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==Welcome to EFU: Sands of Intrigue==
==Welcome to EFU: Sands of Intrigue==


Outside of special preludes, there are only two permitted origins for a new character.
The King is dead.
After the Ringfall, all that separated his once disparate people has collapsed. The threat of the endless tide of the Nothing has been eliminated, but it has completely destroyed many of the former Outer Rings. Yet the Great Ash Desert remains and the jewels of great cities such as Ba'zeel, Kha'esh and Ephia's Well still stand. What's left of the world is a barren wasteland, but there may yet be hope for restoration as many search for a way to restore life to the sands. How hard must a heart be to survive in a world where water is more valuable than gold?
The King is dead. His world is dying. Who can save it?


New players are strongly encouraged to emerge as Awoken.
'''Sands of Intrigue''' is the sixth chapter of a Neverwinter Nights persistent world that first began in autumn of 2005. It features a large desert to explore with mysterious secrets to uncover, intriguing factions to rise in the ranks of supported by a robust and automated political system, and deep custom systems and mechanics to master. Sands of Intrigue is freshly started and is undergoing continued rich development and regular updates to maintain the highest quality of polish. Will you brave the horrors of the Great Ash Desert? Will you rise to rule one of its great cities? Or maybe you will strive to search for the lost Cup, a relic to restore life to a broken world?
 
The server is brought to life by a well-established community and an ambitious team of dungeon masters excited to make this place the best NWN has to offer. We tell amazing stories together.
 
Your character's backstory is ultimately up to you, the starting options in the OOC starter room allowing you to create a character tailored to a new world and playing through the prologue will provide an immersive experience introducing you to our custom setting. You may choose to play a refugee of the destroyed Outer Rings, an immigrant from Il Modo, a confused amnesiac, or otherwise choose to play an "Awoken," a former resident of the Forgotten Realms. No matter the origin, you find yourself stumbling out into the dunes from a recent Ash Storm - a refugee lost in a strange new land
 
Players new to EFU are strongly encouraged to emerge as Awoken.


==The Awoken==
==The Awoken==


Your character originates from somewhere in the Forgotten Realms, most likely a nation of Toril.
Your character originates somewhere from the Forgotten Realms, most likely a nation of Toril. Your memories are patchy and confused, but the last you remember is falling into a deep slumber sometime between the years 1370 DR and 1375 DR. Awakening in the wastes, your character soon discovers that the world they remember has been long lost.
 
This option is ideal for new players to EFU or those who prefer to have a Forgotten Realms background to help flesh out their character.
 
==The Amnesiac==
 
Your character awakens in the wastes with little to no memory of their former life. How will they make their way in this strange and frightening world?


The Awakening begins with your character emerging in some faraway, enormous wasteland. The '''precise date is unknown,''' but your character fell into a deep slumber sometime around the year Dale Reckoning 1370 to 1375. Your character's '''memories are somewhat patchy and confused,''' but a desire to return to your home or to rediscover your past are perfectly acceptable character goals. It is '''unknown how you have arrived here.''' The Great Ash Desert is known to be '''located on the Prime Material Plane,''' but seems to be '''far distant''' from any recognized realm or country. It is enormous, violent, divided, and unquestionably dangerous
This is an acceptable option for players who are not interested in developing their character’s backstory and just want to dive in.


==The Refugees==
==The Refugees==


Your character originates from somewhere in the City-That-Was, most likely coming to this new land as a refugee fleeing the doom of your home.
Your character is a survivor of the vast City of Rings. Ten years ago, a terrible storm of darkness destroyed your homeland and forced you to flee through many violent hardships. Yours was a desperate struggle to survive; most of your friends and family did not make it. The City behind you is a defiled husk, drained of color, where the air itself is poison, and where unending Ash Storms burn and torment those unfortunate enough to be left behind. With no other option, you have arrived here, amidst the Sands of Intrigue, as a suffering refugee, and must work to make a new home for yourself.
 
This is an ideal background for players familiar with EFU Chapter 5: City of Rings.
 
==The Modini==
 
Il Modo, the Floating City, is one of the three powerful city-states vying for dominance in the Sands of Intrigue. It is a populous and cosmopolitan locale that can support backgrounds for a wide variety of characters. Life in Il Modo is increasingly difficult and many Modinis have begun to depart their home in search for fresh opportunities elsewhere.
 
EFU players who are familiar with Il Modo and its Player’s Guide may select this as a valid background. It is not necessary to be ethnically Modini to be from Il Modo.  


You may remember a '''decaying, labyrinthine metropolis''' that contained millions of miserable inhabitants, consisting of the Awoken and their descendants. The City was divided by a '''serious of concentric walls,''' and '''passage from one to another''' was often '''extremely difficult,''' limited by special keys or puzzles or similarly strange games. Some sections of the City were fully urban, but others were more similar to '''decayed ruins,''' overgrown parks, festering swamps, or even '''great mountains''' that stood in defiance of the miles of pavement which surrounded them.
==The Wanderers==


Ten years ago, a '''terrible storm of darkness''' destroyed your homeland and forced you to flee through many challenges, many hardships, through the tyrannical reigns of many intermediate warlords.
Innumerable small caravans, desert tribes, tiny villages, and small dune hamlets populate the expanse of the Desert. With the rise of many threats, and dreadful Ash Storms, life has become increasingly difficult for these locals and many have taken to moving to places like Ephia’s Well in order to find a new path.


Yours was a desperate struggle to survive; most of your friends and family did not.
This semi-local background is ideal for players already familiar with EFU Chapter 6: Sands of Intrigue who are interested in playing a local, desert-themed character.


Although that storm was eventually banished by some '''great, shining miracle,''' the damage is incalculable. The City behind you is a '''desiccated husk, drained of color,''' where the air itself is poison, and where '''unending storms of ash''' burn and torment those unfortunate enough to be left behind. Nothing remains for you in those ruins but ghosts and ash.
NOTE: You should not role-play as being from Ephia’s Well itself. Your character is not from Baz’eel or any other specific named locale unless you submit an application to DMs. Your character should be portrayed as being mostly ignorant of local conditions until such are learned IG.


Thus, you have arrived here, amidst the Sands of Intrigue, as a suffering refugee, and must make the best you can of your difficult circumstances.


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Latest revision as of 17:19, 16 October 2023

Welcome to EFU: Sands of Intrigue

The King is dead.

After the Ringfall, all that separated his once disparate people has collapsed. The threat of the endless tide of the Nothing has been eliminated, but it has completely destroyed many of the former Outer Rings. Yet the Great Ash Desert remains and the jewels of great cities such as Ba'zeel, Kha'esh and Ephia's Well still stand. What's left of the world is a barren wasteland, but there may yet be hope for restoration as many search for a way to restore life to the sands. How hard must a heart be to survive in a world where water is more valuable than gold?

The King is dead. His world is dying. Who can save it?

Sands of Intrigue is the sixth chapter of a Neverwinter Nights persistent world that first began in autumn of 2005. It features a large desert to explore with mysterious secrets to uncover, intriguing factions to rise in the ranks of supported by a robust and automated political system, and deep custom systems and mechanics to master. Sands of Intrigue is freshly started and is undergoing continued rich development and regular updates to maintain the highest quality of polish. Will you brave the horrors of the Great Ash Desert? Will you rise to rule one of its great cities? Or maybe you will strive to search for the lost Cup, a relic to restore life to a broken world?

The server is brought to life by a well-established community and an ambitious team of dungeon masters excited to make this place the best NWN has to offer. We tell amazing stories together.

Your character's backstory is ultimately up to you, the starting options in the OOC starter room allowing you to create a character tailored to a new world and playing through the prologue will provide an immersive experience introducing you to our custom setting. You may choose to play a refugee of the destroyed Outer Rings, an immigrant from Il Modo, a confused amnesiac, or otherwise choose to play an "Awoken," a former resident of the Forgotten Realms. No matter the origin, you find yourself stumbling out into the dunes from a recent Ash Storm - a refugee lost in a strange new land

Players new to EFU are strongly encouraged to emerge as Awoken.

The Awoken

Your character originates somewhere from the Forgotten Realms, most likely a nation of Toril. Your memories are patchy and confused, but the last you remember is falling into a deep slumber sometime between the years 1370 DR and 1375 DR. Awakening in the wastes, your character soon discovers that the world they remember has been long lost.

This option is ideal for new players to EFU or those who prefer to have a Forgotten Realms background to help flesh out their character.

The Amnesiac

Your character awakens in the wastes with little to no memory of their former life. How will they make their way in this strange and frightening world?

This is an acceptable option for players who are not interested in developing their character’s backstory and just want to dive in.

The Refugees

Your character is a survivor of the vast City of Rings. Ten years ago, a terrible storm of darkness destroyed your homeland and forced you to flee through many violent hardships. Yours was a desperate struggle to survive; most of your friends and family did not make it. The City behind you is a defiled husk, drained of color, where the air itself is poison, and where unending Ash Storms burn and torment those unfortunate enough to be left behind. With no other option, you have arrived here, amidst the Sands of Intrigue, as a suffering refugee, and must work to make a new home for yourself.

This is an ideal background for players familiar with EFU Chapter 5: City of Rings.

The Modini

Il Modo, the Floating City, is one of the three powerful city-states vying for dominance in the Sands of Intrigue. It is a populous and cosmopolitan locale that can support backgrounds for a wide variety of characters. Life in Il Modo is increasingly difficult and many Modinis have begun to depart their home in search for fresh opportunities elsewhere.

EFU players who are familiar with Il Modo and its Player’s Guide may select this as a valid background. It is not necessary to be ethnically Modini to be from Il Modo.

The Wanderers

Innumerable small caravans, desert tribes, tiny villages, and small dune hamlets populate the expanse of the Desert. With the rise of many threats, and dreadful Ash Storms, life has become increasingly difficult for these locals and many have taken to moving to places like Ephia’s Well in order to find a new path.

This semi-local background is ideal for players already familiar with EFU Chapter 6: Sands of Intrigue who are interested in playing a local, desert-themed character.

NOTE: You should not role-play as being from Ephia’s Well itself. Your character is not from Baz’eel or any other specific named locale unless you submit an application to DMs. Your character should be portrayed as being mostly ignorant of local conditions until such are learned IG.