General Changes & Feat Changes: Difference between revisions

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Added Calamities, I was wondering what those auras were.
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(Added Calamities, I was wondering what those auras were.)
 
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|Resting ||  Your character may rest only in an inn room (after having paid the innkeeper), out in the wild with a campfire, or in special "free resting" locations. Free resting is provided by most associations, factions, and in-game properties. You may rest once every 15 minutes. Class benefits for resting exist for Rangers, Druids, and Barbarians. Perks for some classes affect this as well.
|Resting ||  Your character may rest only in an inn room (after having paid the innkeeper), out in the wild with a campfire, or in special "free resting" locations. Free resting is provided by most associations, factions, and in-game properties. You may rest once every 15 minutes. Class benefits for resting exist for Rangers, Druids, and Barbarians. Perks for some classes affect this as well.
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|Rest Tokens || All players now get a rest token. Spellcasters can cast spells on their rest tokens, so long as the spell is 1) non-hostile and 2) has a valid target of 'self'. These spells will then be cast on them when they finish resting so long as the spell is available to the spellcaster, appropriately "using up" the slots.
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|Spell Effects || Various spell visual effects have been removed/shortened.
|Spell Effects || Various spell visual effects have been removed/shortened.
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|Stealth || Stealth is more effective in some areas (such as dark caves) than it is in brightly lit rooms.  
|Stealth || Stealth is more effective in some areas (such as dark caves) than it is in brightly lit rooms.  
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|Defensive Casting || The DC for defensive casting is DC 15 + level (default) instead of DC 10 + level. There is no longer a -4 penalty to concentration while in melee range
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| Taunt || Taunt is now instant and no longer consumes an action. It is still on a 6-second cooldown. When used, it broadcasts an Attack of Opportunity.
| Taunt || Taunt is now instant and no longer consumes an action. It is still on a 6-second cooldown. When used, it broadcasts an Attack of Opportunity.
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|'''Rare Spawns'''||There are a variety of rare random monster spawns that can be quite rewarding to kill. Some are "Hero Spawns" (randomly named and titled NPCs), others are just very rare. These famed heroes among monsters may seek out experienced characters that are avoiding their lairs.
|'''Rare Spawns'''||There are a variety of rare random monster spawns that can be quite rewarding to kill. Some are "Hero Spawns" (randomly named and titled NPCs), others are just very rare. These famed heroes among monsters may seek out experienced characters that are avoiding their lairs.
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|'''Calamity Spawns'''|| The Calamity system is centered on the Calamity Harbinger creature. It has an aura that will affect its allies in its domain in a variety of ways, for example:
* Buff them in unique ways
* When they die or damaged, the killer or damager might suffer debuffs or damage
* A combination of the above, and more
There's a very small chance creatures will spawn as Calamity Harbingers (same as how the hero system works, but the chance is smaller). Hero spawns have 1 out of 6 chance to spawn as Calamity Harbingers.
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|'''Scavenging'''||There are a lot of areas that can be "scavenged," particularly with high Search skill. You might spontaneously find nice treasure just lying around or in rubble. Certain [[Rogue_Perks#Treasure_Hunter|perks]] may help grant additional bonuses.
|'''Scavenging'''||There are a lot of areas that can be "scavenged," particularly with high Search skill. You might spontaneously find nice treasure just lying around or in rubble. Certain [[Rogue_Perks#Treasure_Hunter|perks]] may help grant additional bonuses.
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|Silken Mail || None || Gain the effects of Mage Armor on your equipped armor twice per day, cast at your character level
|Silken Mail || None || Gain the effects of Mage Armor on your equipped armor twice per day, cast at your character level
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|Drifter || 4 ranks of Survival || May rest without a campfire
|Drifter || 4 ranks of Survival || May rest without a campfire, gain a small amount of gold on completing Exploration Random Areas.
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|Herald || 4 ranks of Persuade || May make sendings at no cost
|Herald || 4 ranks of Persuade || May make sendings at no cost
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|'''Blooded''' || Additionally grants +1 Fortitude and increases chances of stabilizing when bleeding out (stacks with the Rogue [[Rogue_Perks#Survivor|Survivor]] perk)
|'''Blooded''' || Additionally grants +1 Fortitude and increases chances of stabilizing when bleeding out (stacks with the Rogue [[Rogue_Perks#Survivor|Survivor]] perk)
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|'''Brew Potion''' || Brewing potions has been streamlined and made more efficient in EFU. You can purchase a Potion Cauldron to create multiple potions (the number of potions you can brew at a time using the cauldron is determined by character level) from a single spell-cast or a Brewer's Elixir to check the maximum cost of brewing each potion. To use either, simply cast the spell onto the item. Brewing costs are randomized, but never exceed the Elixir's maximum, and are reduced by your Appraise. Potion Cauldrons are also affected by your level, determining how many potions you can brew at once. Paladins and Rangers can only brew one potion at a time, even with a potion cauldron. Brewing does not cost XP on EFU.
|'''Brew Potion''' || Brewing potions has been streamlined and made more efficient in EFU. You can purchase a Potion Cauldron to create potions (the number of potions you can brew at a time using the cauldron is determined by character level) from a single spell-cast or use a Brewer's Elixir to check the maximum cost of brewing each potion. To use either, simply cast the spell onto the item. Brewing costs are randomized, but never exceed the Elixir's maximum, and are reduced by your Alchemy skill. Potion Cauldrons are also affected by your level, determining how many potions you can brew at once. Paladins and Rangers can only brew one potion at a time, even with a potion cauldron. Brewing does not cost XP on EFU.
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|'''Bullheaded''' || Additionally grants 1d12 temporary HP on rest
|'''Bullheaded''' || Additionally grants 1d12 temporary HP on rest
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|'''Stunning Fist''' || Duration is, properly, 12 seconds to match the original duration prior to Beamdog's change
|'''Stunning Fist''' || Duration is, properly, 12 seconds to match the original duration prior to Beamdog's change
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|'''Thug''' || Extends the duration of Barbarian Rage to add 1round/Barbarian level not 1/2 levels. Provides access to special items on certain merchants.
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|'''Turn Undead''' || Clerics use a custom, unique system in EfU. See [[Turn Undead]] for more information related to this feat. Paladin Turn Undead remains unchanged.
|'''Turn Undead''' || Clerics use a custom, unique system in EfU. See [[Turn Undead]] for more information related to this feat. Paladin Turn Undead remains unchanged.
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