Custom Songs: Difference between revisions

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====Spellsong’s Chant====
====Spellsong’s Chant====
  ''The power of magic made manifest through song.''
  ''The power of magic made manifest through song.''
  Level 1: +1 Magic Damage, 6 SR
  Level 1: +1 Magic Damage, 6 SR
  Level 2: +1 Magic Damage, 7 SR
  Level 2: +1 Magic Damage, 7 SR
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====Wild Pipings of the Rat Prince====
====Wild Pipings of the Rat Prince====
  ''A screeching symphony of the courtly Rat Prince and his loyal knights.''
  ''A screeching symphony of the courtly Rat Prince and his loyal knights.''
  Level 1: +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 1 rat ally
  Level 1: +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 1 rat ally
  Level 3: +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 2 rat ally, +1 Piercing Damage, +2 Hide, +2 Move Silently
  Level 3: +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 2 rat ally, +1 Piercing Damage, +2 Hide, +2 Move Silently
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====March of the Battle Mages====
====March of the Battle Mages====
  ''An enchanted battlemarch that greatly enhances the abilities of mages.''
  ''An enchanted battlemarch that greatly enhances the abilities of mages.''
  Level 1: +1 Concentration, +1 Spellcraft, +1 AC
  Level 1: +1 Concentration, +1 Spellcraft, +1 AC
  Level 3: +2 Concentration, +2 Spellcraft, +1 Fortitude, +1 AC
  Level 3: +2 Concentration, +2 Spellcraft, +1 Fortitude, +1 AC
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====Whistles of the Thief====
====Whistles of the Thief====
  ''A quiet tune that thieves often whistle while they work.''
  ''A quiet tune that thieves often whistle while they work.''
  Level 1: +1 Open Lock, +1 Disable Trap, +1 Pickpocket, +1 Set Trap, +1 Tumble, +1 Dex
  Level 1: +1 Open Lock, +1 Disable Trap, +1 Pickpocket, +1 Set Trap, +1 Tumble, +1 Dex
  Level 3: +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +1 Dex, +1 Reflex
  Level 3: +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +1 Dex, +1 Reflex
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====Shouts of the Wildlings====
====Shouts of the Wildlings====
  ''While not much of a song, this does make people rush to danger and throw their defenses away.''
  ''While not much of a song, this does make people rush to danger and throw their defenses away.''
  Level 1: +2 Intimidate, -1 Discipline, +1 AB, -1 AC, +1 Bludgeoning DMG, +1 STR
  Level 1: +2 Intimidate, -1 Discipline, +1 AB, -1 AC, +1 Bludgeoning DMG, +1 STR
  Level 6: +3 Intimidate, -2 Discipline, +2 AB, -2 AC, +2 Bludgeoning DMG, +1 STR, +2 Fort, -2 Will, 5% Immunity against Physical Damage
  Level 6: +3 Intimidate, -2 Discipline, +2 AB, -2 AC, +2 Bludgeoning DMG, +1 STR, +2 Fort, -2 Will, 5% Immunity against Physical Damage
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====Traveller’s Catchy Tune====
====Traveller’s Catchy Tune====
  ''A catchy tune that travellers sing to themselves as they travel through the unknown.''
  ''A catchy tune that travellers sing to themselves as they travel through the unknown.''
  Level 1: +1 Tumble, +1 Listen, +1 Spot, +1 Search, +1 Reflex, +1 Dex, +1 AB, +1 Piercing Damage, Rangers/Travel Domain: 5% Movement Increase
  Level 1: +1 Tumble, +1 Listen, +1 Spot, +1 Search, +1 Reflex, +1 Dex, +1 AB, +1 Piercing Damage, Rangers/Travel Domain: 5% Movement Increase
  Level 3: +1 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, +1 Dex, +1 AB, +1 Piercing Damage,  Rangers/Travel Domain: 5% Movement Increase
  Level 3: +1 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, +1 Dex, +1 AB, +1 Piercing Damage,  Rangers/Travel Domain: 5% Movement Increase
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====Orchestra of Sounds====
====Orchestra of Sounds====
  ''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).''
  ''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).''
  Level 1: +1 Sonic Damage, +1 AB, Non-Singer: -1 Concentration, -1 AC, Singer: +1 Perform, +1 AC
  Level 1: +1 Sonic Damage, +1 AB, Non-Singer: -1 Concentration, -1 AC, Singer: +1 Perform, +1 AC
  Level 6: +2 Sonic Damage, +2 AB, +1 Against Mind Affecting, Non-Singer: -2 Concentration, -1 AC, Singer: +2 Perform, +1 AC
  Level 6: +2 Sonic Damage, +2 AB, +1 Against Mind Affecting, Non-Singer: -2 Concentration, -1 AC, Singer: +2 Perform, +1 AC
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====Tales of the Azer Hero====
====Tales of the Azer Hero====
  ''Tales of a nameless Azer hero, who battled oppressors of his kin for all of his life.''
  ''Tales of a nameless Azer hero, who battled oppressors of his kin for all of his life.''
  Level 1: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline, Dwarf: Damage Shield (1 Fire)
  Level 1: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline, Dwarf: Damage Shield (1 Fire)
  Level 3: +1 AB, +1 Fprt, +1 Fire Damage, +1 Discipline, +1 Against Fear, Dwarf: Damage Shield (1 Fire)
  Level 3: +1 AB, +1 Fprt, +1 Fire Damage, +1 Discipline, +1 Against Fear, Dwarf: Damage Shield (1 Fire)
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====Ode to the Avariel====
====Ode to the Avariel====
  ''An ode written by an elf poet, to his now almost extinct Avariel cousins.''
  ''An ode written by an elf poet, to his now almost extinct Avariel cousins.''
  Level 1: +1 Electrical, +1 AB, Half-Elf: 2% Movement Increase, Elf: 5% Movement Increase
  Level 1: +1 Electrical, +1 AB, Half-Elf: 2% Movement Increase, Elf: 5% Movement Increase
  Level 3: +1 Electrical, +1 AB,  +1 Tumble, Half-Elf: 2% Movement Increase, Elf: 5% Movement Increase
  Level 3: +1 Electrical, +1 AB,  +1 Tumble, Half-Elf: 2% Movement Increase, Elf: 5% Movement Increase
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====Spooky Party Song====
====Spooky Party Song====
  ''An upbeat spooky song that Undead have shown quite a positive reaction to.''
  ''An upbeat spooky song that Undead have shown quite a positive reaction to.''
  Level 1: +1 Negative Energy Damage, +1 AC, Undead: 5% Concealment
  Level 1: +1 Negative Energy Damage, +1 AC, Undead: 5% Concealment
  Level 3: +1 Negative Energy Damage, +1 Fort, +1 AC, +1 AB, Undead: 10% Concealment
  Level 3: +1 Negative Energy Damage, +1 Fort, +1 AC, +1 AB, Undead: 10% Concealment
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====A Groater’s Tune====
====A Groater’s Tune====
  ''A popular tune in the Peerage district.''
  ''A popular tune in the Peerage district.''
  Level 1: 5% Movement, +1 Intimidate, Peerage: +1 Piercing Damage, +1 AB
  Level 1: 5% Movement, +1 Intimidate, Peerage: +1 Piercing Damage, +1 AB
  Level 6: 5% Movement, +2 Intimidate, +1 Will, Peerage: +1 Piercing Damage, +2 AB
  Level 6: 5% Movement, +2 Intimidate, +1 Will, Peerage: +1 Piercing Damage, +2 AB
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====Ticker Anthem====
====Ticker Anthem====
  ''One of the anthems of Ticker Square, sung by all who reside there.''
  ''One of the anthems of Ticker Square, sung by all who reside there.''
  Level 1: +1 AC, +1 Persuade, Ticker: +2 Appraise, +1 Universal
  Level 1: +1 AC, +1 Persuade, Ticker: +2 Appraise, +1 Universal
  Level 6: +1 AC, +2 Persuade, +4 Bonus HP, Ticker: +3 Appraise, +1 Universal
  Level 6: +1 AC, +2 Persuade, +4 Bonus HP, Ticker: +3 Appraise, +1 Universal
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====Pond Noises====
====Pond Noises====
  ''While not very musical, residents of the Pauper Ponds are proud of such a “song”.''
  ''While not very musical, residents of the Pauper Ponds are proud of such a “song”.''
  Level 1: +1 Listen, +1 Hide, +1 Spot, +1 Animal Empathy, +1 AB, Summon 1 Frog Ally, Pond: +1 Against Disease/Poison, +1 Acid Damage, Non-Pond: -1 CHA
  Level 1: +1 Listen, +1 Hide, +1 Spot, +1 Animal Empathy, +1 AB, Summon 1 Frog Ally, Pond: +1 Against Disease/Poison, +1 Acid Damage, Non-Pond: -1 CHA
  Level 6: +1 Listen, +1 Hide, +1 Spot, +2 Animal Empathy, +1 AB, -Summon 1 Frog Ally, Pond: +2 Against Disease/Poison, +2 Acid Damage, Non-Pond: -1 CHA
  Level 6: +1 Listen, +1 Hide, +1 Spot, +2 Animal Empathy, +1 AB, -Summon 1 Frog Ally, Pond: +2 Against Disease/Poison, +2 Acid Damage, Non-Pond: -1 CHA
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====Songs from the Resistance====
====Songs from the Resistance====
  ''Songs that have been recorded during the days of fightings against the Sibilant Masters.''
  ''Songs that have been recorded during the days of fightings against the Sibilant Masters.''
  Level 1: +1 AB, +1 Discipline, +1 AC against Reptilian
  Level 1: +1 AB, +1 Discipline, +1 AC against Reptilian
  Level 3: +1 AB, +1 Discipline, +1 AC against Reptilian, +1 Slashing Damage
  Level 3: +1 AB, +1 Discipline, +1 AC against Reptilian, +1 Slashing Damage
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====Scaley Slithering Song====
====Scaley Slithering Song====
  ''An ancient sssssslithering sssssong, from the glory days of the Sibilant Masters.''
  ''An ancient sssssslithering sssssong, from the glory days of the Sibilant Masters.''
  Level 1: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, Reptilian: +1 AC, +1 Negative Energy Damage
  Level 1: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, Reptilian: +1 AC, +1 Negative Energy Damage
  Level 3: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, +1 Against Fear, +1 AB, Reptilian: +1 AC, +1 Negative Energy Damage, 5% Cold Immunity
  Level 3: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, +1 Against Fear, +1 AB, Reptilian: +1 AC, +1 Negative Energy Damage, 5% Cold Immunity
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====Ballad for A Soft Breeze in a Summer’s Day====
====Ballad for A Soft Breeze in a Summer’s Day====
  ''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”''
  ''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”''
  Level 1: +1 Electrical Damage, +1 to all skills, +1 AB, Constructs: +1 AC, 5% Movement Increase
  Level 1: +1 Electrical Damage, +1 to all skills, +1 AB, Constructs: +1 AC, 5% Movement Increase
  Level 3: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +1 AB, Constructs: +1 AC, 5% Movement Increase
  Level 3: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +1 AB, Constructs: +1 AC, 5% Movement Increase
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====Last Lament of the Musician====
====Last Lament of the Musician====
  ''An ancient emotional lament, which is said to have been written by a musician, long forgotten by the ages.''
  ''An ancient emotional lament, which is said to have been written by a musician, long forgotten by the ages.''
  Level 1: +1 Sonic Damage, +1 Negative Energy Save, +1 AB
  Level 1: +1 Sonic Damage, +1 Negative Energy Save, +1 AB
  Level 3: +1 Sonic Damage, +1 Negative Energy Save, +1 Lore, +1 Concentration, +1 AB
  Level 3: +1 Sonic Damage, +1 Negative Energy Save, +1 Lore, +1 Concentration, +1 AB
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====A Mother’s Lullaby====
====A Mother’s Lullaby====
  ''A sweet lullaby, that gives comfort to those who hear it.''
  ''A sweet lullaby, that gives comfort to those who hear it.''
  Level 1: +1 Positive Damage, +1 Concentration, Halflings: +1 AC
  Level 1: +1 Positive Damage, +1 Concentration, Halflings: +1 AC
  Level 3: +1 Positive Damage, +1 Concentration, +1 Against Fear, Halflings: +1 AC
  Level 3: +1 Positive Damage, +1 Concentration, +1 Against Fear, Halflings: +1 AC
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====Story of a Trickster====
====Story of a Trickster====
  ''A thrilling story detailing many adventures of a gnome trickster, some of them mostly exaggerated...''
  ''A thrilling story detailing many adventures of a gnome trickster, some of them mostly exaggerated...''
  Level 1: +1 Negative Damage, +1 Tumble, Gnomes: +1 DEX
  Level 1: +1 Negative Damage, +1 Tumble, Gnomes: +1 DEX
  Level 3: +1 Negative Damage, +1 Tumble, +1 UMD, +1 AC, Gnomes: +1 DEX, +1 Reflex
  Level 3: +1 Negative Damage, +1 Tumble, +1 UMD, +1 AC, Gnomes: +1 DEX, +1 Reflex
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====Serenade of Roses====
====Serenade of Roses====
  ''A melodic serenade, with some lines that pierce through the heart.''
  ''A melodic serenade, with some lines that pierce through the heart.''
  Level 1: +1 Piercing Damage, +1 AB
  Level 1: +1 Piercing Damage, +1 AB
  Level 3: +1 Piercing Damage, +1 Perform, Females: +1 CHA
  Level 3: +1 Piercing Damage, +1 Perform, Females: +1 CHA
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  Level 8: +2 Positive Damage, +1 AB, +1 Fortitude, Sunlight: 16 Temp HP, 2 Regeneration, +1 CON
  Level 8: +2 Positive Damage, +1 AB, +1 Fortitude, Sunlight: 16 Temp HP, 2 Regeneration, +1 CON
  Level 10: +2 Positive Damage, +2 AB, +2 Fortitude, Sunlight: 20 Temp HP, 3 Regeneration, +2 CON
  Level 10: +2 Positive Damage, +2 AB, +2 Fortitude, Sunlight: 20 Temp HP, 3 Regeneration, +2 CON
Sunlight effects are given while outdoors, during day time, in non-plane areas.


Sunlight effects are given while outdoors, during day time, in non-plane areas.


====The Owl’s Lullaby====
====The Owl’s Lullaby====
  ''A quiet tune that merges itself with the surroundings...''
  ''A quiet tune that merges itself with the surroundings...''
 
  Level 1: +1 AB, +1 Spot/Listen/Search, Moonlight: +1 Reflex
  Level 1: +1 AB, +1 Spot/Listen/Search, Moonlight: +1 Reflex
  Level 3: +1 AB, +2 Spot/Listen/Search, Moonlight: +1 Reflex, Amplify
  Level 3: +1 AB, +2 Spot/Listen/Search, Moonlight: +1 Reflex, Amplify

Revision as of 14:37, 12 May 2020

Common Songs

These songs are commonly accessible through NPC vendors in Ticker Square and the Peerage Ward. The list is not exhaustive, and there exist rarer, more powerful songs in the City Rings that await a bard worthy enough to learn them.


Lesser Chant of Old Netheril

This curious chant is in a language strange and unfamiliar to most ears, coming from a time in the distant past when Magic was wild and free.

Level 1: +1 AB, +2 Spellcraft
Level 3: +1 AB, +2 Spellcraft, +1 Magic Damage,
Level 6: +1 AB, +2 Spellcraft, +1 Magic Damage, +1 Fortitude, +1 Will


Spellsong’s Chant

The power of magic made manifest through song.

Level 1: +1 Magic Damage, 6 SR
Level 2: +1 Magic Damage, 7 SR
Level 3: +1 Magic Damage, 8 SR
Level 6: +1 Magic Damage, 10 SR, Damage Shield (1 Magic)
Level 8: +2 Magic Damage, 12 SR, Damage Shield (1 Magic)
Level 11: +2 Magic Damage, 14 SR, Damage Shield (2 Magic)


Wild Pipings of the Rat Prince

A screeching symphony of the courtly Rat Prince and his loyal knights.

Level 1: +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 1 rat ally
Level 3: +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 2 rat ally, +1 Piercing Damage, +2 Hide, +2 Move Silently
Level 6: +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 3 rat ally, +1 Piercing Damage, +2 Hide, +2 Move Silently, +10% Movement Speed


March of the Battle Mages

An enchanted battlemarch that greatly enhances the abilities of mages.

Level 1: +1 Concentration, +1 Spellcraft, +1 AC
Level 3: +2 Concentration, +2 Spellcraft, +1 Fortitude, +1 AC
Level 6: +2 Concentration, +2 Spellcraft, +1 Fortitude, +1 Magic Damage, +2 AC, +1 AB, Mages: 1 round of Haste
Level 8: +3 Concentration, +3 Spellcraft, +1 Fortitude, +2 Magic Damage, +2 AC, +1 AB, Mages: 2 rounds of Haste
Level 10: +3 Concentration, +3 Spellcraft, +2 Fortitude, +2 Magic Damage, +2 AC, +2 AB, Mages: 4 rounds of Haste


Whistles of the Thief

A quiet tune that thieves often whistle while they work.

Level 1: +1 Open Lock, +1 Disable Trap, +1 Pickpocket, +1 Set Trap, +1 Tumble, +1 Dex
Level 3: +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +1 Dex, +1 Reflex
Level 6: +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +1 Dex, +2 Reflex, 10% Movement Speed Increase
Level 8: Find Traps is cast, +3 Open Lock, +3 Disable Trap, +3 Pickpocket, +2 Set Trap, +2 Tumble, +2 Dex, +2 Reflex, 15% Movement Speed Increase


Shouts of the Wildlings

While not much of a song, this does make people rush to danger and throw their defenses away.

Level 1: +2 Intimidate, -1 Discipline, +1 AB, -1 AC, +1 Bludgeoning DMG, +1 STR
Level 6: +3 Intimidate, -2 Discipline, +2 AB, -2 AC, +2 Bludgeoning DMG, +1 STR, +2 Fort, -2 Will, 5% Immunity against Physical Damage
Level 8: +4 Intimidate, -3 Discipline, +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +3 Fort, -3 Will, 5% Immunity against Physical Damage, Barbarians: time until rage can be used again is reduced by 2 minutes. If it reaches 0 or below, the barbarian will rage


Traveller’s Catchy Tune

A catchy tune that travellers sing to themselves as they travel through the unknown.

Level 1: +1 Tumble, +1 Listen, +1 Spot, +1 Search, +1 Reflex, +1 Dex, +1 AB, +1 Piercing Damage, Rangers/Travel Domain: 5% Movement Increase
Level 3: +1 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, +1 Dex, +1 AB, +1 Piercing Damage,  Rangers/Travel Domain: 5% Movement Increase
Level 6: +2 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, 5% Movement Increase, +1 Dex, +2 AB, +1 Piercing Damage,  Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 10% Movement Increase
Level 8: +2 Tumble, +3 Listen, +3 Spot, +3 Search, +2 Reflex, 5% Movement Increase, +2 Dex, +2 AB, +2 Piercing Damage,  Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 15% Movement Increase


Orchestra of Sounds

A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).

Level 1: +1 Sonic Damage, +1 AB, Non-Singer: -1 Concentration, -1 AC, Singer: +1 Perform, +1 AC
Level 6: +2 Sonic Damage, +2 AB, +1 Against Mind Affecting, Non-Singer: -2 Concentration, -1 AC, Singer: +2 Perform, +1 AC
Level 8: +1D4 Sonic Damage, +2 AB, +2 Against Mind Affecting, Non-Singer: -3 Concentration, -2 AC, Singer: +4 Perform, +1 Universal, +1 All skills, +1 CHA, +2 AC
Level 10: +1D4 Sonic Damage, +3 AB, +3 Against Mind Affecting, Non-Singer: -3 Concentration, -3 AC, Singer: +4 Perform, +2 Universal, +2 All skills, +2 CHA, +2 AC


Tales of the Azer Hero

Tales of a nameless Azer hero, who battled oppressors of his kin for all of his life.

Level 1: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline, Dwarf: Damage Shield (1 Fire)
Level 3: +1 AB, +1 Fprt, +1 Fire Damage, +1 Discipline, +1 Against Fear, Dwarf: Damage Shield (1 Fire)
Level 6: +1 AB, +1 Fort, +2 Discipline, +2 Fire Damage, +1 Against Fear, Dwarf: Damage Shield (2 Fire)
Level 8: +2 AB, +2 Fort, +3 Discipline, +2 Fire Damage, +2 Against Fear, Dwarf: Damage Shield (1d4 Fire)
Level 10: +2 AB, +3 Fort, +4 Discipline, +3 Fire Damage, +2 Against Fear, Dwarf: Damage Shield (1d6 Fire)


Ode to the Avariel

An ode written by an elf poet, to his now almost extinct Avariel cousins.

Level 1: +1 Electrical, +1 AB, Half-Elf: 2% Movement Increase, Elf: 5% Movement Increase
Level 3: +1 Electrical, +1 AB,  +1 Tumble, Half-Elf: 2% Movement Increase, Elf: 5% Movement Increase
Level 6: +1 Electrical, +1 AB, +2 Tumble, +1 Reflex, Half-Elf: 5% Movement Increase, Elf: 10% Movement Increase, 5% Concealment
Level 8: +2 Electrical, +2 AB, +3 Tumble, +2 Reflex, Non-Elf: 5% Movement Increase, Half-Elf: 10% Movement Increase, Elf: 15% Movement Increase, 10% Concealment
Level 10: +2 Electrical, +2 AB, +4 Tumble, +3 Reflex, Non-Elf: 10% Movement Increase, Half-Elf: 15% Movement Increase, Elf: 20% Movement Increase, 10% Concealment


Spooky Party Song

An upbeat spooky song that Undead have shown quite a positive reaction to.

Level 1: +1 Negative Energy Damage, +1 AC, Undead: 5% Concealment
Level 3: +1 Negative Energy Damage, +1 Fort, +1 AC, +1 AB, Undead: 10% Concealment
Level 6: +1 Negative Energy Damage, +1 Fort, +2 AC, +1 AB, 5% Against Divine, 5% Against Positive, Undead: 10% Concealment
Level 8: +2 Negative Energy Damage, +2 Fort, +2 AC, +1 AB, 10% Against Divine, 10% Against Positive, Undead: 20% Concealment, Damage Reduction 5/1
Level 10: +2 Negative Energy Damage, +2 Fort, +3 AC, +2 AB, 20% Against Divine, 20% Against Positive, Undead: 30% Concealment, Damage Reduction 10/1


A Groater’s Tune

A popular tune in the Peerage district.

Level 1: 5% Movement, +1 Intimidate, Peerage: +1 Piercing Damage, +1 AB
Level 6: 5% Movement, +2 Intimidate, +1 Will, Peerage: +1 Piercing Damage, +2 AB
Level 8: 10% Movement, +3 Intimidate, +2 Will, Peerage: +2 Piercing Damage, +2 AB
Level 10: 10% Movement, +4 Intimidate, +3 Will, Peerage: +2 Piercing Damage, +3 AB


Ticker Anthem

One of the anthems of Ticker Square, sung by all who reside there.

Level 1: +1 AC, +1 Persuade, Ticker: +2 Appraise, +1 Universal
Level 6: +1 AC, +2 Persuade, +4 Bonus HP, Ticker: +3 Appraise, +1 Universal
Level 8: +2 AC, +3 Persuade, +8 Bonus HP, +1 AB, Ticker: +4 Appraise, +2 Universal
Level 10: +2 AC, +4 Persuade, +16 Bonus HP, +2 AB, Ticker: +5 Appraise, +2 Universal


Pond Noises

While not very musical, residents of the Pauper Ponds are proud of such a “song”.

Level 1: +1 Listen, +1 Hide, +1 Spot, +1 Animal Empathy, +1 AB, Summon 1 Frog Ally, Pond: +1 Against Disease/Poison, +1 Acid Damage, Non-Pond: -1 CHA
Level 6: +1 Listen, +1 Hide, +1 Spot, +2 Animal Empathy, +1 AB, -Summon 1 Frog Ally, Pond: +2 Against Disease/Poison, +2 Acid Damage, Non-Pond: -1 CHA
Level 8: +2 Listen, +2 Hide, +2 Spot, +4 Animal Empathy, +2 AB, Summon 2 Frog Allies, Pond: +4 Against Disease/Poison, +1d4 Acid Damage, Non-Pond: -2 CHA
Level 10: +3 Listen, +3 Hide, +3 Spot, +5 Animal Empathy, +2 AB, Summon 3 Frog Allies, Pond: Immunity to Disease/Poison, +1d4 Acid Damage, Non-Pond: -2 CHA


Songs from the Resistance

Songs that have been recorded during the days of fightings against the Sibilant Masters.

Level 1: +1 AB, +1 Discipline, +1 AC against Reptilian
Level 3: +1 AB, +1 Discipline, +1 AC against Reptilian, +1 Slashing Damage
Level 6: +1 AB, +2 Discipline, +2 AC against Reptilian, +1 Slashing Damage
Level 8: +2 AB, +3 Discipline, +2 AC against Reptilian, +2 Slashing Damage, +1 Universal


Scaley Slithering Song

An ancient sssssslithering sssssong, from the glory days of the Sibilant Masters.

Level 1: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, Reptilian: +1 AC, +1 Negative Energy Damage
Level 3: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, +1 Against Fear, +1 AB, Reptilian: +1 AC, +1 Negative Energy Damage, 5% Cold Immunity
Level 6: +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear, +1 AB, Reptilian: +2 AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds
Level 8: +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear, +2 AB, Reptilian: +2 AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds


Ballad for A Soft Breeze in a Summer’s Day

An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”

Level 1: +1 Electrical Damage, +1 to all skills, +1 AB, Constructs: +1 AC, 5% Movement Increase
Level 3: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +1 AB, Constructs: +1 AC, 5% Movement Increase
Level 6: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP, +1 AB, Constructs: +2 AC, 10% Movement Increase
Level 8: +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP, +1 AB, Constructs: +2 AC, 20% Movement Increase, +1 Universal
Level 10: +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP, +2 AB, Constructs: +3 AC, 20% Movement Increase, +2 Universal


Last Lament of the Musician

An ancient emotional lament, which is said to have been written by a musician, long forgotten by the ages.

Level 1: +1 Sonic Damage, +1 Negative Energy Save, +1 AB
Level 3: +1 Sonic Damage, +1 Negative Energy Save, +1 Lore, +1 Concentration, +1 AB
Level 6: +1 Sonic Damage, +2 Negative Energy Save, +1 Lore, +1 Concentration, +1 Will, +1 AB
Level 8: +2 Sonic Damage, +2 Negative Energy Save, +2 Lore, +2 Concentration, +2 Will, +1 AB
Level 10: +2 Sonic Damage, +3 Negative Energy Save, +3 Lore, +3 Concentration, +3 Will, +2 AB


A Mother’s Lullaby

A sweet lullaby, that gives comfort to those who hear it.

Level 1: +1 Positive Damage, +1 Concentration, Halflings: +1 AC
Level 3: +1 Positive Damage, +1 Concentration, +1 Against Fear, Halflings: +1 AC
Level 6: +1 Positive Damage, +2 Concentration, +1 Against Fear, +1 AB, Halflings: +2 AC
Level 8: +2 Positive Damage, +2 Concentration, +2 Against Fear, +1 AB, Halflings: +2 AC, 1 Regeneration every round


Story of a Trickster

A thrilling story detailing many adventures of a gnome trickster, some of them mostly exaggerated...

Level 1: +1 Negative Damage, +1 Tumble, Gnomes: +1 DEX
Level 3: +1 Negative Damage, +1 Tumble, +1 UMD, +1 AC, Gnomes: +1 DEX, +1 Reflex
Level 6: +1 Negative Damage, +2 Tumble, +2 UMD, +1 AC, Gnomes: +1 DEX, +1 Reflex, 1 Illusion Clone
Level 8: +2 Negative Damage, +2 Tumble, +2 UMD, +1 AC, Gnomes: +2 DEX, +2 Reflex, 10% Movement Speed, 3 Illusion Clones
Level 10: +2 Negative Damage, +2 Tumble, +2 UMD, +1 AC, Gnomes: +2 DEX, +2 Reflex, 15% Movement Speed, 5 Illusion Clones


Serenade of Roses

A melodic serenade, with some lines that pierce through the heart.

Level 1: +1 Piercing Damage, +1 AB
Level 3: +1 Piercing Damage, +1 Perform, Females: +1 CHA
Level 6: +1 Piercing Damage, +1 Perform, +1 Tumble, +1 AB, Males: Damaged 1d4 piercing damage, Females: +1 CHA, +1 Persuade, +1 Bluff
Level 8: +1 Piercing Damage, +2 Perform, +2 Tumble, +1 AB, Males: Damaged 1d6 piercing damage, Females: +2 CHA, +1 Persuade, +1 Bluff, +1 Magic Damage
Level 10: +1 Piercing Damage, +2 Perform, +2 Tumble, +2 AB, Males: Damaged 1d8 piercing damage, Females: +2 CHA, +2 Persuade, +2 Bluff, +1 Magic Damage


Song of the Oak

A slow rhythm song that nurses the bodies of those who hear it.

Level 1: +1 Positive Damage, Sunlight: 4 Temp HP
Level 3: +1 Positive Damage, +1 AB, Sunlight: 8 Temp HP, 1 Regeneration
Level 6: +1 Positive Damage, +1 AB, +1 Fortitude, Sunlight: 12 Temp HP, 1 Regeneration, +1 CON
Level 8: +2 Positive Damage, +1 AB, +1 Fortitude, Sunlight: 16 Temp HP, 2 Regeneration, +1 CON
Level 10: +2 Positive Damage, +2 AB, +2 Fortitude, Sunlight: 20 Temp HP, 3 Regeneration, +2 CON

Sunlight effects are given while outdoors, during day time, in non-plane areas.


The Owl’s Lullaby

A quiet tune that merges itself with the surroundings...

Level 1: +1 AB, +1 Spot/Listen/Search, Moonlight: +1 Reflex
Level 3: +1 AB, +2 Spot/Listen/Search, Moonlight: +1 Reflex, Amplify
Level 6: +1 AB, +2 Spot/Listen/Search, Moonlight: +1 Reflex, Amplify, Clairaudience/Clairvoyance
Level 8: +2 AB, +3 Spot/Listen/Search, Darkness Surrounds Bard, Moonlight: +2 Reflex, Amplify, Clairaudience/Clairvoyance, Ultravision effect

Moonlight effects are given while outdoors, during night time, in non-plane areas.