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=General=
{{CharacterNav|title=Wizard
[[File:wiz.jpg]]
|ClassPic=wizard.jpg
 
|ClassName=Wizard
Practitioners of the arcane who have devoted no small amount of time to studying the complexities of the weave. Ranging from mad magi delving into arcane secrets too much for them to handle to benign scholars hoping to use their knowledge for the good of Faerun.
|align=Any
 
|HP=4 + CON
'''Alignment:''' Any
|Prof=Armor (None), Weapons (Wizard)
|Skills=4 + INT
'''Hit Points:''' 4+CON per level
|Saves=Fort Low, Will High, Reflex Low
 
|BAB= +1/2
'''Proficiencies:'''  Armor (none), Weapon (Wizard)
}}
 
'''Skill Points:'''  2+int modifier per level (2+int modifier)*4 at 1st level
 
'''Save Progression:'''  Fort Low, Will High, Ref Low
 
'''Attack Bonus:'''  +1/2 levels


=Spellcasting=   
=Spellcasting=   
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'''Cantrips:''' Cantrips are unlimited on EFU. The slots are automatically refreshed after casting.
'''Cantrips:''' Cantrips are unlimited on EFU. The slots are automatically refreshed after casting.


=Plane Sickness=  
=Custom Arcane Spells=  
We have introduced a number of new spells. [[Custom_Spells|'''Here''']] is an exhaustive list of the custom spells which we have implemented for Wizards and Sorcerers.


As a result of the unique aspects of the Wizard class, spells cast by a Wizard impart points of [[Plane_Sickness|Plane Sickness]] upon the individual who receives the spell. This only applies to '''Non-Hostile''' effects. This effect can be negated with the use of an '''Arcane Foci''', which will absorb a certain number of points depending upon the quality of the Foci. The exact value is indicated upon each Foci. The amount of points that will be absorbed by each Foci will be restored to their original values upon rest.
=Custom Specialization and Opposed Schools= 
EFU has implemented changes to the opposed schools for wizards who choose a school of magic specialization at creation. The schools and their opposed pairs as as follows:
{| class="wikitable"
|-
! Specialist School !! Opposed School
|-
| Abjuration || Evocation
|-
| Conjuration    || Transmutation
|-
| Divination    || Illusion
|-
| Enchantment    || Evocation
|-
| Evocation      || Conjuration
|-
| Illusion        || Divination
|-
| Necromancy      || Divination
|-
| Transmutation    || Conjuration
|-
|}


These effects are further compounded based upon the wizard's own planesickness. The sicker you are, the more seam sickness your spells will generate. In addition to this, spells by a wizard who is seamsick may also have adverse effects. This last effect can be prevented by with [[Custom_Spells#Ward_Area|Ward Area]].
Otherwise the spell school specialization works as before: wizards gain one additional spell slot per spell level while losing the ability to cast spells from an opposed school. This prohibition extends to spells cast from scrolls, but not to spells cast from other kinds of items. In addition, specialist wizards have a bonus (+2) to identifying spells (through spellcraft) from their area of expertise and a penalty (-5) to identifying spells from the opposing school.  


=Custom Arcane Spells= 
Specialist wizards must also select spell focus in their chosen school prior to selecting focus in other schools. See [[Server_Rules#Wizard_School_Specialization,_Spell_Focus,_and_Greater_Spell_Focus|Guidlines and Rules]].
We have introduced a number of new spells. [[Custom_Spells|Here]] is an exhaustive list of the [[Custom_Spells|custom spells]] which we have implemented to date for Wizards and Sorcerers.


=Wizard Spell List=
=Generalists and Impromptu Arcana=
A generalist wizard (a wizard who selects no spell school specialization) is given the '''Impromptu Arcana''' ability at creation. This ability allows the wizard to restore a spent spell slot of any level she can cast once per day.


=Other class changes= 
Weapon Proficiency (Wizard) now includes Sling.


{| class="wikitable"
=Wizard Spell List=
{| class="wikitable sortable"
|-
|-
! Cantrips !! 1st Circle !! 2nd Circle !! 3rd Circle !! 4th Circle !! 5th Circle !! 6th Circle
! Cantrips !! 1st Circle !! 2nd Circle !! 3rd Circle !! 4th Circle !! 5th Circle !! 6th Circle
Line 47: Line 67:
| Flare || Endure elements || Blindness/deafness || Displacement || Charm monster || Bigby's interposing hand || Circle of death
| Flare || Endure elements || Blindness/deafness || Displacement || Charm monster || Bigby's interposing hand || Circle of death
|-
|-
| Daze || Expeditious retreat || Bull's strength || [[Custom_Spells#Energy_Blast|Energy Blast]] || [[Custom_Spells#Cold_Orb|Cold Orb]] || Cloudkill || [[Custom_Spells#Disintegrate|Disintegrate]]
| Daze || Expeditious retreat || [[Custom_Spells#Blood_Transcription|Blood Transcription]] || [[Custom_Spells#Dread_Seizure|Dread Seizure]] || [[Custom_Spells#Cold_Orb|Cold Orb]] || Cloudkill || [[Custom_Spells#Disintegrate|Disintegrate]]
|-
| Ray of Frost || Grease || Blood Frenzy || - || Confusion || Cone of cold || [[Custom_Spells#Extract_Water_Elemental|Extract Water Elemental]]
|-
|-
| Ray of Frost || Grease || Cat's grace || Find traps || Confusion || Cone of cold || Ethereal visage
| Resistance || Horizikaul's boom || - || Find traps || Contagion || [[Custom_Spells#Devestating_Bodyswap|Devastating Bodyswap]] || Ethereal visage
|-
|-
| Resistance || Horizikaul's boom || Cloud of bewilderment || Fireball || Contagion || [[Custom_Spells#Devestating_Bodyswap|Devastating Bodyswap]] || Flesh to stone
| - || Ice dagger || Cloud of bewilderment || Fireball || [[Custom_Spells#Electric_Orb|Electric Orb]] || Dismissal || Flesh to stone
|-
|-
| - || Ice dagger || Combust || Flame arrow || [[Custom_Spells#Electric_Orb|Electric Orb]] || Dismissal || Globe of invulnerability
| - || Identify || Combust || Flame arrow || Elemental shield || Dominate person || Globe of invulnerability
|-
|-
| - || Identify || Continual flame || Greater magic weapon || Elemental shield || Dominate person || Greater dispelling
| - || Ironguts || Continual flame || [[Custom_Spells#Foiled_Future|Foiled Future]] || Enervation || Energy buffer || Greater dispelling
|-
|-
| - || Ironguts || [[Custom_Spells#Curse_of_Impending_Blades|Curse of Impending Blades]] || Gust of wind || Enervation || Energy buffer || Greater spell breach
| - || [[Custom_Spells#Jump|Jump]] || [[Custom_Spells#Curse_of_Impending_Blades|Curse of Impending Blades]] || Greater magic weapon || Evard's black tentacles || Feeblemind || Greater spell breach
|-
|-
| - || [[Custom_Spells#Jump|Jump]] || Darkness || Haste || Evard's black tentacles || Feeblemind || Greater stoneskin
| - || Mage armor || Darkness || Gust of wind || Fear || Firebrand || Greater stoneskin
|-
|-
| - || Mage armor || Death armor || [[Custom_Spells#Heart_Clutch|Heart Clutch]] || Fear || Firebrand || Isaac's greater missile storm
| - || Magic missile || Death armor || Haste || [[Custom_Spells#Fire_Orb|Fire Orb]] || [[Custom_Spells#Glass_Doppleganger|Glass Doppleganger]] || Isaac's greater missile storm
|-
|-
| - || Magic missile || Eagle's splendor || [[Custom_Spells#Heroism|Heroism]] || [[Custom_Spells#Fire_Orb|Fire Orb]] || [[Custom_Spells#Glass_Doppleganger|Glass Doppleganger]] || Legend lore
| - || Magic weapon || - || [[Custom_Spells#Heart_Clutch|Heart Clutch]] || [[Custom_Spells#Frost_Blast|Frost Blast]] || [[Custom_Spells#Greater_Heroism|Greater Heroism]] || Legend lore
|-
|-
| - || Magic weapon || Endurance || Hold person || [[Custom_Spells#Frost_Blast|Frost Blast]] || [[Custom_Spells#Greater_Heroism|Greater Heroism]] || Mass haste
| - || [[Custom_Spells#Mislead|Mislead]] || Enhance Ability || [[Custom_Spells#Heroism|Heroism]] || Future's Pain || Greater shadow conjuration || Mass haste
|-
|-
| - || [[Custom_Spells#Mislead|Mislead]] || Flame weapon || [[Custom_Spells#Ice_Burst|Ice Burst]] || Future's Pain || Greater shadow conjuration || Planar binding
| - || Negative energy ray || Flame weapon || Hold person || [[Custom_Spells#Gas_Explosion|Gas Explosion]] || [[Custom_Spells#Herald_of_Winter|Herald of Winter]] || Planar binding
|-
|-
| - || Negative energy ray || Fox's cunning || Invisibility sphere || [[Custom_Spells#Gas_Explosion|Gas Explosion]] || [[Custom_Spells#Herald_of_Winter|Herald of Winter]] || Shades
| - || [[Custom_Spells#Nybor.27s_Gentle_Reminder|Nybor's Gentle Reminder]] || - || [[Custom_Spells#Ice_Burst|Ice Burst]] || [[Custom_Spells#Horizikaul.27s_Shout|Horizikaul's Shout]] || Hold monster || Shades
|-
|-
| - || [[Custom_Spells#Nybor.27s_Gentle_Reminder|Nybor's Gentle Reminder]] || Gedlee's electric loop || Keen edge || [[Custom_Spells#Horizikaul.27s_Shout|Horizikaul's Shout]] || Hold monster || [[Custom_Spells#Shelgarn.27s_Invincible_Blade|Shelgarn's Invincible Blade]]
| - || Protection from alignment || Gedlee's electric loop || Invisibility sphere || Ice storm || [[Custom_Spells#Hypnotic_Pattern|Hypnotic Pattern]] || [[Custom_Spells#Shelgarn.27s_Invincible_Blade|Shelgarn's Invincible Blade]]
|-
|-
| - || Protection from alignment || Ghostly visage || Lightning bolt || Ice storm || [[Custom_Spells#Iron_Skin|Iron Skin]] || Stone to flesh
| - || Ray of enfeeblement || Ghostly visage || Keen edge || [[Custom_Spells#Ilyykur.27s_Mantle|Illykur's Mantle]] || [[Custom_Spells#Iron_Skin|Iron Skin]] || Stone to flesh
|-
|-
| - || Ray of enfeeblement || Ghoul touch || Magic circle against alignment || [[Custom_Spells#Ilyykur.27s_Mantle|Illykur's Mantle]] || Lesser mind blank || Summon creature VI
| - || [[Custom_Spells#Regroup|Regroup]] || Ghoul touch || Lightning bolt || Improved invisibility || Lesser mind blank || Summon creature VI
|-
|-
| - || [[Custom_Spells#Regroup|Regroup]] || [[Custom_Spells#Hearthfire|Hearthfire]] || Mestil's acid breath || Improved invisibility || Lesser planar binding || Tenser's transformation
| - || [[Custom_Spells#Rouse|Rouse]] || [[Custom_Spells#Hearthfire|Hearthfire]] || Magic circle against alignment || [[Custom_Spells#Insight|Insight]] || Lesser planar binding || Tenser's transformation
|-
|-
| - || [[Custom_Spells#Rouse|Rouse]] || Invisibility || Negative energy burst || [[Custom_Spells#Insight|Insight]] || Lesser spell mantle || True seeing
| - || Scare || Invisibility || [[Custom_Spells#Mass_Curse_of_Impending_Blades|Mass Curse of Impending Blades]] || Isaac's lesser missile storm || Lesser spell mantle || True seeing
|-
|-
| - || Scare || Knock || [[Custom_Spells#Phantoms_of_Deception|Phantoms of Deception]] || Isaac's lesser missile storm || [[Custom_Spells#Mass_Virulent_Walking Bomb|Mass Virulent Walking Bomb]] || Undeath to death
| - || Shelgarn's persistent blade || Knock || [[Custom_Spells#Mass_Phantasmal_Affliction|Mass Phantasmal Affliction]] || Lesser spell breach || [[Custom_Spells#Mass_Virulent_Walking Bomb|Mass Virulent Walking Bomb]] || Undeath to death
|-
|-
| - || Shelgarn's persistent blade || Lesser dispel || Protection from elements || Lesser spell breach || Mestil's acid sheath || -
| - || Shield || Lesser dispel || Mestil's acid breath || [[Custom_Spells#Lightning_Avatar|Lightning Avatar]] || Mestil's acid sheath || -
|-
|-
| - || Shield || [[Custom_Spells#Masochism|Masochism]] || Scintillating sphere || [[Custom_Spells#Lightning_Avatar|Lightning Avatar]] || Mind fog || -
| - || Sleep || [[Custom_Spells#Masochism|Masochism]] || Negative energy burst || [[Custom_Spells#Lower_Spell_Resistance|Lower Spell Resistance]] || Mind fog || -
|-
|-
| - || <nowiki>Sleep</nowiki> || Melf's acid arrow || [[Custom_Spells#Shelgarn.27s_Mass_Blades|Shelgarn's Mass Blades]] || [[Custom_Spells#Lower_Spell_Resistance|Lower Spell Resistance]] || Summon creature V || -
| - || Summon creature I || Melf's acid arrow || [[Custom_Spells#Phantoms_of_Deception|Phantoms of Deception]] || [[Custom_Spells#Mass_Foiled_Future|Mass Foiled Future]] || Summon creature V || -
|-
|-
| - || Summon creature I || Owl's wisdom || Shelgarn's Permanent Blade || [[Custom_Spells#Mass_Ultravision|Mass Ultravision]] || [[Custom_Spells#Teleport|Teleport]] || -
| - || True strike || [[Custom_Spells#Phantasmal_Affliction|Phantasmal Affliction]] || [[Custom_Spells#Prismatic_Sparks|Prismatic_Sparks]] || [[Custom_Spells#Mass_Ultravision|Mass Ultravision]] || [[Custom_Spells#Teleport|Teleport]] || -
|-
|-
| - || True strike || Resist elements || Slow || Minor globe of invulnerability || - || -
| - || [[Custom_Spells#True Dodge|True Dodge]] || [[Custom_Spells#Prismatic_Flames|Prismatic_Flames]] || Protection from elements || Minor globe of invulnerability || - || -
|-
|-
| - || - || [[Custom_Spells#Scorching_Ray|Scorching Ray]] || [[Custom_Spells#Slumber|Slumber]] || Phantasmal killer || - || -
| - || [[Custom_Spells#Chill_Touch|Chill Touch]] || - || Scintillating sphere || Phantasmal killer || - || -
|-
|-
| - || - || See invisibility || Stinking cloud || Polymorph self || - || -
| - || - || Resist elements || [[Custom_Spells#Shelgarn.27s_Mass_Blades|Shelgarn's Mass Blades]] || Polymorph self || - || -
|-
|-
| - || - || Stone bones || Summon creature III || Remove blindness/deafness || - || -
| - || - || [[Custom_Spells#Scorching_Ray|Scorching Ray]] || [[Custom_Spells#Shelgarn.27s_Permanent_Blade|Shelgarn's Permanent Blade]] || Remove blindness/deafness || - || -
|-
|-
| - || - || Summon creature II || [[Custom_Spells#Summon_Swarm|Summon Swarm]] || Remove curse || - || -
| - || - || See invisibility || Slow || Remove curse || - || -
|-
|-
| - || - || Tasha's hideous laughter || Vampiric touch || [[Custom_Spells#Scrying|Scrying]] || - || -
| - || - || Stone bones || [[Custom_Spells#Slumber|Slumber]] || [[Custom_Spells#Scrying|Scrying]] || - || -
|-
|-
| - || - || Ultravision || [[Custom_Spells#Virulent_Walking_Bomb|Virulent Walking Bomb]] || Shadow conjuration || - || -
| - || - || Summon creature II || Stinking cloud || Shadow conjuration || - || -
|-
|-
| - || - || Web || [[Custom_Spells#Wormsight|Wormsight]] || [[Custom_Spells#Shelgarn.27s_Superior_Blade|Shelgarn's Superior Blade]] || - || -
| - || - || Tasha's hideous laughter || Summon creature III || [[Custom_Spells#Shelgarn.27s_Superior_Blade|Shelgarn's Superior Blade]] || - || -
|-
|-
| - || - || [[Custom_Spells#Whispering_Wind|Whispering Wind]] || - || Stoneskin || - || -
| - || - || Ultravision || [[Custom_Spells#Summon_Swarm|Summon Swarm]] || Stoneskin || - || -
|-
|-
| - || - || - || - || Summon creature IV || - || -
| - || - || Web || Vampiric touch || [[Custom_Spells#Spiderskin|Spiderskin]] || - || -
|-
|-
| - || - || - || - || [[Custom_Spells#Unravel|Unravel]] || - || -
| - || - || [[Custom_Spells#Whispering_Wind|Whispering Wind]] || [[Custom_Spells#Virulent_Walking_Bomb|Virulent Walking Bomb]] || Summon creature IV || - || -
|-
| - || - || [[Custom_Spells#Energy_Blast|Energy Blast]] || - || Wall of fire || - || -
|-
|-
| - || - || - || - || Wall of fire || - || -
|-
|-
| - || - || - || - || [[Custom_Spells#Wall_of_Ice|Wall of Ice]] || - || -
| - || - || - || - || [[Custom_Spells#Wall_of_Ice|Wall of Ice]] || - || -
|-
|-
| - || - || - || - || [[Custom_Spells#Ward_Area|Ward Area]] || - || -
| - || - || - || - || [[Custom_Spells#Lesser_Animation_of_Po|Lesser Animation of Po]] || - || -
|-
|-
|-
|-
|}
|}
 
As a prepared spellcaster, Wizards can save their spell loadout on EfU using [[Chat_Commands#Creating_Spell_Notes|Spell Notes]]. This means you can save different sets of prepared spells for different situations.


=Familiars=
=Familiars=
Line 128: Line 153:
*[[Familiars#Rat|Rat]]
*[[Familiars#Rat|Rat]]
*[[Familiars#Floating_Skull|Floating Skull]]
*[[Familiars#Floating_Skull|Floating Skull]]
*[[Familiars#Imp|Imp]]
*[[Familiars#Monkey|Monkey]]
*[[Familiars#Gull|Gull]]
*[[Familiars#Gull|Gull]]
*[[Familiars#Parrot|Parrot]]
*[[Familiars#Parrot|Parrot]]

Latest revision as of 09:34, 25 May 2025

Wizard
Wizard.jpg

Alignment: Any
HP/Level: 4 + CON
Armor (None), Weapons (Wizard)
Skill Points: 4 + INT
Saves: Fort Low, Will High, Reflex Low
BAB: +1/2
New Characters
Races
Deity
Classes
Skill Changes
Feat Changes
Death in EFU

Spellcasting

Arcane (spell failure from armor is a factor), intelligence-based (a base intelligence score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified intelligence, and the intelligence modifier affects spell DCs), and requires preparation. Wizards begin the game knowing all cantrips and four three + intelligence modifier 1st-level spells.

Cantrips: Cantrips are unlimited on EFU. The slots are automatically refreshed after casting.

Custom Arcane Spells

We have introduced a number of new spells. Here is an exhaustive list of the custom spells which we have implemented for Wizards and Sorcerers.

Custom Specialization and Opposed Schools

EFU has implemented changes to the opposed schools for wizards who choose a school of magic specialization at creation. The schools and their opposed pairs as as follows:

Specialist School Opposed School
Abjuration Evocation
Conjuration Transmutation
Divination Illusion
Enchantment Evocation
Evocation Conjuration
Illusion Divination
Necromancy Divination
Transmutation Conjuration

Otherwise the spell school specialization works as before: wizards gain one additional spell slot per spell level while losing the ability to cast spells from an opposed school. This prohibition extends to spells cast from scrolls, but not to spells cast from other kinds of items. In addition, specialist wizards have a bonus (+2) to identifying spells (through spellcraft) from their area of expertise and a penalty (-5) to identifying spells from the opposing school.

Specialist wizards must also select spell focus in their chosen school prior to selecting focus in other schools. See Guidlines and Rules.

Generalists and Impromptu Arcana

A generalist wizard (a wizard who selects no spell school specialization) is given the Impromptu Arcana ability at creation. This ability allows the wizard to restore a spent spell slot of any level she can cast once per day.

Other class changes

Weapon Proficiency (Wizard) now includes Sling.

Wizard Spell List

Cantrips 1st Circle 2nd Circle 3rd Circle 4th Circle 5th Circle 6th Circle
Acid Splash Burning Bolt Alarm Clairaudience/clairvoyance Acid Orb Animate dead Acid fog
Disrupt Undead Burning hands Alter Self Clarity Bestow curse Baleful Polymorph Acid Storm
Electric Jolt Charm person Augment Familiar Crushing Despair Blast of Flame Ball lightning Bigby's forceful hand
Light Color spray Balagarn's iron horn Dispel magic Cacophonic Burst Beltyn's Burning Blood Chain lightning
Flare Endure elements Blindness/deafness Displacement Charm monster Bigby's interposing hand Circle of death
Daze Expeditious retreat Blood Transcription Dread Seizure Cold Orb Cloudkill Disintegrate
Ray of Frost Grease Blood Frenzy - Confusion Cone of cold Extract Water Elemental
Resistance Horizikaul's boom - Find traps Contagion Devastating Bodyswap Ethereal visage
- Ice dagger Cloud of bewilderment Fireball Electric Orb Dismissal Flesh to stone
- Identify Combust Flame arrow Elemental shield Dominate person Globe of invulnerability
- Ironguts Continual flame Foiled Future Enervation Energy buffer Greater dispelling
- Jump Curse of Impending Blades Greater magic weapon Evard's black tentacles Feeblemind Greater spell breach
- Mage armor Darkness Gust of wind Fear Firebrand Greater stoneskin
- Magic missile Death armor Haste Fire Orb Glass Doppleganger Isaac's greater missile storm
- Magic weapon - Heart Clutch Frost Blast Greater Heroism Legend lore
- Mislead Enhance Ability Heroism Future's Pain Greater shadow conjuration Mass haste
- Negative energy ray Flame weapon Hold person Gas Explosion Herald of Winter Planar binding
- Nybor's Gentle Reminder - Ice Burst Horizikaul's Shout Hold monster Shades
- Protection from alignment Gedlee's electric loop Invisibility sphere Ice storm Hypnotic Pattern Shelgarn's Invincible Blade
- Ray of enfeeblement Ghostly visage Keen edge Illykur's Mantle Iron Skin Stone to flesh
- Regroup Ghoul touch Lightning bolt Improved invisibility Lesser mind blank Summon creature VI
- Rouse Hearthfire Magic circle against alignment Insight Lesser planar binding Tenser's transformation
- Scare Invisibility Mass Curse of Impending Blades Isaac's lesser missile storm Lesser spell mantle True seeing
- Shelgarn's persistent blade Knock Mass Phantasmal Affliction Lesser spell breach Mass Virulent Walking Bomb Undeath to death
- Shield Lesser dispel Mestil's acid breath Lightning Avatar Mestil's acid sheath -
- Sleep Masochism Negative energy burst Lower Spell Resistance Mind fog -
- Summon creature I Melf's acid arrow Phantoms of Deception Mass Foiled Future Summon creature V -
- True strike Phantasmal Affliction Prismatic_Sparks Mass Ultravision Teleport -
- True Dodge Prismatic_Flames Protection from elements Minor globe of invulnerability - -
- Chill Touch - Scintillating sphere Phantasmal killer - -
- - Resist elements Shelgarn's Mass Blades Polymorph self - -
- - Scorching Ray Shelgarn's Permanent Blade Remove blindness/deafness - -
- - See invisibility Slow Remove curse - -
- - Stone bones Slumber Scrying - -
- - Summon creature II Stinking cloud Shadow conjuration - -
- - Tasha's hideous laughter Summon creature III Shelgarn's Superior Blade - -
- - Ultravision Summon Swarm Stoneskin - -
- - Web Vampiric touch Spiderskin - -
- - Whispering Wind Virulent Walking Bomb Summon creature IV - -
- - Energy Blast - Wall of fire - -
- - - - Wall of Ice - -
- - - - Lesser Animation of Po - -

As a prepared spellcaster, Wizards can save their spell loadout on EfU using Spell Notes. This means you can save different sets of prepared spells for different situations.

Familiars

Familiars in EFU have been changed to creatures that more accurately reflect the setting. You can view the full list here.