Custom Spells: Difference between revisions

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  The target of this spell gains a +1 deflection bonus to AC and a +1 to all saves. Additionally, the subject takes only half damage from any source (rounding up) that deals hit point damage, after all sources of mitigation. The caster suffers the remaining damage, ignoring further mitigation.
  The target of this spell gains a +1 deflection bonus to AC and a +1 to all saves. Additionally, the subject takes only half damage from any source (rounding up) that deals hit point damage, after all sources of mitigation. The caster suffers the remaining damage, ignoring further mitigation.
  The shared damage only works when both the caster and target are in the same area.
  The shared damage only works when both the caster and target are in the same area.
If a PC has the effect of shield other on them, they can't cast it on others


* '''Protection Domain:''' Duration increased to 7 rounds / level
* '''Protection Domain:''' Duration increased to 7 rounds / level
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==Divination==
==Divination==
==== ''Blood Transcription'' ====
Spell Level: obscure
Innate Level: 2
School: Divination
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: instant
Save: None
Spell resistance: harmless
Effect: Transcribe the knowledge of another spellcaster using a vial of their blood. Inscribe a scroll of a random spell that the blood-donor knows onto a scroll, paying 50% gold of the normal amount (XP cost stays the same) This scroll can be of Circle 4 and below. If the inscription cost cannot be paid for a spell then Blood Transcription chooses another spell to transcribe.
'''Casting this spell requires a vial of blood taken from a spellcaster, which is expended by the spell.'''
* '''Spell Focus: Divination''' and '''Spell Focus: Necromancy''' respectively increases the maximum circle a spell transcribed can be by 1 to a possible total of 6.
* '''Greater Spell Focus: Divination''' and '''Greater Spell Focus: Necromancy''' respectively increase the maximum circle a spell transcribed can by 1, to a possible total of 8.
* '''[[Wizard|Wizards]]''' with '''Specialization: Divination''' reduce the gold/xp cost by an additional 25%. In addition, the spell now tries to prioritize spells of higher circles.


==== ''Scrying'' ====
==== ''Scrying'' ====
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  Area of effect: single
  Area of effect: single
  Duration: 1 round/2 levels
  Duration: 1 round/2 levels
  Saving Throw: will negates
  Saving Throw: None
  Spell resistance: yes
  Spell resistance: yes
   
   
  Briefly bend the threads of fate to bring your target's past-self into the line of fire, misdirecting their next action to themselves instead. The next attack, spell cast, or other action committed by the target that would target anyone other then themselves targets them instead. An attack attacks them, a spell cast has them as the target, etc.
  Briefly bend the threads of fate to bring your target's past-self into the line of fire, misdirecting their next action to themselves instead. The next attack, spell cast, or other action committed by the target that would target anyone other then themselves targets them instead. An attack attacks them, a spell cast has them as the target, etc. Mind Affecting Immunity won't block the effects of the spell


Note, beneficial spells which have an alternative use as a hostile effect can instead harm the target if reflected back. For example, while under the effect of foiled future, if a character uses a cure spell against an undead creature, the positive damage would hit the affected character.
Note, beneficial spells which have an alternative use as a hostile effect can instead harm the target if reflected back. For example, while under the effect of foiled future, if a character uses a cure spell against an undead creature, the positive damage would hit the affected character.
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  Area of effect: large (5 meter radius)
  Area of effect: large (5 meter radius)
  Duration: 1 round/2 levels
  Duration: 1 round/2 levels
  Saving Throw: will negates
  Saving Throw: none
  Spell resistance: yes
  Spell resistance: yes
   
   
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  Causes a magical slumber to come upon 16 HD worth of creatures caught within the area of effect.
  Causes a magical slumber to come upon 16 HD worth of creatures caught within the area of effect.
* '''GSF Enchantment:''' +8 More HD of creatures are affected.


====''Greater Heroism''====
====''Greater Heroism''====
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  Spell resistance: Yes
  Spell resistance: Yes
   
   
  This brutal spell causes the targeted creature to dehydrate horribly as the moisture in its body is forcibly extracted through its eyes, nostrils, mouth, and pores. This deals 1d8 points of water damage per cast level (maximum 20d8), or half damage on a successful Fortitude save. If the targeted creature is slain by this spell, the extracted moisture is transformed into a water elemental of a size equal to the slain creature (up to Huge). The water elemental is under your control, as though you had summoned it, but it disappears after 1 minute.
  This brutal spell causes the targeted creature to dehydrate horribly as the moisture in its body is forcibly extracted through its eyes, nostrils, mouth, and pores. This deals 1d8 points of water damage per cast level (maximum 20d8), or half damage on a successful Fortitude save. If the targeted creature is slain by this spell, the extracted moisture is transformed into a water elemental of a size equal to the slain creature (up to Huge). The water elemental is under your control, as though you had summoned it, but it disappears after 1 minute/Level.


==== ''Blood to Water'' ====
==== ''Blood to Water'' ====
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* '''Spell Focus: Transmutation''' increases the duration of Alter Self to 2 turns per level.  
* '''Spell Focus: Transmutation''' increases the duration of Alter Self to 2 turns per level.  
* '''Greater Spell Focus: Transmutation''' increases the duration of Alter Self to 4 turns per level.
* '''Greater Spell Focus: Transmutation''' makes Alter Self impossible to dispel
* '''Greater Spell Focus: Transmutation''' makes Alter Self impossible to dispel


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  Range: Close
  Range: Close
  Target: Your familiar
  Target: Your familiar
  Duration: Concentration + 1 round/level
  Duration: 1 round/level
  Saving Throw: Fortitude negates (harmless)
  Saving Throw: Fortitude negates (harmless)
  Spell Resistance: Yes (harmless)
  Spell Resistance: Yes (harmless)
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  This spell grants your familiar a +4 enhancement bonus to Strength, Dexterity and Constitution, damage reduction 5/+1, and a +2 resistance bonus on saving throws.
  This spell grants your familiar a +4 enhancement bonus to Strength, Dexterity and Constitution, damage reduction 5/+1, and a +2 resistance bonus on saving throws.


* Concentration requires the spellcaster to remain completely still, attempting no actions, movement or item use.
* '''Spell Focus: Transmutation''' increases the duration of Augment Familiar to 2 rounds per level.  
* '''Spell Focus: Transmutation''' increases the duration of Augment Familiar to 2 rounds per level.  
* '''Greater Spell Focus: Transmutation''' increases the duration of Augment Familiar to 4 rounds per level.
* '''Greater Spell Focus: Transmutation''' increases the duration of Augment Familiar to 4 rounds per level.
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====''Hex of Eratosthenes''====
====''Hex of Eratosthenes''====


  Spell Level: Astrologian 1
  Spell Level: Astrologian 0
  Innate Level: 1
  Innate Level: 1
  School: Transmutation
  School: Transmutation
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====''Hex of al-Battani''====
====''Hex of al-Battani''====


  Spell Level: Astrologian 1
  Spell Level: Astrologian 0
  Innate Level: 1
  Innate Level: 1
  School: Transmutation
  School: Transmutation
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====''Hex of Anaximander''====
====''Hex of Anaximander''====


  Spell Level: Astrologian 1
  Spell Level: Astrologian 0
  Innate Level: 1  
  Innate Level: 1  
  School: Transmutation
  School: Transmutation
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