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Merrychase2 (talk | contribs) (Added Wizard Specialization and (G)SF rule) |
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===Transitions=== | ===Transitions=== | ||
; : Characters should | ; : Characters should minimize the use of transitions during PvP unless they are running away. Running away is always permitted. While it may be necessary in some exceptional circumstances, excessive “transition hopping” (repeatedly going back and forth) is highly discouraged and may constitute abuse. | ||
===Transitions, Continued=== | |||
; : Although it is fine to lay in ambush near a transition, it is not acceptable to attack people directly as before they have fully entered the area; you should wait until they have clearly loaded and are active. | |||
===Damage Modes=== | ===Damage Modes=== | ||
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===Monsters=== | ===Monsters=== | ||
; : Goblins, kobolds, and other | ; : Goblins, kobolds, and other "monstrous" subrace PCs can legitimately be killed by other characters just for being what they are. However, as always, if the PvP occurs in an area with NPCs there should be a DM supervising. | ||
===Villainy=== | |||
; : If you are roleplaying a dangerous monster or highly villainous character, you are expected to adhere to a higher standard of play than those you oppose. This means for example that, as a wanted criminal, you may be formally executed or otherwise fairly killed if caught, but that according to best practices you should not immediately slay everyone who goes after you, even if there is a high likelihood that those you spare will come after you again. If you are uncomfortable with this or with other aspects of playing a big villain, don't play one. | |||
=== | ===Murder=== | ||
; : | ; : Choosing to kill another character is a significant action that should be undertaken with great care and sincere consideration. We ask that players aspire, whenever possible, to do so only after significant history and as the evolution of major conflict. Similarly, characters should only hire, place bounties, or otherwise arrangement for the deaths of other characters after the same high degree of consideration. When the severe act of ordering an assassination is to be done, the contract to kill should be unambiguously explicit and involve some kind of upfront payment. All players involved should treat the murder of another character as the extremely grave, serious, and irreversible act that it is. | ||
===Faction Doors=== | ===Faction Doors=== |
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