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	<title>Rune Crafting - Revision history</title>
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	<updated>2026-04-04T12:24:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
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		<title>Tala: Rune Crafting page</title>
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		<updated>2026-03-21T12:53:44Z</updated>

		<summary type="html">&lt;p&gt;Rune Crafting page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Rune Crafting =&lt;br /&gt;
&lt;br /&gt;
Rune Crafting currently refers to the smithing system used to transfer magical item properties by converting them into &amp;#039;&amp;#039;&amp;#039;runes&amp;#039;&amp;#039;&amp;#039; and applying them to other items.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Extract&amp;#039;&amp;#039;&amp;#039; one supported property from a donor item into a rune.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apply&amp;#039;&amp;#039;&amp;#039; that rune to a compatible target item.&lt;br /&gt;
&lt;br /&gt;
General rules:&lt;br /&gt;
* Extraction always destroys the donor item.&lt;br /&gt;
* Applying a rune always destroys the rune.&lt;br /&gt;
* Full GP cost is charged only on success.&lt;br /&gt;
* Failed attempts charge a tax equal to &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; of the full cost, minimum &amp;#039;&amp;#039;&amp;#039;1gp&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Extraction DC is based on application DC:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Extract DC = ceil(Apply DC x 0.8)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If you apply a property that already exists on the target item, the system does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; merge or upgrade it automatically. It simply adds another property, which may be redundant.&lt;br /&gt;
&lt;br /&gt;
== Who Can Use It ==&lt;br /&gt;
* You need at least &amp;#039;&amp;#039;&amp;#039;5 base Smithing ranks&amp;#039;&amp;#039;&amp;#039; to use the forge or mold station.&lt;br /&gt;
* Buffs and equipment do not count toward that requirement.&lt;br /&gt;
&lt;br /&gt;
== Supported Item Types ==&lt;br /&gt;
&lt;br /&gt;
Smithing currently supports:&lt;br /&gt;
* Weapons, except ammo and throwables&lt;br /&gt;
* Shields&lt;br /&gt;
* Medium armors&lt;br /&gt;
* Heavy armors&lt;br /&gt;
&lt;br /&gt;
Smithing does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; currently support:&lt;br /&gt;
* Robes&lt;br /&gt;
* Light armors&lt;br /&gt;
* Ammo&lt;br /&gt;
* Throwables&lt;br /&gt;
&lt;br /&gt;
== Donor Restrictions ==&lt;br /&gt;
&lt;br /&gt;
Items cannot be used as &amp;#039;&amp;#039;&amp;#039;extraction donors&amp;#039;&amp;#039;&amp;#039; if they are:&lt;br /&gt;
* plot-marked&lt;br /&gt;
* bound&lt;br /&gt;
* relic&lt;br /&gt;
* tailor-made or enhanced outfits from the tailoring enchant path&lt;br /&gt;
&lt;br /&gt;
Items cannot be used as &amp;#039;&amp;#039;&amp;#039;molding donors&amp;#039;&amp;#039;&amp;#039; if they are:&lt;br /&gt;
* plot-marked&lt;br /&gt;
* bound&lt;br /&gt;
* relic&lt;br /&gt;
&lt;br /&gt;
== Compatibility Rules ==&lt;br /&gt;
* Weapons and shields: the rune must match the &amp;#039;&amp;#039;&amp;#039;exact base item&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Armor: the rune must match the &amp;#039;&amp;#039;&amp;#039;exact armor type&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* The target item must also support that property type.&lt;br /&gt;
&lt;br /&gt;
== General Limits ==&lt;br /&gt;
* Normal items can receive up to &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; successful smiths.&lt;br /&gt;
* Molded items can receive up to &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039; successful smiths.&lt;br /&gt;
&lt;br /&gt;
== Skill Focus ==&lt;br /&gt;
Skill Focus: Smithing provides two benefits:&lt;br /&gt;
* lower GP costs&lt;br /&gt;
* better extraction value retention&lt;br /&gt;
&lt;br /&gt;
Property caps still apply even with Skill Focus.&lt;br /&gt;
&lt;br /&gt;
== Smithing Property Tables ==&lt;br /&gt;
&lt;br /&gt;
=== Skill Increase ===&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
* Maximum rune value with Skill Focus: &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Without Skill Focus, extracted value is reduced to &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Apply DC&lt;br /&gt;
! Extract DC&lt;br /&gt;
! Apply GP&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 23 || 19 || 500&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 30 || 24 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 40 || 32 || 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saves Increase ===&lt;br /&gt;
&lt;br /&gt;
Caps:&lt;br /&gt;
* Specific saves: &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* General saves (Fortitude, Reflex, Will): &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Universal saves: &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amount limits:&lt;br /&gt;
* General saves: &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Universal saves: &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Variant&lt;br /&gt;
! Value&lt;br /&gt;
! Apply DC&lt;br /&gt;
! Extract DC&lt;br /&gt;
! Apply GP&lt;br /&gt;
|-&lt;br /&gt;
| Specific || +1 || 25 || 20 || 750&lt;br /&gt;
|-&lt;br /&gt;
| Specific || +2 || 32 || 26 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| Specific || +3 || 45 || 36 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| General (Fort/Ref/Will) || +1 || 35 || 28 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| General (Fort/Ref/Will) || +2 || 50 || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| Universal || +1 || 55 || 44 || 5500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage Immunity Increase ===&lt;br /&gt;
&lt;br /&gt;
Physical types:&lt;br /&gt;
* Slashing&lt;br /&gt;
* Piercing&lt;br /&gt;
* Bludgeoning&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
* Physical damage immunity is limited to &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; per item.&lt;br /&gt;
* Other damage immunity types have no amount limit.&lt;br /&gt;
* Without Skill Focus, extracted immunity is reduced to &amp;#039;&amp;#039;&amp;#039;5%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* With Skill Focus, extracted immunity is capped at &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Variant&lt;br /&gt;
! Value&lt;br /&gt;
! Apply DC&lt;br /&gt;
! Extract DC&lt;br /&gt;
! Apply GP&lt;br /&gt;
|-&lt;br /&gt;
| Physical DI || 5% || 40 || 32 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Physical DI || 10% || 50 || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| Other DI || 5% || 35 || 28 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Other DI || 10% || 45 || 36 || 3000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== AC Increase ===&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
* All AC rune values are capped at &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Without Skill Focus, extracted AC values are reduced to &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AC Increase (Normal)&amp;#039;&amp;#039;&amp;#039; can only be successfully added once per item&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Variant&lt;br /&gt;
! Value&lt;br /&gt;
! Apply DC&lt;br /&gt;
! Extract DC&lt;br /&gt;
! Apply GP&lt;br /&gt;
|-&lt;br /&gt;
| Normal || +1 || 40 || 32 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| Normal || +2 || 45 || 36 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| Normal || +3 || 55 || 44 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Normal || +4 || 65 || 52 || 6000&lt;br /&gt;
|-&lt;br /&gt;
| Racial || +1 || 30 || 24 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| Racial || +2 || 35 || 28 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Racial || +3 || 40 || 32 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Racial || +4 || 45 || 36 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| Alignment || +1 || 35 || 28 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Alignment || +2 || 42 || 34 || 3200&lt;br /&gt;
|-&lt;br /&gt;
| Alignment || +3 || 50 || 40 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| Alignment || +4 || 58 || 47 || 4700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage Increase and Massive Criticals ===&lt;br /&gt;
&lt;br /&gt;
Caps even with Skill Focus:&lt;br /&gt;
* Flat values: &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random values: &amp;#039;&amp;#039;&amp;#039;1d8&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amount limits:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage Increase (Normal)&amp;#039;&amp;#039;&amp;#039;: 1 on normal items, 2 on molded items&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Massive Criticals&amp;#039;&amp;#039;&amp;#039;: 1&lt;br /&gt;
&lt;br /&gt;
==== Damage Increase (Normal) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Apply DC&lt;br /&gt;
! Extract DC&lt;br /&gt;
! Apply GP&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 35 || 28 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 45 || 36 || 3500&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 60 || 48 || 5500&lt;br /&gt;
|-&lt;br /&gt;
| 1d4 || 50 || 40 || 4500&lt;br /&gt;
|-&lt;br /&gt;
| 1d6 || 70 || 56 || 6500&lt;br /&gt;
|-&lt;br /&gt;
| 1d8 || 80 || 64 || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Damage Increase (Racial) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Apply DC&lt;br /&gt;
! Extract DC&lt;br /&gt;
! Apply GP&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 20 || 16 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 30 || 24 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 40 || 32 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| 1d4 || 35 || 28 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| 1d6 || 45 || 36 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 1d8 || 60 || 48 || 5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Damage Increase (Alignment) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Apply DC&lt;br /&gt;
! Extract DC&lt;br /&gt;
! Apply GP&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 30 || 24 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 38 || 31 || 2200&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 50 || 40 || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 1d4 || 45 || 36 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 1d6 || 55 || 44 || 4000&lt;br /&gt;
|-&lt;br /&gt;
| 1d8 || 70 || 56 || 6000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Massive Criticals ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Apply DC&lt;br /&gt;
! Extract DC&lt;br /&gt;
! Apply GP&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 30 || 24 || 1500&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 35 || 28 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 45 || 36 || 3000&lt;br /&gt;
|-&lt;br /&gt;
| 1d4 || 40 || 32 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| 1d6 || 50 || 40 || 3500&lt;br /&gt;
|-&lt;br /&gt;
| 1d8 || 60 || 48 || 5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Molding ==&lt;br /&gt;
&lt;br /&gt;
Molding creates a new blank smithing base from an existing item.&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
* The donor item is destroyed.&lt;br /&gt;
* No roll is made.&lt;br /&gt;
* Base molding cost is &amp;#039;&amp;#039;&amp;#039;500gp&amp;#039;&amp;#039;&amp;#039; before discounts.&lt;br /&gt;
* The molded item keeps the original item&amp;#039;s appearance and base identity.&lt;br /&gt;
* Only the owning smith can smith or edit it, though DMs can bypass this.&lt;br /&gt;
* Applying runes to a molded item gets an additional &amp;#039;&amp;#039;&amp;#039;0.9x&amp;#039;&amp;#039;&amp;#039; GP discount.&lt;br /&gt;
&lt;br /&gt;
== Final Note ==&lt;br /&gt;
&lt;br /&gt;
Rune Crafting will continue to be adjusted over time, especially GP costs, DC values, and supported item categories.&lt;br /&gt;
&lt;br /&gt;
If the system works well, it is expected to expand to more item types in the future.&lt;/div&gt;</summary>
		<author><name>Tala</name></author>
	</entry>
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