Custom Spells: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
(GSF hasn't given 4 min duration for ages https://discord.com/channels/422865590814769163/594162994724864030/1178375111645077564)
mNo edit summary
 
(4 intermediate revisions by one other user not shown)
Line 29: Line 29:
  The target of this spell gains a +1 deflection bonus to AC and a +1 to all saves. Additionally, the subject takes only half damage from any source (rounding up) that deals hit point damage, after all sources of mitigation. The caster suffers the remaining damage, ignoring further mitigation.
  The target of this spell gains a +1 deflection bonus to AC and a +1 to all saves. Additionally, the subject takes only half damage from any source (rounding up) that deals hit point damage, after all sources of mitigation. The caster suffers the remaining damage, ignoring further mitigation.
  The shared damage only works when both the caster and target are in the same area.
  The shared damage only works when both the caster and target are in the same area.
If a PC has the effect of shield other on them, they can't cast it on others


* '''Protection Domain:''' Duration increased to 7 rounds / level
* '''Protection Domain:''' Duration increased to 7 rounds / level
Line 414: Line 415:
  Spell resistance: yes
  Spell resistance: yes
   
   
  Briefly bend the threads of fate to bring your target's past-self into the line of fire, misdirecting their next action to themselves instead. The next attack, spell cast, or other action committed by the target that would target anyone other then themselves targets them instead. An attack attacks them, a spell cast has them as the target, etc.
  Briefly bend the threads of fate to bring your target's past-self into the line of fire, misdirecting their next action to themselves instead. The next attack, spell cast, or other action committed by the target that would target anyone other then themselves targets them instead. An attack attacks them, a spell cast has them as the target, etc. Mind Affecting Immunity won't block the effects of the spell


Note, beneficial spells which have an alternative use as a hostile effect can instead harm the target if reflected back. For example, while under the effect of foiled future, if a character uses a cure spell against an undead creature, the positive damage would hit the affected character.
Note, beneficial spells which have an alternative use as a hostile effect can instead harm the target if reflected back. For example, while under the effect of foiled future, if a character uses a cure spell against an undead creature, the positive damage would hit the affected character.
Line 673: Line 674:
   
   
  Causes a magical slumber to come upon 16 HD worth of creatures caught within the area of effect.
  Causes a magical slumber to come upon 16 HD worth of creatures caught within the area of effect.
* '''GSF Enchantment:''' +8 More HD of creatures are affected.


====''Greater Heroism''====
====''Greater Heroism''====
Line 1,717: Line 1,719:
  Spell resistance: Yes
  Spell resistance: Yes
   
   
  This brutal spell causes the targeted creature to dehydrate horribly as the moisture in its body is forcibly extracted through its eyes, nostrils, mouth, and pores. This deals 1d8 points of water damage per cast level (maximum 20d8), or half damage on a successful Fortitude save. If the targeted creature is slain by this spell, the extracted moisture is transformed into a water elemental of a size equal to the slain creature (up to Huge). The water elemental is under your control, as though you had summoned it, but it disappears after 1 minute.
  This brutal spell causes the targeted creature to dehydrate horribly as the moisture in its body is forcibly extracted through its eyes, nostrils, mouth, and pores. This deals 1d8 points of water damage per cast level (maximum 20d8), or half damage on a successful Fortitude save. If the targeted creature is slain by this spell, the extracted moisture is transformed into a water elemental of a size equal to the slain creature (up to Huge). The water elemental is under your control, as though you had summoned it, but it disappears after 1 minute/Level.


==== ''Blood to Water'' ====
==== ''Blood to Water'' ====
Line 1,774: Line 1,776:
  Range: Close
  Range: Close
  Target: Your familiar
  Target: Your familiar
  Duration: Concentration + 1 round/level
  Duration: 1 round/level
  Saving Throw: Fortitude negates (harmless)
  Saving Throw: Fortitude negates (harmless)
  Spell Resistance: Yes (harmless)
  Spell Resistance: Yes (harmless)
Line 1,780: Line 1,782:
  This spell grants your familiar a +4 enhancement bonus to Strength, Dexterity and Constitution, damage reduction 5/+1, and a +2 resistance bonus on saving throws.
  This spell grants your familiar a +4 enhancement bonus to Strength, Dexterity and Constitution, damage reduction 5/+1, and a +2 resistance bonus on saving throws.


* Concentration requires the spellcaster to remain completely still, attempting no actions, movement or item use.
* '''Spell Focus: Transmutation''' increases the duration of Augment Familiar to 2 rounds per level.  
* '''Spell Focus: Transmutation''' increases the duration of Augment Familiar to 2 rounds per level.  
* '''Greater Spell Focus: Transmutation''' increases the duration of Augment Familiar to 4 rounds per level.
* '''Greater Spell Focus: Transmutation''' increases the duration of Augment Familiar to 4 rounds per level.
667

edits

Navigation menu