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==Game Exploits== | ==Game Exploits== | ||
===Barter Abuse=== | ===Barter Abuse=== | ||
; : Item transferring between different PCs belonging to the same player, or helping another player do the same, is strictly forbidden. There are no exceptions to this rule, including remaking a character, unless a DM assists you in an approved character remake. | ; : Item transferring between different PCs belonging to the same player, or helping another player do the same, is strictly forbidden. There are no exceptions to this rule, including remaking a character, unless a DM assists you in an approved character remake. | ||
===AI Abuse=== | ===AI Abuse=== | ||
; : Exploiting monster AI in unrealistic ways is forbidden. Avoid situations where monsters behave in a completely implausible manner. Specific prohibitions include, but are not limited to: | ; : Exploiting monster AI in unrealistic ways is forbidden. Avoid situations where monsters behave in a completely implausible manner. Specific prohibitions include, but are not limited to: | ||
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===Logout Abuse=== | ===Logout Abuse=== | ||
; : Logging off to avoid imminent death is forbidden. This includes both PvP and non-PvP death. This includes logging off while bleeding. If you feel you are being griefed, please contact a DM. | ; : Logging off to avoid imminent death is forbidden. This includes both PvP and non-PvP death. This includes logging off while bleeding. If you feel you are being griefed, please contact a DM. | ||
===Sidestep Abuse=== | ===Sidestep Abuse=== | ||
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; : Unsummoning wounded arcane familiars (and similar companions) to avoid XP loss is forbidden. | ; : Unsummoning wounded arcane familiars (and similar companions) to avoid XP loss is forbidden. | ||
===Multiboxing=== | |||
; : Concurrently playing as multiple separate characters. | |||
===OOC Tools=== | ===OOC Tools=== | ||
; : | ; : Abuse OOC tools to gain unfair or unrealistic advantages. Specific prohibitions include, but are not limited to: | ||
:: '''i.''' The use of "/c recall" is intended to assist with controlling summons; it is not acceptable to use it as a free teleport or regroup spell; and, | :: '''i.''' The use of "/c recall" is intended to assist with controlling summons; it is not acceptable to use it as a free teleport or regroup spell; and, | ||
:: '''ii.''' The practice of sneaking ahead invisibly or in stealth and to then use "/c recall" to teleport your summons on top of monsters or enemy PCs. | :: '''ii.''' The practice of sneaking ahead invisibly or in stealth and to then use "/c recall" to teleport your summons on top of monsters or enemy PCs. | ||
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:: '''ii.''' Graphic depictions of torture are prohibited. Where extreme violence does occur, players must avoid detailed descriptions of harms inflicted. | :: '''ii.''' Graphic depictions of torture are prohibited. Where extreme violence does occur, players must avoid detailed descriptions of harms inflicted. | ||
:: '''iii.''' Explicit sexual acts are prohibited. Although characters may make references to the existence of sexuality, relationship roleplay is frowned upon unless handled with an extreme level of care. | :: '''iii.''' Explicit sexual acts are prohibited. Although characters may make references to the existence of sexuality, relationship roleplay is frowned upon unless handled with an extreme level of care. | ||
:: '''iv.''' All characters in EFU are adults. Playing children is not permitted. This means that characters must be above the age of eighteen, or the age of majority for their race if it is more than eighteen, regardless of their race or background. | |||
===Language=== | ===Language=== | ||
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===Faction Trespassing=== | ===Faction Trespassing=== | ||
; : Players may not break into faction areas without the supervision of a DM. Taking items from faction storage when you are not a member of the faction should be done with the supervision of a DM. | ; : Players may not break into faction areas without the supervision of a DM. Taking items from faction storage when you are not a member of the faction should be done with the supervision of a DM. | ||
===Faction Items=== | ===Faction Items=== | ||
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; : Do not share IC secrets through OOC methods. | ; : Do not share IC secrets through OOC methods. | ||
===Spoilers, | ===Spoilers IC, and lore sharing === | ||
; : Do not share IC secrets lightly through IC methods. Although it is fine and encouraged to roleplay as a teacher instructor and share information, some secrets are best kept quiet in order to allow for other players the same enjoyment of solving mysteries. | ; : Do not share IC secrets lightly through IC methods. Although it is fine and encouraged to roleplay as a teacher or instructor and share information, some secrets are best kept quiet in order to allow for other players the same enjoyment of solving mysteries.For more details see here [https://www.efupw.com/forums/index.php?topic=706696.0 Rules Regarding Lore Sharing] | ||
===Spoilers, Crafting=== | ===Spoilers, Crafting=== | ||
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===Animal Companions=== | ===Animal Companions=== | ||
; : Strange or unusual animal companions should not be brought into civilized areas without the permission of a DM. | ; : Strange or unusual animal companions should not be brought into civilized areas without the permission of a DM. | ||
===Invisible Characters=== | |||
; : Players should respect the RP involved in the invisibility effect. Mistakes happen, but it should be generally recognized that: | |||
:: '''i.''' Characters who are invisible '''can only be heard, not seen;''' | |||
:: '''ii.''' Invisibility is indicated by a transparent model with a white outline, disappearing when out of listening range, etc; | |||
:: '''iii.''' The effect of See Invisibility or of True Seeing is required to visually recognize such characters; otherwise, | |||
:: '''iv.''' Please be conscious that, although it is obvious someone is there, it is difficult to identify them or details about them. | |||
===Property and Furniture=== | |||
; : When characters purchase or rent properties, any previous furniture placed by a previous owner will remain in the property, ownership of the furniture is not transferable so a new owner can either leave the furniture as is, or destroy it. DMs will not intervene to change ownership of the furniture to a new holder of the property. | |||
:: '''i.''' If the existing owner of furniture is alive and able to transfer ownership of the furniture to the new holder, and the characters wish to exchange furniture in this way in an in character manner, that is permitted. | |||
:: '''ii.''' When interacting with furniture, the owner name is displayed, however this alone is not sufficient to know IC who the owner is and should be considered OOC information | |||
:: '''iii.''' Characters should not destroy furniture that is in line of sight or near blue NPCs without first notifying a DM | |||
==Character Creation and Levelling Rules== | ==Character Creation and Levelling Rules== | ||
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; : Paladins, Druids, and Clerics must be created according to specific guidelines detailed in the guidelines pages for each class. | ; : Paladins, Druids, and Clerics must be created according to specific guidelines detailed in the guidelines pages for each class. | ||
=== | ===Wizard School Specialization, Spell Focus, and Greater Spell Focus=== | ||
; : Wizards who choose a school specialization should not take a Spell Focus or a Greater Spell Focus in a school outside of their specialization without first taking a Spell Focus or Greater Spell Focus respectively in the wizard's chosen specialization. For example, a Wizard who chooses Illusion School specialization would first need to take the feat Spell Focus: Illusion, before taking Spell Focus: Transmutation. They would need to take Greater Spell Focus: Illusion before taking Greater Spell Focus: Transmutation. | |||
===Minmaxing=== | |||
; : Optimizing characters to an extreme extent is highly discouraged; stats should generally be selected according to the concept. It is important for players to fairly and ably portray their character’s strengths and weaknesses, whatever they may be. | ; : Optimizing characters to an extreme extent is highly discouraged; stats should generally be selected according to the concept. It is important for players to fairly and ably portray their character’s strengths and weaknesses, whatever they may be. | ||
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:: '''i.''' When multiclassing roughly evenly, players may save their skill points every-other level as needed in order to keep a primary skill maxed; and, | :: '''i.''' When multiclassing roughly evenly, players may save their skill points every-other level as needed in order to keep a primary skill maxed; and, | ||
:: '''ii.''' Other situations of modest skill banking may be permissible depending upon the build, but egregious examples of (for example) taking a single rogue level at a high level in order to maximize tumble/UMD are not permitted. | :: '''ii.''' Other situations of modest skill banking may be permissible depending upon the build, but egregious examples of (for example) taking a single rogue level at a high level in order to maximize tumble/UMD are not permitted. | ||
=== Deliberate Deaths === | |||
; : '''i.''' Low level content can be particularly rewarding to help characters get started or recover from bad luck. Deliberately dying simply to farm low level content is not acceptable. | |||
: '''ii.''' Taking levels in one class in order to gain access to perks or other bonuses and then deliberately dying to re-level in a different class while preserving the benefits of the first class is not acceptable. | |||
===Long Absences=== | ===Long Absences=== | ||
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===Transitions=== | ===Transitions=== | ||
; : Characters should | ; : Characters should minimize the use of transitions during PvP unless they are running away. Running away is always permitted. While it may be necessary in some exceptional circumstances, excessive “transition hopping” (repeatedly going back and forth) is highly discouraged and may constitute abuse. | ||
===Transitions, Continued=== | |||
; : Although it is fine to lay in ambush near a transition, it is not acceptable to attack people directly as before they have fully entered the area; you should wait until they have clearly loaded and are active. | |||
===Damage Modes=== | ===Damage Modes=== | ||
; : Players must observe nuances to damage modes in PvP: | ; : Players must observe nuances to damage modes in PvP: | ||
:: '''i.''' If a character is attacking in Full Damage mode, and a target is sent into negative HPs immediately, that target is not Subdued - they can be healed, continue fighting, flee, etc. | :: '''i.''' If a character is attacking in Full Damage mode, and a target is sent into negative HPs immediately, that target is not Subdued - they can be healed, continue fighting, flee, etc. | ||
:: '''ii.''' If a character is attacking in Subdual mode, a Subdued opponent is completely helpless, must remain on the ground, must cooperate with dropping_pack/giving over items/removing | :: '''ii.''' If a character is attacking in Subdual mode, a Subdued opponent is completely helpless, must remain on the ground, must cooperate with dropping_pack/giving over items/removing armor if ordered to do so, and may not re-engage or flee unless the PvP is finished and the victory has departed, gives verbal permission, or a DM gives permission. | ||
:: '''iii.''' Using Blackout mode on a Subdued PC to steal or rescue a PC under the control of another character is forbidden unless you have specific DM permission to utilize this technique. | :: '''iii.''' Using Blackout mode on a Subdued PC to steal or rescue a PC under the control of another character is forbidden unless you have specific DM permission to utilize this technique. | ||
:: '''iv.''' If a character is attacking in Sparring damage mode, a Winded opponent is not completely helpless, but should roleplay the effects of having lost the bout of combat. | :: '''iv.''' If a character is attacking in Sparring damage mode, a Winded opponent is not completely helpless, but should roleplay the effects of having lost the bout of combat. | ||
===Monsters=== | ===Monsters=== | ||
; : Goblins, kobolds, and other | ; : Goblins, kobolds, and other "monstrous" subrace PCs can legitimately be killed by other characters just for being what they are. However, as always, if the PvP occurs in an area with NPCs there should be a DM supervising. | ||
===Villainy=== | |||
; : If you are roleplaying a dangerous monster or highly villainous character, you are expected to adhere to a higher standard of play than those you oppose. This means for example that, as a wanted criminal, you may be formally executed or otherwise fairly killed if caught, but that according to best practices you should not immediately slay everyone who goes after you, even if there is a high likelihood that those you spare will come after you again. If you are uncomfortable with this or with other aspects of playing a big villain, don't play one. | |||
===Murder=== | |||
; : Choosing to kill another character is a drastic action that should be undertaken with great care and a high degree of consideration. We ask that players aspire, whenever possible, to do so only after significant history and as the evolution of major conflict. Killing a player character should be viewed as the extremely grave, serious, and irreversible decision that it is. | |||
=== | ===Assassination=== | ||
; : | ; : Characters should treat the act of hiring assassins, placing bounties, or otherwise arranging for the deaths of other characters, with same degree of consideration that they would give the act of personally murdering that victim. Assassins are not required to have a relationship with their target (they are only expected to obtain an appropriately high, upfront payment, or down payment, and an unambiguous contract to kill). The burden of responsibility is squarely upon the purchaser; ordering an assassination must be understood as the severe decision that it is. | ||
===Faction Doors=== | ===Faction Doors=== | ||
; : Characters may not utilize faction HQs or plot-locked (non-bashable/pickable) doors for the purposes of PvP unless they have permission from a DM. This includes law-enforcement PCs bringing a character into their faction for "questioning" with an intention to make a more significant arrest. | ; : Characters may not utilize faction HQs or plot-locked (non-bashable/pickable) doors for the purposes of PvP unless they have permission from a DM. This includes law-enforcement PCs bringing a character into their faction for "questioning" with an intention to make a more significant arrest. | ||
===Quest Baiting=== | |||
; : The practice of using the promise of a specific scripted quest as a method for luring a potential target for muggings, banditry, or assassinations requires DM supervision. Players are encouraged to pursue alternate and creative schemes to go after an enemy; but similarly players are advised that they should not consider quests as any kind of OOC shield from consequences or enemies. | |||
===Quest Camping=== | ===Quest Camping=== | ||
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:: '''i.''' Using the rogue’s Cut Purse tool in an attempt to pickpocket another PC; | :: '''i.''' Using the rogue’s Cut Purse tool in an attempt to pickpocket another PC; | ||
:: '''ii.''' Throwing rotten fruit or otherwise engaging in extreme provocations. | :: '''ii.''' Throwing rotten fruit or otherwise engaging in extreme provocations. | ||
:: '''iii.''' Before engaging in such actions, you should set your status to be hostile toward anyone you reasonably expect to offend. | |||
==Server Conduct and Discord Rules== | ==Server Conduct and Discord Rules== | ||
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; : Do not publicly speculate as to who may be playing a specific character or reveal who is playing a specific character. | ; : Do not publicly speculate as to who may be playing a specific character or reveal who is playing a specific character. | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
<big>Remember, players - Don't get too salty!</big> | |||
[[File:Saltfighter.png|150px]] |
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