Assassin: Difference between revisions

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[[file:Assassin.jpg]]
[[file:Assassin.jpg]]


==Mechanical Requirements==
==Mechanical Information==


* '''Alignment''': Any Evil (some exceptions possible)
* '''Alignment''': Any Evil (some exceptions possible)
* '''Hit Dice''': 6 Hit Points + Con. modifier per level.
* '''Hit Dice''': 6 Hit Points + Con. modifier per level.
* '''Proficiencies''': Armor (Light), Weapon (Simple)
* '''Proficiencies''': Armor (Light), Weapon (Simple)
* '''Skill Points''': 4 int modifier per level (4+int modifier)*4 at 1st level.
* '''Skill Points''': 6 + INT modifier per level.
* '''Save Progression''': Fort Low, Will Low, Ref High
* '''Save Progression''': Fort Low, Will Low, Ref High
* '''Attack Bonus''': +3/4 per level.  
* '''Attack Bonus''': +3/4 per level.  
* '''Feat Changes:''' Evasion gained at level 2. Improved Initiative at level 3. Crippling Strike at level 4.


==General==
==General==
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The Assassin is the great equalizer between the strong and weak. No matter who you are those who can afford the services of the Assassin can pay to see their foes removed - for a price. Sometimes, rarely, Assassins kill for more than strictly greed such as Assassins working for a particular church, political agenda, or secret society.
The Assassin is the great equalizer between the strong and weak. No matter who you are those who can afford the services of the Assassin can pay to see their foes removed - for a price. Sometimes, rarely, Assassins kill for more than strictly greed such as Assassins working for a particular church, political agenda, or secret society.


* The Assassin class is basically unchanged from NWN.
==Bonus Feats==
* Level 2: Evasion
* Level 3: Improved Initiative
* Level 4: Crippling Strike


==Earning In-Game==
==Earning In-Game==

Latest revision as of 01:43, 20 November 2020

Assassin.jpg

Mechanical Information

  • Alignment: Any Evil (some exceptions possible)
  • Hit Dice: 6 Hit Points + Con. modifier per level.
  • Proficiencies: Armor (Light), Weapon (Simple)
  • Skill Points: 6 + INT modifier per level.
  • Save Progression: Fort Low, Will Low, Ref High
  • Attack Bonus: +3/4 per level.
  • Feat Changes: Evasion gained at level 2. Improved Initiative at level 3. Crippling Strike at level 4.

General

The Assassin is the great equalizer between the strong and weak. No matter who you are those who can afford the services of the Assassin can pay to see their foes removed - for a price. Sometimes, rarely, Assassins kill for more than strictly greed such as Assassins working for a particular church, political agenda, or secret society.

Bonus Feats

  • Level 2: Evasion
  • Level 3: Improved Initiative
  • Level 4: Crippling Strike

Earning In-Game

To begin earning Assassin the following is the recommended guideline to follow.

  • Perform a minimum of one and ideally more targeted assassinations on behalf of some other party (i.e. you are not killing for yourself, but rather being assigned targets).
  • This will be done specifically for gold, though in some cases it will be because you've been ordered to do so by a superior.
  • Generally these will be FD (full death) kills, however in some cases subdual beatdowns will be acceptable.
  • It is not okay to full damage when you would otherwise subdue just as a way to earn this prestige class.