Cleric: Difference between revisions
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=Clerics in EFU: City of Rings= | ==Clerics in EFU: City of Rings== | ||
Clerics in EFU: City of Rings do not receive their ability to cast spells directly from a deity, but rather instead channel their ability to cast divine magic through a specific relic kept within their possession. | Clerics in EFU: City of Rings do not receive their ability to cast spells directly from a deity, but rather instead channel their ability to cast divine magic through a specific relic kept within their possession. | ||
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Players are advised that while canonical FR religions certainly exists within the Rings (particularly among those who have recently awoken), the conventional religions as practiced in the Forgotten Realms are diminished in importance in favor of new beliefs, codes, and idolatry of different powers. | Players are advised that while canonical FR religions certainly exists within the Rings (particularly among those who have recently awoken), the conventional religions as practiced in the Forgotten Realms are diminished in importance in favor of new beliefs, codes, and idolatry of different powers. | ||
=Choosing Domains= | ==Choosing Domains== | ||
Mechanically, players of a Cleric must select 1 appropriate domain each from the Primary and Secondary Domain Pools | Mechanically, players of a Cleric must select 1 appropriate domain each from the Primary and Secondary Domain Pools. | ||
==Primary Domains== | ===Primary Domains=== | ||
Air, Death, Earth, Evil, Fire, Good, Water, Chaos, Law, Knowledge, Magic, Destruction, Drow, Elf, Dwarf, Halfling, Gnome, Orc. | [[Air Domain|Air]], [[Death Domain|Death]], [[Earth Domain|Earth]], [[Evil Domain|Evil]], [[Fire Domain|Fire]], [[Good Domain|Good]], [[Water Domain|Water]], [[Chaos Domain|Chaos]], [[Law Domain|Law]], [[Knowledge Domain|Knowledge]], [[Magic Domain|Magic]], [[Destruction Domain|Destruction]], [[Drow Domain|Drow]], [[Elf Domain|Elf]], [[Dwarf Domain|Dwarf]], [[Halfling Domain|Halfling]], [[Gnome Domain|Gnome]], [[Orc Domain|Orc]]. | ||
==Secondary Domains== | ===Secondary Domains=== | ||
Animal, Healing, Strength, Sun, Travel, Trickery, War, Luck, Ooze, Cavern, Darkness, Metal, Portal, Spider, Illusion, Spells, Reptilian, Undeath, | [[Animal Domain|Animal]], [[Healing Domain|Healing]], [[Strength Domain|Strength]], [[Sun Domain|Sun]], [[Travel Domain|Travel]], [[Trickery Domain|Trickery]], [[War Domain|War]], [[Luck Domain|Luck]], [[Ooze Domain|Ooze]], [[Cavern Domain|Cavern]], [[Darkness Domain|Darkness]], [[Metal Domain|Metal]], [[Portal Domain|Portal]], [[Spider Domain|Spider]], [[Illusion Domain|Illusion]], [[Spells Domain|Spells]], [[Reptilian Domain|Reptilian]], [[Undeath Domain|Undeath]], [[Sea Caves Domain|Sea Caves]], [[Renewal Domain|Renewal]], [[Repose Domain|Repose]], [[Retribution Domain|Retribution]], [[Rune Domain|Rune]], [[Storm Domain|Storm]], [[Suffering Domain|Suffering]], [[Trade Domain|Trade]], [[Planning Domain|Planning]], [[Charm Domain|Charm]], [[Nobility Domain|Nobility]], [[Fungus Domain|Fungus]], [[Protection Domain|Protection]], [[Plant Domain|Plant]], [[Fate Domain|Fate]], [[Hatred Domain|Hatred]]. | ||
==Casting Spells== | ===Casting Spells=== | ||
In order to be able to cast spells, they must then attune (via [[player tool) to an appropriate Relic that matches either of the domains they selected. | In order to be able to cast spells, they must then attune (via [[Attune Relic|player tool]]) to an appropriate Relic that matches either of the domains they selected. | ||
Players are advised to select domains according to desired theme and flair, the mechanically best choice may not have the best relics associated with it. | Players are advised to select domains according to desired theme and flair, the mechanically best choice may not have the best relics associated with it. | ||
==Domain Alignment Table== | ===Domain Alignment Table=== | ||
Expand and consult the following table for information to see which domains are equivalent to each other for Relic Type. | Expand and consult the following table for information to see which domains are equivalent to each other for Relic Type. |
Revision as of 02:27, 18 January 2019
Clerics in EFU: City of Rings
Clerics in EFU: City of Rings do not receive their ability to cast spells directly from a deity, but rather instead channel their ability to cast divine magic through a specific relic kept within their possession.
Some Clerics may well consider themselves a devoted servant to a particular deity, however their capacity to offer blessings and spells is fully contingent upon them keeping a relic of that deity or its portfolio in their possession.
Players are advised that while canonical FR religions certainly exists within the Rings (particularly among those who have recently awoken), the conventional religions as practiced in the Forgotten Realms are diminished in importance in favor of new beliefs, codes, and idolatry of different powers.
Choosing Domains
Mechanically, players of a Cleric must select 1 appropriate domain each from the Primary and Secondary Domain Pools.
Primary Domains
Air, Death, Earth, Evil, Fire, Good, Water, Chaos, Law, Knowledge, Magic, Destruction, Drow, Elf, Dwarf, Halfling, Gnome, Orc.
Secondary Domains
Animal, Healing, Strength, Sun, Travel, Trickery, War, Luck, Ooze, Cavern, Darkness, Metal, Portal, Spider, Illusion, Spells, Reptilian, Undeath, Sea Caves, Renewal, Repose, Retribution, Rune, Storm, Suffering, Trade, Planning, Charm, Nobility, Fungus, Protection, Plant, Fate, Hatred.
Casting Spells
In order to be able to cast spells, they must then attune (via player tool) to an appropriate Relic that matches either of the domains they selected.
Players are advised to select domains according to desired theme and flair, the mechanically best choice may not have the best relics associated with it.
Domain Alignment Table
Expand and consult the following table for information to see which domains are equivalent to each other for Relic Type.
Relic Type | Associated Domain(s) |
---|---|
Air | Air, Storm |
Animal | Animal |
Chaos | Chaos |
Charm | Charm |
Darkness | Darkness |
Death | Death, Undeath |
Destruction | Destruction |
Dwarf | Dwarf |
Earth | Earth, Cavern |
Elf | Elf |
Evil | Evil |
Fate | Fate, Retribution |
Fire | Fire |
Gnome | Gnome |
Good | Good |
Halfling | Halfling |
Hatred | Hatred |
Healing | Healing, Renewal, Repose |
Illusion | Illusion |
Knowledge | Knowledge, Rune |
Law | Law, Nobility |
Luck | Luck |
Magic | Magic, Spells |
Metal | Metal |
Ooze | Ooze |
Orc | Orc |
Portal | Portal |
Plant | Plant, Fungus |
Protection | Protection |
Reptilian | Reptilian |
Strength | Strength |
Suffering | Suffering |
Sun | Sun |
Spider | Spider, Drow |
Travel | Travel, Trade, Planning |
Trickery | Trickery |
War | War |
Water | Water, Sea Caves |
Universal | ALL |