Barbarian: Difference between revisions

From EfU Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(41 intermediate revisions by 8 users not shown)
Line 1: Line 1:
==General==
{{CharacterNav|title=Classes
[[File:Barbarian.jpg]]
|ClassPic=Barbarian.jpg
|ClassName=Barbarian
|align=Any
|HP=12 + CON
|Prof=Armor (Light, Medium), Weapons (Simple, Martial)
|Skills=6 + INT
|Saves=Fort High, Will Low, Reflex Low
|BAB= +1
}}


Savage warriors who are able to take immense punishment and deal it out in equal measure. The Barbarian is able to tap into a primal rage to fuel their physical prowess in combat to great efficiency. In EFU the precise effect of the Barbarian's rage can change dramatically depending on various factors (explored below).
==Barbarian Bonus Immunity==
These bonuses are granted for levels into Barbarian. You will retain them even while multiclassing. These bonuses, and Barbarian Movement Speed, are lost while wearing Heavy Armor.
:'''Level 4'''
:* +10% Physical Damage Immunity
:'''Level 7'''
:* +10% Physical Damage Immunity


'''Alignment:''' Any non-Lawful
The following bonus is granted to Barbarians at level 6, but will not be retained if the barbarian takes another class.
:'''Level 6'''
:*1% Elemental Damage Immunity (Fire, Electric, Sonic, Cold, Acid)


'''Hit Points:''' 12+CON per level
==Barbarian Rage==


'''Proficiencies:''' Armor (Light, Medium), Shields, Weapon (Simple, Martial)
Entering rage has the following base properties:


'''Skill Points:''' 4+int modifier per level (4+int modifier)*4 at 1st level
:* '''+4 Strength'''
:* '''+4 Constitution'''
:* '''+2 Will Save '''
:* '''-2 Armor Class'''


'''Save Progression:''' Fort High, Will Low, Ref Low
Additionally, Barbarian Rage has the following scaled properties:


'''Attack Bonus:''' +1/level
:* Duration is 7 rounds, plus the barbarian's Constitution modifier prior to raging plus half barbarian levels. 7 + CON modifier + (Barbarian level/2)
::: example: A level 6 barbarian with 14 CON will have (7 + 2 + 3) = 12 Rounds of Rage
:* The bonuses to the barbarian's Strength and Constitution are increased (or decreased) by the barbarian's base Charisma modifier..
:* The Thug general feat changes the duration to 7 + CON modifier + Barbarian level, using the Barbarian's full level.


==Barbarian Rage and Furors==
==Restrictions==
:'''Barbarian Rage has been changed drastically within EFU: City of Rings. You can see the changes [[Barbarian Rage|here]]'''
===Armor===
:Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed.


:Furors are modifiers to barbarian rage which can be found in game. Barbarians can unlock furors with 5 and 7 levels of barbarian, respectively, meaning a level 7 barbarian can have two active furors. This means a level 7 barbarian with two furors will trigger both with each rage so you do not need to choose which will be activated. Each furor can also be unlearned.
===Multiclassing===
 
:Barbarian/Fighter multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian Bonus Immunity by multiclassing.
===Basic Furors===
:Here is a list of basic furors available in game. Rarer, more powerful furors can be found through in-game means, exploration and adventure. Get looking!
 
====Exhilarating Rage====
:Provide an additional 1dX strength and constitution for the duration of the rage, where X is equal to the barbarian’s charisma modifier, provided it is positive. The roll is done separately for strength and constitution. This specific bonus to both stats cannot exceed +1 per two barbarian levels, though stacks with the base rage charisma bonus.
 
====Inspiring Rage====
:Apply the barbarian’s charisma modifier to strength and constitution to nearby allies in a gargantuan radius for the duration of the rage, provided it is positive. The bonus to both stats cannot exceed +1 per two barbarian levels.
 
====Everlasting Rage====
:Provide an additional bonus to the duration of each rage equal to the barbarian’s wisdom modifier, provided it is positive. The bonus to duration cannot exceed one round per two barbarian level.
 
====Enduring Rage====
:The increased duration of barbarian rage cooldown provided per exhaustion point becomes 1dX, where X is equal to 10 - wisdom modifier, instead of 1d10, provided the wisdom modifier is positive.
 
====Terrifying Rage====
:Upon initial use of barbarian rage, enemies in a gargantuan radius receive -1 attack bonus, -1 damage, and -1 will for the duration of the rage. Then those enemies must make a will save VS fear with a DC equal to 10 + Y, where Y is the barbarian’s intimidate skill divided by 3 rounded down. If they fail, they are feared for 1dX rounds, where X is equal to the amount of barbarian levels.
 
====Ear-Shattering Rage====
:Upon initial use of barbarian rage, enemies in a gargantuan radius take sonic damage equal to 2dX, where X is equal the amount of barbarian levels. Then those enemies must make a will save VS sonic with a DC equal to 10 + Y, where Y is the barbarian’s intimidate skill divided by 3 rounded down. If they fail, they are dazed for 1dX rounds, then deafened for 1dX rounds, rolled separately. Already deafened foes are not afflicted by these effects.
 
====Panicking Rage====
:Upon initial use of barbarian rage, the barbarian fears themselves for 1d3 rounds, receives X dodge AC for 1dX rounds, where X is equal to the amount of barbarian levels. The barbarian receives +20% movement speed for the duration of the rage.
 
====Bloodcrazed Rage====
:Provides vampiric regeneration +1dX to the barbarian’s equipped melee weapon for the duration of the rage, where X is equal to the amount of barbarian levels.
 
====Punishing Rage====
:Provides the barbarian’s armor a damage shield which causes slashing damage equal to 1dX on hit for the duration of the rage, where X is the barbarian level.
 
====Stalker Rage====
:Upon initial use of barbarian rage, provide +X to the skills Hide, Listen, Move Silently, Search, Spot, and Tumble equal to the amount of barbarian levels for the duration of the rage.
 
====Agile Rage====
:All applications of strength in the barbarian rage instead applies that value to dexterity, minus 2.


====Berserker Rage====
=Bonus Feat=
:Provides an additional +1d4 strength and constitution for the duration of the rage, rolled separately, but also induces a fatigue period for one turn after the rage which causes -2 strength, constitution, armor class, and will save.


===Barbarian Weird Furors===
At level 5, Barbarians receive an extra feat from the list of Fighter Bonus Feats.


:The following list is currently not implemented and will be available in the future:
=Perks=
Like many other classes, barbarians have a set of unique perks on EFU that help focus on them on a particular aspect of the setting. To retain these perks, you must not take levels in any class other than barbarian or a special prestige class.


====Turtle Shell Rage====
You can find a complete list of perks [[Barbarian_Perks|'''here''']].
:Provides +25% additional damage immunity and 5dX temporary hit points where X is equal to the amount of barbarian levels, though also applies a 25% movement speed penalty for the duration of the rage.
====Salt Raider's Rage====
:The barbarian’s armor does not deter swimming speed, gains underwater breathing, gains X*5% immunity to electrical damage, and gains +X to taunt, where X is equal to the amount of barbarian levels, for the duration of the rage.
====Huntsman's Rage====
:Provides mighty +1dX to the barbarian’s equipped ranged weapon for the duration of the rage, where X is equal to the amount of barbarian levels.
====Avenging Rage====
:If not enraged, receive a free instance of your rage that does not induce any exhaustion points when an allied player character dies within a gargantuan radius of the barbarian.
====Avaricious Rage====
:For the duration of the barbarian’s rage, landing a killing blow on a humanoid enemy provides 2dX gold pieces, where X is equal to the amount of barbarian levels, up to a maximum of 10*barbarian levels per rage.
====Sewer-Dweller====
:Upon initial use of barbarian rage, the barbarian is cured of any poisons and diseases and ability score penalties afflicted by them. Then the barbarian gains immunity to poison, disease, the spell Grease, the spell Stinking Cloud, and X*5% immunity to acid damage, for the duration of the rage, where X is equal to the amount of barbarian levels.
 
==Resting==
:Unlike most other classes in EFU Barbarians do not require a bedroll to rest.
 
==Barbarian Bonuses==
:These bonuses are granted for levels into Barbarian. You will retain them even while multiclassing.
* '''Level 5''': +10% physical damage immunity
* '''Level 7''': +5% to movement speed
* '''Level 8''': +10% physical damage immunity becomes +15% damage immunity
 
==Restrictions==
===Armour===
:Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed.
 
===Multiclassing===
:Barbarian/Fighter multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian Bonuses by multiclassing. Be aware non-Barbarian levels will increase the cooldown of [[Barbarian Rage]] by one minute per non-Barbarian level.


*[[Barbarian_Perks#Mountain Man|Mountain Man]]
*[[Barbarian_Perks#Gutter Guerilla|Gutter Guerilla]]
*[[Barbarian_Perks#Thug|Thug]]
*[[Barbarian_Perks#Blightwalker|Blightwalker (Evil Only)]]
*[[Barbarian_Perks#Gladiator|Gladiator]]
*[[Barbarian_Perks#Punisher|Punisher]]
*[[Barbarian_Perks#Huscarl|Huscarl]]
*[[Barbarian_Perks#Nomad|Nomad]]
*[[Barbarian_Perks#Steppes_Archer|Steppe Archer]]
*[[Barbarian_Perks#Medicine_Man|Medicine Man]]


__NOEDITSECTION__
__NOEDITSECTION__

Latest revision as of 18:01, 20 March 2024

Classes
Barbarian.jpg

Alignment: Any
HP/Level: 12 + CON
Armor (Light, Medium), Weapons (Simple, Martial)
Skill Points: 6 + INT
Saves: Fort High, Will Low, Reflex Low
BAB: +1
New Characters
Races
Deity
Classes
Skill Changes
Feat Changes
Death in EFU

Barbarian Bonus Immunity

These bonuses are granted for levels into Barbarian. You will retain them even while multiclassing. These bonuses, and Barbarian Movement Speed, are lost while wearing Heavy Armor.

Level 4
  • +10% Physical Damage Immunity
Level 7
  • +10% Physical Damage Immunity

The following bonus is granted to Barbarians at level 6, but will not be retained if the barbarian takes another class.

Level 6
  • 1% Elemental Damage Immunity (Fire, Electric, Sonic, Cold, Acid)

Barbarian Rage

Entering rage has the following base properties:

  • +4 Strength
  • +4 Constitution
  • +2 Will Save
  • -2 Armor Class

Additionally, Barbarian Rage has the following scaled properties:

  • Duration is 7 rounds, plus the barbarian's Constitution modifier prior to raging plus half barbarian levels. 7 + CON modifier + (Barbarian level/2)
example: A level 6 barbarian with 14 CON will have (7 + 2 + 3) = 12 Rounds of Rage
  • The bonuses to the barbarian's Strength and Constitution are increased (or decreased) by the barbarian's base Charisma modifier..
  • The Thug general feat changes the duration to 7 + CON modifier + Barbarian level, using the Barbarian's full level.

Restrictions

Armor

Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed.

Multiclassing

Barbarian/Fighter multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian Bonus Immunity by multiclassing.

Bonus Feat

At level 5, Barbarians receive an extra feat from the list of Fighter Bonus Feats.

Perks

Like many other classes, barbarians have a set of unique perks on EFU that help focus on them on a particular aspect of the setting. To retain these perks, you must not take levels in any class other than barbarian or a special prestige class.

You can find a complete list of perks here.