Death in EFU: Difference between revisions

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(got rid of recovery XP mentions)
 
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==Respawning==
==Respawning==
In order to maintain the difficulty of the server, respawning comes with a penalty. You will lose '''1/6 of your current XP'''. A portion of the XP will be returned to you over time as you spend time in-game in the form of 'Recovery XP'.
In order to maintain the difficulty of the server, respawning comes with a penalty. You will lose '''1/6 of your current XP'''.
 
You have several options for respawning:
You have several options for respawning:


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Raise Dead spell has been disabled for Cleric PCs.  
Raise Dead spell has been disabled for Cleric PCs.  


==Death Recovery Bonus==
===Examples of Death XP Penalty===
 
You will receive a recovery bonus after respawning. Functioning similarly to the character advancement bonus for characters below level 5, the Death Recovery Bonus XP until the recovery pool is exhausted. These numbers are set and overwritten each time you leave the fugue and so do not accumulate if your character dies again while receiving recovery XP. Only the last death is considered in this fashion.
 
'''The total recovery amount is (30 - character level)% of the XP your character lost. Increments of up to 350 XP are given to your character every 10 minutes until the total earned XP reaches the recovery pool amount.'''
 
 
'''Any XP gained from any source before the recovery pool is exhausted counts towards the recovery amount. For example, if a character has 700 XP remaining in their recovery pool and earns 200 XP from completing a quest, their recovery pool would then have 500 XP remaining'''
 
===Examples of Death Recovery Bonus===


====Example 1====
====Example 1====
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Respawning will deduct 2500 XP, the character now has 12,500 XP  
Respawning will deduct 2500 XP, the character now has 12,500 XP  
Recovery amount will be (30-Character level at time of death)% = 24% of the amount of XP lost, 2500. Your character therefore will receive 600 XP over time in the form of recovery XP.
Your character is now level 5. Over the next twenty minutes the character receives increments of up to 350 XP from their recovery pool: thus 12,500 + 600 = 13,100 XP will be the total XP for the character once they've exhausted their recovery pool.
====Example 2====
====Example 2====


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Respawning will deduct 5667 XP, the character now has 28,333 XP and remains level 8.
Respawning will deduct 5667 XP, the character now has 28,333 XP and remains level 8.
Recovery amount will be 22% of 5667 XP. Your character will receive 1247 XP over time. Once your characters total XP reaches 29,580, the character's recovery pool is exhausted
====Formula====
This will compute the characters XP total after a respawn and exhausting their recovery pool
[5/6 + (1/6)*((30-level at death) / 100)]*(XP at Death) = Total XP after respawn and recovery


==Permanent Death==
==Permanent Death==

Latest revision as of 15:23, 16 October 2023

You are Dead

Your character has had its hitpoints reduced to -11 and is thus considered "dead." Your character will be transitioned to an area called the Fugue, and a corpse that others can move or interact with will remain in the location where the character died. However, in usual gameplay such as dying to a monster or on a scripted quest your character has the option of respawning by speaking with an NPC in the Fugue. This should be roleplayed as your character surviving a near-death experience. It is common for players to portray their character as having suffered mental/internal injury when recovering in this way.

Respawning

In order to maintain the difficulty of the server, respawning comes with a penalty. You will lose 1/6 of your current XP.

You have several options for respawning:

Respawn to corpse

Respawning directly to your corpse places you back where you died, or wherever your corpse has been moved. Please make sure to confirm that it's safe to do so - i.e. there are no remaining monsters or traps - prior to selecting this option, since your character will respawn prone with 1 HP at that location. It is common courtesy for players to speak to one another through IG chat to confirm the current status of their corpse when selecting this option.

Respawn to a safe place

If desired you can elect for your character to respawn to a safe place inside Ephia's Well.

Raise Dead

Raise Dead spell has been disabled for Cleric PCs.

Examples of Death XP Penalty

Example 1

Your character dies having reached level 6. The characters total XP is 15,000 at time of death.

Respawning will deduct 2500 XP, the character now has 12,500 XP

Example 2

Your character dies at level 8, having a total of 34,000 XP at time of death.

Respawning will deduct 5667 XP, the character now has 28,333 XP and remains level 8.

Permanent Death

At times within EFU, you may find yourself in a situation that may have the possibility of permanently ending your character. With the possibility of fame and fortune, you run the risk of your character's tale coming to a close.

Death from PvP

If you died to PvP, your character is marked as permanently ("truly") dead. This type of end to your character is nearly always irreversible; resurrection or a life returning miracle are extremely rare.

Death on a DM Event

If you died during a DM quest or event in which the DM announced that perma-death rules applied, your character is similarly "truly" dead and should not respawn, even if able to do so with the NPC dialog. Feel free to consult with the DM that ran the event for more information.