Local Gods and Powers: Difference between revisions

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=Mechanics=
'''To cast spells, newly created clerics of any faith (and other strict adherents) must have the proper name of their patron in their deity entry.''' As examples, "The Mother, B'aara" or "The Warrior, Agaslakku" will correctly align a cleric. Similarly, your primary and secondary domains must align with those of your patron.
=The Wheel=
=The Wheel=


The Wheel’s spokes are said to be woven into the very foundations of the world. They are the far-reaching polytheism of the Disc and the remnants of the Great Ring. Though their worship seems to originate among the Ashfolk, each deity among the Wheel is worshiped in myriad ways.  
The Wheel’s spokes are said to be woven into the very foundations of the world. They are the far-reaching polytheism of the Disc and the remnants of the Great Ring. Though their worship seems to originate among the Ashfolk, each deity among the Wheel is worshiped in myriad ways.  
The supplements for each entry attempt to give a sense of their faiths among the most orthodox, Baz’eeli, and contemporary understanding of these faiths. Know that myriad interpretations and understandings are also possible within and without the Sultanate, and may be present in the gameworld.
The supplements for each entry attempt to give a sense of their faiths among the most orthodox, Baz’eeli, and contemporary understanding of these faiths. Know that myriad interpretations and understandings are also possible within and without the Sultanate, and may be present in the gameworld.
B'aara
The first spoke is the font of life and the patron of the line of Marib. She is the beginning of the Wheel and the rejuvenation of it as it turns. The B’aarat can be found among beggars and at court. It is an institution of vast wealth, but also of great charities. Her temples of water are ubiquitous across the Sultanate, some extravagant and others humble. The satrapies of the Sultan often appear about wellsprings, around which such temples are built, and sometimes serve as offices for their governors or Emirs. While many cultures upon the Great Disc outside the Sultanate may worship any spoke of the Wheel, most common are the cults of an analogue to B’aara.


==The Mother, B'aara==
==The Mother, B'aara==
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Clerics of the B’aarat are known as, among other names, '''Waterbearer''' or '''Serene'''. The Many Mothers govern the faith and its many doctrines as a collective. The Godmother is the high priestess of the Wheel, who raises and instructs the Sultan’s family and anoints a succeeding Caliph or Sultan.  
Clerics and druids of the B’aarat are known as, among other names, '''Waterbearer''' or '''Serene'''. The Many Mothers govern the faith and its many doctrines as a collective. The Godmother is the high priestess of the Wheel, who raises and instructs the Sultan’s family and anoints a succeeding Caliph or Sultan.  




'''She is prayed to''' when water is discovered in the Great Ash Desert, for dispelling mirages, for promotions or favors, when a pot shatters and when it is mended, when a child leaves the home, when the sun high and shade cannot be found, for the success of one’s peers, when opening negotiations, when witnessing suffering, to alleviate ailment, when thirsty, for stillness or clarity of mind, and when a toast is raised to the health of others.
'''She is prayed to''' when water is discovered in the Great Ash Desert, for dispelling mirages, for promotions or favors, when a pot shatters and when it is mended, when a child leaves the home, when the sun is high and shade cannot be found, for the success of one’s peers, when opening negotiations, when witnessing suffering, to alleviate ailment, when thirsty, for stillness or clarity of mind, and when a toast is raised to the health of others.




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*Record the glorious; their tales may be remembered for eternity.
*Record the glorious; their tales may be remembered for eternity.
<br>
<br>
‘’’Agaslakku in the Sultanate'''
'''Agaslakku in the Sultanate'''
<blockquote>Agaslakku is a mighty pillar of the Sultanate. While to the civilized he is an abstraction or uncouth necessity, he is the recognized deliverer of any kind of courage or strategy. Though by no means disorganized, it is customary that his cult conducts their rites outside of the gaze of society. Agasians, while brazen in their acts, are quite disciplined about their secrets, kept unto death. The Warrior’s only truly public temple, The Marching, is found within the grounds of the Janissaries’ headquarters in Baz’eel, where sonorous and ghastly hymns to struggle, heard at dawn, cause nearby windows to shutter. When a legion returns to the gates of the Golden City, the Klaxon's Horn, made of shining copper, bellows at their welcome — heard from wall to wall — and twice to acknowledge a victory.
<blockquote>Agaslakku is a mighty pillar of the Sultanate. While to the civilized he is an abstraction or uncouth necessity, he is the recognized deliverer of any kind of courage or strategy. Though by no means disorganized, it is customary that his cult conducts their rites outside of the gaze of society. Agasians, while brazen in their acts, are quite disciplined about their secrets, kept unto death. The Warrior’s only truly public temple, The Marching, is found within the grounds of the Janissaries’ headquarters in Baz’eel, where sonorous and ghastly hymns to struggle, heard at dawn, cause nearby windows to shutter. When a legion returns to the gates of the Golden City, the Klaxon's Horn, made of shining copper, bellows at their welcome — heard from wall to wall — and twice to acknowledge a victory.


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*Observe the stars; their light and secrets, though dangerous, offer knowledge to the wary.
*Observe the stars; their light and secrets, though dangerous, offer knowledge to the wary.
<br>
<br>
‘’’Izdu in the Sultanate'''
'''Izdu in the Sultanate'''
<blockquote>O Izdu. If the Mother is the font, you are the pipe by which her civilizations flow. The third spoke is the god of not only insight, magic, and knowledge, but also of productive creation, commerce and accounting, and mos maiorum. His cult in the Sultanate has a certain dogmatic unity, but subdivided into self-concerned clades of librarians, notaries, lecturers and tutors, pundits, astrologers, civil servants, administers of occupational blessings, advisors to the Sultan’s court, and so on. At the heart of the Grand Academy is nestled The Evident Motif — opened to the public only on holy days — where the Murshids lead solemn memory-sermons and lift veils and part curtains among incenses.
<blockquote>O Izdu. If the Mother is the font, you are the pipe by which her civilizations flow. The third spoke is the god of not only insight, magic, and knowledge, but also of productive creation, commerce and accounting, and mos maiorum. His cult in the Sultanate has a certain dogmatic unity, but subdivided into self-concerned clades of librarians, notaries, lecturers and tutors, pundits, astrologers, civil servants, administers of occupational blessings, advisors to the Sultan’s court, and so on. At the heart of the Grand Academy is nestled The Evident Motif — opened to the public only on holy days — where the Murshids lead solemn memory-sermons and lift veils and part curtains among incenses.


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Clerics of the Izdur are called, among other names, '''Magus or Murid'''. A Mu’allim, who has passed many tests, is a great teacher. The Murshids who are masters of knowledge, have seen far, and instruct the faith. Often they hold a chair or have achieved the title of Muarakh at the Grand Academy.
Clerics of the Izdur are called, among other names, '''Magus''' or '''Murid'''. A Mu’allim, who has passed many tests, is a great teacher. The Murshids who are masters of knowledge, have seen far, and instruct the faith. Often they hold a chair or have achieved the title of Muarakh at the Grand Academy.




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By other names they are known as The Pareidolia, Dream’s Lintel, The Crepusculan, Gellema-Cimulat, Impattern-Again, That Shiver, Sabotage-of-the-Weft, The Beaded-Comb, Antiphasis, The Gleaming Friend, Hands-for-Feet, The Cadyssfly, and The Orchard’s Dance.</blockquote>
By other names they are known as The Pareidolia, Dream’s Lintel, The Crepusculan, Gellema-Cimulat, Impattern-Again, That Shiver, Sabotage-of-the-Weft, The Beaded-Comb, Antiphasis, The Gleaming Friend, Hands-for-Feet, The Cadyssfly, and The Orchard’s Dance.</blockquote>


'''Among _ holy days are:'''
'''Among their holy days are:'''
<blockquote>'''The Sumptive Regard''' — Though it is said on these holidays other secret rituals occur, in public are performed satires meant to offend and lampoon everyone in the community. These plays may be put on by any who desire. Those that yield the most derision and delight are garlanded, and it is particularly loved by Gellema when the performers can most subtly deprecate themselves before the crowds. Much wine is poured and mizzar smoked on this day. <br>'''Hziran 20th and Tesrin Hray 30th'''
<blockquote>'''The Sumptive Regard''' — Though it is said on these holidays other secret rituals occur, in public are performed satires meant to offend and lampoon everyone in the community. These plays may be put on by any who desire. Those that yield the most derision and delight are garlanded, and it is particularly loved by Gellema when the performers can most subtly deprecate themselves before the crowds. Much wine is poured and mizzar smoked on this day. <br>'''Hziran 20th and Tesrin Hray 30th'''


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'''The Feast of B’aara''' — The Gellemedes delight in taking this feast day to extremes, coaxing others to drink beyond measure and break decorum. <br>'''Sabbat 15th'''
'''The Feast of B’aara''' — The Gellemedes delight in taking this feast day to extremes, coaxing others to drink beyond measure and break decorum. <br>'''Subat 15th'''




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Clerics of the Waradim are often known as, among other names, '''Wanderer''' or '''Musafir'''. The seasoned and sun-kissed, who know every way one may take in their locale, whose stories of daring travail and brave crossings are countless are Guides or Wheelwrights.
Clerics and druids of the Waradim are often known as, among other names, '''Wanderer''' or '''Musafir'''. The seasoned and sun-kissed, who know every way one may take in their locale, whose stories of daring travail and brave crossings are countless are Guides or Wheelwrights.




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Clerics of the Twindari are often known as, among other names, '''Witness''' or '''Preparator'''. Reverends are those known for their cultivated care and administrations, and an Avukat is one who walks the letters of law with certainty. The church is overseen by two Lawspeakers, arbiters of legal doctrine in the Sultanate.  
Clerics and druids of the Twindari are often known as, among other names, '''Witness''' or '''Preparator'''. Reverends are those known for their cultivated care and administrations, and an Avukat is one who walks the letters of law with certainty. The church is overseen by two Lawspeakers, arbiters of legal doctrine in the Sultanate.  




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'''Eid al-Khana''' — Work ceases, tea is prepared, and the people play tawla. It is a day of rest for the mind and body. People make unusual bargains and speak plainly their opinions, for nothing said openly and honestly, save blasphemy, during this day may lead to punishment. It is pious to peacefully settle disputes over a game during Eid-khana. It is a day of forgiveness.<br>'''Kanön Hray 21st'''
'''Eid al-Khana''' — Work ceases, tea is prepared, and the people play tawla. It is a day of rest for the mind and body. People make unusual bargains and speak plainly their opinions, for nothing said openly and honestly, save blasphemy, during this day may lead to punishment. It is pious to peacefully settle disputes over a game during Eid al-Khana. It is a day of forgiveness.<br>'''Kanön Hray 21st'''




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“Only ash from the mouth.” — A command for silence / A declaration that words are meaningless.
“Only ash from the mouth.” — A command for silence / A declaration that words are meaningless.


“Tight twisted into itself.” — Nothing can be done / Something is entrenched.
“Tight itself twisted.” — Nothing can be done / Something is entrenched.


“And the right will wrong.” — Everyone is culpable.
“And the right will wrong.” — Everyone is culpable.
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During the Festival of Eggs, often a frightening and segmented effigy or puppet representing the ninth spoke, euphemistically called Old-Skin, is paraded among the people, aflame, and they take it to a pit of mud and cover it there, where it steams and cools and dissolves and hardens.
During '''The Festival of Eggs''', often a frightening and segmented effigy or puppet representing the ninth spoke, euphemistically called Old-Skin, is paraded among the people, aflame, and they take it to a pit of mud and cover it there, where it steams and cools and dissolves and hardens.




There is only one day associated with the Wyrm in the Sultanate’s culture. That is Adar 31st, The Year’s Gasp, which marks the Wheel’s inevitable turning, for good and for ill. Not a time for festival nor eid, but it is marked well by the people, and apotropaic rituals may be performed by the faithful. Occasionally, truly repentant Bashmu-kar will be received back into the community on this day under watch and purification by the B’aarat.</blockquote>
There is only one day associated with the Wyrm in the Sultanate’s culture. That is '''Adar 31st''', '''The Year’s Gasp''', which marks the Wheel’s inevitable turning, for good and for ill. Not a time for festival nor eid, but it is marked well by the people, and apotropaic rituals may be performed by the faithful. Occasionally, truly repentant Bashmu-kar will be received back into the community on this day under watch and purification by the B’aarat.</blockquote>


'''Phrases adjacent to the Wyrm are said:'''
'''Phrases adjacent to the Wyrm are said:'''
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“Take your ninth step.” — A warning that one is about to cross the line.</blockquote>
“Take your ninth step.” — A warning that one is about to cross the line.</blockquote>


=The Dome=
=The Dome=
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should engage with. It is assumed that clerics of the Dome exists in a formal Modini hierarchy of the followers of each particular Sage.
should engage with. It is assumed that clerics of the Dome exists in a formal Modini hierarchy of the followers of each particular Sage.


The “Dome Faith” lacks local NPC support in the areas surrounding Ephia’s Well. Unlike the Pantheon of the Wheel, it is not a local religion and should be represented by a minority of characters.
The “Dome Faith” lacks local NPC support in the areas surrounding Ephia’s Well. Unlike the Pantheon of the Wheel, it is not a local religion and should be represented by a minority of characters. These two pantheons, while not strictly at war, exist in a state of confused tension that should be
properly portrayed IG through role-play.


For a Cleric of any of the Sages to cast spells of Circle 4, it is necessary to conduct a pilgrimage back to Il Modo and purchase / receive a relic from representatives of your Sect. In order to cast spells of Circle 5, it is necessary to have further demonstrated and proved to the Church / your NPC superiors that you are worthy of advancing in the ranks. This can be done through a DM application or through a NPC possession. Level 9 Clerics seeking a relic must have had a substantive impact pushing their Sage’s agenda in order to be entrusted with this advancement. Playing a Priest of the Divine Dome is not intended to be an easy experience.
For a Cleric of any of the Sages to cast spells of Circle 4, it is necessary to conduct a pilgrimage back to Il Modo and purchase / receive a relic from representatives of your Sect. In order to cast spells of Circle 5, it is necessary to have further demonstrated and proved to the Church / your NPC superiors that you are worthy of advancing in the ranks. This can be done through a DM application or through a NPC possession. Level 9 Clerics seeking a relic must have had a substantive impact pushing their Sage’s agenda in order to be entrusted with this advancement. Playing a Priest of the Divine Dome is not intended to be an easy experience.
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'''Themes:''' Luck / Adventure / Fishing / Fate
'''Themes:''' Luck / Adventure / Fishing / Fate


'''Primary Domains:''' Air, Water, Chaos, Stars
'''Primary Domains:''' Air, Water, Chaos, Creation, Stars


'''Secondary Domains:''' Sea, Creation, Luck, Protection, Trickery, Fate, Moon
'''Secondary Domains:''' Sea, Luck, Protection, Trickery, Fate, Moon


'''Suggested Alignments:''' NG, CG, TN, CN
'''Suggested Alignments:''' NG, CG, TN, CN
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