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(Updated Castigate with the info that it's now Enemies Only) |
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The target of this spell gains a +1 deflection bonus to AC and a +1 to all saves. Additionally, the subject takes only half damage from any source (rounding up) that deals hit point damage, after all sources of mitigation. The caster suffers the remaining damage, ignoring further mitigation. | The target of this spell gains a +1 deflection bonus to AC and a +1 to all saves. Additionally, the subject takes only half damage from any source (rounding up) that deals hit point damage, after all sources of mitigation. The caster suffers the remaining damage, ignoring further mitigation. | ||
The shared damage only works when both the caster and target are in the same area. | The shared damage only works when both the caster and target are in the same area. | ||
If a PC has the effect of shield other on them, they can't cast it on others | |||
* '''Protection Domain:''' Duration increased to 7 rounds / level | * '''Protection Domain:''' Duration increased to 7 rounds / level | ||
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==Divination== | ==Divination== | ||
==== ''Scrying'' ==== | ==== ''Scrying'' ==== | ||
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Area of effect: single | Area of effect: single | ||
Duration: 1 round/2 levels | Duration: 1 round/2 levels | ||
Saving Throw: | Saving Throw: None | ||
Spell resistance: yes | Spell resistance: yes | ||
Briefly bend the threads of fate to bring your target's past-self into the line of fire, misdirecting their next action to themselves instead. The next attack, spell cast, or other action committed by the target that would target anyone other then themselves targets them instead. An attack attacks them, a spell cast has them as the target, etc. | Briefly bend the threads of fate to bring your target's past-self into the line of fire, misdirecting their next action to themselves instead. The next attack, spell cast, or other action committed by the target that would target anyone other then themselves targets them instead. An attack attacks them, a spell cast has them as the target, etc. Mind Affecting Immunity won't block the effects of the spell | ||
Note, beneficial spells which have an alternative use as a hostile effect can instead harm the target if reflected back. For example, while under the effect of foiled future, if a character uses a cure spell against an undead creature, the positive damage would hit the affected character. | Note, beneficial spells which have an alternative use as a hostile effect can instead harm the target if reflected back. For example, while under the effect of foiled future, if a character uses a cure spell against an undead creature, the positive damage would hit the affected character. | ||
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Area of effect: large (5 meter radius) | Area of effect: large (5 meter radius) | ||
Duration: 1 round/2 levels | Duration: 1 round/2 levels | ||
Saving Throw: | Saving Throw: none | ||
Spell resistance: yes | Spell resistance: yes | ||
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Causes a magical slumber to come upon 16 HD worth of creatures caught within the area of effect. | Causes a magical slumber to come upon 16 HD worth of creatures caught within the area of effect. | ||
* '''GSF Enchantment:''' +8 More HD of creatures are affected. | |||
====''Greater Heroism''==== | ====''Greater Heroism''==== | ||
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Spell Resistance: Yes | Spell Resistance: Yes | ||
You inflict 1d6 points of divine damage per caster level to all enemies in the radius (maximum | You inflict 1d6 points of divine damage per caster level to all enemies in the radius (maximum 10d6). | ||
====''Lunar Bolt''==== | ====''Lunar Bolt''==== | ||
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Spell Resistance: None | Spell Resistance: None | ||
The target creature becomes invisible and a Mirror Image of the target is created at the target's location. There is a 10% chance each round that an additional clone will be spawned from the target's current location for the duration of the spell. | The target creature becomes invisible and a [[Mirror Image]] of the target is created at the target's location. There is a 10% chance each round that an additional clone will be spawned from the target's current location for the duration of the spell. | ||
* '''Spell Focus: Illusion''' increases the chance by 10% (20% total) for additional Mirror Images. | * '''Spell Focus: Illusion''' increases the chance by 10% (20% total) for additional Mirror Images. | ||
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Spell Resistance: Yes (Darkness) | Spell Resistance: Yes (Darkness) | ||
The target creature becomes invisible and a Mirror Image of the target is created at the target's location. After 2 rounds, an additional Mirror Image of the target is created. | The target creature becomes invisible and a [[Mirror Image]] of the target is created at the target's location. After 2 rounds, an additional Mirror Image of the target is created. | ||
There is a 20% chance each round that additional clones will be spawned from the target's current location for the duration of the spell. | There is a 20% chance each round that additional clones will be spawned from the target's current location for the duration of the spell. | ||
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Spell Resistance: Yes | Spell Resistance: Yes | ||
A touch from the character's hand disrupts the life force of living creatures. This touch deals 1d6 points of negative energy damage/ 2 levels (To a maximum of 5d6). It also deals 1 point of temporary Strength damage that lasts for 1d4 rounds +1 round per caster level. A successful Fortitude saving throw negates the Strength damage only. Undead touched by the character suffer no damage or Strength loss, but they must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level. | |||
==== ''Disrupt Undead'' ==== | ==== ''Disrupt Undead'' ==== | ||
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Range: Touch | Range: Touch | ||
Area of effect: Single | Area of effect: Single | ||
Duration: Damage Instant, Buff 1 | Duration: Damage Instant, Buff 1 Turn / Level | ||
Save: Fortitude 1/2 | Save: Fortitude 1/2 | ||
Spell Resistance: Yes | Spell Resistance: Yes | ||
The target takes 2d4 points of negative energy damage. If this damage is lethal, the target decomposes and you gain 1d8 temporary hit points and a +2 bonus to Strength. | The target takes 2d4 points of negative energy damage. If this damage is lethal, the target decomposes and you gain 1d8 temporary hit points and a +2 bonus to Strength. Death effect only works on hostile non-summoned creatures. Doesn't stack with itself. | ||
==== ''Living Undeath'' ==== | ==== ''Living Undeath'' ==== | ||
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Spell resistance: Yes | Spell resistance: Yes | ||
This brutal spell causes the targeted creature to dehydrate horribly as the moisture in its body is forcibly extracted through its eyes, nostrils, mouth, and pores. This deals 1d8 points of water damage per cast level (maximum 20d8), or half damage on a successful Fortitude save. If the targeted creature is slain by this spell, the extracted moisture is transformed into a water elemental of a size equal to the slain creature (up to Huge). The water elemental is under your control, as though you had summoned it, but it disappears after 1 minute. | This brutal spell causes the targeted creature to dehydrate horribly as the moisture in its body is forcibly extracted through its eyes, nostrils, mouth, and pores. This deals 1d8 points of water damage per cast level (maximum 20d8), or half damage on a successful Fortitude save. If the targeted creature is slain by this spell, the extracted moisture is transformed into a water elemental of a size equal to the slain creature (up to Huge). The water elemental is under your control, as though you had summoned it, but it disappears after 1 minute/Level. | ||
==== ''Blood to Water'' ==== | ==== ''Blood to Water'' ==== | ||
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* '''Spell Focus: Transmutation''' increases the duration of Alter Self to 2 turns per level. | * '''Spell Focus: Transmutation''' increases the duration of Alter Self to 2 turns per level. | ||
* '''Greater Spell Focus: Transmutation''' makes Alter Self impossible to dispel | * '''Greater Spell Focus: Transmutation''' makes Alter Self impossible to dispel | ||
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Range: Close | Range: Close | ||
Target: Your familiar | Target: Your familiar | ||
Duration: | Duration: 1 round/level | ||
Saving Throw: Fortitude negates (harmless) | Saving Throw: Fortitude negates (harmless) | ||
Spell Resistance: Yes (harmless) | Spell Resistance: Yes (harmless) | ||
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This spell grants your familiar a +4 enhancement bonus to Strength, Dexterity and Constitution, damage reduction 5/+1, and a +2 resistance bonus on saving throws. | This spell grants your familiar a +4 enhancement bonus to Strength, Dexterity and Constitution, damage reduction 5/+1, and a +2 resistance bonus on saving throws. | ||
* '''Spell Focus: Transmutation''' increases the duration of Augment Familiar to 2 rounds per level. | * '''Spell Focus: Transmutation''' increases the duration of Augment Familiar to 2 rounds per level. | ||
* '''Greater Spell Focus: Transmutation''' increases the duration of Augment Familiar to 4 rounds per level. | * '''Greater Spell Focus: Transmutation''' increases the duration of Augment Familiar to 4 rounds per level. | ||
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====''Hex of Eratosthenes''==== | ====''Hex of Eratosthenes''==== | ||
Spell Level: Astrologian | Spell Level: Astrologian 0 | ||
Innate Level: 1 | Innate Level: 1 | ||
School: Transmutation | School: Transmutation | ||
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====''Hex of al-Battani''==== | ====''Hex of al-Battani''==== | ||
Spell Level: Astrologian | Spell Level: Astrologian 0 | ||
Innate Level: 1 | Innate Level: 1 | ||
School: Transmutation | School: Transmutation | ||
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====''Hex of Anaximander''==== | ====''Hex of Anaximander''==== | ||
Spell Level: Astrologian | Spell Level: Astrologian 0 | ||
Innate Level: 1 | Innate Level: 1 | ||
School: Transmutation | School: Transmutation |
edits