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= Summoning System =  
= Summoning Pool =  


First and foremost, EFU uses a custom system that allows characters to bring forth more than just one summon depending on the size of their summoning pool and the cost of this summon as explained below. This means that as opposed to vanilla NWN, your dream of having an army of summoned creatures can easily come true on EFU. Simply said, you have a certain amount of points in your summoning pool and the desired summon you wish to bring forth will 'occupy' some of these points, which means that as opposed to vanilla NWN, you can bring forth as many summons as your summoning pool can handle for a extended amount of time - Please refer to [Spell_changes#Summon_Monster|Summon Monster]] for information on extended duration on summons.
EFU uses a custom system that allows characters to bring forth multiple summoned creatures, limited by an overall pool of "summoning points" and the cost of a particular summoned creature. Each creature occupies some of your summoning points until they are destroyed or dismissed. Please refer to the [[Spell_changes#Summon_Monster|Spell Changes]] page for information on how EFU has the modified duration of various summoning spells.


The summoning system consists of three primary variables:
Every spellcasting class receive 20 summoning points per level. For example, a level 8 wizard will have 160 points to use. it is possible to have your summoning pool increased beyond the 20*level formula, such as through [[Sorcerer_Perks#Cultist|Sorcerer Cultist]] perk.


== Summoning Points ==
Point costs will vary dramatically from creature to creature and rise exponentially from level to level. The exact details of Spell Focus: Conjuration will reduce the point cost of an individual creature by 1/4. Greater Spell Focus: Conjuration will reduce the point cost by 1/2.


You receive 20 summoning points per level into your summoning pool. For example, a level 8 wizard will have 160 points to use. it is possible to have your summoning pool increased beyond the 20*level formula by perks, such as the [[Sorcerer_Perks#Cultist|Sorcerer Cultist]] perk and feats, such as Spell focus: Conjuration and Greater Spell Focus: Conjuration.
= Summoning Themes =


== Summoning Costs ==
EFU's scripts also allow the conjuring of many different kinds of creatures. In the OOC starting area, you can choose from many different themes to fit your character and, once in-game, there are many different ways to go about acquiring access to new summoning themes. Your options are restricted by class, perk, and specialization. In particular, clerics automatically have their theme defined by their domains and must send in an application to start with a different one; the default cleric summoning theme is determined by the first of the two domains selected.


The cost of the selected summon type depends on the following:
* Every character has a default summoning theme. The default theme is the summoning type your character draws from without the use of reagents and tomes. It is what you have selected in the OOC area or have otherwise been assigned by a DM as a reward for your efforts in-game.
* The easiest way to explore new themes is to acquire summoning reagents, which serve as a one-time access key and require you to have a conjuration focus (an item that can be easily acquired by any character) to use them. Once expended on a spell, the reagent in question will be destroyed and your character will return to their default summoning theme. Reagents are highlighted with a bright purple name for the convenience of new players.
* Summoning tomes are somewhat less common. Similar to reagents, summoning tomes require you to have a conjuration focus to use them, but unlike reagents, they are permanent and will not disappear after a single-use. Reagents and tomes are highlighted with a bright purple name for the convenience of new players.


* The summoning theme you are currently using - different summon themes of various levels have different cost that is decided according to their power as a balancing measure.  
Within EFU, there exist the following themes...


* Which level of summon creature you are casting -  The cost might increase rapidly: a Summon I might cost mere 10 points but a Summon IV may easily eat up half of your summoning pool.
====Default====
Motley animals from the desert!


== Summoning Themes ==
''Always available.''


With a few exceptions that are best figured out IG, characters with unchanged summoning theme end up with the default City of Rings theme. However, even in the OOC starting area you can choose different themes to fit your character and once IG, there are many different ways to go about ICly acquiring a summoning theme.
====Rat====
Exotic, mystical, and disgusting rodent allies!


* Firstly, the easiest to acquire are summoning reagents, which serve as a one-time use only and require you to have a conjuration focus (an item that can be rather easily acquired IG) to use them. As said before, you use them once and the reagent in question will be destroyed and the character will return to his default summon theme. It should be said that discovering summoning reagents will certainly require a new player to pay attention and use another easy-to-acquire item to successfully identify an item as a summoning reagent.
''Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)''
* Another option are summoning tomes, which are definitely harder to acquire than reagents. Similarly as the reagents, summoning tomes require you to have a conjuration focus to use them, but once you do, they can be used permanently and will not disappear after single use.
* Finally, there is the character's default summoning theme. The default theme is the summon type your character casts without the use of reagents and tomes, meaning it is mostly what you have selected in the OOC area or acquired through other IC means to be applied to your character.


====Dog====
Faithful hounds, big and small!


''Sorcerer (Any), Wizard (Conjuration)''


Special thanks to Robocop for compiling the original information used in this entry.
====Snake====
Fangs dripping with poisonous acid!
 
''Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)''
 
====Spider====
Hunting arachnids, gliding smoothly across the webs they spin!
 
''Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)''
 
====Insect====
Large swarms of small bugs that attack with burning, stinging bites!
 
''Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)''
 
====Plant====
Grasping, killing flora, emerging from the sands!
 
''Application and/or in-game reward only.''
 
====Earth====
The elemental spirits of crushing stone!
 
''Sorcerer (Any), Wizard (Conjuration), Cleric (Earth)''
 
====Earth and Flesh====
The horrific, dangerous, and malevolent Djinn!
 
''Sorcerer (Planar Bound)''
 
====Fire====
The elemental spirits of searing heat!
 
''Sorcerer (Any), Wizard (Conjuration), Cleric (Fire)''
 
====Fire and Blood====
The horrific, dangerous, and malevolent Djinn!
 
''Sorcerer (Planar Bound)''
 
====Air====
The elemental spirits of roaring thunder!
 
''Sorcerer (Any), Wizard (Conjuration), Cleric (Air)''
 
====Air and Shadow====
The horrific, dangerous, and malevolent Djinn!
 
''Sorcerer (Planar Bound)''
 
====Water====
The elemental spirits of drowning fury!
 
''Sorcerer (Any), Wizard (Conjuration), Cleric (Water)''
 
====Water and Light====
The horrific, dangerous, and malevolent Djinn!
 
''Sorcerer (Planar Bound)''
 
====Ice====
The elemental spirits of freezing doom!
 
''Application and/or in-game reward only.''
 
====Slime====
Oozes, jellies, slimes, and cubes, hungrily dissolving all they touch!
 
''Sorcerer (Ooze Savant), Cleric (Ooze)''
 
====Illusion====
Flickering images, simulations, and nightmares, made real enough to kill!
 
''Sorcerer (Any), Wizard (Illusion, Conjuration), Cleric (Illusion)''
 
====Furniture====
Hopping, dancing pieces of everyday objects and equipment!
 
''Sorcerer (Any), Wizard (Conjuration)''
 
====Astral====
Strange, psychic predators called forth from the planes of starlight!
 
''Wizard (Divination)''
 
====Law====
The otherworldly enforcers of cosmic order!
 
''Cleric (Law)''
 
====Spirit====
The suffering souls of the lost and the damned!
 
''Sorcerer (Any), Wizard (Necromancy, Conjuration), Cleric (Undeath); those who summon these vile monsters are hated and hunted''
 
====Shadow====
Darkness in its many shapes; the sinister foe of life and light!
 
''Sorcerer (Any), Wizard (Necromancy, Conjuration); those who summon these vile monsters are hated and hunted''
 
====Slaad====
Frog-like avatars of planar mayhem!
 
''Application and/or in-game reward only; those who summon these vile monsters are hated and hunted''
 
====Aberration====
Unnatural and hideous abominations from beyond the stars!
 
''Application and/or in-game reward only; those who summon these vile monsters are hated and hunted''
 
====Beholder====
Terrifying, many-eyed horrors that can kill with but a look!
 
''Application and/or in-game reward only; those who summon these vile monsters are hated and hunted''
 
 
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Latest revision as of 03:09, 2 April 2024

Summoning Pool

EFU uses a custom system that allows characters to bring forth multiple summoned creatures, limited by an overall pool of "summoning points" and the cost of a particular summoned creature. Each creature occupies some of your summoning points until they are destroyed or dismissed. Please refer to the Spell Changes page for information on how EFU has the modified duration of various summoning spells.

Every spellcasting class receive 20 summoning points per level. For example, a level 8 wizard will have 160 points to use. it is possible to have your summoning pool increased beyond the 20*level formula, such as through Sorcerer Cultist perk.

Point costs will vary dramatically from creature to creature and rise exponentially from level to level. The exact details of Spell Focus: Conjuration will reduce the point cost of an individual creature by 1/4. Greater Spell Focus: Conjuration will reduce the point cost by 1/2.

Summoning Themes

EFU's scripts also allow the conjuring of many different kinds of creatures. In the OOC starting area, you can choose from many different themes to fit your character and, once in-game, there are many different ways to go about acquiring access to new summoning themes. Your options are restricted by class, perk, and specialization. In particular, clerics automatically have their theme defined by their domains and must send in an application to start with a different one; the default cleric summoning theme is determined by the first of the two domains selected.

  • Every character has a default summoning theme. The default theme is the summoning type your character draws from without the use of reagents and tomes. It is what you have selected in the OOC area or have otherwise been assigned by a DM as a reward for your efforts in-game.
  • The easiest way to explore new themes is to acquire summoning reagents, which serve as a one-time access key and require you to have a conjuration focus (an item that can be easily acquired by any character) to use them. Once expended on a spell, the reagent in question will be destroyed and your character will return to their default summoning theme. Reagents are highlighted with a bright purple name for the convenience of new players.
  • Summoning tomes are somewhat less common. Similar to reagents, summoning tomes require you to have a conjuration focus to use them, but unlike reagents, they are permanent and will not disappear after a single-use. Reagents and tomes are highlighted with a bright purple name for the convenience of new players.

Within EFU, there exist the following themes...

Default

Motley animals from the desert!

Always available.

Rat

Exotic, mystical, and disgusting rodent allies!

Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)

Dog

Faithful hounds, big and small!

Sorcerer (Any), Wizard (Conjuration)

Snake

Fangs dripping with poisonous acid!

Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)

Spider

Hunting arachnids, gliding smoothly across the webs they spin!

Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)

Insect

Large swarms of small bugs that attack with burning, stinging bites!

Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)

Plant

Grasping, killing flora, emerging from the sands!

Application and/or in-game reward only.

Earth

The elemental spirits of crushing stone!

Sorcerer (Any), Wizard (Conjuration), Cleric (Earth)

Earth and Flesh

The horrific, dangerous, and malevolent Djinn!

Sorcerer (Planar Bound)

Fire

The elemental spirits of searing heat!

Sorcerer (Any), Wizard (Conjuration), Cleric (Fire)

Fire and Blood

The horrific, dangerous, and malevolent Djinn!

Sorcerer (Planar Bound)

Air

The elemental spirits of roaring thunder!

Sorcerer (Any), Wizard (Conjuration), Cleric (Air)

Air and Shadow

The horrific, dangerous, and malevolent Djinn!

Sorcerer (Planar Bound)

Water

The elemental spirits of drowning fury!

Sorcerer (Any), Wizard (Conjuration), Cleric (Water)

Water and Light

The horrific, dangerous, and malevolent Djinn!

Sorcerer (Planar Bound)

Ice

The elemental spirits of freezing doom!

Application and/or in-game reward only.

Slime

Oozes, jellies, slimes, and cubes, hungrily dissolving all they touch!

Sorcerer (Ooze Savant), Cleric (Ooze)

Illusion

Flickering images, simulations, and nightmares, made real enough to kill!

Sorcerer (Any), Wizard (Illusion, Conjuration), Cleric (Illusion)

Furniture

Hopping, dancing pieces of everyday objects and equipment!

Sorcerer (Any), Wizard (Conjuration)

Astral

Strange, psychic predators called forth from the planes of starlight!

Wizard (Divination)

Law

The otherworldly enforcers of cosmic order!

Cleric (Law)

Spirit

The suffering souls of the lost and the damned!

Sorcerer (Any), Wizard (Necromancy, Conjuration), Cleric (Undeath); those who summon these vile monsters are hated and hunted

Shadow

Darkness in its many shapes; the sinister foe of life and light!

Sorcerer (Any), Wizard (Necromancy, Conjuration); those who summon these vile monsters are hated and hunted

Slaad

Frog-like avatars of planar mayhem!

Application and/or in-game reward only; those who summon these vile monsters are hated and hunted

Aberration

Unnatural and hideous abominations from beyond the stars!

Application and/or in-game reward only; those who summon these vile monsters are hated and hunted

Beholder

Terrifying, many-eyed horrors that can kill with but a look!

Application and/or in-game reward only; those who summon these vile monsters are hated and hunted