Death in EFU: Difference between revisions

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(Changed to 1/6 total penalty, remove mention of permanent XP, edits to some language, changed examples, added formula)
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==You are Dead==
==You are Dead==
Your character has had its hitpoints reduced to -11 and is thus considered "dead."
Your character has had its hitpoints reduced to -11 and is thus considered "dead." Your character will be transitioned to an area called the Fugue, and a corpse that others can move or interact with will remain in the location where the character died. However, in usual gameplay such as dying to a monster or on a scripted quest your character has the option of respawning by speaking with an NPC in the Fugue. This should be roleplayed as your character surviving a near-death experience. It is common for players to portray their character as having suffered mental/internal injury when recovering in this way.
 
As a matter of IC, your character is perhaps still alive IC and you have the option of respawning. This should be roleplayed as your character surviving a near-death experience. It is common for players to feign mental/internal injury when recovering in this way.


==Respawning==
==Respawning==
In order to maintain the difficulty of the server, respawning comes with a penalty. You will lose approximately '''1/3 of your current XP'''. A portion of the XP will be returned to you over time as you spend time in-game in the form of 'Recovery XP'. This XP will be returned with the penalty of annoying motivational messages.
In order to maintain the difficulty of the server, respawning comes with a penalty. You will lose '''1/6 of your current XP'''. A portion of the XP will be returned to you over time as you spend time in-game in the form of 'Recovery XP'.  
 
You have several options for respawning:
You have several options for respawning:


===Respawn to corpse===
===Respawn to corpse===
Respawning directly to your corpse places you back where you died. Please make sure to confirm that it's safe to do so - i.e. there are no remaining monsters or traps - prior to selecting this option. It is common courtesy for players to speak to one another through IG chat to confirm the current status of their corpse.
Respawning directly to your corpse places you back where you died, or wherever your corpse has been moved. Please make sure to confirm that it's safe to do so - i.e. there are no remaining monsters or traps - prior to selecting this option, since your character will respawn prone with 1 HP at that location. It is common courtesy for players to speak to one another through IG chat to confirm the current status of their corpse when selecting this option.


===Respawn to a safe place===
===Respawn to a safe place===
You can respawn to a "safe" place in Ring 100.
If desired you can elect for your character to respawn to a safe place inside Ephia's Well.
 
'''In EFU: City of Rings, you DO NOT drop your pack when you respawn to a safe place, no matter your level.


===Raise Dead===
===Raise Dead===
Raise Dead has been disabled for Cleric PCs. Raise Dead is now a "Miracle of the Waters", which can be performed by certain NPCs. When performed by NPCs, it costs a rare reagent and now costs XP as well from the PCs who wish to raise the dead PC. The cost being the XP death penalty to the PC divided by each of the PCs near the NPC.
Raise Dead spell has been disabled for Cleric PCs.  


==Death Recovery Bonus==
==Death Recovery Bonus==


You will receive a recovery bonus when respawning, being raised or being resurrected from death. Functioning similarly to the character advancement bonus, the Death Recovery Bonus gives you a small amount of XP over time up to a certain point, or when you have recovered a set amount of XP. These numbers are set and overwritten each time you leave the fugue in the mentioned ways and will not stack, so only the last death is considered in this fashion.
You will receive a recovery bonus after respawning. Functioning similarly to the character advancement bonus for characters below level 5, the Death Recovery Bonus XP until the recovery pool is exhausted. These numbers are set and overwritten each time you leave the fugue and so do not accumulate if your character dies again while receiving recovery XP. Only the last death is considered in this fashion.


'''The recovery amount is (30 - character level)% of the XP you lose, not counting permanent XP and the level is what you were on death. 350 XP is given to you every 10 minutes until it reaches this amount.'''
'''The total recovery amount is (30 - character level)% of the XP your character lost. Increments of up to 350 XP are given to your character every 10 minutes until the total earned XP reaches the recovery pool amount.'''


'''The recovery limit is the XP you have after leaving the fugue + the recovery amount you will receive over a period of time.'''


'''Any XP gained counts towards the Recovery XP pool. This means that XP gained from quests while you have an active Recovery period will reduce the total amount of Recovery XP earned.'''
'''Any XP gained from any source before the recovery pool is exhausted counts towards the recovery amount. For example, if a character has 700 XP remaining in their recovery pool and earns 200 XP from completing a quest, their recovery pool would then have 500 XP remaining'''


===Examples of Death Recovery Bonus===
===Examples of Death Recovery Bonus===
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====Example 1====
====Example 1====


You die having reached level 6. Your total XP is 15 000.
Your character dies having reached level 6. The characters total XP is 15,000 at time of death.


Respawning will cost you 5000 XP.
Respawning will deduct 2500 XP, the character now has 12,500 XP  
Recovery amount will be 24% of 5000 XP. You will receive 1200 XP over time.
Recovery amount will be (30-Character level at time of death)% = 24% of the amount of XP lost, 2500. Your character therefore will receive 600 XP over time in the form of recovery XP.


You are now level 5 with 10 000 XP. The recovery limit is 10 000 + 1200 = 11  200 XP. Upon reaching this the remaining recovery amount is set to 0.
Your character is now level 5. Over the next twenty minutes the character receives increments of up to 350 XP from their recovery pool: thus 12,500 + 600 = 13,100 XP will be the total XP for the character once they've exhausted their recovery pool.


====Example 2====
====Example 2====


You die having reached level 8. Your total XP is 28 000.
Your character dies at level 8, having a total of 34,000 XP at time of death.
 
Respawning will cost you 9333 XP.
Recovery amount will be 22% of 9333 XP. You will receive 2053 XP over time.


You are now level 6 with 18 667 XP. The recovery limit is 18 667 + 2053 = 20  720 XP. Upon reaching this the remaining recovery amount is set to 0.
Respawning will deduct 5667 XP, the character now has 28,333 XP and remains level 8.


====Example 3====
Recovery amount will be 22% of 5667 XP. Your character will receive 1247 XP over time. Once your characters total XP reaches 29,580, the character's recovery pool is exhausted


You die having reached level 8. Your total XP is 28 000.
====Formula====
This will compute the characters XP total after a respawn and exhausting their recovery pool


Raise will cost you 4667 XP.
[5/6 + (1/6)*((30-level at death) / 100)]*(XP at Death) = Total XP after respawn and recovery
Recovery amount will be 22% of 4667 XP. You will receive 1027 XP over time.
 
You are now level 7 with 23 333 XP. The recovery limit is 23 333 + 1027 = 24 360 XP. Upon reaching this the remaining recovery amount is set to 0.


==Permanent Death==
==Permanent Death==
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===Death from PvP===
===Death from PvP===
If you died to PvP, your character is marked as permanently ("truly") dead. Escaping from here will thus require action from someone still alive (i.e. certain spells or abilities) or from a DM.
If you died to PvP, your character is marked as permanently ("truly") dead. This type of end to your character is nearly always irreversible; resurrection or a life returning miracles are extremely rare.


===Death on a DM Event===
===Death on a DM Event===
If you died during a DM quest or event in which the DM announced that perma-death rules applied, you are likewise stuck here and should not respawn even if able to do so. Feel free to consult with the DM that ran the event for more information.  
If you died during a DM quest or event in which the DM announced that perma-death rules applied, your character is similarly "truly" dead and should not respawn, even if able to do so with the NPC dialog. Feel free to consult with the DM that ran the event for more information.  
 


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Revision as of 11:10, 12 October 2023

You are Dead

Your character has had its hitpoints reduced to -11 and is thus considered "dead." Your character will be transitioned to an area called the Fugue, and a corpse that others can move or interact with will remain in the location where the character died. However, in usual gameplay such as dying to a monster or on a scripted quest your character has the option of respawning by speaking with an NPC in the Fugue. This should be roleplayed as your character surviving a near-death experience. It is common for players to portray their character as having suffered mental/internal injury when recovering in this way.

Respawning

In order to maintain the difficulty of the server, respawning comes with a penalty. You will lose 1/6 of your current XP. A portion of the XP will be returned to you over time as you spend time in-game in the form of 'Recovery XP'. You have several options for respawning:

Respawn to corpse

Respawning directly to your corpse places you back where you died, or wherever your corpse has been moved. Please make sure to confirm that it's safe to do so - i.e. there are no remaining monsters or traps - prior to selecting this option, since your character will respawn prone with 1 HP at that location. It is common courtesy for players to speak to one another through IG chat to confirm the current status of their corpse when selecting this option.

Respawn to a safe place

If desired you can elect for your character to respawn to a safe place inside Ephia's Well.

Raise Dead

Raise Dead spell has been disabled for Cleric PCs.

Death Recovery Bonus

You will receive a recovery bonus after respawning. Functioning similarly to the character advancement bonus for characters below level 5, the Death Recovery Bonus XP until the recovery pool is exhausted. These numbers are set and overwritten each time you leave the fugue and so do not accumulate if your character dies again while receiving recovery XP. Only the last death is considered in this fashion.

The total recovery amount is (30 - character level)% of the XP your character lost. Increments of up to 350 XP are given to your character every 10 minutes until the total earned XP reaches the recovery pool amount.


Any XP gained from any source before the recovery pool is exhausted counts towards the recovery amount. For example, if a character has 700 XP remaining in their recovery pool and earns 200 XP from completing a quest, their recovery pool would then have 500 XP remaining

Examples of Death Recovery Bonus

Example 1

Your character dies having reached level 6. The characters total XP is 15,000 at time of death.

Respawning will deduct 2500 XP, the character now has 12,500 XP Recovery amount will be (30-Character level at time of death)% = 24% of the amount of XP lost, 2500. Your character therefore will receive 600 XP over time in the form of recovery XP.

Your character is now level 5. Over the next twenty minutes the character receives increments of up to 350 XP from their recovery pool: thus 12,500 + 600 = 13,100 XP will be the total XP for the character once they've exhausted their recovery pool.

Example 2

Your character dies at level 8, having a total of 34,000 XP at time of death.

Respawning will deduct 5667 XP, the character now has 28,333 XP and remains level 8.

Recovery amount will be 22% of 5667 XP. Your character will receive 1247 XP over time. Once your characters total XP reaches 29,580, the character's recovery pool is exhausted

Formula

This will compute the characters XP total after a respawn and exhausting their recovery pool

[5/6 + (1/6)*((30-level at death) / 100)]*(XP at Death) = Total XP after respawn and recovery

Permanent Death

At times within EFU, you may find yourself in a situation that may have the possibility of permanently ending your character. With the possibility of fame and fortune, you run the risk of your character's tale coming to a close.

Death from PvP

If you died to PvP, your character is marked as permanently ("truly") dead. This type of end to your character is nearly always irreversible; resurrection or a life returning miracles are extremely rare.

Death on a DM Event

If you died during a DM quest or event in which the DM announced that perma-death rules applied, your character is similarly "truly" dead and should not respawn, even if able to do so with the NPC dialog. Feel free to consult with the DM that ran the event for more information.