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==Welcome to EFU: City of Rings==
==Welcome to EFU: Sands of Intrigue==


EFU5 represents a break from previous chapter story-telling; any events that were described in Chapters 1-4 may be safely considered as irrelevant to your character's backstory or knowledge.
The King is dead.
After the Ringfall, all that separated his once disparate people has collapsed. The threat of the endless tide of the Nothing has been eliminated, but it has completely destroyed many of the former Outer Rings. Yet the Great Ash Desert remains and the jewels of great cities such as Ba'zeel, Kha'esh and Ephia's Well still stand. What's left of the world is a barren wasteland, but there may yet be hope for restoration as many search for a way to restore life to the sands. How hard must a heart be to survive in a world where water is more valuable than gold?
The King is dead. His world is dying. Who can save it?


This chapter begins with your character awakening in some distant, enormous City. The '''precise date is unknown''', but your character fell into a slumber sometime around the year Dale Reckoning 1370 to 1375 - prior to most of the events described in chapters 1-4 of EFU. Your character's '''memory is somewhat patchy and confused''' but a desire to return to your home is a perfectly appropriate character goal. It is '''unknown how you have arrived''' in the City of Rings.
'''Sands of Intrigue''' is the sixth chapter of a Neverwinter Nights persistent world that first began in autumn of 2005. It features a large desert to explore with mysterious secrets to uncover, intriguing factions to rise in the ranks of supported by a robust and automated political system, and deep custom systems and mechanics to master. Sands of Intrigue is freshly started and is undergoing continued rich development and regular updates to maintain the highest quality of polish. Will you brave the horrors of the Great Ash Desert? Will you rise to rule one of its great cities? Or maybe you will strive to search for the lost Cup, a relic to restore life to a broken world?


==The City==
The server is brought to life by a well-established community and an ambitious team of dungeon masters excited to make this place the best NWN has to offer. We tell amazing stories together.
The City of Rings is '''located on the prime material plane''', but seems to be '''far distant''' from any recognized realm or country. It is an enormous, violent, disorganized and divided '''labyrinthine metropolis''' of many millions. Although there are legends of a King, the City lacks any kind of central governance and most of the City is a lawless place - punctuated by occasional neighbourhoods (known as "Wards") where a local peace is kept.


The City is divided into a '''series of concentric walled Rings''', and '''passage from one to another''' is often '''extremely difficult''' as special keys may be needed or puzzles must be solved. Successfully passing through the many rings of the City (essentially functioning as a giant super-dungeon) is a major achievement for this chapter. Some Rings of the City are fully urban; others are more similar to decayed ruins, overgrown parks, festering swamps, or even small mountains.
Your character's backstory is ultimately up to you, the starting options in the OOC starter room allowing you to create a character tailored to a new world and playing through the prologue will provide an immersive experience introducing you to our custom setting. You may choose to play a refugee of the destroyed Outer Rings, an immigrant from Il Modo, a confused amnesiac, or otherwise choose to play an "Awoken," a former resident of the Forgotten Realms. No matter the origin, you find yourself stumbling out into the dunes from a recent Ash Storm - a refugee lost in a strange new land


==Exploration and Adventure==
Players new to EFU are strongly encouraged to emerge as Awoken.


The City also seems to be a '''focal place for Planar Travel''' and is filled with '''ever-shifting portals''' (called “Seams”) leading to '''planar realms of endless variety'''. '''Planar Prospecting''' and '''Travel''' is a common feature of the City, however a slow "[[Planar Sickness]]" prevents residents of the City from permanently residing in the planes.
==The Awoken==


Our module is focused on those areas and neighbourhoods adjacent to the Gates of Ring 99. Here you will find three separate neighbourhood-hubs: [[Ticker Square]] (a cosmopolitan neighbourhood ruled by Merchants), [[The Peerage]] (a rigidly pro-human neighbourhood dominated by self-proclaimed local Nobles and their Houses), and [[Pauper Ponds]] (a lawless camp for the desperate, the eccentric, monsters and exiles). The residents of each neighbourhood-hub tend to view the others with suspicion and downright hostility.
Your character originates somewhere from the Forgotten Realms, most likely a nation of Toril. Your memories are patchy and confused, but the last you remember is falling into a deep slumber sometime between the years 1370 DR and 1375 DR. Awakening in the wastes, your character soon discovers that the world they remember has been long lost.  


Development of this chapter represents a huge leap forward for EFU in every conceivable way.
This option is ideal for new players to EFU or those who prefer to have a Forgotten Realms background to help flesh out their character.


We have built this place for you and hope you enjoy it.
==The Amnesiac==
 
Your character awakens in the wastes with little to no memory of their former life. How will they make their way in this strange and frightening world?
 
This is an acceptable option for players who are not interested in developing their character’s backstory and just want to dive in.
 
==The Refugees==
 
Your character is a survivor of the vast City of Rings. Ten years ago, a terrible storm of darkness destroyed your homeland and forced you to flee through many violent hardships. Yours was a desperate struggle to survive; most of your friends and family did not make it. The City behind you is a defiled husk, drained of color, where the air itself is poison, and where unending Ash Storms burn and torment those unfortunate enough to be left behind. With no other option, you have arrived here, amidst the Sands of Intrigue, as a suffering refugee, and must work to make a new home for yourself.
 
This is an ideal background for players familiar with EFU Chapter 5: City of Rings.
 
==The Modini==
 
Il Modo, the Floating City, is one of the three powerful city-states vying for dominance in the Sands of Intrigue. It is a populous and cosmopolitan locale that can support backgrounds for a wide variety of characters. Life in Il Modo is increasingly difficult and many Modinis have begun to depart their home in search for fresh opportunities elsewhere.
 
EFU players who are familiar with Il Modo and its Player’s Guide may select this as a valid background. It is not necessary to be ethnically Modini to be from Il Modo.
 
==The Wanderers==
 
Innumerable small caravans, desert tribes, tiny villages, and small dune hamlets populate the expanse of the Desert. With the rise of many threats, and dreadful Ash Storms, life has become increasingly difficult for these locals and many have taken to moving to places like Ephia’s Well in order to find a new path.
 
This semi-local background is ideal for players already familiar with EFU Chapter 6: Sands of Intrigue who are interested in playing a local, desert-themed character.
 
NOTE: You should not role-play as being from Ephia’s Well itself. Your character is not from Baz’eel or any other specific named locale unless you submit an application to DMs. Your character should be portrayed as being mostly ignorant of local conditions until such are learned IG.




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Latest revision as of 17:19, 16 October 2023

Welcome to EFU: Sands of Intrigue

The King is dead.

After the Ringfall, all that separated his once disparate people has collapsed. The threat of the endless tide of the Nothing has been eliminated, but it has completely destroyed many of the former Outer Rings. Yet the Great Ash Desert remains and the jewels of great cities such as Ba'zeel, Kha'esh and Ephia's Well still stand. What's left of the world is a barren wasteland, but there may yet be hope for restoration as many search for a way to restore life to the sands. How hard must a heart be to survive in a world where water is more valuable than gold?

The King is dead. His world is dying. Who can save it?

Sands of Intrigue is the sixth chapter of a Neverwinter Nights persistent world that first began in autumn of 2005. It features a large desert to explore with mysterious secrets to uncover, intriguing factions to rise in the ranks of supported by a robust and automated political system, and deep custom systems and mechanics to master. Sands of Intrigue is freshly started and is undergoing continued rich development and regular updates to maintain the highest quality of polish. Will you brave the horrors of the Great Ash Desert? Will you rise to rule one of its great cities? Or maybe you will strive to search for the lost Cup, a relic to restore life to a broken world?

The server is brought to life by a well-established community and an ambitious team of dungeon masters excited to make this place the best NWN has to offer. We tell amazing stories together.

Your character's backstory is ultimately up to you, the starting options in the OOC starter room allowing you to create a character tailored to a new world and playing through the prologue will provide an immersive experience introducing you to our custom setting. You may choose to play a refugee of the destroyed Outer Rings, an immigrant from Il Modo, a confused amnesiac, or otherwise choose to play an "Awoken," a former resident of the Forgotten Realms. No matter the origin, you find yourself stumbling out into the dunes from a recent Ash Storm - a refugee lost in a strange new land

Players new to EFU are strongly encouraged to emerge as Awoken.

The Awoken

Your character originates somewhere from the Forgotten Realms, most likely a nation of Toril. Your memories are patchy and confused, but the last you remember is falling into a deep slumber sometime between the years 1370 DR and 1375 DR. Awakening in the wastes, your character soon discovers that the world they remember has been long lost.

This option is ideal for new players to EFU or those who prefer to have a Forgotten Realms background to help flesh out their character.

The Amnesiac

Your character awakens in the wastes with little to no memory of their former life. How will they make their way in this strange and frightening world?

This is an acceptable option for players who are not interested in developing their character’s backstory and just want to dive in.

The Refugees

Your character is a survivor of the vast City of Rings. Ten years ago, a terrible storm of darkness destroyed your homeland and forced you to flee through many violent hardships. Yours was a desperate struggle to survive; most of your friends and family did not make it. The City behind you is a defiled husk, drained of color, where the air itself is poison, and where unending Ash Storms burn and torment those unfortunate enough to be left behind. With no other option, you have arrived here, amidst the Sands of Intrigue, as a suffering refugee, and must work to make a new home for yourself.

This is an ideal background for players familiar with EFU Chapter 5: City of Rings.

The Modini

Il Modo, the Floating City, is one of the three powerful city-states vying for dominance in the Sands of Intrigue. It is a populous and cosmopolitan locale that can support backgrounds for a wide variety of characters. Life in Il Modo is increasingly difficult and many Modinis have begun to depart their home in search for fresh opportunities elsewhere.

EFU players who are familiar with Il Modo and its Player’s Guide may select this as a valid background. It is not necessary to be ethnically Modini to be from Il Modo.

The Wanderers

Innumerable small caravans, desert tribes, tiny villages, and small dune hamlets populate the expanse of the Desert. With the rise of many threats, and dreadful Ash Storms, life has become increasingly difficult for these locals and many have taken to moving to places like Ephia’s Well in order to find a new path.

This semi-local background is ideal for players already familiar with EFU Chapter 6: Sands of Intrigue who are interested in playing a local, desert-themed character.

NOTE: You should not role-play as being from Ephia’s Well itself. Your character is not from Baz’eel or any other specific named locale unless you submit an application to DMs. Your character should be portrayed as being mostly ignorant of local conditions until such are learned IG.