Server Rules: Difference between revisions

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Added Dan's post on lore rules
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;  : Do not share IC secrets through OOC methods.
;  : Do not share IC secrets through OOC methods.


===Spoilers, IC===
===Spoilers IC, and lore sharing ===
;  : Do not share IC secrets lightly through IC methods. Although it is fine and encouraged to roleplay as a teacher instructor and share information, some secrets are best kept quiet in order to allow for other players the same enjoyment of solving mysteries.
;  : Do not share IC secrets lightly through IC methods. Although it is fine and encouraged to roleplay as a teacher or instructor and share information, some secrets are best kept quiet in order to allow for other players the same enjoyment of solving mysteries.For more details see here [https://www.efupw.com/forums/index.php?topic=706696.0 Rules Regarding Lore Sharing]


===Spoilers, Crafting===
===Spoilers, Crafting===
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:: '''iii.''' The effect of See Invisibility or of True Seeing is required to visually recognize such characters; otherwise,
:: '''iii.''' The effect of See Invisibility or of True Seeing is required to visually recognize such characters; otherwise,
::  '''iv.''' Please be conscious that, although it is obvious someone is there, it is difficult to identify them or details about them.
::  '''iv.''' Please be conscious that, although it is obvious someone is there, it is difficult to identify them or details about them.
   
 
===Property and Furniture===
; : When characters purchase or rent properties, any previous furniture placed by a previous owner will remain in the property, ownership of the furniture is not transferable so a new owner can either leave the furniture as is, or destroy it. DMs will not intervene to change ownership of the furniture to a new holder of the property.
::  '''i.''' If the existing owner of furniture is alive and able to transfer ownership of the furniture to the new holder, and the characters wish to exchange furniture in this way in an in character manner, that is permitted.
::  '''ii.''' When interacting with furniture, the owner name is displayed, however this alone is not sufficient to know IC who the owner is and should be considered OOC information
::  '''iii.''' Characters should not destroy furniture that is in line of sight or near blue NPCs without first notifying a DM
 
==Character Creation and Levelling Rules==
==Character Creation and Levelling Rules==


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;  : Players must observe nuances to damage modes in PvP:
;  : Players must observe nuances to damage modes in PvP:
::  '''i.''' If a character is attacking in Full Damage mode, and a target is sent into negative HPs immediately, that target is not Subdued - they can be healed, continue fighting, flee, etc.
::  '''i.''' If a character is attacking in Full Damage mode, and a target is sent into negative HPs immediately, that target is not Subdued - they can be healed, continue fighting, flee, etc.
::  '''ii.''' If a character is attacking in Subdual mode, a Subdued opponent is completely helpless, must remain on the ground, must cooperate with dropping_pack/giving over items/removing armour if ordered to do so, and may not re-engage or flee unless the PvP is finished and the victory has departed, gives verbal permission, or a DM gives permission.
::  '''ii.''' If a character is attacking in Subdual mode, a Subdued opponent is completely helpless, must remain on the ground, must cooperate with dropping_pack/giving over items/removing armor if ordered to do so, and may not re-engage or flee unless the PvP is finished and the victory has departed, gives verbal permission, or a DM gives permission.
:: '''iii.''' Using Blackout mode on a Subdued PC to steal or rescue a PC under the control of another character is forbidden unless you have specific DM permission to utilize this technique.
:: '''iii.''' Using Blackout mode on a Subdued PC to steal or rescue a PC under the control of another character is forbidden unless you have specific DM permission to utilize this technique.
::  '''iv.''' If a character is attacking in Sparring damage mode, a Winded opponent is not completely helpless, but should roleplay the effects of having lost the bout of combat.  
::  '''iv.''' If a character is attacking in Sparring damage mode, a Winded opponent is not completely helpless, but should roleplay the effects of having lost the bout of combat.  
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