Spell Focus: Difference between revisions
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! !! Spell Focus !! Greater Spell Focus !! Arcane Defense | ! !! Spell Focus !! Greater Spell Focus !! Arcane Defense | ||
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| Astral Regeneration || Grants 5 Spell Resistance || Grants 10 Spell Resistance || - | |||
|- | |- | ||
| Bigby's Interposing Hand || - || Duration is increased to 2 rounds per caster level || - | | Bigby's Interposing Hand || - || Duration is increased to 2 rounds per caster level || - | ||
|- | |||
| Celestial Regeneration || Increases absorption limit to 40 || Increases absorption limit to 50 || - | |||
|- | |- | ||
| Clarity || increases the duration to 2 rounds / level || increases the duration to 4 rounds / level and also applies the buff on yourself if cast on another target || - | | Clarity || increases the duration to 2 rounds / level || increases the duration to 4 rounds / level and also applies the buff on yourself if cast on another target || - | ||
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| Neutralize Poison || increases poison immunity duration to 3 rounds per caster level || increases poison immunity duration to 4 rounds per caster level. || - | | Neutralize Poison || increases poison immunity duration to 3 rounds per caster level || increases poison immunity duration to 4 rounds per caster level. || - | ||
|- | |||
| Project Star Chart || - || Grants 2/+1 damage reduction | |||
|- | |- | ||
| Protection from Elements || Increases absorption limit by 5 || Increases absorption limit by an additional 5 || - | | Protection from Elements || Increases absorption limit by 5 || Increases absorption limit by an additional 5 || - | ||
|- | |- | ||
| | | Remove Curse || - || grants the target immunity to curses for 5 minutes / caster level. || - | ||
|- | |- | ||
| Resist Elements || Increases absorption limit by 5 || Increases absorption limit by an additional 5 || - | | Resist Elements || Increases absorption limit by 5 || Increases absorption limit by an additional 5 || - | ||
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| Resistance || grants the target 1/+1 DR, to an absorption limit of 10 || grants the target 2/+1 DR, to an absorption limit of 10 || - | | Resistance || grants the target 1/+1 DR, to an absorption limit of 10 || grants the target 2/+1 DR, to an absorption limit of 10 || - | ||
|- | |- | ||
| Shelgarn's | | Shelgarn's Persistent Blade || - || Increases duration to 2 minutes / level. || - | ||
|- | |- | ||
| Shield || grants the target a +2 armor enhancement bonus (does not stack with mage armor or base AC from armor) || grants the target a +4 armor enhancement bonus || - | | Shield || grants the target a +2 armor enhancement bonus (does not stack with mage armor or base AC from armor) || grants the target a +4 armor enhancement bonus || - | ||
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Spell Focus: Conjuration will reduce the point cost of an individual creature by 1/4. | Spell Focus: Conjuration will reduce the point cost of an individual creature by 1/4. | ||
Greater Spell Focus: Conjuration will reduce the point cost of an individual creature by 1/2 | Greater Spell Focus: Conjuration will reduce the point cost of an individual creature by 1/2 | ||
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| Mestil's Acid Sheath || Grants 40% acid immunity || Grants 80% acid immunity | | Mestil's Acid Sheath || Grants 40% acid immunity || Grants 80% acid immunity | ||
|- | |- | ||
| Mind Fog || increases duration to 2 rounds/level || Increases | | Mind Fog || increases duration to 2 rounds/level || Increases duration to 3 rounds/level | ||
|- | |||
| Prismatic Flames || Causes 2d4 fire damage to affected creatures || Increases damage to 3d4 | |||
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| Prismatic Sparks || Causes 2d4 electrical damage to affected creatures || Increases damage to 3d4 | |||
|- | |- | ||
| Stinking Cloud || increases duration to 2 rounds/level || Also causes a 1d2 CON loss if fortitude save fails | | Stinking Cloud || increases duration to 2 rounds/level || Also causes a 1d2 CON loss if fortitude save fails | ||
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! !! Spell Focus !! Greater Spell Focus | ! !! Spell Focus !! Greater Spell Focus | ||
|- | |||
| Blood Transcription || +1 Maximum Spell Circle || +1 Maximum Spell Circle | |||
|- | |- | ||
| Clairvoyance/Clairaudience || Increases duration to 5 rounds/level || Increases duration to 7 rounds/level. Self target: Gain 5/+1 damage reduction | | Clairvoyance/Clairaudience || Increases duration to 5 rounds/level || Increases duration to 7 rounds/level. Self target: Gain 5/+1 damage reduction | ||
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| Feeblemind || Chance to dispel PfA to 60% || Chance to dispel PfA to 90%. Adds drained abilities to caster for 1 round/level | | Feeblemind || Chance to dispel PfA to 60% || Chance to dispel PfA to 90%. Adds drained abilities to caster for 1 round/level | ||
|- | |- | ||
| | | Find Traps || Max Trap DC of 23 || Max Trap DC of 26. Causes all creatures holding traps to glow bright red for 3 rounds. Destroys all mirror images in area. | ||
|- | |||
| Foiled Future || Extends Duration to 1 round/level || Gives target a bonus (based off caster int mod) to hit themselves | |||
|- | |||
| Fortune Telling || - || 10% Concealment | |||
|- | |- | ||
| Greater Dispelling || Direct Target: Destroy a mirror image. Area target: Destroy up to 5 mirror images || Area target: Destroy up to 10 mirror images | | Greater Dispelling || Direct Target: Destroy a mirror image. Area target: Destroy up to 5 mirror images || Area target: Destroy up to 10 mirror images | ||
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| Lesser Dispel || Direct Target: Destroy a mirror image. Area target: Destroy up to 1 mirror images || Area target: Destroy up to 2 mirror images | | Lesser Dispel || Direct Target: Destroy a mirror image. Area target: Destroy up to 1 mirror images || Area target: Destroy up to 2 mirror images | ||
|- | |- | ||
| Lesser Mind Blank || Increases duration to 2 | | Lesser Mind Blank || Increases duration to 2 minutes/level || Increases duration to 3 minutes/level | ||
|- | |- | ||
| Remove Blindness/Deafness || Blindness/Deafness immunity increased to 1 | | Mass Foiled Future || Extends Duration to 1 round/level || Gives target a bonus (based off caster int mod) to hit themselves | ||
|- | |||
| Remove Blindness/Deafness || Blindness/Deafness immunity increased to 1 minute/level || Blindness/Deafness immunity increased to 5 minutes/level | |||
|- | |- | ||
| See Invisibility || - || Doubles Duration | | See Invisibility || - || Doubles Duration | ||
|- | |||
| True Dodge || - || Applies to caster as well as target | |||
|- | |- | ||
| True Strike || Grants +20 AB || Grants +25 AB | | True Strike || Grants +20 AB || Grants +25 AB | ||
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! !! Spell Focus !! Greater Spell Focus | ! !! Spell Focus !! Greater Spell Focus | ||
|- | |||
| Burst of Radiance || Will save vs 1d4 rounds of daze || - | |||
|- | |- | ||
| Balagarn's Iron Horn || Opposed roll of 18 STR || Opposed roll of 22 STR | | Balagarn's Iron Horn || Opposed roll of 18 STR || Opposed roll of 22 STR | ||
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| Charm Person || Grants +1 Additional DC || Grants +2 Additional DC | | Charm Person || Grants +1 Additional DC || Grants +2 Additional DC | ||
|- | |- | ||
| Charm Person or Animal || | | Charm Person or Animal || 35% chance to dispel all Protection from Alignment spells first || 50% chance to dispel all Protection from Alignment spells first | ||
|- | |- | ||
| Dominate Person || - || Increases duration to 1 round/level | | Dominate Person || - || Increases duration to 1 round/level | ||
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| Mind Fog || - || Strips all creatures of all Protection from Alignment spells | | Mind Fog || - || Strips all creatures of all Protection from Alignment spells | ||
|- | |- | ||
| | | Project Star Chart || - || +1 Will Save | ||
|- | |||
| Sleep || Doubles numbers of creatures that can fall asleep || - | |||
|- | |- | ||
| True Strike || - || Provides all nearby non-Hostiles +1 AB for 1 round/level | | True Strike || - || Provides all nearby non-Hostiles +1 AB for 1 round/level | ||
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==Evocation== | ==Evocation== | ||
By choosing Greater Spell Focus: Evocation, your chosen Flame Weapon element adds a special effect to spells that deal elemental damage. | By choosing Greater Spell Focus: Evocation, your chosen Flame Weapon element adds a special effect to spells that deal elemental damage. | ||
Cold: Damaged targets make a saving throw or are slowed for 1 round. | Cold: Damaged targets make a saving throw or are slowed for 1 round. | ||
Fire: Damaged targets make a saving throw or are set on fire. They continue to receive 1d4 damage per round until a successful save is made. | Fire: Damaged targets make a saving throw or are set on fire. They continue to receive 1d4 damage per round until a successful save is made. | ||
Acid: Damaged targets make a save or experience | |||
Electrical: Damaged targets spread 1d4 lightning damage to other nearby | Acid: Damaged targets make a save or experience 10% Physical Damage Vulnerability for 1d6 rounds. | ||
Electrical: Damaged targets spread 1d4 lightning damage to one other nearby target. | |||
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| Gust of Wind || Deals 2d4 Magical damage to all who fail the fort save || Deals 3d4 magical damage to all who fail the fort save | | Gust of Wind || Deals 2d4 Magical damage to all who fail the fort save || Deals 3d4 magical damage to all who fail the fort save | ||
|- | |- | ||
| Shelgarn's | | Shelgarn's Persistent Blade || Maximum of 3 animated weapons active (level 4+) || Maximum of 5 animated weapons active (level 7+) | ||
|- | |- | ||
| Sound Burst || - || Causes fort save vs deafness for 1 | | Sound Burst || - || Causes fort save vs deafness for 1 minute/level | ||
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| Summon Shadow || - || Shadow gains 20%/30%/50% increase mov e speed, respectively | | Summon Shadow || - || Shadow gains 20%/30%/50% increase mov e speed, respectively | ||
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| Ghostly Visage || 15% Concealment || 20% Concealment | | Ghostly Visage || 15% Concealment || 20% Concealment | ||
|- | |- | ||
| Invisibility Sphere || Duration increases to 1 | | Invisibility Sphere || Duration increases to 1 minute/ 3 caster levels || Duration increases to 1 minute / 2 caster levels | ||
|- | |||
| Mass Phantasmal Affliction || - || In a failed Will save, causes target to suffer 1 point of Wisdom damage | |||
|- | |||
| Phantasmal Affliction || - || In a failed Will save, causes target to suffer 1 point of Wisdom damage | |||
|- | |||
| Phantasmal Assault || - || Another save vs fear for fear for 1 round/level | |||
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| Project Star Chart || Increase bonus to +10 Astronomy || Increase bonus to +15 Astronomy | |||
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| Summon Shadow || - || Caster becomes ethereal for 1 round after self-casting | | Summon Shadow || - || Caster becomes ethereal for 1 round after self-casting | ||
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! !! Spell Focus !! Greater Spell Focus | ! !! Spell Focus !! Greater Spell Focus | ||
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| Blood Transcription || +1 Maximum Spell Circle || +1 Maximum Spell Circle | |||
|- | |||
| Burst of Radiance || - || Applies damage to creatures even if not evil | |||
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| Death Armor || Increases duration to 2 rounds/level, 25% negative damage immunity || Increases duration to 3 rounds/level and grants 50% negative damage immunity | | Death Armor || Increases duration to 2 rounds/level, 25% negative damage immunity || Increases duration to 3 rounds/level and grants 50% negative damage immunity | ||
|- | |||
| Mass Phantasmal Affliction || - || Adds more dangerous poisons to possible poisons | |||
|- | |- | ||
| Negative Energy Burst || Increases damage to 2d8 + 1/Caster level || Increases strength drain to 1 +1/4 caster levels on will save failure | | Negative Energy Burst || Increases damage to 2d8 + 1/Caster level || Increases strength drain to 1 +1/4 caster levels on will save failure | ||
|- | |- | ||
| Negative Energy Ray || Casting spell causes additional 1d6 negative damage (Sorcerer) || Target undead gains +2 Regen for 1 round/level | | Negative Energy Ray || Casting spell causes additional 1d6 negative damage (Sorcerer) || Target undead gains +2 Regen for 1 round/level | ||
|- | |||
| Phantasmal Affliction || - || Adds more dangerous poisons to possible poisons | |||
|- | |||
| Phantasmal Assault || - || Applies a wounding effect on target for 1 round/2 levels | |||
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| Project Star Chart || - || +1 Fortitude Save | |||
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| Ray of Enfeeblement || Target undead gains +1 STR/3 levels for 1 round/level || Casts Expeditious Retreat on target undead for 1 round/level | | Ray of Enfeeblement || Target undead gains +1 STR/3 levels for 1 round/level || Casts Expeditious Retreat on target undead for 1 round/level | ||
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| Scare || Additional +1 DC || Grants Additional +1 DC | | Scare || Additional +1 DC || Grants Additional +1 DC | ||
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| | | Sleep || Applies Doom spell for sleep duration + 5 rounds after waking || Dooms duration after waking is increased to 5 + 1 round/level | ||
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| Summon Shadow || - || Shadow gains 5/- resistance vs divine and positive damage, and +2 regen | | Summon Shadow || - || Shadow gains 5/- resistance vs divine and positive damage, and +2 regen | ||
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! !! Spell Focus !! Greater Spell Focus | ! !! Spell Focus !! Greater Spell Focus | ||
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| Acid Fog || Lowers Fort save by -4 for | | Acid Fog || Lowers Fort save by -4 for 5 minutes/level || Makes creatures roll against IRON GOLEM FUMES poison | ||
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| Bestow Curse || - || Reduces all | | Bestow Curse || - || Reduces all abilities by 3, not 2 | ||
|- | |- | ||
| Bless Weapon || | | Bless Weapon || 1d4 divine damage vs Evil and vs Chaos || | ||
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| Blood Frenzy || Increases bonuses to +3 STR, +3 Con, +2 Will || Grants +1 Regeneration | | Blood Frenzy || Increases bonuses to +3 STR, +3 Con, +2 Will || Grants +1 Regeneration | ||
|- | |- | ||
| Deafening Clang || 5 Rounds/level duration || Grants +2 AC bonus vs Evil AND vs Chaos | | Deafening Clang || 5 Rounds/level duration || Grants +2 AC bonus vs Evil AND vs Chaos | ||
|- | |- | ||
| | | Fortune Telling || - || +10% Move Speed | ||
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| | |||
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| Knock || Increases max lock DC || Increases max lock DC | | Knock || Increases max lock DC || Increases max lock DC | ||
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| | | Phantasmal Assault || - || Causes phantom to explode in a random elemental damage | ||
|- | |- | ||
| Polymorph Self || 2 | | Polymorph Self || 2 minutes/level duration || Cannot be dispelled | ||
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| Slow || If any target fails save, caster gains Expeditious Retreat for 1 round/2 caster levels || If any target fails save, caster gains Haste for 1 round/2 caster levels | | Slow || If any target fails save, caster gains Expeditious Retreat for 1 round/2 caster levels || If any target fails save, caster gains Haste for 1 round/2 caster levels | ||
|- | |- | ||
| Summon Shadow || - || Grants +1 STR, CON and DEX ( | | Star Shard || Drained -1 from random ability on failed Fort save || Drains -2 from random ability score on failed fort save | ||
|- | |||
| Summon Shadow || - || Grants +1 STR, CON and DEX (Sorcerer) | |||
|} | |} |
Latest revision as of 10:23, 10 April 2024
On EFU, having Spell Focus in different spell schools will give various benefits to certain spells.
Abjuration
Spell Focus | Greater Spell Focus | Arcane Defense | |
---|---|---|---|
Astral Regeneration | Grants 5 Spell Resistance | Grants 10 Spell Resistance | - |
Bigby's Interposing Hand | - | Duration is increased to 2 rounds per caster level | - |
Celestial Regeneration | Increases absorption limit to 40 | Increases absorption limit to 50 | - |
Clarity | increases the duration to 2 rounds / level | increases the duration to 4 rounds / level and also applies the buff on yourself if cast on another target | - |
Death Ward | - | grants the buff to the caster in addition to the target | - |
Dispel Magic | Increases caster level limit by +2 | Increases caster level limit by additional +2 | Gain +1 against caster level checks to dispel your effects |
Elemental Shield | Increases damage immunity to 65% for cold and fire | Increases immunity to 80% for cold and fire | - |
Endure Elements | Increases absorption limit by 5 | Increases absorption limit by an additional 5 | - |
Globe of Invulnerability | - | increases the duration when cast to 2 rounds / level. Wizard also requires Spell School Abjuration | - |
Greater Dispelling | Increases caster level limit by +2 | Increases caster level limit by additional +2 | Gain +1 against caster level checks to dispel your effects |
Greater Spell Breach | Dispel +1 Effect | Dispel Additional +1 Effect | When targeted, -1 effect dispelled |
Healing Circle | heals 2d8 +1 per caster level instead. | heals 3d8 +1 per caster level instead. | - |
Lesser Dispel | Increases caster level limit by +2 | Increases caster level limit by additional +2 | Gain +1 against caster level checks to dispel your effects |
Lesser Mind Blank | - | grants the buff to the caster in addition to the target. | - |
Lesser Spell Breach | Dispel +1 Effect | Dispel Additional +1 Effect | When targeted, -1 effect dispelled |
Minor Globe of Invulnerability | - | Increases the duration when cast to 2 rounds / level. Wizard also requires Spell School Abjuration | - |
Negative Energy Protection | - | grants the buff to the caster in addition to the target. | - |
Neutralize Poison | increases poison immunity duration to 3 rounds per caster level | increases poison immunity duration to 4 rounds per caster level. | - |
Project Star Chart | - | Grants 2/+1 damage reduction | |
Protection from Elements | Increases absorption limit by 5 | Increases absorption limit by an additional 5 | - |
Remove Curse | - | grants the target immunity to curses for 5 minutes / caster level. | - |
Resist Elements | Increases absorption limit by 5 | Increases absorption limit by an additional 5 | - |
Resistance | grants the target 1/+1 DR, to an absorption limit of 10 | grants the target 2/+1 DR, to an absorption limit of 10 | - |
Shelgarn's Persistent Blade | - | Increases duration to 2 minutes / level. | - |
Shield | grants the target a +2 armor enhancement bonus (does not stack with mage armor or base AC from armor) | grants the target a +4 armor enhancement bonus | - |
Summon Shadow | - | shadow gains Spell Resistance 12, 14 and 16 respectively | - |
Conjuration
Spell Focus: Conjuration will reduce the point cost of an individual creature by 1/4.
Greater Spell Focus: Conjuration will reduce the point cost of an individual creature by 1/2
Spell Focus | Greater Spell Focus | |
---|---|---|
Acid Fog | Increases duration to 1 round/level | Increases duration to 2 rounds/level |
Grease | causes -2 to reflex saves for 10 rounds on any who fail the reflex save in grease. Reflex penalty does not stack. | increases duration to 2 rounds / level. |
Mestil's Acid Sheath | Grants 40% acid immunity | Grants 80% acid immunity |
Mind Fog | increases duration to 2 rounds/level | Increases duration to 3 rounds/level |
Prismatic Flames | Causes 2d4 fire damage to affected creatures | Increases damage to 3d4 |
Prismatic Sparks | Causes 2d4 electrical damage to affected creatures | Increases damage to 3d4 |
Stinking Cloud | increases duration to 2 rounds/level | Also causes a 1d2 CON loss if fortitude save fails |
Summon Monster | Increases Duration to 5 rounds/level | Increases duration to 6 rounds/level |
Summon Shadow | - | Duration increased by 5 rounds (Sorcerer) |
Web | grants sticky webs: movement speed reduce stays for 1d4 rounds after leaving the webbed area. | increases duration to 2 rounds / level. |
Divination
Spell Focus | Greater Spell Focus | |
---|---|---|
Blood Transcription | +1 Maximum Spell Circle | +1 Maximum Spell Circle |
Clairvoyance/Clairaudience | Increases duration to 5 rounds/level | Increases duration to 7 rounds/level. Self target: Gain 5/+1 damage reduction |
Clarity | Grants +5 Concentration and +2 Lore | Grants +10 Concentration and +4 Lore |
Dispel Magic | Direct Target: Destroy a mirror image. Area target: Destroy up to 3 mirror images | Area target: Destroy up to 6 mirror images |
Feeblemind | Chance to dispel PfA to 60% | Chance to dispel PfA to 90%. Adds drained abilities to caster for 1 round/level |
Find Traps | Max Trap DC of 23 | Max Trap DC of 26. Causes all creatures holding traps to glow bright red for 3 rounds. Destroys all mirror images in area. |
Foiled Future | Extends Duration to 1 round/level | Gives target a bonus (based off caster int mod) to hit themselves |
Fortune Telling | - | 10% Concealment |
Greater Dispelling | Direct Target: Destroy a mirror image. Area target: Destroy up to 5 mirror images | Area target: Destroy up to 10 mirror images |
Lesser Dispel | Direct Target: Destroy a mirror image. Area target: Destroy up to 1 mirror images | Area target: Destroy up to 2 mirror images |
Lesser Mind Blank | Increases duration to 2 minutes/level | Increases duration to 3 minutes/level |
Mass Foiled Future | Extends Duration to 1 round/level | Gives target a bonus (based off caster int mod) to hit themselves |
Remove Blindness/Deafness | Blindness/Deafness immunity increased to 1 minute/level | Blindness/Deafness immunity increased to 5 minutes/level |
See Invisibility | - | Doubles Duration |
True Dodge | - | Applies to caster as well as target |
True Strike | Grants +20 AB | Grants +25 AB |
Ultravision | Grants +3 Spot | Grants +4 Spot |
Wounding Whispers | Grants +1 lore/3 caster levels | Grants +1 Lore/2 caster levels |
Enchantment
Spell Focus | Greater Spell Focus | |
---|---|---|
Burst of Radiance | Will save vs 1d4 rounds of daze | - |
Balagarn's Iron Horn | Opposed roll of 18 STR | Opposed roll of 22 STR |
Chaav's Laugh | - | Duration is doubled |
Charm Monster | Grants +2 Additional DC | Grants +3 Additional DC |
Charm Person | Grants +1 Additional DC | Grants +2 Additional DC |
Charm Person or Animal | 35% chance to dispel all Protection from Alignment spells first | 50% chance to dispel all Protection from Alignment spells first |
Dominate Person | - | Increases duration to 1 round/level |
Mind Fog | - | Strips all creatures of all Protection from Alignment spells |
Project Star Chart | - | +1 Will Save |
Sleep | Doubles numbers of creatures that can fall asleep | - |
True Strike | - | Provides all nearby non-Hostiles +1 AB for 1 round/level |
Evocation
By choosing Greater Spell Focus: Evocation, your chosen Flame Weapon element adds a special effect to spells that deal elemental damage.
Cold: Damaged targets make a saving throw or are slowed for 1 round.
Fire: Damaged targets make a saving throw or are set on fire. They continue to receive 1d4 damage per round until a successful save is made.
Acid: Damaged targets make a save or experience 10% Physical Damage Vulnerability for 1d6 rounds.
Electrical: Damaged targets spread 1d4 lightning damage to one other nearby target.
Spell Focus | Greater Spell Focus | |
---|---|---|
Elemental Shield | increases duration to 2 rounds/level | Increased duration to 3 rounds/level |
Gust of Wind | Deals 2d4 Magical damage to all who fail the fort save | Deals 3d4 magical damage to all who fail the fort save |
Shelgarn's Persistent Blade | Maximum of 3 animated weapons active (level 4+) | Maximum of 5 animated weapons active (level 7+) |
Sound Burst | - | Causes fort save vs deafness for 1 minute/level |
Summon Shadow | - | Shadow gains 20%/30%/50% increase mov e speed, respectively |
Wall of Fire | Increases duration to 1 round/level | Increases duration to 2 rounds/level |
Wounding Whisper | Huge Aoe that deals 1d8 + 1/caster level sonic damage to all enemies | increases damage to 2d8 + 1 / caster level and makes enemies roll fort save against deafness |
Illusion
Spell Focus | Greater Spell Focus | |
---|---|---|
Displacement | Increases maximum # of mirror images by 2 | Increases maximum # of mirror images by additional 2 |
Ghostly Visage | 15% Concealment | 20% Concealment |
Invisibility Sphere | Duration increases to 1 minute/ 3 caster levels | Duration increases to 1 minute / 2 caster levels |
Mass Phantasmal Affliction | - | In a failed Will save, causes target to suffer 1 point of Wisdom damage |
Phantasmal Affliction | - | In a failed Will save, causes target to suffer 1 point of Wisdom damage |
Phantasmal Assault | - | Another save vs fear for fear for 1 round/level |
Project Star Chart | Increase bonus to +10 Astronomy | Increase bonus to +15 Astronomy |
Summon Shadow | - | Caster becomes ethereal for 1 round after self-casting |
Necromancy
Spell Focus | Greater Spell Focus | |
---|---|---|
Blood Transcription | +1 Maximum Spell Circle | +1 Maximum Spell Circle |
Burst of Radiance | - | Applies damage to creatures even if not evil |
Death Armor | Increases duration to 2 rounds/level, 25% negative damage immunity | Increases duration to 3 rounds/level and grants 50% negative damage immunity |
Mass Phantasmal Affliction | - | Adds more dangerous poisons to possible poisons |
Negative Energy Burst | Increases damage to 2d8 + 1/Caster level | Increases strength drain to 1 +1/4 caster levels on will save failure |
Negative Energy Ray | Casting spell causes additional 1d6 negative damage (Sorcerer) | Target undead gains +2 Regen for 1 round/level |
Phantasmal Affliction | - | Adds more dangerous poisons to possible poisons |
Phantasmal Assault | - | Applies a wounding effect on target for 1 round/2 levels |
Project Star Chart | - | +1 Fortitude Save |
Ray of Enfeeblement | Target undead gains +1 STR/3 levels for 1 round/level | Casts Expeditious Retreat on target undead for 1 round/level |
Scare | Additional +1 DC | Grants Additional +1 DC |
Sleep | Applies Doom spell for sleep duration + 5 rounds after waking | Dooms duration after waking is increased to 5 + 1 round/level |
Summon Shadow | - | Shadow gains 5/- resistance vs divine and positive damage, and +2 regen |
Vampiric Touch | 1d6 Damage per 2 levels | 1d7 damage per 2 levels |
Wounding Whispers | Grants 50% negative damage immunity | Increases duration to 2 rounds/level and grants 75% negative damage immunity |
Transmutation
Spell Focus | Greater Spell Focus | |
---|---|---|
Acid Fog | Lowers Fort save by -4 for 5 minutes/level | Makes creatures roll against IRON GOLEM FUMES poison |
Bestow Curse | - | Reduces all abilities by 3, not 2 |
Bless Weapon | 1d4 divine damage vs Evil and vs Chaos | |
Blood Frenzy | Increases bonuses to +3 STR, +3 Con, +2 Will | Grants +1 Regeneration |
Deafening Clang | 5 Rounds/level duration | Grants +2 AC bonus vs Evil AND vs Chaos |
Fortune Telling | - | +10% Move Speed |
Knock | Increases max lock DC | Increases max lock DC |
Phantasmal Assault | - | Causes phantom to explode in a random elemental damage |
Polymorph Self | 2 minutes/level duration | Cannot be dispelled |
Slow | If any target fails save, caster gains Expeditious Retreat for 1 round/2 caster levels | If any target fails save, caster gains Haste for 1 round/2 caster levels |
Star Shard | Drained -1 from random ability on failed Fort save | Drains -2 from random ability score on failed fort save |
Summon Shadow | - | Grants +1 STR, CON and DEX (Sorcerer) |