Custom Songs: Difference between revisions

From EfU Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 11: Line 11:
   Level 6: +1 AB, +2 Physical Damage, +1 Universal, +1 to all skills
   Level 6: +1 AB, +2 Physical Damage, +1 Universal, +1 to all skills
   Level 8: +2 AB, +2 Physical Damage, +1 Universal, +1 to all skills, +8 Temporary HP
   Level 8: +2 AB, +2 Physical Damage, +1 Universal, +1 to all skills, +8 Temporary HP
   Level 11: +2 AB, +2 Physical Damage, +2 AC, +1 Universal, +1 to all skills, +8 Temporary HP,  
   Level 11: +2 AB, +2 Physical Damage, +2 Dodge AC, +1 Universal, +1 to all skills, +8 Temporary HP,  


====(21) Lesser Chant of Old Netheril====
====(21) Lesser Chant of Old Netheril====
Line 19: Line 19:
  Level 3: +1 AB, +2 Spellcraft, +1 Magic Damage,
  Level 3: +1 AB, +2 Spellcraft, +1 Magic Damage,
  Level 6: +1 AB, +2 Spellcraft, +1 Magic Damage, +1 Fortitude, +1 Will
  Level 6: +1 AB, +2 Spellcraft, +1 Magic Damage, +1 Fortitude, +1 Will


====(33) Spellsong’s Chant====
====(33) Spellsong’s Chant====
Line 30: Line 29:
  Level 8: +2 Magic Damage, 12 SR, Damage Shield (1 Magic)
  Level 8: +2 Magic Damage, 12 SR, Damage Shield (1 Magic)
  Level 11: +2 Magic Damage, 14 SR, Damage Shield (2 Magic)
  Level 11: +2 Magic Damage, 14 SR, Damage Shield (2 Magic)


====(37) Wild Pipings of the Rat Prince====
====(37) Wild Pipings of the Rat Prince====
Line 36: Line 34:
   
   
  Level 1: +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 1 Rat Ally
  Level 1: +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 1 Rat Ally
  Level 3: +1 Piercing Damage, +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 2 Rat Allies, +2 Hide, +2 Move Silently
  Level 3: +1 Piercing Damage, +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 2 Rat Allies, +2 Hide, +2 Mo‎ve Silently
  Level 6: +1 Piercing Damage, +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 3 Rat Allies, +2 Hide, +2 Move Silently, +10% Movement Speed
  Level 6: +1 Piercing Damage, +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 3 Rat Allies, +2 Hide, +2 Mo‎ve Silently, +10% Mo‎vement Speed
 


====(44) March of the Battle Mages====
====(44) March of the Battle Mages====
  ''An enchanted battlemarch that greatly enhances the abilities of mages.''
  ''An enchanted battlemarch that greatly enhances the abilities of mages.''
   
   
  Level 1: +1 Concentration, +1 Spellcraft, MAGES: +1 AC
  Level 1: +1 Concentration, +1 Spellcraft, MAGES: +1 Shield AC
  Level 3: +2 Concentration, +2 Spellcraft, +1 Fortitude, MAGES: +1 AC
  Level 3: +2 Concentration, +2 Spellcraft, +1 Fortitude, MAGES: +1 Shield AC
  Level 6: +1 AB, +1 Magic Damage, +2 Concentration, +2 Spellcraft, +1 Fortitude, MAGES: +2 AC, 1 round of Haste
  Level 6: +1 AB, +1 Magic Damage, +2 Concentration, +2 Spellcraft, +1 Fortitude, MAGES: +2 Shield AC, 1 round of Haste
  Level 8: +1 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +1 Fortitude, MAGES: +2 AC, 2 rounds of Haste
  Level 8: +1 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +1 Fortitude, MAGES: +2 Shield AC, 2 rounds of Haste
  Level 10: +2 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +2 Fortitude, MAGES: +2 AC, 4 rounds of Haste
  Level 10: +2 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +2 Fortitude, MAGES: +2 Shield AC, 4 rounds of Haste


====(45) Whistles of the Thief====
====(45) Whistles of the Thief====
Line 54: Line 51:
  Level 1: +1 Dex, +1 Open Lock, +1 Disable Trap, +1 Pickpocket, +1 Set Trap, +1 Tumble
  Level 1: +1 Dex, +1 Open Lock, +1 Disable Trap, +1 Pickpocket, +1 Set Trap, +1 Tumble
  Level 3: +1 Dex, +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +1 Reflex
  Level 3: +1 Dex, +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +1 Reflex
  Level 6: +1 Dex, +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +2 Reflex, 10% Movement Speed Increase
  Level 6: +1 Dex, +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +2 Reflex, 10% Mo‎vement Speed Increase
  Level 8: +2 Dex, Find Traps is cast, +3 Open Lock, +3 Disable Trap, +3 Pickpocket, +2 Set Trap, +2 Tumble, +2 Reflex, 15% Movement Speed Increase
  Level 8: +2 Dex, Find Traps is cast, +3 Open Lock, +3 Disable Trap, +3 Pickpocket, +2 Set Trap, +2 Tumble, +2 Reflex, 15% Mo‎vement Speed Increase
 


====(46) Shouts of the Wildlings====
====(46) Shouts of the Wildlings====
Line 65: Line 61:
  Level 8: +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +4 Intimidate, -3 Discipline, +3 Fort, -3 Will, 5% Immunity against Physical Damage, BARBARIANS: time until rage can be used again is reduced by 2 minutes. If it reaches 0 or below, the barbarian will rage
  Level 8: +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +4 Intimidate, -3 Discipline, +3 Fort, -3 Will, 5% Immunity against Physical Damage, BARBARIANS: time until rage can be used again is reduced by 2 minutes. If it reaches 0 or below, the barbarian will rage


 
====(47) Sha'ir’s Catchy Tune====
====(47) Traveler’s Catchy Tune====
  ''A catchy tune that travelers sing to themselves as they travel through the unknown.''
  ''A catchy tune that travelers sing to themselves as they travel through the unknown.''
   
   
  Level 1: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +1 Listen, +1 Spot, +1 Search, +1 Reflex, Rangers/Travel Domain: 5% Movement Increase
  Level 1: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +1 Listen, +1 Spot, +1 Search, +1 Reflex, Rangers/Travel Domain: 5% Mo‎vement Increase
  Level 3: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, Rangers/Travel Domain: 5% Movement Increase
  Level 3: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, Rangers/Travel Domain: 5% Mo‎vement Increase
  Level 6: +2 AB, +1 Piercing Damage, +1 Dex, +2 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, 5% Movement Increase, Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 10% Movement Increase
  Level 6: +2 AB, +1 Piercing Damage, +1 Dex, +2 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, 5% Mo‎vement Increase, Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 10% Mo‎vement Increase
  Level 8: +2 AB, +2 Piercing Damage, +2 Dex, +2 Tumble, +3 Listen, +3 Spot, +3 Search, +2 Reflex, 5% Movement Increase, Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 15% Movement Increase
  Level 8: +2 AB, +2 Piercing Damage, +2 Dex, +2 Tumble, +3 Listen, +3 Spot, +3 Search, +2 Reflex, 5% Mo‎vement Increase, Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 15% Mo‎vement Increase
 


====(48) Orchestra of Sounds====
====(48) Orchestra of Sounds====
  ''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).''
  ''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).''
   
   
  Level 1: +1 AB +1 Sonic Damage; SINGER: +1 Perform, +1 AC; LISTENER: -1 Concentration, -1 AC,
  Level 1: +1 AB +1 Sonic Damage; SINGER: +1 Perform, +1 Natural AC; LISTENER: -1 Concentration, -1 AC,
  Level 6: +2 AB, +2 Sonic Damage,  SINGER: +2 Perform, +1 AC, +1 Against Mind Affecting; LISTENER: -2 Concentration, -1 AC,
  Level 6: +2 AB, +2 Sonic Damage,  SINGER: +2 Perform, +1 Natural AC, +1 Against Mind Affecting; LISTENER: -2 Concentration, -1 AC,
  Level 8: +2 AB, +1D4 Sonic Damage, +2 Against Mind Affecting; SINGER: +4 Perform, +1 Universal, +1 to all skills, +1 CHA, +2 AC; LISTENER: -3 Concentration, -2 AC,  
  Level 8: +2 AB, +1D4 Sonic Damage, +2 Against Mind Affecting; SINGER: +4 Perform, +1 Universal, +1 to all skills, +1 CHA, +2 Natural AC; LISTENER: -3 Concentration, -2 AC,  
  Level 10: +3 AB, +1D4 Sonic Damage, +3 Against Mind Affecting; SINGER: +4 Perform, +2 Universal, +2 all skills, +2 CHA, +2 AC; LISTENER: -3 Concentration, -3 AC,  
  Level 10: +3 AB, +1D4 Sonic Damage, +3 Against Mind Affecting; SINGER: +4 Perform, +2 Universal, +2 all skills, +2 CHA, +2 Natural AC; LISTENER: -3 Concentration, -3 AC,  
 


====(49) Tales of the Azer Hero====
====(49) Tales of the Azer Hero====
Line 92: Line 85:
  Level 8: +2 AB, +2 Fire Damage, +2 Fort, +3 Discipline, +2 Against Fear; DWARF: Damage Shield (1d4 Fire)
  Level 8: +2 AB, +2 Fire Damage, +2 Fort, +3 Discipline, +2 Against Fear; DWARF: Damage Shield (1d4 Fire)
  Level 10: +2 AB, +3 Fire Damage, +3 Fort, +4 Discipline, +2 Against Fear; DWARF: Damage Shield (1d6 Fire)
  Level 10: +2 AB, +3 Fire Damage, +3 Fort, +4 Discipline, +2 Against Fear; DWARF: Damage Shield (1d6 Fire)


====(50) Ode to the Avariel====
====(50) Ode to the Avariel====
  ''An ode written by an elf poet, to his now almost extinct Avariel cousins.''
  ''An ode written by an elf poet, to his now almost extinct Avariel cousins.''
   
   
  Level 1: +1 AB, +1 Electrical; HALF-ELF: 2% Movement Increase; ELF: 5% Movement Increase
  Level 1: +1 AB, +1 Electrical; HALF-ELF: 2% Mo‎vement Increase; ELF: 5% Mo‎vement Increase
  Level 3: +1 AB, +1 Electrical, +1 Tumble; HALF-ELF: 2% Movement Increase; ELF: 5% Movement Increase
  Level 3: +1 AB, +1 Electrical, +1 Tumble; HALF-ELF: 2% Mo‎vement Increase; ELF: 5% Mo‎vement Increase
  Level 6: +1 AB, +1 Electrical, +2 Tumble, +1 Reflex; HALF-ELF: 5% Movement Increase; ELF: 10% Movement Increase, 5% Concealment
  Level 6: +1 AB, +1 Electrical, +2 Tumble, +1 Reflex; HALF-ELF: 5% Mo‎vement Increase; ELF: 10% Mo‎vement Increase, 5% Concealment
  Level 8: +2 AB, +2 Electrical, +3 Tumble, +2 Reflex, 5% Movement Increase; HALF-ELF: 10% Movement Increase; ELF: 15% Movement Increase, 10% Concealment
  Level 8: +2 AB, +2 Electrical, +3 Tumble, +2 Reflex, 5% Mo‎vement Increase; HALF-ELF: 10% Mo‎vement Increase; ELF: 15% Mo‎vement Increase, 10% Concealment
  Level 10: +2 AB, +2 Electrical, +4 Tumble, +3 Reflex, 10% Movement Increase; HALF-ELF: 15% Movement Increase; ELF: 20% Movement Increase, 10% Concealment
  Level 10: +2 AB, +2 Electrical, +4 Tumble, +3 Reflex, 10% Mo‎vement Increase; HALF-ELF: 15% Mo‎vement Increase; ELF: 20% Mo‎vement Increase, 10% Concealment
 


====(51) Spooky Party Song====
====(51) Spooky Party Song====
  ''An upbeat spooky song that Undead have shown quite a positive reaction to.''
  ''An upbeat spooky song that Undead have shown quite a positive reaction to.''
   
   
  Level 1: +1 Negative Energy Damage; UNDEAD: +1 AC, 5% Concealment
  Level 1: +1 Negative Energy Damage; UNDEAD: +1 Dodge AC, 5% Concealment
  Level 3: +1 AB, +1 Negative Energy Damage, +1 Fort; UNDEAD: +1 AC, 10% Concealment
  Level 3: +1 AB, +1 Negative Energy Damage, +1 Fort; UNDEAD: +1 Dodge AC, 10% Concealment
  Level 6: +1 AB, +1 Negative Energy Damage, +1 Fort, 5% Against Divine, 5% Against Positive; UNDEAD: +2 AC, 10% Concealment
  Level 6: +1 AB, +1 Negative Energy Damage, +1 Fort, 5% Against Divine, 5% Against Positive; UNDEAD: +2 Dodge AC, 10% Concealment
  Level 8: +1 AB, +2 Negative Energy Damage, +2 Fort, 10% Against Divine, 10% Against Positive; UNDEAD: +2 AC, 20% Concealment, Damage Reduction 5/+1
  Level 8: +1 AB, +2 Negative Energy Damage, +2 Fort, 10% Against Divine, 10% Against Positive; UNDEAD: +2 Dodge AC, 20% Concealment, Damage Reduction 5/+1
  Level 10: +2 AB, +2 Negative Energy Damage, +2 Fort, 20% Against Divine, 20% Against Positive; UNDEAD: +2 AC, 30% Concealment, Damage Reduction 10/+1
  Level 10: +2 AB, +2 Negative Energy Damage, +2 Fort, 20% Against Divine, 20% Against Positive; UNDEAD: +2 Dodge AC, 30% Concealment, Damage Reduction 10/+1
 
 
====(52) A Groater’s Tune====
''A popular tune in the Peerage district.''
Level 1: 5% Movement, +1 Intimidate; PEERAGE: +1 AB, +1 Piercing Damage,
Level 6: 5% Movement, +2 Intimidate, +1 Will; PEERAGE: +2 AB, +1 Piercing Damage,
Level 8: 10% Movement, +3 Intimidate, +2 Will; PEERAGE: +2 AB, +2 Piercing Damage,
Level 10: 10% Movement, +4 Intimidate, +3 Will; PEERAGE: +3 AB, +2 Piercing Damage,
 
 
====(53) Ticker Anthem====
''One of the anthems of Ticker Square, sung by all who reside there.''
Level 1: +1 Persuade, Ticker: +2 Appraise, +1 Universal; TICKER: +1 AC
Level 6: +2 Persuade, +4 Bonus HP; TICKER: +1 AC, +3 Appraise, +1 Universal
Level 8: +1 AB, +3 Persuade, +8 Bonus HP; TICKER: +2 AC, +4 Appraise, +2 Universal
Level 10: +2 AB, +4 Persuade, +16 Bonus HP; TICKER: +2 AC, +5 Appraise, +2 Universal


 
====(54) Swamp Noises====
====(54) Pond Noises====
  ''While not very musical, residents of the swamp are proud of such a “song.''
  ''While not very musical, residents of the Pauper Ponds are proud of such a “song”.''
   
   
  Level 1: +1 AB, +1 Listen, +1 Hide, +1 Spot, +1 Animal Empathy, Summon 1 Frog Ally; POND: +1 Against Disease/Poison, +1 Acid Damage; NOT POND: -1 CHA
  Level 1: +1 AB, +1 Listen, +1 Hide, +1 Spot, +1 Animal Empathy, Summon 1 Frog Ally; SWAMP: +1 Against Disease/Poison, +1 Acid Damage; NOT SWAMP: -1 CHA
  Level 6: +1 AB,+1 Listen, +1 Hide, +1 Spot, +2 Animal Empathy, Summon 1 Frog Ally; POND: +2 Against Disease/Poison, +2 Acid Damage; NOT POND: -1 CHA
  Level 6: +1 AB,+1 Listen, +1 Hide, +1 Spot, +2 Animal Empathy, Summon 1 Frog Ally; SWAMP: +2 Against Disease/Poison, +2 Acid Damage; NOT SWAMP: -1 CHA
  Level 8: +2 AB, +2 Listen, +2 Hide, +2 Spot, +4 Animal Empathy, Summon 2 Frog Allies; POND: +4 Against Disease/Poison, +1d4 Acid Damage; NOT POND: -2 CHA
  Level 8: +2 AB, +2 Listen, +2 Hide, +2 Spot, +4 Animal Empathy, Summon 2 Frog Allies; SWAMP: +4 Against Disease/Poison, +1d4 Acid Damage; NOT SWAMP: -2 CHA
  Level 10: +2 AB, +3 Listen, +3 Hide, +3 Spot, +5 Animal Empathy, Summon 3 Frog Allies; POND: Immunity to Disease/Poison, +1d4 Acid Damage; NOT POND: -2 CHA
  Level 10: +2 AB, +3 Listen, +3 Hide, +3 Spot, +5 Animal Empathy, Summon 3 Frog Allies; SWAMP: Immunity to Disease/Poison, +1d4 Acid Damage; NOT SWAMP: -2 CHA
 


====(55) Songs from the Resistance====
====(55) Songs from the Resistance====
  ''Songs that have been recorded during the days of fightings against the Sibilant Masters.''
  ''Songs that have been recorded during the days of fightings against the Sibilant Masters.''
   
   
  Level 1: +1 AB, +1 Discipline, +1 AC against Reptilian
  Level 1: +1 AB, +1 Discipline, +1 Dodge AC against Reptilian
  Level 3: +1 AB, +1 Discipline, +1 AC against Reptilian, +1 Slashing Damage
  Level 3: +1 AB, +1 Discipline, +1 Dodge AC against Reptilian, +1 Slashing Damage
  Level 6: +1 AB, +2 Discipline, +2 AC against Reptilian, +1 Slashing Damage
  Level 6: +1 AB, +2 Discipline, +2 Dodge AC against Reptilian, +1 Slashing Damage
  Level 8: +2 AB, +3 Discipline, +2 AC against Reptilian, +2 Slashing Damage, +1 Universal
  Level 8: +2 AB, +3 Discipline, +2 Dodge AC against Reptilian, +2 Slashing Damage, +1 Universal
 


====(56) Scaley Slithering Song====
====(56) Scaley Slithering Song====
  ''An ancient sssssslithering sssssong, from the glory days of the Sibilant Masters.''
  ''An ancient sssssslithering sssssong, from the glory days of the Sibilant Masters.''
   
   
  Level 1: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting; REPTILIAN: +1 AC, +1 Negative Energy Damage
  Level 1: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting; REPTILIAN: +1 Dodge AC, +1 Negative Energy Damage
  Level 3: +1 AB, +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, +1 Against Fear; REPTILIAN: +1 AC, +1 Negative Energy Damage, 5% Cold Immunity
  Level 3: +1 AB, +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, +1 Against Fear; REPTILIAN: +1 Dodge AC, +1 Negative Energy Damage, 5% Cold Immunity
  Level 6: +1 AB, +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear; REPTILIAN: +2 AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds
  Level 6: +1 AB, +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear; REPTILIAN: +2 Dodge AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds
  Level 8: +2 AB, +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear; REPTILIAN: +2 AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds
  Level 8: +2 AB, +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear; REPTILIAN: +2 Dodge AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds
 
 


====(57) Ballad for A Soft Breeze in a Summer’s Day====
====(57) Ballad for A Soft Breeze in a Summer’s Day====
  ''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”''
  ''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”''
   
   
  Level 1: +1 Electrical Damage, +1 to all skills, +1 AB, Constructs: Regeneration 1 HP every 6 seconds, 5% Movement Increase
  Level 1: +1 Electrical Damage, +1 to all skills, +1 AB, Constructs: Regeneration 1 HP every 6 seconds, 5% Mo‎vement Increase
  Level 3: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +1 AB, Constructs: Regeneration 1 HP every 6 seconds, 5% Movement Increase
  Level 3: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +1 AB, Constructs: Regeneration 1 HP every 6 seconds, 5% Mo‎vement Increase
  Level 6: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP, +1 AB, Constructs: Regeneration 2 HP every 6 seconds, 10% Movement Increase
  Level 6: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP, +1 AB, Constructs: Regeneration 2 HP every 6 seconds, 10% Mo‎vement Increase
  Level 8: +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP, +1 AB, Constructs: Regeneration 2 HP every 6 seconds, 20% Movement Increase, +1 Universal
  Level 8: +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP, +1 AB, Constructs: Regeneration 2 HP every 6 seconds, 20% Mo‎vement Increase, +1 Universal
  Level 10: +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP, +2 AB, Constructs: Regeneration 3 HP every 6 seconds, 20% Movement Increase, +2 Universal
  Level 10: +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP, +2 AB, Constructs: Regeneration 3 HP every 6 seconds, 20% Mo‎vement Increase, +2 Universal
 


====(58) Last Lament of the Musician====
====(58) Last Lament of the Musician====
Line 179: Line 145:
  Level 8: +1 AB, +2 Sonic Damage, +2 Negative Energy Save, +2 Lore, +2 Concentration, +2 Will
  Level 8: +1 AB, +2 Sonic Damage, +2 Negative Energy Save, +2 Lore, +2 Concentration, +2 Will
  Level 10: +1 AB, +2 Sonic Damage, +3 Negative Energy Save, +3 Lore, +3 Concentration, +3 Will
  Level 10: +1 AB, +2 Sonic Damage, +3 Negative Energy Save, +3 Lore, +3 Concentration, +3 Will


====(62) A Mother’s Lullaby====
====(62) A Mother’s Lullaby====
  ''A sweet lullaby, that gives comfort to those who hear it.''
  ''A sweet lullaby, that gives comfort to those who hear it.''
   
   
  Level 1: +1 Positive Damage, +1 Concentration; HALFLINGS: +1 AC
  Level 1: +1 Positive Damage, +1 Concentration; HALFLINGS: +1 Natural AC
  Level 3: +1 Positive Damage, +1 Concentration, +1 Against Fear; HALFLINGS: +1 AC
  Level 3: +1 Positive Damage, +1 Concentration, +1 Against Fear; HALFLINGS: +1 Natural AC
  Level 6: +1 AB, +1 Positive Damage, +2 Concentration, +1 Against Fear; HALFLINGS: +2 AC
  Level 6: +1 AB, +1 Positive Damage, +2 Concentration, +1 Against Fear; HALFLINGS: +2 Natural AC
  Level 8: +1 AB, +2 Positive Damage, +2 Concentration, +2 Against Fear; HALFLINGS: +2 AC, 1 Regeneration every round
  Level 8: +1 AB, +2 Positive Damage, +2 Concentration, +2 Against Fear; HALFLINGS: +2 Natural AC, 1 Regeneration every round


====(63) Story of a Trickster====
====(63) Story of a Trickster====
Line 193: Line 158:
   
   
  Level 1: +1 Negative Damage, +1 Tumble; GNOMES: +1 DEX
  Level 1: +1 Negative Damage, +1 Tumble; GNOMES: +1 DEX
  Level 3: +1 AC, +1 Negative Damage, +1 Tumble, +1 UMD; GNOMES: +1 DEX, +1 Reflex
  Level 3: +1 Natural AC, +1 Negative Damage, +1 Tumble, +1 UMD; GNOMES: +1 DEX, +1 Reflex
  Level 6: +1 AC, +1 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +1 DEX, +1 Reflex, 1 Illusory Clone
  Level 6: +1 Natural AC, +1 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +1 DEX, +1 Reflex, 1 Illusory Clone
  Level 8: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 10% Movement Speed, 3 Illusory Clones
  Level 8: +1 Natural AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 10% Mo‎vement Speed, 3 Illusory Clones
  Level 10: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 15% Movement Speed, 5 Illusory Clones
  Level 10: +1 Natural AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 15% Mo‎vement Speed, 5 Illusory Clones
   
   
  Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned.
  Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned.


====(64) Serenade of Roses====
====(64) Serenade of Roses====
Line 209: Line 173:
  Level 8: +1 AB, +1 Piercing Damage, +2 Perform, +2 Tumble; MALE: Take 1d6 piercing damage; FEMALE: +2 CHA, +1 Persuade, +1 Bluff, +1 Magic Damage
  Level 8: +1 AB, +1 Piercing Damage, +2 Perform, +2 Tumble; MALE: Take 1d6 piercing damage; FEMALE: +2 CHA, +1 Persuade, +1 Bluff, +1 Magic Damage
  Level 10: +2 AB, +1 Piercing Damage, +2 Perform, +2 Tumble; MALE: Take 1d8 piercing damage; FEMALE: +2 CHA, +2 Persuade, +2 Bluff, +1 Magic Damage
  Level 10: +2 AB, +1 Piercing Damage, +2 Perform, +2 Tumble; MALE: Take 1d8 piercing damage; FEMALE: +2 CHA, +2 Persuade, +2 Bluff, +1 Magic Damage


====(65) Song of the Oak====
====(65) Song of the Oak====
Line 221: Line 184:
   
   
  Sunlight effects are given while outdoors, during day time, in non-plane areas.
  Sunlight effects are given while outdoors, during day time, in non-plane areas.


====(66) The Owl’s Lullaby====
====(66) The Owl’s Lullaby====
Line 234: Line 196:


====(67) Dance of Swords====
====(67) Dance of Swords====
  ''A high tempo rhythm song that coordinates well with swift movements of swords.''
  ''A high tempo rhythm song that coordinates well with swift mo‎vements of swords.''
 
*: Effects given to creatures that currently carry Sword Weapons (Daggers, Shortswords, Longswords, Rapiers, Scimitars, Greatswords, Bastard Swords)
  Level 1: +1 Slashing Damage, +1 Parry
  Level 1: +1 Slashing Damage, +1 Parry
  Level 3: +1 Slashing Damage, +1 Parry, +1 AB, *: Damage Shield (1 Slashing)
  Level 3: +1 Slashing Damage, +1 Parry, +1 AB, *: Damage Shield (1 Slashing)
  Level 6: +2 Slashing Damage, +2 Parry, +1 AB, +1 Reflex, +5% movement speed, *: Damage Shield (2 Slashing), Special: Out of the sword weapons in effect, one is randomly chosen and a copy of it is animated as a floating weapon, giving it a similar effect of Shelgarn Persistant Blade for the duration of the song.
  Level 6: +2 Slashing Damage, +2 Parry, +1 AB, +1 Reflex, +5% mo‎vement speed, SWORD: Damage Shield (2 Slashing), Special: Out of the sword weapons in effect, one is randomly chosen and a copy of it is animated as a floating weapon, giving it a similar effect of Shelgarn Persistant Blade for the duration of the song.
  Level 8: +2 Slashing Damage, +3 Parry, +1 AB, +2 Reflex, +10% movement speed, *: Damage Shield (1d4 Slashing), Special: Out of the sword weapons in effect, two are randomly chosen and a copy of them are animated as a floating weapon, giving them a similar effect of Shelgarn Persistant Blade for the duration of the song.
  Level 8: +2 Slashing Damage, +3 Parry, +1 AB, +2 Reflex, +10% mo‎vement speed, SWORD: Damage Shield (1d4 Slashing), Special: Out of the sword weapons in effect, two are randomly chosen and a copy of them are animated as a floating weapon, giving them a similar effect of Shelgarn Persistant Blade for the duration of the song.
  Level 10: +3 Slashing Damage, +3 Parry, +2 AB, +2 Reflex, +10% movement speed, *: Damage Shield (1d6 Slashing), Special: Out of the sword weapons in effect, three are randomly chosen and a copy of them are animated as a floating weapon, giving them a similar effect of Shelgarn Persistant Blade for the duration of the song.
  Level 10: +3 Slashing Damage, +3 Parry, +2 AB, +2 Reflex, +10% mo‎vement speed, SWORD: Damage Shield (1d6 Slashing), Special: Out of the sword weapons in effect, three are randomly chosen and a copy of them are animated as a floating weapon, giving them a similar effect of Shelgarn Persistant Blade for the duration of the song.
Sword effects are given to creatures with appropriate weapons (daggers, shortswords, longswords, rapiers, scimitars, greatswords, or bastard swords)


====(68) Clyde’s Song of the Tenacious Tambourine====
====(68) Clyde’s Song of the Tenacious Tambourine====
  ''A rhythmic song accompanied by tambourines that encourages its listeners to move faster, even the more heavier ones.''
  ''A rhythmic song accompanied by tambourines that encourages its listeners to mo‎ve faster, even the heavyset ones.''
   
   
  *: Creatures with LARGE phenotype
  Level 1: 5% Mo‎vement Increase, +1 Sonic Damage, +1 Tumble
Level 3: 10% Mo‎vement Increase, +1 Sonic Damage, +1 Tumble, HEAVY: +1 AB
Level 6: 15% Mo‎vement Increase, +1 Sonic Damage, +2 Tumble, HEAVY: +1 AB
Level 8: 20% Mo‎vement Increase, +2 Sonic Damage, +3 Tumble, HEAVY: +2 AB
Level 10: 30% Mo‎vement Increase, +2 Sonic Damage, +3 Tumble, HEAVY: +2 AB
   
   
  Level 1: 5% Movement Increase, +1 Sonic Damage, +1 Tumble
  Heavy effects are given to creatures with the "large" phenotype, generally depicting an overweight person.
Level 3: 10% Movement Increase, +1 Sonic Damage, +1 Tumble, *: +1 AB
Level 6: 15% Movement Increase, +1 Sonic Damage, +2 Tumble, *: +1 AB
Level 8: 20% Movement Increase, +2 Sonic Damage, +3 Tumble, *: +2 AB
Level 10: 30% Movement Increase, +2 Sonic Damage, +3 Tumble, *: +2 AB


====(69) Elsbeth’s Chronicle of Companions====
''A positive song that sounds better the more listeners and performers there are.''
 
Level 1: +1 Positive Damage, N Temp HP (capped at 10)
Level 3: +1 Positive Damage, +1 AB, N Temp HP (capped at 10)
Level 6: +1 Positive Damage, +1 AB, +1 Natural AC,  +3% Mo‎vement Speed, N*2 Temp HP (capped at 15)
Level 8: +2 Positive Damage, +2 AB, +2 Natural AC, +5% Mo‎vement Speed, N*3 Temp HP (capped at 22), MOMENTUM: +1 Universal
Level 10: +2 Positive Damage, +2 AB, +3 Natural AC, +7% Mo‎vement Speed, N*4 Temp HP (capped at 30), MOMENTUM: +2 Universal
N is the number of player characters affected by the song excluding the caster.
Momentum effects are given when the number of player characters is six or more.


====(71) Hymn to the Well====
''An almost ceremonial hymn, glorifying the Well of Ephia.''
Level 1: 4 Temp HP
Level 3: 8 Temp HP
Level 6: 12 Temp HP, 1 Regeneration
Level 8: 16 Temp HP, 2 Regeneration
Level 10: 20 Temp HP, 3 Regeneration


====(69) Elsbeth’s Chronicle of Companions====
====(72) Sha'ir’s Ballad of the Great Ash====
''A positive song that sounds better the more listeners and performers there are.''
''One of the many ballads and songs of the Sha'ir.''
   
   
  N is the number of PCs affected by the song excluding the caster.
  Level 1: +1 AB, +1 Fire Damage, *: DR 5/1 20 points
  *: N > 5
Level 3: +1 AB, +1 Reflex, +1 Fire Damage, +1 Discipline, DERVISH: DR 5/1 30 points
Level 6: +1 AB, +1 Reflex, +2 Fire Damage, DERVISH: DR 5/2 30 points
  Level 8: +2 AB, +2 Reflex, +2 Fire Damage, DERVISH: DR 5/2 40 points
Level 10: +2 AB, +3 Reflex, +3 Fire Damage, DERVISH: DR 10/2 50 points
   
   
  Level 1: +1 Positive Damage, N Temp HP (capped at 10)
  Dervish effects given while in desert tilesets.
Level 3: +1 Positive Damage, +1 AB, N Temp HP (capped at 10)
Level 6: +1 Positive Damage, +1 AB, +1 Natural AC,  +3% Movement Speed, N*2 Temp HP (capped at 15)
Level 8: +2 Positive Damage, +2 AB, +2 Natural AC, +5% Movement Speed, N*3 Temp HP (capped at 22), *: +1 Universal
Level 10: +2 Positive Damage, +2 AB, +3 Natural AC, +7% Movement Speed, N*4 Temp HP (capped at 30), *: +2 Universal

Revision as of 14:07, 12 February 2023

Standard Songs

In the City of Rings, devoted Bards may be able to find custom songs to enhance their powers. This list is not exhaustive.

(0) Default NWN Bard Song

This can be swapped back to with /c songbook activate 0
 Level 1: +1 AB, +1 Physical Damage
 Level 2: +1 AB, +1 Physical Damage, +1 Will
 Level 3: +1 AB, +2 Physical Damage, +1 Will, +1 Fortitude
 Level 6: +1 AB, +2 Physical Damage, +1 Universal, +1 to all skills
 Level 8: +2 AB, +2 Physical Damage, +1 Universal, +1 to all skills, +8 Temporary HP
 Level 11: +2 AB, +2 Physical Damage, +2 Dodge AC, +1 Universal, +1 to all skills, +8 Temporary HP, 

(21) Lesser Chant of Old Netheril

This curious chant is in a language strange and unfamiliar to most ears, coming from a time in the distant past when Magic was wild and free.

Level 1: +1 AB, +2 Spellcraft
Level 3: +1 AB, +2 Spellcraft, +1 Magic Damage,
Level 6: +1 AB, +2 Spellcraft, +1 Magic Damage, +1 Fortitude, +1 Will

(33) Spellsong’s Chant

The power of magic made manifest through song.

Level 1: +1 Magic Damage, 6 SR
Level 2: +1 Magic Damage, 7 SR
Level 3: +1 Magic Damage, 8 SR
Level 6: +1 Magic Damage, 10 SR, Damage Shield (1 Magic)
Level 8: +2 Magic Damage, 12 SR, Damage Shield (1 Magic)
Level 11: +2 Magic Damage, 14 SR, Damage Shield (2 Magic)

(37) Wild Pipings of the Rat Prince

A screeching symphony of the courtly Rat Prince and his loyal knights.

Level 1: +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 1 Rat Ally
Level 3: +1 Piercing Damage, +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 2 Rat Allies, +2 Hide, +2 Mo‎ve Silently
Level 6: +1 Piercing Damage, +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 3 Rat Allies, +2 Hide, +2 Mo‎ve Silently, +10% Mo‎vement Speed

(44) March of the Battle Mages

An enchanted battlemarch that greatly enhances the abilities of mages.

Level 1: +1 Concentration, +1 Spellcraft, MAGES: +1 Shield AC
Level 3: +2 Concentration, +2 Spellcraft, +1 Fortitude, MAGES: +1 Shield AC
Level 6: +1 AB, +1 Magic Damage, +2 Concentration, +2 Spellcraft, +1 Fortitude, MAGES: +2 Shield AC, 1 round of Haste
Level 8: +1 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +1 Fortitude, MAGES: +2 Shield AC, 2 rounds of Haste
Level 10: +2 AB, +2 Magic Damage, +3 Concentration, +3 Spellcraft, +2 Fortitude, MAGES: +2 Shield AC, 4 rounds of Haste

(45) Whistles of the Thief

A quiet tune that thieves often whistle while they work.

Level 1: +1 Dex, +1 Open Lock, +1 Disable Trap, +1 Pickpocket, +1 Set Trap, +1 Tumble
Level 3: +1 Dex, +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +1 Reflex
Level 6: +1 Dex, +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +2 Reflex, 10% Mo‎vement Speed Increase
Level 8: +2 Dex, Find Traps is cast, +3 Open Lock, +3 Disable Trap, +3 Pickpocket, +2 Set Trap, +2 Tumble, +2 Reflex, 15% Mo‎vement Speed Increase

(46) Shouts of the Wildlings

While not much of a song, this does make people rush to danger and throw their defenses away.

Level 1: +1 AB, -1 AC, +1 Bludgeoning DMG, +1 STR, +2 Intimidate, -1 Discipline,
Level 6: +2 AB, -2 AC, +2 Bludgeoning DMG, +1 STR, +3 Intimidate, -2 Discipline, +2 Fort, -2 Will, 5% Immunity against Physical Damage
Level 8: +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +4 Intimidate, -3 Discipline, +3 Fort, -3 Will, 5% Immunity against Physical Damage, BARBARIANS: time until rage can be used again is reduced by 2 minutes. If it reaches 0 or below, the barbarian will rage

(47) Sha'ir’s Catchy Tune

A catchy tune that travelers sing to themselves as they travel through the unknown.

Level 1: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +1 Listen, +1 Spot, +1 Search, +1 Reflex, Rangers/Travel Domain: 5% Mo‎vement Increase
Level 3: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, Rangers/Travel Domain: 5% Mo‎vement Increase
Level 6: +2 AB, +1 Piercing Damage, +1 Dex, +2 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, 5% Mo‎vement Increase, Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 10% Mo‎vement Increase
Level 8: +2 AB, +2 Piercing Damage, +2 Dex, +2 Tumble, +3 Listen, +3 Spot, +3 Search, +2 Reflex, 5% Mo‎vement Increase, Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 15% Mo‎vement Increase

(48) Orchestra of Sounds

A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).

Level 1: +1 AB +1 Sonic Damage; SINGER: +1 Perform, +1 Natural AC; LISTENER: -1 Concentration, -1 AC,
Level 6: +2 AB, +2 Sonic Damage,  SINGER: +2 Perform, +1 Natural AC, +1 Against Mind Affecting; LISTENER: -2 Concentration, -1 AC,
Level 8: +2 AB, +1D4 Sonic Damage, +2 Against Mind Affecting; SINGER: +4 Perform, +1 Universal, +1 to all skills, +1 CHA, +2 Natural AC; LISTENER: -3 Concentration, -2 AC, 
Level 10: +3 AB, +1D4 Sonic Damage, +3 Against Mind Affecting; SINGER: +4 Perform, +2 Universal, +2 all skills, +2 CHA, +2 Natural AC; LISTENER: -3 Concentration, -3 AC, 

(49) Tales of the Azer Hero

Tales of a nameless Azer hero, who battled oppressors of his kin for all of his life.

Level 1: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline; DWARF: Damage Shield (1 Fire)
Level 3: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline, +1 Against Fear; DWARF: Damage Shield (1 Fire)
Level 6: +1 AB, +2 Fire Damage, +1 Fort, +2 Discipline, +1 Against Fear; DWARF: Damage Shield (2 Fire)
Level 8: +2 AB, +2 Fire Damage, +2 Fort, +3 Discipline, +2 Against Fear; DWARF: Damage Shield (1d4 Fire)
Level 10: +2 AB, +3 Fire Damage, +3 Fort, +4 Discipline, +2 Against Fear; DWARF: Damage Shield (1d6 Fire)

(50) Ode to the Avariel

An ode written by an elf poet, to his now almost extinct Avariel cousins.

Level 1: +1 AB, +1 Electrical; HALF-ELF: 2% Mo‎vement Increase; ELF: 5% Mo‎vement Increase
Level 3: +1 AB, +1 Electrical, +1 Tumble; HALF-ELF: 2% Mo‎vement Increase; ELF: 5% Mo‎vement Increase
Level 6: +1 AB, +1 Electrical, +2 Tumble, +1 Reflex; HALF-ELF: 5% Mo‎vement Increase; ELF: 10% Mo‎vement Increase, 5% Concealment
Level 8: +2 AB, +2 Electrical, +3 Tumble, +2 Reflex, 5% Mo‎vement Increase; HALF-ELF: 10% Mo‎vement Increase; ELF: 15% Mo‎vement Increase, 10% Concealment
Level 10: +2 AB, +2 Electrical, +4 Tumble, +3 Reflex, 10% Mo‎vement Increase; HALF-ELF: 15% Mo‎vement Increase; ELF: 20% Mo‎vement Increase, 10% Concealment

(51) Spooky Party Song

An upbeat spooky song that Undead have shown quite a positive reaction to.

Level 1: +1 Negative Energy Damage; UNDEAD: +1 Dodge AC, 5% Concealment
Level 3: +1 AB, +1 Negative Energy Damage, +1 Fort; UNDEAD: +1 Dodge AC, 10% Concealment
Level 6: +1 AB, +1 Negative Energy Damage, +1 Fort, 5% Against Divine, 5% Against Positive; UNDEAD: +2 Dodge AC, 10% Concealment
Level 8: +1 AB, +2 Negative Energy Damage, +2 Fort, 10% Against Divine, 10% Against Positive; UNDEAD: +2 Dodge AC, 20% Concealment, Damage Reduction 5/+1
Level 10: +2 AB, +2 Negative Energy Damage, +2 Fort, 20% Against Divine, 20% Against Positive; UNDEAD: +2 Dodge AC, 30% Concealment, Damage Reduction 10/+1

(54) Swamp Noises

While not very musical, residents of the swamp are proud of such a “song.”

Level 1: +1 AB, +1 Listen, +1 Hide, +1 Spot, +1 Animal Empathy, Summon 1 Frog Ally; SWAMP: +1 Against Disease/Poison, +1 Acid Damage; NOT SWAMP: -1 CHA
Level 6: +1 AB,+1 Listen, +1 Hide, +1 Spot, +2 Animal Empathy, Summon 1 Frog Ally; SWAMP: +2 Against Disease/Poison, +2 Acid Damage; NOT SWAMP: -1 CHA
Level 8: +2 AB, +2 Listen, +2 Hide, +2 Spot, +4 Animal Empathy, Summon 2 Frog Allies; SWAMP: +4 Against Disease/Poison, +1d4 Acid Damage; NOT SWAMP: -2 CHA
Level 10: +2 AB, +3 Listen, +3 Hide, +3 Spot, +5 Animal Empathy, Summon 3 Frog Allies; SWAMP: Immunity to Disease/Poison, +1d4 Acid Damage; NOT SWAMP: -2 CHA

(55) Songs from the Resistance

Songs that have been recorded during the days of fightings against the Sibilant Masters.

Level 1: +1 AB, +1 Discipline, +1 Dodge AC against Reptilian
Level 3: +1 AB, +1 Discipline, +1 Dodge AC against Reptilian, +1 Slashing Damage
Level 6: +1 AB, +2 Discipline, +2 Dodge AC against Reptilian, +1 Slashing Damage
Level 8: +2 AB, +3 Discipline, +2 Dodge AC against Reptilian, +2 Slashing Damage, +1 Universal

(56) Scaley Slithering Song

An ancient sssssslithering sssssong, from the glory days of the Sibilant Masters.

Level 1: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting; REPTILIAN: +1 Dodge AC, +1 Negative Energy Damage
Level 3: +1 AB, +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, +1 Against Fear; REPTILIAN: +1 Dodge AC, +1 Negative Energy Damage, 5% Cold Immunity
Level 6: +1 AB, +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear; REPTILIAN: +2 Dodge AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds
Level 8: +2 AB, +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear; REPTILIAN: +2 Dodge AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds

(57) Ballad for A Soft Breeze in a Summer’s Day

An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”

Level 1: +1 Electrical Damage, +1 to all skills, +1 AB, Constructs: Regeneration 1 HP every 6 seconds, 5% Mo‎vement Increase
Level 3: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +1 AB, Constructs: Regeneration 1 HP every 6 seconds, 5% Mo‎vement Increase
Level 6: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP, +1 AB, Constructs: Regeneration 2 HP every 6 seconds, 10% Mo‎vement Increase
Level 8: +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP, +1 AB, Constructs: Regeneration 2 HP every 6 seconds, 20% Mo‎vement Increase, +1 Universal
Level 10: +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP, +2 AB, Constructs: Regeneration 3 HP every 6 seconds, 20% Mo‎vement Increase, +2 Universal

(58) Last Lament of the Musician

An ancient emotional lament, which is said to have been written by a musician, long forgotten by the ages.

Level 1: +1 AB, +1 Sonic Damage, +1 Negative Energy Save
Level 3: +1 AB, +1 Sonic Damage, +1 Negative Energy Save, +1 Lore, +1 Concentration
Level 6: +1 AB, +1 Sonic Damage, +2 Negative Energy Save, +1 Lore, +1 Concentration, +1 Will
Level 8: +1 AB, +2 Sonic Damage, +2 Negative Energy Save, +2 Lore, +2 Concentration, +2 Will
Level 10: +1 AB, +2 Sonic Damage, +3 Negative Energy Save, +3 Lore, +3 Concentration, +3 Will

(62) A Mother’s Lullaby

A sweet lullaby, that gives comfort to those who hear it.

Level 1: +1 Positive Damage, +1 Concentration; HALFLINGS: +1 Natural AC
Level 3: +1 Positive Damage, +1 Concentration, +1 Against Fear; HALFLINGS: +1 Natural AC
Level 6: +1 AB, +1 Positive Damage, +2 Concentration, +1 Against Fear; HALFLINGS: +2 Natural AC
Level 8: +1 AB, +2 Positive Damage, +2 Concentration, +2 Against Fear; HALFLINGS: +2 Natural AC, 1 Regeneration every round

(63) Story of a Trickster

A thrilling story detailing many adventures of a gnome trickster, some of them mostly exaggerated...

Level 1: +1 Negative Damage, +1 Tumble; GNOMES: +1 DEX
Level 3: +1 Natural AC, +1 Negative Damage, +1 Tumble, +1 UMD; GNOMES: +1 DEX, +1 Reflex
Level 6: +1 Natural AC, +1 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +1 DEX, +1 Reflex, 1 Illusory Clone
Level 8: +1 Natural AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 10% Mo‎vement Speed, 3 Illusory Clones
Level 10: +1 Natural AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 15% Mo‎vement Speed, 5 Illusory Clones

Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned.

(64) Serenade of Roses

A melodic serenade, with some lines that pierce through the heart.

Level 1: +1 AB, +1 Piercing Damage
Level 3: +1 AB, +1 Piercing Damage, +1 Perform; FEMALE: +1 CHA
Level 6: +1 AB, +1 Piercing Damage, +1 Perform, +1 Tumble; MALE: Take 1d4 piercing damage; FEMALE: +1 CHA, +1 Persuade, +1 Bluff
Level 8: +1 AB, +1 Piercing Damage, +2 Perform, +2 Tumble; MALE: Take 1d6 piercing damage; FEMALE: +2 CHA, +1 Persuade, +1 Bluff, +1 Magic Damage
Level 10: +2 AB, +1 Piercing Damage, +2 Perform, +2 Tumble; MALE: Take 1d8 piercing damage; FEMALE: +2 CHA, +2 Persuade, +2 Bluff, +1 Magic Damage

(65) Song of the Oak

A slow rhythm song that nurses the bodies of those who hear it.

Level 1: +1 Positive Damage; SUNLIGHT: 4 Temp HP
Level 3: +1 AB, +1 Positive Damage; SUNLIGHT: 8 Temp HP, 1 Regeneration
Level 6: +1 AB, +1 Positive Damage, +1 Fortitude; SUNLIGHT: 12 Temp HP, 1 Regeneration, +1 CON
Level 8: +1 AB, +2 Positive Damage, +1 Fortitude; SUNLIGHT: 16 Temp HP, 2 Regeneration, +1 CON
Level 10: +2 AB, +2 Positive Damage, +2 Fortitude; SUNLIGHT: 20 Temp HP, 3 Regeneration, +2 CON

Sunlight effects are given while outdoors, during day time, in non-plane areas.

(66) The Owl’s Lullaby

A quiet tune that merges itself with the surroundings...

Level 1: +1 AB, +1 Spot/Listen/Search; MOONLIGHT: +1 Reflex
Level 3: +1 AB, +2 Spot/Listen/Search; MOONLIGHT: +1 Reflex, Amplify
Level 6: +1 AB, +2 Spot/Listen/Search; MOONLIGHT: +1 Reflex, Amplify, Clairaudience/Clairvoyance
Level 8: +2 AB, +3 Spot/Listen/Search, Darkness Surrounds Bard; MOONLIGHT: +2 Reflex, Amplify, Clairaudience/Clairvoyance, Ultravision effect

Moonlight effects are given while outdoors, during night time, in non-plane areas.

(67) Dance of Swords

A high tempo rhythm song that coordinates well with swift mo‎vements of swords.
 
Level 1: +1 Slashing Damage, +1 Parry
Level 3: +1 Slashing Damage, +1 Parry, +1 AB, *: Damage Shield (1 Slashing)
Level 6: +2 Slashing Damage, +2 Parry, +1 AB, +1 Reflex, +5% mo‎vement speed, SWORD: Damage Shield (2 Slashing), Special: Out of the sword weapons in effect, one is randomly chosen and a copy of it is animated as a floating weapon, giving it a similar effect of Shelgarn Persistant Blade for the duration of the song.
Level 8: +2 Slashing Damage, +3 Parry, +1 AB, +2 Reflex, +10% mo‎vement speed, SWORD: Damage Shield (1d4 Slashing), Special: Out of the sword weapons in effect, two are randomly chosen and a copy of them are animated as a floating weapon, giving them a similar effect of Shelgarn Persistant Blade for the duration of the song.
Level 10: +3 Slashing Damage, +3 Parry, +2 AB, +2 Reflex, +10% mo‎vement speed, SWORD: Damage Shield (1d6 Slashing), Special: Out of the sword weapons in effect, three are randomly chosen and a copy of them are animated as a floating weapon, giving them a similar effect of Shelgarn Persistant Blade for the duration of the song.

Sword effects are given to creatures with appropriate weapons (daggers, shortswords, longswords, rapiers, scimitars, greatswords, or bastard swords)

(68) Clyde’s Song of the Tenacious Tambourine

A rhythmic song accompanied by tambourines that encourages its listeners to mo‎ve faster, even the heavyset ones.

Level 1: 5% Mo‎vement Increase, +1 Sonic Damage, +1 Tumble
Level 3: 10% Mo‎vement Increase, +1 Sonic Damage, +1 Tumble, HEAVY: +1 AB
Level 6: 15% Mo‎vement Increase, +1 Sonic Damage, +2 Tumble, HEAVY: +1 AB
Level 8: 20% Mo‎vement Increase, +2 Sonic Damage, +3 Tumble, HEAVY: +2 AB
Level 10: 30% Mo‎vement Increase, +2 Sonic Damage, +3 Tumble, HEAVY: +2 AB

Heavy effects are given to creatures with the "large" phenotype, generally depicting an overweight person.

(69) Elsbeth’s Chronicle of Companions

A positive song that sounds better the more listeners and performers there are.
 
Level 1: +1 Positive Damage, N Temp HP (capped at 10)
Level 3: +1 Positive Damage, +1 AB, N Temp HP (capped at 10)
Level 6: +1 Positive Damage, +1 AB, +1 Natural AC,  +3% Mo‎vement Speed, N*2 Temp HP (capped at 15)
Level 8: +2 Positive Damage, +2 AB, +2 Natural AC, +5% Mo‎vement Speed, N*3 Temp HP (capped at 22), MOMENTUM: +1 Universal
Level 10: +2 Positive Damage, +2 AB, +3 Natural AC, +7% Mo‎vement Speed, N*4 Temp HP (capped at 30), MOMENTUM: +2 Universal

N is the number of player characters affected by the song excluding the caster.
Momentum effects are given when the number of player characters is six or more.

(71) Hymn to the Well

An almost ceremonial hymn, glorifying the Well of Ephia.

Level 1: 4 Temp HP
Level 3: 8 Temp HP
Level 6: 12 Temp HP, 1 Regeneration
Level 8: 16 Temp HP, 2 Regeneration
Level 10: 20 Temp HP, 3 Regeneration

(72) Sha'ir’s Ballad of the Great Ash

One of the many ballads and songs of the Sha'ir.

Level 1: +1 AB, +1 Fire Damage, *: DR 5/1 20 points
Level 3: +1 AB, +1 Reflex, +1 Fire Damage, +1 Discipline, DERVISH: DR 5/1 30 points
Level 6: +1 AB, +1 Reflex, +2 Fire Damage, DERVISH: DR 5/2 30 points
Level 8: +2 AB, +2 Reflex, +2 Fire Damage, DERVISH: DR 5/2 40 points
Level 10: +2 AB, +3 Reflex, +3 Fire Damage, DERVISH: DR 10/2 50 points

Dervish effects given while in desert tilesets.