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=2020=
===General Changes===
==April==
====Skills====
===v5_1545===
* EFU Secondary Skills system has been removed
* Added a new QA: "Water Under the Bridge" in the Water Gardens...
* All classes now get 2 additional skill point per level
* Randomized the Water Gardens to select a QA, each reset, from multiple possibilities...
* All classes get access to the following skills:
** This is similar to how the random Mongrelwoods QA works
** Alchemy
** Archaeology
** Astronomy
** Athletics
** Bluff
** Building
** Consecration
** Cooking
** Engineering
** Fishing
** Herbalism
** Intimidate
** Mining
** Painting
** Persuade
** Sailing
** Smithing
** Survival
** Tailoring
<div class="toccolours mw-collapsible mw-collapsed" style="width:650px; overflow:auto; margin-left: 30px;” ><div style="font-weight:bold;line-height:1.6;"> Further descriptions are available here. </div>
<div class="mw-collapsible-content">


===v5_1544===
Alchemy
''April 29th, 2020''
Ability: Intelligence.
* Temple of [[Small_Gods_of_the_City_(Local_Faiths)#The_Nine_Faced_God|Nine Faced God]] re-opened in Commons, featuring a new statue-idol inspired by sqtcommander's art. Check it out!
Requires Training: Yes.
* Starter [[General_Changes_%26_Feat_Changes#Feat_Changes|feat bonuses]] should now be working correctly, and the Stealthy feat also now grants a total of +3 Hide and Move Silent skills
Classes: All.
* Changed Healkits to apply bonus [[Skill_Changes#Heal|healing]], to reflect the [[Change_Log#v5_1524|earlier change]] in [[Change_Log#v5_1524|v5_1524]] (only herbs worked prior)
* Kings Gift now sends a message when you open it for extra bragging rights
Alchemy is used to create arcane materials and conduct experiments.
* And changed [[Skill_Changes#Heal|Antitoxin]] to give Ironguts on DC 20, and Lesser Restoration on DC 30 checks.
Use: Place reagents onto an Alchemist's Apparatus.


===v5_1542===
Archaeology
''April 29th, 2020''
Ability: Intelligence.
* 2 new [[Sorcerer]] perks, let me know on any bugs you find (DM Tala)
Requires Training: No.
** Sorcerer Perk: [[Sorcerer_Perks#Bouldermancer|Bouldermancer]]
Classes: All.
** Sorcerer Perk: [[Sorcerer_Perks#Secret_of_the_Azure_Pyre|Secret of the Azure Pyre (Application only)]]
Archaeology is used to locate and preserve antiquities.
Use: Selected.


===v5_1539===
Astronomy
''April 29th, 2020''
Ability: Intelligence.
* The [[Races#Recondite|Recondite]] [[Races|Subrace]] and [[Factions_%26_Associations#Recondite|Association]] are now open, non-application, as of next reset.  
Requires Training: No.
** All recondite subrace PCs must use the recondite start portal.
Classes: All.
Astronomy is the art, science, and discipline of studying the stars. It can help you guide a caravan through the sands, use a telescope, or navigate away from a terrible storm. Astrologians draw particular power from this discipline, and taking ranks in this skill enhances many of their spells and abilities.
Use: Selected.


===v5_1532===
Athletics
''April 27th, 2020''
Ability: Strength.
* Updated Rifts to be a tad bit more planar-y
Requires Training: No.
* Added new area adjacent to Rifts: Rifts - Staging Area. Made specifically to have lots and lots and lots of fun!
Classes: All.
* The following [[Paladin]] oaths now get new goodies when becoming new paladins, other [[Paladin#Paladins_in_EFU:_City_of_Rings|Oaths]] are work-in-progress
** Planar
Athletics improves your ability to climb and swim.
** Moonspear
*** Message me if you are one of either already before this update so I can hand you a token (DM YMD)
Check: Each rank increases your ability to climb and swim.
* Golden City portal fixed
Use: Automatic.
* Minor fixes
* Added new Mongrelwoods discoveries meant for large parties
* Some more secret stuff, soon TBA


===v5_1529===
Building
''April 26th, 2020''
Ability: Intelligence.
* We have decided to remove the +15 [[Crafting#Tinkering|Tinkering]] bonus from [[Rogue_Perks#Apothecary|Apothecary]].  
Requires Training: No.
** This is both because it does not quite fit the aesthetic of apothecary and because [[Rogue|Rogues]] already receive a tinkering bonus.  
Classes: All.
** Potion yield from the perk has been improved to compensate
* [[Custom_Spells#Disrupt_Undead|Disrupt Undead]] properly refreshes cantrips
Building allows you to create shelter and furnishings.
* [[Spell_changes#Polymorph_Self|Polymorph]] can be used to assume [[Wildshapes|application shapes]]
Use: Selected.


===v5_1524===
Consecration
''April 26th, 2020''
Ability: Charisma.
* Scripting (Thanks to DeltaTime for help with implementing this!)
Requires Training: No.
** Spells cast by [[Wizard|Wizards]] now compound with how [[Wizard#Plane_Sickness|planesick]] they are. The sicker you are, the more seam sickness your spells will generate.
Classes: All.
*** Casting spells while planesick may cause some adverse side effects...
*** Added some flavor to wizards who cast spells while seamsick.
Consecration allows you to perform prayers and rituals.
*** All of these effects are counter-able with [[Custom_Spells#Ward_Area|Ward Area]]
** (Hopefully) Fixed some things with [[Voice_Commands#Creating_spell_notes|Spellnotes]]. Letting you overwrite old ones, and delete, as well as a new command reset, which will give you a fresh spellnotes item. You will lose your old one.
Use: Selected.
** Fixed a bug with Item Slots disabling and Lisa's Holdable items.
** Added EFU Functionality for the [[Druid]] and [[Ranger]] items Flameberry and Ice berry. It will apply a haste effect equal to your level number of rounds, and 1d10 damage for turn / double your level to your Animal Companion.
** [[Skill_Changes#Heal|Healing kits]] and Medicinal Herbs have been changed to give a guaranteed duration of healing for your Heal skill / 5. This includes on uninjured targets.
*** This allows you to apply a regeneration effect on an uninjured target that will last for a few rounds, for example.
*** Previously they would stop once a target is at full health, now this can be extended slightly at a rate of 1 round per 5 ranks.
*** The amount they heal is otherwise unchanged.
** Orb [[Custom_Spells|custom spells]] have been changed to not ignore Spell Resistance, and no longer require a touch attack.
*** [[Custom_Spells#Cold_Orb|Cold Orb]] now slows on a failed save
*** [[Custom_Spells#Electric_Orb|Electric Orb]] now stuns on a failed save
*** [[Custom_Spells#Acid_Orb|Acid Orb]] now Blinds on a failed save
*** [[Custom_Spells#Fire_Orb|Fire Orb]] will do 1d6 Damage over time for 1d2 rounds on a failed save
** Starter Feat Adjustments, in addition to existing effects
*** [[General_Changes_%26_Feat_Changes#Feat_Changes|Bull Headed]] now gives 1d12 temp HP on rest
*** [[General_Changes_%26_Feat_Changes#Feat_Changes|Courteous Magocracy]] grants +2 persuade
*** [[General_Changes_%26_Feat_Changes#Feat_Changes|Snakeblood]] grants Use Poison Feat
*** [[General_Changes_%26_Feat_Changes#Feat_Changes|Blooded]] grants +1 fort and increases chances of stabilizing when bleeding out (stacks with Rogue [[Rogue_Perks#Survivor|Survivor]] perk)
* New variations added to nearly all discovery themes
* Main Drips QA entrances now have unique names
* Bloodvials now weigh less
* Cabinet of CurioCity in Ticker Square tweaked
* Working on various music updates
* Some adjustments to Peerage House loot
* Lair of the Black Dragon QA relocated but now solo'able (still encouraged to take groups)
* Some adjustments to Sunpurse Manor
* Small tweaks to the Spinning Groat in Peerage
* Toyfolly Gnome driven from Peerage as consequence of PC actions
* Various other bugs fixed


===v5_1523===
Cooking
''April 25th, 2020''
Ability: Intelligence.
* Added Golden City approach, accessible through Crossroads
Requires Training: No.
* Edited and cleaned up [[Paladin]] oaths, made Oath of Moonspear and Planar Oath more accessible
Classes: All.
* Players can no longer switch Paladin Oaths but will receive custom tokens with unique abilities (still mostly a WIP), likely be expanded on in the future
* Implemented a new Summoning Theme: Magical Beasts
Cooking is used to create food and drink.
* Lots more minor bugfixes and stuff
* Simon Says puzzle QA in Ring 99 shortened by a lot, but made a lot more fast-paced
Use: Place reagents onto a campfire or stove.


===v5_1510===
Herbalism
''April 23rd, 2020''
Ability: Intelligence.
* A new [[Races|non-application subrace]] has been added: [[Races#Recondite_.28Not_Yet_Available.29|The "Recondite"]]. This race is currently closed to new members, but will open soon.
Requires Training: Yes.
Classes: All.
Herbalism is used to create natural remedies and totems.
Use: Place reagents onto an Herbalism Apparatus.


===v5_1509===
Mining
''April 22nd, 2020''
Ability: Wisdom.
* [[Fighter_Perks#Vagabond|Vagabond]] no longer gets evasion, gets +1 reflex (for a total of +2) instead
Requires Training: No.
* [[Fighter_Perks#Sellsword|Sellsword]] now gets a 5 gp wage at level 8
Classes: All.
* [[Bard_Perks#Troubadour|Troubadour]] now gets a 10 gp wage while inside inns
* Wizard Warrens entry to Warrenwatch removed
Mining allows you to locate and extract minerals.
* Rubble moving efforts from Ticker Square have largely succeeded, and it is more or less as it once was
* House Glitt should be entirely working as of next reset
Use: Selected.


===v5_unknown===
Painting
* More changes to Ring 97.
Ability: Charisma.
Requires Training: No.
Classes: All.
Painting allows you to create art.
Use: Selected.


===v5_unknown===
Sailing
''April 16th, 2020''
Ability: Wisdom.
* New statue in the Opening Lobby for winners from chapter 5
Requires Training: No.
* Many other changes that I can't tell you about... (DM abala)
Classes: All.
Sailing allows you to navigate bodies of water, reducing the cost of travel.
Use: Automatic.


===v5_1457===
Smithing
''April 12th, 2020''
Ability: Intelligence.
* A single Mongrelwoods quest is guaranteed to spawn each reset
Requires Training: No.
* A single mid-level City quest (such as Ziff-Uroti's, Orphanage, or Menagerie) is guaranteed to spawn in Ring 99 each reset
Classes: All.
Smithing allows you to work metal.
Use: Selected.


===v5_unknown===
Survival
''April 10th, 2020''
Ability: Wisdom.
* Changes to Rings 97 and 98, with more to come in due course.
Requires Training: No.
Classes: All.
Survival improves your ability to live off the land, allowing you to rest without consuming food.
Use: Automatic.


===v5_unknown===
Tailoring
''April 10th, 2020''
Ability: Intelligence.
* Fragments of the Failure has been nerfed. Please see a DM to get it replaced. If you don't know what this means don't worry about it.
Requires Training: No.
* The altar in the starting area now supports the selection of Small Gods, for characters who begin as locals to the city.
Classes: All.
Tailoring allows you to weave cloth and manufacture stylish clothes.
Use: Selected.


===v5_1436===
Fishing
''April 8th, 2020''
Ability: Wisdom.
* Fixed some of the minor issues with the new area in Ticker
Requires Training: No.
* Attempted fix for corpse "Remains" cleanup, needs to be tested. Hopefully they will start to get properly deleted
Classes: All.
* Hopefully fixed equipped items duping on death (needs testing)
* [[Paladin]] Detect Evil should no longer detect evil from undetected things
Fishing allows you to catch fish.
* Parry now gives +1 Deflection AC per 5 base ranks of parry, assuming parry skill is adequately high given any AC penalties (working similarly to Tumble)
* Hopefully fixed movement speed bonus from ranger stacking with barbarian / monk
Use: Equip a fishing pole, use it to select your bait, then interact with a fishing spot.
* Made a change to address the RNG element of Ring 94
* Tehoto end door no longer closes/locks itself automatically but should get locked when the quest is reset
* Loot table changes
* Forgot to mention but unofficial goblin/kobold PCs now start automatically at level 3
* Other secret and WIP stuff! : )
* Thanks to DeltaTime for a lot of help with scripting work, as always! Cheers to him!


===v5_unknown===
Engineering
''April 8th, 2020''
Ability: Intelligence.
* Added ambient representatives of each of the small gods, to allow in game discovery and investigation of each of our unique faiths.
Requires Training: Yes.
Classes: All.
Engineering is used to create mechanical devices.
Use: Place reagents onto a Tinker's Apparatus.


===v5_unknown===
</div></div>
''April 7th, 2020''
* Added more flavor stuff about the module
* Added Most Worshipful Guild of Righteous Murderers to Ticker Square: murder is now technically legal in Ticker Square and its environs as long as you have the groat! Check out the shop for more details. This is not a joinable faction but is primarily intended as a way to interface with DMs if you would like to claim a bounty and for would-be assassins to accrue street cred. As always, PvP karma applies.
* More secret stuff


===v5_unknown===
==== Racial changes====
''April 5th, 2020''
Two new options are available
* Forgot to mention this but you can complete Sahuagin QA by doing the slaves part now
* [[Stonefolk]] have been added as a new base race
* [[Ashfolk]] have been added as a new application only Halfling subrace
Following races have been removed
* Half-Orc
* Recondite
* Drow
* Half-Drow
* Svirfneblin
* Mongrels
* Deep Orc
===Classes===
====New Classes====
* [[Astrologian]], a new arcane spellcasting class with it's own unique feats and spell list
* [[Fencer]], a new martial class that gets bonuses from dexterity and intelligence
====Base Class Adjustments====
=====Barbarian=====
* Barbarian Furors have been Removed
* Barbarians have a new set of [[Barbarian_Perks|pure Barbarian perks]] to choose from
* Barbarian Rage
** Duration is equal to 7 + CON rounds (previously Wisdom based)
** Bonuses to Strength and Constitution is equal to 4 + 1 per unmodified CHA
* Bonus Barbarian Movement Speed at level 7 has been removed
* Barbarian Physical Damage Immunity
** Level 5: +10% Physical Damage Immunity
** Level 7:  +10% Physical Damage Immunity (previously level 8)
=====Cleric=====
* New Relic system and unique [[Cleric]] feats
** Cleric 3: Relic Sacrifice, consecrate Divine Relics to gain sacrificed relic points
** Cleric 4: Relic Enhance, consecrate your own Divine Relic and enhance its properties permanently.
** Cleric 6: Relic Enchant, consecrate your own Divine Relic with various temporary item properties.
** Cleric 8: Sanctify Item, consecrate any item to be only usable by followers of the Cleric’s deity.
* New Deity worship system
** Entirely new pantheon of local deities has been added
** Bonuses spell effects on creatures that share your Deity
** Clerics get bonuses to Turn Undead the more prominent their deity
** Other possible benefits…
* Clerics have gained access to three new spells
** [[Custom_Spells#Death_Knell|Death Knell]], Necromancy 2
** [[Custom_Spells#Living_Undeath|Living Undeath]], Necromancy 3
** [[Custom_Spells#Blood_to_Water|Blood to Water]], Necromancy 6
* Updates to many existing Domains
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto; margin-left: 50px;” ><div style="font-weight:bold;line-height:1.6;"> Domain Changes&nbsp; </div>
<div class="mw-collapsible-content">
* Creation Primary Domain
** [[Turn_Undead#Creation_Domain|Turn Undead]]
** Innate: Trackless Step & Animal Friendly (Level 5)
** 1st Circle: Entangle
** 3rd Circle: Spike Growth
** 4th Circle: Barkskin
* Frost Primary Domain
** [[Turn_Undead#Frost_Domain|Turn Undead]]
** Innate: Resist Energy Cold (Level 5)
** 1st Circle: Ice Dagger
** 3rd Circle: [[Custom_Spells#Wall of Ice|Wall of Ice]]
** 4th Circle: Ice Storm
* Ooze Primary Domain (previously Secondary domain)
** [[Turn_Undead#Ooze_Domain|Turn Undead]]
** Innate: Resist Energy Acid (Level 5)
** 1st Circle: Grease
** 3rd Circle: Stinking Cloud
** 4th Circle: Evard’s Black Tentacles
* Stars Primary Domain
** [[Turn|Turn Undead]]
** Innate: Skill Focus Astronomy
** 1st Circle: [[Custom_Spells#Project_Star_Chart|Project Star Chart]]
** 2nd Circle: [[Custom_Spells#Star_Shard|Star Shard]]
** 4th Circle: [[Custom_Spells#Celestial_Regeneration|Celestial Regeneration]]
* Blood subdomain
** Innate: Blooded
** 2nd Circle: Heart Clutch
** 3rd Circle: Vampiric Touch
** 4th Circle: [[Custom_Spells#Blood_Transcription|Blood Transcription]]
** 5th Circle: Beltyn’s Burning Blood
* Decay subdomain
** Innate: Spell Focus Necromancy (level 5)
** 2nd Circle: Contagion
** 3rd Circle: Infestation of Maggots
** 5th Circle: Enervation
* Destruction subdomain (previously Primary)
** No longer offers it’s previous turn undead options
** Innate: Skill Focus Engineering
** 3rd Circle: [[Custom_Spells#Gas_Explosion|Gas Explosion]]
** 4th Circle: Horizikaul’s Shout
** 5th Circle: Crumble
** 6th Circle: [[Custom_Spells#Disintegrate|Disintegrate]]
* Knowledge subdomain (previously Primary)
** No longer offers it’s previous turn undead options
** Innate: Skill Focus Lore
** 1st Circle: Identify
** 2nd Circle: Knock
** 4th Circle: True Seeing
** 5th Circle: Feeblemind
** 6th Circle: Legend Lore
* Moon subdomain
** Innate: Skill Focus Divination
** 1st Circle: Identify
** 2nd Circle: Invisibility Purge
** 4th Circle: [[Custom_Spells#Lunar Bolt|Lunar Bolt]]
** 5th Circle: Mind Fog
* Poison subdomain
** Innate: Snake Blood (Level 3)
** 2nd Circle: Poison
** 3rd Circle: Quillfire
** 4th Circle: [[Custom_Spells#Mass Phantasmal Affliction|Mass Phantasmal Affliction]]
* Time subdomain
** 2nd Circle: Slow
** 3rd Circle: [[Custom_Spells#Future Pain|Future Pain]]
** 4th Circle: Haste
** 7th Circle: Time Stop
* Tyranny subdomain
** Innate: Skill Focus Intimidate
** 2nd Circle: [[Custom_Spells#Heart Clutch|Heart Clutch]]
** 3rd Circle: [[Custom_Spells#Dread Seizure|Dread Seizure]]
** 4th Circle: [[Custom_Spells#Virulent Walking Bomb|Virulent Walking Bomb]]
* Sand subdomain
** Innate: +5% Movement Speed Increase
** 2nd Circle: Death Armor (Sand)
** 4th Circle: Stoneskin
** 5th Circle: Elemental Shield (Rock)


===v5_unknown===
All Domain updates are viewable here [[https://docs.google.com/spreadsheets/d/e/2PACX-1vSvys8ChS3u4nsknu9gYtJ-ZA5xK1xMga_z1R7cY8foRYe-4h75Vg_HoqRU8DkJPQeJStXPIowdMKxf/pubhtml?gid=0&single=true Domain Spreadsheet]]
''April 4th, 2020''
</div></div>
* New server upgrade! Hopefully this will fix the crashes..
=====Druid=====
* Also, death. Lots of it!
* Wild Shape has been removed
* Animal Companions reworked
** Removed Custom EFU animal companion training system
** Choose from the available Animal Companions on level-up, including:
{| class="wikitable mw-collapsible mw-collapsed" style="margin-left: 50px;”
|-
! Animal Companions &nbsp;
|-
| Crocodile
|-
| Dire Rat
|-
| Fox
|-
| Giant Spider
|-
| Goat
|-
| Hawk
|-
| Hyena
|-
| Leopard
|-
| Lion
|-
| Lizard
|-
| Scarab
|-
| Tortoise
|-
| Viper
|-
| Wild Dog
|}
* Druids have gained additional spell slots, bringing them in line with clerics, in addition to the following changes:
** Flame Lash
*** Changed to 1d6 fire damage + 1d6 per 2 CL
*** Moved from Druid 2 to Druid 1
** Healing Sting
*** Moved from Druid 3 to Druid 2
** Crumble
*** Moved from Druid 6 to Druid 5
** Drown
*** Moved from Druid 6 to Druid 5
** Slay Living
*** Moved from Druid 5 to Druid 6
* Druids have gained access to a number of new spells
** [[Custom_Spells#Sand Splash|Sand Splash]], Conjuration 1st Circle
** [[Custom_Spells#Quicksand|Quick Sand]], Conjuration 2nd Circle
** [[Custom_Spells#Sand Pillar|Sand Pillar]], Evocation 3rd Circle
** [[Custom_Spells#Ice Whip|Ice Whip]], Evocation 3rd Circle
** [[Custom_Spells#Spiderskin|Spiderskin]], Transmutation 3rd Circle
** [[Custom_Spells#Cone of Stone|Cone of Stone]], Conjuration 4th Circle
** [[Custom_Spells#Greater Creeping Cold|Greater Creeping Cold]], Transmutation 4th Circle
** [[Custom_Spells#Sand Storm|Sand Storm]], Evocation 5th Circle
** [[Custom_Spells#Extract Water Elemental|Extract Water Elemental]], Transmutation 5th Circle
=====Ranger=====
* Animal Companions reworked
** Removed Custom EFU animal companion training system
** Choose from the available Animal Companions on level-up, including:
{| class="wikitable mw-collapsible mw-collapsed" style="margin-left: 50px;”
|-
! Animal Companions &nbsp;
|-
| Crocodile
|-
| Dire Rat
|-
| Fox
|-
| Giant Spider
|-
| Goat
|-
| Hawk
|-
| Hyena
|-
| Leopard
|-
| Lion
|-
| Lizard
|-
| Scarab
|-
| Tortoise
|-
| Viper
|-
| Wild Dog
|}
* Ranger-specific Spell Changes
** [[Custom_Spells#Hearthfire|Hearthfire]] has been moved from Ranger 1 to Ranger 2
** [[Custom_Spells#Alter Self|Alter Self]] has been removed from Ranger’s spell list
=====Rogue=====
Level 8 Rogue perk '''Swashbuckler''' has been renamed to '''Sand Dancer'''
=====Sorcerer=====
* Losing one spell known, starting at 3rd circle and higher
** 1st and 2nd circles are unaffected
{| class="wikitable mw-collapsible mw-collapsed" style="margin-left: 50px;”
|-
! colspan="7" | Sorcerer Spells Known by Level &nbsp;
|-
! Level !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th
|-
| 1 || 3
|-
| 2 || 3
|-
| 3 || 4
|-
| 4 || 4 || 2
|-
| 5 || 5 || 3
|-
| 6 || 5 || 3 || 1
|-
| 7 || 6 || 4 || 2
|-
| 8 || 6 || 4 || 2 || 1
|-
| 9 || 6 || 5 || 3 || 2
|-
| 10 || 6 || 5 || 3 || 2 || 1
|-
| 11 || 6 || 6 || 4 || 3 || 2
|-
| 12 || 6 || 6 || 4 || 3 || 2 || 1
|-
| 13 || 6 || 6 || 5 || 4 || 3 || 2
|}
* Sorcerers have gained access to a number of new spells
** [[Custom_Spells#True Dodge|True Dodge]], Divination 1
** [[Custom_Spells#Prismatic Flames|Prismatic Flames]], Illusion 2
** [[Custom_Spells#Phantasmal Affliction|Phantasmal Affliction]], Illusion 2
** [[Custom_Spells#Blood Transcription|Blood Transcription]], Necromancy 2
** [[Custom_Spells#Mass Phantasmal Affliction|Mass Phantasmal Affliction]], Necromancy 3
** [[Custom_Spells#Prismatic Sparks|Prismatic Sparks]], Illusion 3
** [[Custom_Spells#Phantasmal Assault|Phantasmal Assault]], Illusion 3
** [[Custom_Spells#Foiled Future|Foiled Future]], Divination 3
** [[Custom_Spells#Dread Seizure|Dread Seizure]], Necromancy 3
** [[Custom_Spells#Mass Foiled Future|Mass Foiled Future]], Divination 4
** [[Custom_Spells#Spiderskin|Spiderskin]], Transmutation 4
** [[Custom_Spells#Hypnotic Pattern|Hypnotic Pattern]], Illusion 5
** [[Custom_Spells#Extract Water Elemental|Extract Water Elemental]], Transmutation 6
===General Changes===
Commotion
* New chat command [[Chat_Commands#Commotion|/c Commotion]]
* Checks important or widely-travelled parts of the hub and provides a broad summary of the amount of traffic in those areas.
* Can only be used within said areas.
Simple Weapon Proficiency
* Light Hammer has been moved from Martial Proficiency to Simple Proficiency
* Light Flail has been moved from Martial Proficiency to Simple Proficiency
Warmace base weapon
* Warmace damage dice increased from 2d4 to 3d4
* Warmace critical multiplier reduced from 4 to 3
Summoning Themes
* Light, Celestial, Devil, Infernal & Abyssal themes have been removed
* Added four new evil Djinn Themes: Fire and Blood, Earth and Flesh, Air and Shadow, & Water and Light
Recovery XP disabled.
=====Item Crafting=====
Brew Potion, Craft Wand, and Scribe Scroll feats
* Can no longer be bought from NPCs
* When crafted by Arcane spellcasting classes are usable by one another:
** Astrologian
** Bard
** Sorcerer
** Wizard
* When crafted by Divine spellcasting classes are usable by one another:
** Cleric
** Druid
** Paladin
** Ranger
Scribe Scroll
* For every 5 ranks of [[Painting]] skill, the cost of scribe scroll is reduced by 1%
* All spells can now be crafted as scrolls.
** Previously, this was not always the case for Druids and Clerics.
** This includes all spells awarded by Cleric Domains.
=====Feats=====


===v5_unknown===
Four new feats
''April 4th, 2020''
* [[General_Changes_%26_Feat_Changes#New_Feats|Silken Mail]] - Gain the effects of Mage Armor on your equipped armor once per day.
* I could do a changelog of the what we've added... but I think it would ruin the WOW effect of when you see it for the first time in the game world. I will say that we've added some new creature models, new item models and some new item functionality.
* [[General_Changes_%26_Feat_Changes#New_Feats|Drifter]] - Requires Wilderness Survival 5+, and you may rest without a campfire.
* Spoiler for next week's haks update: new music
* [[General_Changes_%26_Feat_Changes#New_Feats|Herald]] - Requires Persuade 5+, and you make free sendings up to three times per day.
* [[General_Changes_%26_Feat_Changes#New_Feats|Arcane Physician]] - Requires Heal 5+, and increases the effects of all Cure Wounds spells (excluding Minor) by 1 point per 5 Heal skill.


===v5_unknown===
Arcane Defense
''April 3rd, 2020''
* Changes to a relatively well traveled, disappointing segment of Rings that is now a bit different. Those of you who've been there will know the changes when you see them. Consider them to have always been that way.
* Super Fun Golden Happy Place Where Nothing Bad Ever Happens added for antics tomorrow(?).


===v5_unknown===
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto; margin-left: 50px;” ><div style="font-weight:bold;line-height:1.6;">Arcane Defense Changes:
''April 3rd, 2020''
Feats retain their vanilla effects, but in addition:
* Added 2 new [[Paladin]] oaths (various stages, but findable in-game)
Remove the Spell Focus requirement
* Lots of minor changes around the server, expect a lot more flavor, text and ambiance added in certain spots, specifically in places where there was a distinct lack of it before
Must be able to cast 1st spell circle in order to take the feat.
* Lots and lots of other neat stuff, more when it's actually finished
* FOIG rest
* More work done on new summon lines for those keeping track, still not 100% implemented


===v5_unknown===
Arcane Defense
''April 1st, 2020'''
1/day ability </div>
* Planar: The Crossroads is now accessible
<div class="mw-collapsible-content">
* A longstanding issue with the door in Ring 100 has been fixed and Ring 101 is now accessible
Abjuration
* No more ponies
Grants immunity to Lesser Dispel & Dispel Magic for a number of rounds equal to character level.


==March==
Conjuration
===v5_1402===
All summons around the caster in a collosal radius roll a will save against the character's level + 15 and are destroyed on a failed save.
''March 31st, 2020''


'''There has been several updates to many of the default classes which are detailed below:'''
Divination
Removes all See Invisibility effects and Divination sight spell effects (see invis / true seeing / clair) from all creatures in a collosal area


* [[Barbarian|Barbarian]]
Enchantment
** Barbarian Fast Movement feat at level 3, up from level 2
Grants immunity to mind spells for a number of rounds equal to character level.
* [[Bard|Bard]]
** 5 skill points per level, up from 4
*[[Monk|Monk]]
** Wholeness of Body feat can be used 3 times per day
*[[Paladin|Paladin]]
** Smite Evil feat can be used 3 times per day
*[[Ranger|Ranger]]
** 5 skill points per level, up from 4
** Point-Blank Shot feat at level 4
*[[Rogue|Rogue]]
** Receives the feat Evasion at level 4, down from level 5
*[[Assassin|Assassin]]
** 6 skill points per level, up from 4
** Evasion feat at level 2
** Improved Initiative feat at level 3
** Crippling Strike feat at level 4
*[[Arcane Archer|Arcane Archer]]
** Concentration and Discipline are now class skills by default
*[[Blackguard]]
** Will and Fortitude are now both primary saves by default
*[[Divine Champion]]
** Concentration is now a class skill by default
** Divine Might and Divine Shield at level 2
*[[Master_Scout_(Harper_Scout)|Master Scout (Harper Scout)]]
** 6 skill points per level, up from 4
** Disable Trap, Open Lock, Search, and Use Magic Device are now class skills by default
** Skill Mastery feat at level 1
** Evasion feat at level 2
** Defensive Roll feat at level 3
** Slippery Mind feat at level 4
*[[Knight_(Purple_Dragon_Knight)|Knight (Purple Dragon Knight)]]
** Concentration is now a class skill by default
*[[Weapon_Master|Weapon Master]]
** All previous EFU-specific bonuses have been removed from Weapon Master
** Concentration is now a class skill by default
** Called Shot feat at level 2


===v5_unknown===
Evocation
''March 29th, 2020''
Grants +10 Reflex for a number of rounds equal to character level.
* When recovering from bleeding, once you stabilize and gain a HP you will thereafter get 1 HP/round until fully recovered with no need for further rolls. This will reduce the time it takes to recover from bleeding.
* [[Spell_changes#Shield|Shield]] armor AC bonus for pcs with abjuration feats should no longer override mage armor
* [[Spell_changes#Ironguts|Ironguts]] now gives equivalent saves bonus to disease as well as poison
* [[Fighter_Perks#Houndmaster|Houndmaster]] warhound buffed slightly
* Reduced number of ambient NPC walkers in Ticker Square and the Peerage
* Some ambient loot tweaks
* Will the Wagoner is now immortal. Also the transition up from the Drips near him is a placeable.
* [[Druid]] planting mischief can now be restricted via trigger. Currently Kings' Commons accepts it except for those areas designed as newbie-safe
* [[Spell_changes#Scintillating_Sphere|Scintillating Sphere]] is now long range, like Fireball, instead of medium
* [[Spell_changes#Inflict_Minor.2FLight.2FModerate.2FSerious.2FCritical_Wounds_.26_Harm|Inflict Spells]] can be self-targeted


===v5_unknown===
Illusion
''March 27th, 2020''
Removes all invisibility effects from all creatures in a collosal area and grants See Invisibility for a number of rounds equal to character level.
* Added two new Summoning Themes: Golden City and Arcane Weaponry, both powerful summoning lines and very prestigious! They require extensive testing, consider this an announcement to tell you they exist! More to come :)
* Lots of minor flavor changes/additions around the module
* More stuff, secret for now..


===v5_1388===
Necromancy
''March 27th, 2020''
Grants 50% immmunity to negative energy, and immunity to fear, death, and ability drain for a number of rounds equal to character level.
* [[Sorcerer|Sorcerers]] now receive additional spells known at levels 2, 4, 6, 8, 10, 12 and beyond. We are going to see how well this works.
* [[Sorcerer_Perks#Spellsword|Spellswords]] no longer receive +3 Taunt at 5th level, or +1 AC at 8th level.
* Size category no longer affects disarm
* Stunning fist duration is, properly, 12.0 seconds
* [[Weapon_Master|Weapon Master]] no longer requires a DM to grant bonus feats
* [[Shifter]] gains weapon proficiency creature at 1st level
* [[Druid|Druids]] now receive [[Spell_changes#Web|Web]] and [[Spell_changes#Bull.27s_Strength.2FEndurance.2FEagle.27s_Splendor.2FFox.27s_Cunning.2FCat.27s_Grace.2FOwl.27s_Wisdom|Endurance]] as 2nd level spells, and [[Ice Storm]] as a 4th level spell.
* [[Sorcerer|Sorcerers]] and [[Wizard|Wizards]] now receive [[Spell_changes#Animate.2FCreate_Undead|Animate Dead]] as a 3rd level spell instead of 5th.
* Weapon focus should work properly with gloves
* Two new spells have been added, [[Custom_Spells#Hearthfire|Hearthfire]] and [[Custom_Spells#Wormsight|Wormsight]]


===v5_1381===
Transmutation
''March 21st, 2020''
Grants immunity to slow, petrification, and involuntary shapechanging for a number of rounds equal to character level.
* Trade of Blades is now open. Players may, without a DM, join the mercenary companies of ticker square. Please faithfully represent the company whose uniform you bare.
* Second Skin is no longer a reward for Prospectors. Potions have been added to the shop, and there are other ways to spend favour. We realize this may not be an entirely popular decision but given the ease of access and duties for the faction enormous rewards are not necessarily ideal.


===v5_unknown1===
</div></div>
''March 21st, 2020''
* Added new [[Paladin|Paladin]] oath. More to come!(?)


===v5_1357===
===Spell Changes===
''March 19th, 2020''
====General Spell Adjustments====
* [[Baleful Polymorph]] DC is reduced by 4 once again...
Flame Lash
* [[Custom_Spells#Alter_Self|Alter Self]], [[Spell_changes#Polymorph_Self|Polymorph Self]], [[Shapechange]], and [[Tenser's Transformation]] CANNOT be used to escape from Baleful Polymorph
* Changed to 1d6 fire damage + 1d6 per 2 CL
* The [[Factions_%26_Associations#Stonebuilder.27s_Guild|Stonebuilder's Guild]] is no longer a joinable faction. It is now similar to the Ratcatcher's Guild. If you are interested in representing this group you may buy a badge, and benefit from cheap bunks and a uniform. The influence of the guild has otherwise declined significantly...
Polarization
* Storefront Ticker Square stronghold now has a working catalog
* No longer provides damage immunity to Positive Energy
 
[[Custom_Spells#Hearthfire|Hearthfire]]
 
* Moved from Bard 1 to Bard 2
===v5_1349===
* Moved from Druid 1 to Druid 2
''March 19th, 2020''
* Moved from Ranger 1 to Ranger 2
* [[Custom_Spells#Ward_Area|Ward Area]] prevents unravel from opening seams in addition to removing Planar Sickness from an area
[[Custom_Spells#Curse of Impending Blades|Curse of Impending Blades]]
* Minor bug fixes
* On failed save, also dispels the effects of Shield, Shield of Faith, and Shield Other from the target
* [[Custom_Spells#Alter_Self|Alter Self]] potions can be brewed
* This change applies to Mass Curse of Impending Blades as well
* [[Baleful Polymorph]] no longer has a -4 penalty to DC
[[Custom_Spells#Virulent Walking Bomb|Virulent Walking Bomb]]
 
* Caster may now choose an element between Acid, Fire, or Negative Energy
===v5_1341===
* Moved from Sorcerer 3 to Sorcerer 4
''March 3rd, 2020''
* Moved from Wizard 3 to Wizard 4
* Minor bug fixes
[[Custom_Spells#Devastating Bodyswap|Devastating Bodyswap]]
* New Rogue minor perk, [[Rogue_Perks#Street_Magician|Street Magician]]
* Save switched from Will to Fort
 
* If the caster is a PC, they can only target other PCs or hostile creatures
==February==
Lesser Restoration
===v5_1333===
* Now removes only ability decrease
''February 23rd 2020''
Remo'''v'''e Curse
* Minor bug fixes
* Also removes the following bad effects: Ability decrease, Skill decrease, AC decrease, AB decrease, damage decrease, Damage immunity decrease, Saving decrease, Movement Speed decrease
* [[Barbarian Rage]] now uses base wisdom and charisma to determine duration and furor effects. Eagles Splendor will not effect bonuses, in other words.
Lunar Bolt
* Shadow summoning theme should work properly
* Inflicts magical damage according to the day of the month
* Planar Fragments discoveries were split into three areas. After doing some investigating crashes may have been caused by large areas. If you still experience them, or suspect them, let me know and please take into account which version (I, II, or III) it is
* Minimum damage is 0, at the beginning and end of each months
 
* Maximum is 4d4 magical damage on the 15th of each month
===v5_1331===
Summon Storm
''February 20th 2020''
* Removed
* Added new 2-6 low level quest
Wormsight
 
* Removed
===v5_1329===
Summon Shadow (Shadow Conjuration)
''February 19th 2020''
* If the caster targets themselves, the mental stats of the shadow are locked at the following values:
* Only [[Rogue]] will receive Uncanny Dodge II+ (removed from [[Barbarian]])
** Maximum of 11 for Shadow Conjuration
* Changes have been made to the [[Barbarian_Rage#Terrifying Rage|Terrifying Rage]]
** Maximum of 12 for Greater Shadow Conjuration
 
** Maximum of 13 for Shades
===v5_1325===
* If the caster wasn’t the target, or an item was used, the mental stats are locked at 3
''February 13th 2020''
* Shadows are now able to cast low level spells, limited by their mental stats
* Green ash can be combined
* Dirty Yellow Ash is converted to yellow ash at a rate of 3 charges
* [[Sorcerer_Perks#Unpredictable|Positivist]] brewing hopefully fixed for real
 
===v5_1324===
''February 11th 2020''
* [[Sorcerer_Perks#Unpredictable|Positivist]] brewing should be fixed
* Potions of Inflict Wounds can now be brewed
* Ash refiners require only two pouches of ash. Yellow, Orange, and Purple ash can be combined up to 36 charges. Dirty Yellow ash can be combined, for up to 30 charges, into 12 charges of yellow ash as usual.
 
===v5_1314===
''February 6th 2020''
* A new system to manage merchant stalls has been developed by a member of the community:  
 
A new Shopkeeping System has been added, and the old one should be mostly removed. It works a little differently.
Now you will be able to select as one of your Player Tools (In the crafting menu) as "Manage Shop Inventory." Using this on an item in your pack will add the item to a registry token that will be created one time called Shop Inventory Token. Using this token, you'll be able to see your list of wares, set prices, and remove the item from the registry. Once you have set up this token, click on a shop stall sign to rent it as normal, and instead of dumping all your things into a box, your wares will be instantly displayed (not removed from your inventory!) in the catalogue. Only items that are in your inventory will be displayed, and once you sell something you can click on the sign and 'refresh' your listing to update it.
 
Note, that wares will still display in your token registry until you remove them from it.
It is advised assigning the playertool to a quickslot to quickly add all your wares to a registry with a simple FButton click, then go through and price them all.
Please report any bugs that might have been undiscovered in the testing phase!
 
===v5_1309===
''February 5th 2020''
* Sorry for the discovery overspawning. Had tried to make a simple method for us to remove and add themes to the pool. Ought to be fixed for real now
* [[Fighter_Perks#Witchhunter|Witchhunter]] receives a +5 bonus to alchemy and herbalism
* Summoned elementals reverted to vanilla models. New ones still causing lag
 
===v5_1308===
''February 4th 2020''
* Repeated hits when subdued will no longer cause packs to drop. This will need to be fully tested. Report strange behavior. In essence, '/c yank_pack' will be the only way to remove a pack now
* [[Sorcerer_Perks#Unpredictable|Unpredictable]] can now potentially add fire damage with flame weapon
 
===v5_1306===
''February 4th 2020''
* Removed Planar Fragments discovery theme to stop crashes while we continue to search for root cause
 
===v5_1305===
''February 4th 2020''
* Added new high level quest Brute Leech Bog 5-11
* Moved Brute Leech Bog and Ghylherd Tribe into an explorable theme 'Monsters in the Foothills' which will spawn one or the other per reset (a further high level quest in this area is also in the works, watch this space)
 
 
__NOEDITSECTION__
__NOTOC__

Latest revision as of 17:08, 3 July 2024

General Changes

Skills

  • EFU Secondary Skills system has been removed
  • All classes now get 2 additional skill point per level
  • All classes get access to the following skills:
    • Alchemy
    • Archaeology
    • Astronomy
    • Athletics
    • Bluff
    • Building
    • Consecration
    • Cooking
    • Engineering
    • Fishing
    • Herbalism
    • Intimidate
    • Mining
    • Painting
    • Persuade
    • Sailing
    • Smithing
    • Survival
    • Tailoring
Further descriptions are available here.
Alchemy
Ability: Intelligence.
Requires Training: Yes.
Classes: All.

Alchemy is used to create arcane materials and conduct experiments.

Use: Place reagents onto an Alchemist's Apparatus.
Archaeology
Ability: Intelligence.
Requires Training: No.
Classes: All.

Archaeology is used to locate and preserve antiquities.

Use: Selected.
Astronomy
Ability: Intelligence.
Requires Training: No.
Classes: All.

Astronomy is the art, science, and discipline of studying the stars. It can help you guide a caravan through the sands, use a telescope, or navigate away from a terrible storm. Astrologians draw particular power from this discipline, and taking ranks in this skill enhances many of their spells and abilities.

Use: Selected.
Athletics
Ability: Strength.
Requires Training: No.
Classes: All.

Athletics improves your ability to climb and swim.

Check: Each rank increases your ability to climb and swim.
Use: Automatic.
Building
Ability: Intelligence.
Requires Training: No.
Classes: All.

Building allows you to create shelter and furnishings.

Use: Selected.
Consecration
Ability: Charisma.
Requires Training: No.
Classes: All.

Consecration allows you to perform prayers and rituals.

Use: Selected.
Cooking
Ability: Intelligence.
Requires Training: No.
Classes: All.

Cooking is used to create food and drink.

Use: Place reagents onto a campfire or stove.
Herbalism
Ability: Intelligence.
Requires Training: Yes.
Classes: All.

Herbalism is used to create natural remedies and totems.

Use: Place reagents onto an Herbalism Apparatus.
Mining
Ability: Wisdom.
Requires Training: No.
Classes: All.

Mining allows you to locate and extract minerals.

Use: Selected.
Painting
Ability: Charisma.
Requires Training: No.
Classes: All.

Painting allows you to create art.

Use: Selected.
Sailing
Ability: Wisdom.
Requires Training: No.
Classes: All.

Sailing allows you to navigate bodies of water, reducing the cost of travel.

Use: Automatic.
Smithing
Ability: Intelligence.
Requires Training: No.
Classes: All.

Smithing allows you to work metal.

Use: Selected.
Survival
Ability: Wisdom.
Requires Training: No.
Classes: All.

Survival improves your ability to live off the land, allowing you to rest without consuming food.

Use: Automatic.
Tailoring
Ability: Intelligence.
Requires Training: No.
Classes: All.

Tailoring allows you to weave cloth and manufacture stylish clothes.

Use: Selected.
Fishing
Ability: Wisdom.
Requires Training: No.
Classes: All.

Fishing allows you to catch fish.

Use: Equip a fishing pole, use it to select your bait, then interact with a fishing spot.
Engineering
Ability: Intelligence.
Requires Training: Yes.
Classes: All.

Engineering is used to create mechanical devices.

Use: Place reagents onto a Tinker's Apparatus.

Racial changes

Two new options are available

  • Stonefolk have been added as a new base race
  • Ashfolk have been added as a new application only Halfling subrace

Following races have been removed

  • Half-Orc
  • Recondite
  • Drow
  • Half-Drow
  • Svirfneblin
  • Mongrels
  • Deep Orc

Classes

New Classes

  • Astrologian, a new arcane spellcasting class with it's own unique feats and spell list
  • Fencer, a new martial class that gets bonuses from dexterity and intelligence

Base Class Adjustments

Barbarian
  • Barbarian Furors have been Removed
  • Barbarians have a new set of pure Barbarian perks to choose from
  • Barbarian Rage
    • Duration is equal to 7 + CON rounds (previously Wisdom based)
    • Bonuses to Strength and Constitution is equal to 4 + 1 per unmodified CHA
  • Bonus Barbarian Movement Speed at level 7 has been removed
  • Barbarian Physical Damage Immunity
    • Level 5: +10% Physical Damage Immunity
    • Level 7: +10% Physical Damage Immunity (previously level 8)
Cleric
  • New Relic system and unique Cleric feats
    • Cleric 3: Relic Sacrifice, consecrate Divine Relics to gain sacrificed relic points
    • Cleric 4: Relic Enhance, consecrate your own Divine Relic and enhance its properties permanently.
    • Cleric 6: Relic Enchant, consecrate your own Divine Relic with various temporary item properties.
    • Cleric 8: Sanctify Item, consecrate any item to be only usable by followers of the Cleric’s deity.
  • New Deity worship system
    • Entirely new pantheon of local deities has been added
    • Bonuses spell effects on creatures that share your Deity
    • Clerics get bonuses to Turn Undead the more prominent their deity
    • Other possible benefits…
  • Clerics have gained access to three new spells
  • Updates to many existing Domains
Domain Changes 
  • Creation Primary Domain
    • Turn Undead
    • Innate: Trackless Step & Animal Friendly (Level 5)
    • 1st Circle: Entangle
    • 3rd Circle: Spike Growth
    • 4th Circle: Barkskin
  • Frost Primary Domain
    • Turn Undead
    • Innate: Resist Energy Cold (Level 5)
    • 1st Circle: Ice Dagger
    • 3rd Circle: Wall of Ice
    • 4th Circle: Ice Storm
  • Ooze Primary Domain (previously Secondary domain)
    • Turn Undead
    • Innate: Resist Energy Acid (Level 5)
    • 1st Circle: Grease
    • 3rd Circle: Stinking Cloud
    • 4th Circle: Evard’s Black Tentacles
  • Stars Primary Domain
  • Blood subdomain
    • Innate: Blooded
    • 2nd Circle: Heart Clutch
    • 3rd Circle: Vampiric Touch
    • 4th Circle: Blood Transcription
    • 5th Circle: Beltyn’s Burning Blood
  • Decay subdomain
    • Innate: Spell Focus Necromancy (level 5)
    • 2nd Circle: Contagion
    • 3rd Circle: Infestation of Maggots
    • 5th Circle: Enervation
  • Destruction subdomain (previously Primary)
    • No longer offers it’s previous turn undead options
    • Innate: Skill Focus Engineering
    • 3rd Circle: Gas Explosion
    • 4th Circle: Horizikaul’s Shout
    • 5th Circle: Crumble
    • 6th Circle: Disintegrate
  • Knowledge subdomain (previously Primary)
    • No longer offers it’s previous turn undead options
    • Innate: Skill Focus Lore
    • 1st Circle: Identify
    • 2nd Circle: Knock
    • 4th Circle: True Seeing
    • 5th Circle: Feeblemind
    • 6th Circle: Legend Lore
  • Moon subdomain
    • Innate: Skill Focus Divination
    • 1st Circle: Identify
    • 2nd Circle: Invisibility Purge
    • 4th Circle: Lunar Bolt
    • 5th Circle: Mind Fog
  • Poison subdomain
  • Time subdomain
    • 2nd Circle: Slow
    • 3rd Circle: Future Pain
    • 4th Circle: Haste
    • 7th Circle: Time Stop
  • Tyranny subdomain
  • Sand subdomain
    • Innate: +5% Movement Speed Increase
    • 2nd Circle: Death Armor (Sand)
    • 4th Circle: Stoneskin
    • 5th Circle: Elemental Shield (Rock)

All Domain updates are viewable here [Domain Spreadsheet]

Druid
  • Wild Shape has been removed
  • Animal Companions reworked
    • Removed Custom EFU animal companion training system
    • Choose from the available Animal Companions on level-up, including:
Animal Companions  
Crocodile
Dire Rat
Fox
Giant Spider
Goat
Hawk
Hyena
Leopard
Lion
Lizard
Scarab
Tortoise
Viper
Wild Dog
  • Druids have gained additional spell slots, bringing them in line with clerics, in addition to the following changes:
    • Flame Lash
      • Changed to 1d6 fire damage + 1d6 per 2 CL
      • Moved from Druid 2 to Druid 1
    • Healing Sting
      • Moved from Druid 3 to Druid 2
    • Crumble
      • Moved from Druid 6 to Druid 5
    • Drown
      • Moved from Druid 6 to Druid 5
    • Slay Living
      • Moved from Druid 5 to Druid 6
  • Druids have gained access to a number of new spells
Ranger
  • Animal Companions reworked
    • Removed Custom EFU animal companion training system
    • Choose from the available Animal Companions on level-up, including:
Animal Companions  
Crocodile
Dire Rat
Fox
Giant Spider
Goat
Hawk
Hyena
Leopard
Lion
Lizard
Scarab
Tortoise
Viper
Wild Dog
  • Ranger-specific Spell Changes
    • Hearthfire has been moved from Ranger 1 to Ranger 2
    • Alter Self has been removed from Ranger’s spell list
Rogue

Level 8 Rogue perk Swashbuckler has been renamed to Sand Dancer

Sorcerer
  • Losing one spell known, starting at 3rd circle and higher
    • 1st and 2nd circles are unaffected
Sorcerer Spells Known by Level  
Level 1st 2nd 3rd 4th 5th 6th
1 3
2 3
3 4
4 4 2
5 5 3
6 5 3 1
7 6 4 2
8 6 4 2 1
9 6 5 3 2
10 6 5 3 2 1
11 6 6 4 3 2
12 6 6 4 3 2 1
13 6 6 5 4 3 2

General Changes

Commotion

  • New chat command /c Commotion
  • Checks important or widely-travelled parts of the hub and provides a broad summary of the amount of traffic in those areas.
  • Can only be used within said areas.

Simple Weapon Proficiency

  • Light Hammer has been moved from Martial Proficiency to Simple Proficiency
  • Light Flail has been moved from Martial Proficiency to Simple Proficiency

Warmace base weapon

  • Warmace damage dice increased from 2d4 to 3d4
  • Warmace critical multiplier reduced from 4 to 3

Summoning Themes

  • Light, Celestial, Devil, Infernal & Abyssal themes have been removed
  • Added four new evil Djinn Themes: Fire and Blood, Earth and Flesh, Air and Shadow, & Water and Light

Recovery XP disabled.

Item Crafting

Brew Potion, Craft Wand, and Scribe Scroll feats

  • Can no longer be bought from NPCs
  • When crafted by Arcane spellcasting classes are usable by one another:
    • Astrologian
    • Bard
    • Sorcerer
    • Wizard
  • When crafted by Divine spellcasting classes are usable by one another:
    • Cleric
    • Druid
    • Paladin
    • Ranger

Scribe Scroll

  • For every 5 ranks of Painting skill, the cost of scribe scroll is reduced by 1%
  • All spells can now be crafted as scrolls.
    • Previously, this was not always the case for Druids and Clerics.
    • This includes all spells awarded by Cleric Domains.
Feats

Four new feats

  • Silken Mail - Gain the effects of Mage Armor on your equipped armor once per day.
  • Drifter - Requires Wilderness Survival 5+, and you may rest without a campfire.
  • Herald - Requires Persuade 5+, and you make free sendings up to three times per day.
  • Arcane Physician - Requires Heal 5+, and increases the effects of all Cure Wounds spells (excluding Minor) by 1 point per 5 Heal skill.

Arcane Defense

Arcane Defense Changes:

Feats retain their vanilla effects, but in addition: Remove the Spell Focus requirement Must be able to cast 1st spell circle in order to take the feat.

Arcane Defense

1/day ability
Abjuration
Grants immunity to Lesser Dispel & Dispel Magic for a number of rounds equal to character level.
Conjuration
All summons around the caster in a collosal radius roll a will save against the character's level + 15 and are destroyed on a failed save.
Divination
Removes all See Invisibility effects and Divination sight spell effects (see invis / true seeing / clair) from all creatures in a collosal area
Enchantment
Grants immunity to mind spells for a number of rounds equal to character level.
Evocation
Grants +10 Reflex for a number of rounds equal to character level.
Illusion
Removes all invisibility effects from all creatures in a collosal area and grants See Invisibility for a number of rounds equal to character level.
Necromancy
Grants 50% immmunity to negative energy, and immunity to fear, death, and ability drain for a number of rounds equal to character level.
Transmutation
Grants immunity to slow, petrification, and involuntary shapechanging for a number of rounds equal to character level.

Spell Changes

General Spell Adjustments

Flame Lash

  • Changed to 1d6 fire damage + 1d6 per 2 CL

Polarization

  • No longer provides damage immunity to Positive Energy

Hearthfire

  • Moved from Bard 1 to Bard 2
  • Moved from Druid 1 to Druid 2
  • Moved from Ranger 1 to Ranger 2

Curse of Impending Blades

  • On failed save, also dispels the effects of Shield, Shield of Faith, and Shield Other from the target
  • This change applies to Mass Curse of Impending Blades as well

Virulent Walking Bomb

  • Caster may now choose an element between Acid, Fire, or Negative Energy
  • Moved from Sorcerer 3 to Sorcerer 4
  • Moved from Wizard 3 to Wizard 4

Devastating Bodyswap

  • Save switched from Will to Fort
  • If the caster is a PC, they can only target other PCs or hostile creatures

Lesser Restoration

  • Now removes only ability decrease

Remove Curse

  • Also removes the following bad effects: Ability decrease, Skill decrease, AC decrease, AB decrease, damage decrease, Damage immunity decrease, Saving decrease, Movement Speed decrease

Lunar Bolt

  • Inflicts magical damage according to the day of the month
  • Minimum damage is 0, at the beginning and end of each months
  • Maximum is 4d4 magical damage on the 15th of each month

Summon Storm

  • Removed

Wormsight

  • Removed

Summon Shadow (Shadow Conjuration)

  • If the caster targets themselves, the mental stats of the shadow are locked at the following values:
    • Maximum of 11 for Shadow Conjuration
    • Maximum of 12 for Greater Shadow Conjuration
    • Maximum of 13 for Shades
  • If the caster wasn’t the target, or an item was used, the mental stats are locked at 3
  • Shadows are now able to cast low level spells, limited by their mental stats