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=Server Rules=
=General Principles=
The mission of the EFU persistent world is to maintain a thriving, welcoming, and supportive online role-playing community. We believe in the importance of creative self-expression and think that our role-playing and story-based world can provide value for those who choose to play here. Demonstrating tolerance and out of character respect for all players is mandatory for all who join our community. Discriminatory or bigoted statements, personal attacks, or any manifestation of trolling will not be permitted. Basic standards of decency and civil conduct are expected from all community members.
===Roleplaying===
EFU maintains a very high standard and level of roleplaying for all players. While those players who are new to roleplaying can expect a patient and welcoming community, it is important to understand that our standard is set very high. All players are expected to fully engage with the roleplaying and story-telling expectations of our world. It is essential to be able to separate the out of character (“OOC”) from the in-character (“IC”)
===Conflict===
We believe that meaningful conflict is a necessary condition for interesting stories. In EFU, characters are expected to sometimes engage in conflict with other characters. While this does not exclusively mean PvP combat, this does mean that sometimes characters will permanently kill other characters.
 
Players should be familiar with our rules & principles regarding character conflict and play with good sportsmanship, whether winning or losing. When death happens, as it will, it is important to draw a line between in-character (“IC”) and OOC events. While the end of a character's story can be an emotional experience, it is important to remember that there are real, breathing people behind GSIDs and discord handles: OOC hostility relating to IC events is not allowed.
===Honesty===
Players are expected to be honest (OOC) with each other and with members of the DM team. Cheating and metagaming is not permitted and will result in being banned from our community.
=The Fine Print=
Understanding and accepting the above general principles are all that is required of new players, but after 15+ years we have found it best to also maintain a complete set of rules that addresses various specific cases and situations. We ask that long-time members of our community eventually become familiar with the following...
 
==Overview==
These rules are intended to provide a non-exhaustive list of required or prohibited behaviors. It is possible to violate the general principles expressed above without violating a specific rule articulated below. The word of in-game DMs is binding on player behavior at all times.
 
DMs will punish rule breaking in the place, time, and manner of their choosing. All punishments for rule breaking are at the discretion of the DM team. Punishments may include mechanical consequences, such as the loss of experience, loss of permanent experience, loss of prestige, or loss of items. Punishments may also include the retirement of PCs, temporary bans, or permanent bans. Appeals may be made through contacting the DM team via Discord or our Application forum.
==Game Exploits==
 
===Barter Abuse===
;  : Item transferring between different PCs belonging to the same player, or helping another player do the same, is strictly forbidden. There are no exceptions to this rule, including remaking a character, unless a DM assists you in an approved character remake.
 
===AI Abuse===
;  : Exploiting monster AI in unrealistic ways is forbidden. Avoid situations where monsters behave in a completely implausible manner. Specific prohibitions include, but are not limited to:
::  '''i.'''  "Luring", the practice of drawing a single monster away from others with a ranged weapon or dragging groups of monsters from a fortified position to march at your party single file;
::  '''ii.'''  “Trapping” monsters on cliffs or other impassable areas and then killing them with ranged weapons; and,
:: '''iii.'''  "Backpedaling" to hiccup a NPC's ability to attacking you.
 
===Logout Abuse===
;  : Logging off to avoid imminent death is forbidden. This includes both PvP and non-PvP death. This includes logging off while bleeding. If you feel you are being griefed, please contact a DM.
 
===Sidestep Abuse===
;  : Sidestepping to avoid encumbrance (or other movement penalties) is forbidden.
 
===Unsummon Abuse===
;  : Unsummoning wounded arcane familiars (and similar companions) to avoid XP loss is forbidden.
===Multiboxing===
;  : Concurrently playing as multiple separate characters.


===OOC Tools===
;  :  Abuse OOC tools to gain unfair or unrealistic advantages. Specific prohibitions include, but are not limited to:
::  '''i.'''  The use of "/c recall" is intended to assist with controlling summons; it is not acceptable to use it as a free teleport or regroup spell; and,
::  '''ii.'''  The practice of sneaking ahead invisibly or in stealth and to then use "/c recall" to teleport your summons on top of monsters or enemy PCs.
:: '''iii.'''  Manipulating like/dislike setting to avoid attacks of opportunity, spell effects, and other consequences of hostility.


*(1) Your character must have an appropriate appearance for his race and subrace. Humans may not have the horned head appearance. Standard elves may not have drow skin coloring. You must select a name for your character that makes sense for the setting, and is not directly copied from a well known fictional or real life person. Including titles or honorifics in the character name is discouraged.
===Other Exploits===
;  : If something seems too good to be true, it probably is. If you discover a method to earn GP or XP that seems out of line with other methods or can be used in some non-balanced way, please check with a DM to ensure it's legitimate or bug report the issue.


* (2) Subraces, prestige classes, and special/elaborate backgrounds (such as inclusion in a canon organization) require applications to the DM staff.
==Out of Character Behavior==


* (3) Paladins, Druids, and Clerics need an appropriate alignment and deity in order to be able to cast spells. Clerics also need to choose from the supported domains of his/her deity. Information about the deities of the Forgotten Realms may be reviewed on our Faiths of Faerun forum. If you play a cleric/druid/paladin, you should be familiar with the tenets of your faith as you may receive spell failure if you act in a way contradictory to the teachings of your deity.
===Harassment===
;  : All players must be respectful to one another in OOC communications. Insulting tells are forbidden. OOC and IC are two separate spheres of existence: OOC disrespect is completely unacceptable, IC disrespect and conflict is fully encouraged. Players should not confuse the two.


* (4) You should not initiate PvP or muggings against level 2 or level 3 characters without extremely good reason to do so. If the DM team feels that you are deliberately causing grief, or targeting low level PCs, we reserve the right to ban you.
===Powergaming===
;  : "Power-gaming" is not allowed. For the purposes of our server, we define power-gaming as any activity that has no IC rationale and is done for OOC reasons. It is okay -- and even encouraged -- to have a character that wants to get rich or powerful, and accomplishes this through various IC means. In contrast, it is not acceptable to perform an act such as repeatedly "farming" a single spawn of monsters or other such activities.


* (5) All players must behave towards each other in an OOC (out of character) respectful manner. Insulting tells are forbidden. OOC disrespect is completely unacceptable, IC disrespect and conflict is fully encouraged. Players should not confuse the two.
===Metagaming===
;  : Meta-gaming is not allowed. This means that you can not take advantage of the knowledge that you as a player might have but your character does not. Always think about what sort of knowledge is IC (in character) as opposed to OOC (out of character).


* (6) Item transfering between different PCs belonging to the same player is strictly forbidden. Assisting another player in this item transfering (twinking), or doing it yourself is grounds for banning. Even if you are remaking a character, you must not transfer any items or gold.
===Metagaming in PvP===
;  : Players may never use tells or other methods of OOC communication to coordinate PvP or other tactics.


* (7) Exploiting Monster AI in unrealistic ways is forbidden. This includes "luring" (the practice of drawing a single monster away from others with a ranged weapon or dragging groups of monsters from a fortified position to march at your party in single file) or trapping monsters on cliffs or other impassable areas and then killing them with ranged weapons. Also to be avoided is the practice of using walk or backwards-walk to prevent a NPC from attacking you. The monster AI is limited, all we ask is that you try to avoid situations where monsters behave in a completely implausible manner. Of course we understand this can be difficult, but do your best.
===Metagaming in PvE===
;  : Repeatable scripted quests should be considered a new experience when repeated. While every effort has been made to randomize and produce very large amounts of varied content, EFU still has many static quests that should be approached as a new experience. Your character does not remember the location of traps, spawns, dangerous rooms, etc.


* (8) Logging off to avoid death is forbidden. This includes both PvP and Monster death. If you feel you are being griefed, please contact a DM.
===Neutral NPCs===
;  : Players may not attack named blue NPCs unless they have received permission from a DM. This specifically does not include (for example) wandering animals with no specific name.


* (9) "Power-gaming" is not allowed. For the purposes of our server, we define power-gaming as any activity that has no IC rationale and is done for OOC reasons. It is okay - and even encouraged - to have a character that wants to get rich or powerful, and accomplishes this through various IC means such as founding a guild of thieves or becoming a merchant. It is not acceptable to perform an act such as repeatedly "farming" a single spawn of monsters or other such activities.
==Roleplaying and In-Character Behavior==


* (10) Meta-gaming is not allowed. This means that you can not take advantage of knowledge that you as a player might have but your character does not. A very simple example of this is that although you can see what another character's name is through the tab key, your character can not. You as a player may know something about the setting through a source book, but your character does not. Always think about what sort of knowledge is IC (in character) as opposed to OOC (out of character). Players should not use tells to coordinate PvP or other tactics.
===Suspension of Disbelief===
;  : Always stay in-character. Do not break immersion for other players. Inserting real-life references into your RP, including abbreviations or smileys into IC talk, acting in a ridiculous or OOC manner is not acceptable.


* (11) This is a full PvP server, and legitimate IC-motivated PvP is fully encouraged. PvP must always be initiated for IC and justifiable reasons, insanity or a desire for random death may be considered as an excuse for griefing by the DM team. If you perform PvP, you must be prepared to face the IC consequences of the IC action -- IC crimes are investigated by law enforcement or other characters behaving IC. OOC issues or concerns are always handled by the DMs in an OOC manner. Players are advised to read the 'PvP Karma' thread when deliberating over whether or not to use Full Damage mode. Characters may not respawn from PvP, but can in some cases be raised - the DM team reserves the right to rule on whether Resurrection is required, or if the corpse is unavailable for being raised.
===Impending PvP===
;  : The like/dislike toggle is entirely OOC. Do not construe a character that appears red as hostile unless there are IC justifications to consider them a threat.


* (12) You must always set your opponent to Dislike (hostile) before PvP. The dislike/like toggle is fully OOC, and is just a mechanics thing. Seeing someone set you to Dislike should not be considered an IC act. Many players set the whole server to Dislike in preparation for PvP that may well have nothing to do with you, so you should not read too much into it if it happens. Be warned that if someone sets you to hostile, and you then relog, they will still see you as hostile whereas you will see them as red. This is not their fault.
===Ability Scores===
;  : Players must roleplay their character’s stats and skills, especially if a stat is below 10. Having a character with low charisma "smell bad" or be "ugly" but otherwise be a well-liked leader is discouraged.


* (13) When beginning PvP, send a /dm tell indicating that PvP may begin in your area. If you are in a populated area, the presence of a DM is required. If someone else is engaging in PvP, you may always respond IC with no confirmation from a DM.
===Class Expectations===
;  : Players must roleplay their class according to the guidelines detailed in the guidelines pages for each class. This is particularly important for Clerics, Druids, and Paladins.


* (14) You should not initiate PvP in the presence of NPCs unless you've received confirmation that DMs are available to possess these NPCs and make them react appropriately. Note: Law Enforcement (Watcher & Spellguard) PCs may in some cases proceed with PvP without a DM if in their area of jurisdiction, however they do so at their own risk and the PvP must be of the sort that would be considered legitimate by the NPCs (i.e. a real arrest, not random beatings or murder).
===Content Expectations===
;  :  Players must roleplay within a basic level of decorum and refrain from creating egregious content. They must understand that:
::  '''i.'''  Any depiction or insinuation of sexual violence is strictly prohibited.
::  '''ii.''' Graphic depictions of torture are prohibited. Where extreme violence does occur, players must avoid detailed descriptions of harms inflicted.
:: '''iii.'''  Explicit sexual acts are prohibited. Although characters may make references to the existence of sexuality, relationship roleplay is frowned upon unless handled with an extreme level of care.
:: '''iv.''' All characters in EFU are adults. Playing children is not permitted. This means that characters must be above the age of eighteen, or the age of majority for their race if it is more than eighteen, regardless of their race or background.


* (15) If you engage in PvP, you should remain in the server for a substantial period of time to give others an opportunity to respond to your actions.
===Language===
There is a single universal language that everyone can speak. Using racial languages is optional, but overuse is discouraged as disruptive. Written languages are handled by scripted lore checks or through a DM.


* (16) Do not attack blue citizen NPCs unless you have received permission from a DM.
===Public Broadcasts===
;  :  Players should be careful in their use of the sending and town crier systems. This includes the following prohibitions:
::  '''i.'''  Sendings should not be vulgar, pseudo-OOC, or in a trolling style;
::  '''ii.'''  Sendings should not be made in a tone of anti-establishment unless done with DM supervision; and,
:: '''iii.'''  Town crier and messenger NPCs should not be given messages that "roleplay" the NPC or would be reasonably considered as implausible (they will not relay inane or particularly controversial messages).


* (17) If you plan on using traps through PvP or otherwise, please review our trap policy on the forums. Traps should be used in moderation, should not be used at transition points, and you should not close all conceivable avenues of escape with high powered traps. Traps should never be stacked. As a rule of thumb, you should limit yourself to one stunning/disabling trap and one damage-dealing trap being out at a time. Exceptions may be made, consult with a DM about your specific plan. If you believe you are the victim of bad-trap policy, please do not attempt to OOC'ly pause the PvP but rather consult with a DM during or after as it is possible an exception was made.
===Faction Trespassing===
;  : Players may not break into faction areas without the supervision of a DM. Taking items from faction storage when you are not a member of the faction should be done with the supervision of a DM.  


* (18 ) Players should reflect their character's stats. A low charisma/intelligence/wisdom character should reflect these weaknesses through their RP. Having a character with low charisma "smell bad" or be "ugly" but otherwise be a well-liked leader is discouraged.
===Faction Items===
;  : If a player finds faction equipment, including keys, they should contact a DM if your character decides to keep it or use it.


* (19) Repeatable scripted quests in most cases should be considered as a new experience when repeated. Your character does not remember the location of traps, spawns, dangerous rooms, etc. If you feel that it is immersion-breaking to repeat a specific scripted quest, you should feel free not to do so. Some scripted quests may be considered as a repeat experience when it makes excellent sense for it to be so. Likewise you may make allusions of a persistent trouble (i.e. undead in the ruins) if it makes sense to do so.
===Questing===
;  : Players must observe good IC and OOC conduct around quests. This includes the following rules:
::  '''i.''' Roleplaying during quests and when organizing quests is required;
::  '''ii.''' OOC methods should not be used to organize and strategize during quests;
:: '''iii.''' Do not split up a large group into smaller groups in order for each to tackle a particular quest with the aim of getting more of a reward;
:::  '''a.''' It is acceptable to split a group where an OOC limit on the number of participating characters prevents the whole group from attempting it at once,
::  '''iv.''' Do not use stealth or invisibility to obtain quest rewards without engaging the monsters unless doing so is clearly indicated as permissible by the quest itself;
::  '''v.''' Do not steal loot from other members of the party without emoting or otherwise indicating by some IC means that you are doing so;
::  '''vi.''' Do not enter into a Quest Area with a group unless all members of the group are aware and give consent that you are mechanically added to the quest with them.
:::  '''a.''' The only exception to this rule is if you have contacted a DM and the DM has allowed you to enter the Quest Area.


* (20) Always stay in-character, and do not break immersion for other players. Inserting real life references into your RP, including abbreviations or smileys into IC talk, acting in a ridiculous or OOC manner is not acceptable.
===Burglary===
;  : Using stealth or invisibility to gather the treasure of random explorable areas without defeating the monsters is prohibited. If your character(s) engage(s) the monsters, fail and are unable to defeat the foe, feel free to consult with a DM if it would be appropriate to attempt to use stealth and trickery to plunder the area.


* (21) Tells and text marked with // should be kept to a minimum and is always considered OOC.
===Spoilers, OOC===
;  : Do not share IC secrets through OOC methods.


* (22) Languages are not supported, there is a single universal language that everyone can speak. Using racial languages is optional, but discouraged as some players find it disruptive and/or confusing. Written languages are handled by scripted lore checks or through a DM.
===Spoilers, IC===
;  : Do not share IC secrets lightly through IC methods. Although it is fine and encouraged to roleplay as a teacher instructor and share information, some secrets are best kept quiet in order to allow for other players the same enjoyment of solving mysteries.


* (23) Although characters may make references to the existence of sexuality, actually role-playing explicit sexual acts is not allowed. The practice of explicit "cyboring" is completely forbidden on this server. Relationship RP is generally frowned upon unless handled with an extreme level of care.
===Spoilers, Crafting===
;  : Information about in-game crafting recipes may not be shared through OOC methods.
::  '''i.''' If you learn something about in-game crafting with one character, you can not use it with another unless likewise learned through IC methods.
::  '''ii.''' Most recipes should not be shared lightly but rather roleplayed as being a treasured secret to be gifted perhaps only to the most trusted allies.


* (24) Breaking and entering into faction areas must always be done with the supervision of a DM. Taking items from faction storage when you are not a member of the faction should be done with the supervision of a DM.
===Hostages===
;  : Players should respect the RP involved in hostage situations and not immediately default to attacking hostage-keepers without due consideration of other alternatives. Note that:
::  '''i.''' A subdued hostage may be healed as part of a rescue operation; however,
::  '''ii.''' The hostage must remain down and helpless and not activate any defensive damage modes (i.e. no switching on expertise or equipping shield).


* (25) If you find faction equipment (equipment clearly belonging to certain members of a DM faction, including keys), you should contact a DM if your character decides to keep it or use it.
===Blood Vials===
;  : Blood Vial labels are OOC. Limited exceptions exist:
::  '''i.''' If the PC who made the vial would have labelled them (check this first through tells if necessary);
::  '''ii.''' Characters will recognize a sample of their own blood; and,
:: '''iii.''' Characters with high-Heal or affinity with blood-magic also potentially recognize blood vials if they come from special kinds of creatures (consult a DM if in doubt).


* (26) Many items are marked stolen. This doesn't mean you stole them. It is just meant to make them unsellable for to merchants. Find a PC to buy it instead.
===Animal Companions===
;  : Strange or unusual animal companions should not be brought into civilized areas without the permission of a DM.


* (27) Goblin/Kobold/other subrace PCs can legitimately be killed by other characters just for being goblins/kobolds, however as always if the PvP occurs in an area with NPCs there should be a DM supervising. Playing a goblin/kobold is not an excuse to attack other characters without excellent reason to do so.
===Invisible Characters===
;  : Players should respect the RP involved in the invisibility effect. Mistakes happen, but it should be generally recognized that:
::  '''i.''' Characters who are invisible '''can only be heard, not seen;'''
::  '''ii.''' Invisibility is indicated by a transparent model with a white outline, disappearing when out of listening range, etc;
:: '''iii.''' The effect of See Invisibility or of True Seeing is required to visually recognize such characters; otherwise,
::  '''iv.''' Please be conscious that, although it is obvious someone is there, it is difficult to identify them or details about them.


* (28) Graphic depictions of torture or extreme violence should be avoided. Certainly this is a violent and dark world, and murder/torture/sacrifice has its place, but generally speaking the details of what exactly is happening should be avoided.
===Property and Furniture===
;  : When characters purchase or rent properties, any previous furniture placed by a previous owner will remain in the property, ownership of the furniture is not transferable so a new owner can either leave the furniture as is, or destroy it. DMs will not intervene to change ownership of the furniture to a new holder of the property.
::  '''i.''' If the existing owner of furniture is alive and able to transfer ownership of the furniture to the new holder, and the characters wish to exchange furniture in this way in an in character manner, that is permitted.
::  '''ii.''' When interacting with furniture, the owner name is displayed, however this alone is not sufficient to know IC who the owner is and should be considered OOC information
::  '''iii.''' Characters should not destroy furniture that is in line of sight or near blue NPCs without first notifying a DM


* (29) Unsummoning familiars or companions to avoid the exp penalty, when they are in combat or in brink of death is not allowed. Companions are not magical creatures that can be summoned at will and anywhere, and should be roleplayed as -Companions-, allies and friends to the character. Unsummoning familiar likewise a moment before death is abusal of mechanics, unless said otherwise.
==Character Creation and Levelling Rules==


* (30) You may not enter into a Quest Area with a group unless all members of the group are aware and give consent that you are mechanically added to the quest with them. The only exception to this rule is if you have contacted a DM and the DM has allowed you to enter the Quest Area.
===Cosmetics===
;  : Characters must have appropriate names and appearance for their race and subrace. This includes, but is not limited to, the following restrictions:
::  '''i.''' Humans may not have the horned head appearance;
::  '''ii.''' Standard elves may not have drow skin coloring;
:: '''iii.''' Character names must make sense for the setting;
::  '''iv.''' Character names must not be directly copied from a well known fictional or real-life person;
::  '''v.''' Including titles or honorifics in the character name requires DM permission.


* (31) Players are expected to use their common sense with the tools we provide. For example, the use of "/c recall" is intended to assist with summon control; it is not acceptable to use it as a free teleport or regroup spell. The practice of sneaking ahead invisibly or in stealth and to then use "/c recall" to teleport your summons on top of monsters or enemy PCs is expressly forbidden and an obvious exploit.
===Divine Classes===
;  :  Paladins, Druids, and Clerics must be created according to specific guidelines detailed in the guidelines pages for each class.


* (32) Although not expressly forbidden, the practice of using stealth or invisibility to gather the treasure of random exploreable areas without actually defeating the monsters is in most cases frowned upon. If your character(s) engage(s) the monsters, fail and are unable to defeat the foe, feel free to consult with a DM if it would be appropriate to attempt to use stealth and trickery to plunder the area.
===Wizard School Specialization, Spell Focus, and Greater Spell Focus===
;  :  Wizards who choose a school specialization should not take a Spell Focus or a Greater Spell Focus in a school outside of their specialization without first taking a Spell Focus or Greater Spell Focus respectively in the wizard's chosen specialization. For example, a Wizard who chooses Illusion School specialization would first need to take the feat Spell Focus: Illusion, before taking Spell Focus: Transmutation. They would need to take Greater Spell Focus: Illusion before taking Greater Spell Focus: Transmutation.


* (33) EFU is a roleplaying server based off of character interaction and mutual story-telling. Although it's fine to pursue a mechanically strong character, optimizing characters to an extreme extent is highly discouraged - the stats should generally be selected according to the concept. A repeated pattern of choosing stats based exclusively on mechanical power may be cause for OOC adjustment.
===Minmaxing===
;  :  Optimizing characters to an extreme extent is highly discouraged; stats should generally be selected according to the concept. It is important for players to fairly and ably portray their character’s strengths and weaknesses, whatever they may be.


* (34) Roleplaying during quests is required and organizing the quest must be done through appropriate IC methods and not through tells, IRC, or other out-of-game communication methods. If we observe a pattern of behavior in which players wordlessly proceed with scripted quests in a non-inclusive way, roleplaying at the bare minimum with the same players who are OOC friends (regardless of character) we reserve the right to warn, remove experience points OOC'ly, retire and maybe even ban.
===Point Banking===
;  :  Skill point banking is forbidden. Skill point banking is the practice of saving skill points in order to put them into a class skill at a later level. There are limited exceptions:
::  '''i.''' When multiclassing roughly evenly, players may save their skill points every-other level as needed in order to keep a primary skill maxed; and,
::  '''ii.''' Other situations of modest skill banking may be permissible depending upon the build, but egregious examples of (for example) taking a single rogue level at a high level in order to maximize tumble/UMD are not permitted.


* (35) If you are roleplaying a high-conflict character that has regularly engaged in PvP, please do not play alternate characters (alts) until your main character is resolved.
=== Deliberate Deaths ===
;  :  '''i.''' Low level content can be particularly rewarding to help characters get started or recover from bad luck. Deliberately dying simply to farm low level content is not acceptable.
:  '''ii.''' Taking levels in one class in order to gain access to perks or other bonuses and then deliberately dying to re-level in a different class while preserving the benefits of the first class is not acceptable.


* (36) Please do not share IC secrets through OOC methods or lightly. Although it is fine and encouraged to roleplay as a teacher instructor and share information, some secrets are best kept quiet in order to allow for other players the same enjoyment of solving mysteries.
===Long Absences===
;  : Application-based, subrace, faction, prominent/semi-prominent or high-level PCs who are not played for over a month should not return to active play unless permission is given from a DM or through application. We are eager to welcome back players to EFU but it can be highly disruptive for characters that have long been missing to make a return.


* (37) Information about alchemical or herbalist recipes may not be shared OOC'ly. If you learn something with one character, you can not use it with another unless likewise learned through legitimate IC methods. Most recipes should not be shared lightly but rather roleplayed as being a treasured secret to be gifted perhaps only to the most trusted allies.
===Alts===
;  : Creating "alts" (alternative characters) is discouraged but not strictly forbidden, as playing alts can lead to incidents of unintentional metagaming, unfairness, and perhaps most importantly degrades the playing experience. Alts may not:
::  '''i.''' Be involved in one another’s affairs;
::  '''ii.''' Be involved in factions that are in conflict;
:: '''iii.''' Be involved in separate ringrunning groups; and,
::  '''iv.''' Communicate with one another in any way.


* (38 ) Banned players from EFU have been banned for a good reason. If they would like to return legitimately to EFU, the DM team is forgiving and willing to consider the matter. Banned players should not hide their identity in an attempt to return, and other players aware of a banned player playing secretly in EFU must inform the DM team.
===Alts, Continued===
;  : Do not play “alternate” characters if you are roleplaying a high-conflict character that has regularly engaged in PvP.


* (39) There are some nuances to Familiar PvP.
==PvP Combat Rules==
EFU is a full-player-versus-player (“PvP”), conflict-oriented setting. If you perform PvP, you must be prepared to face the IC consequences of the IC action. OOC issues or concerns are always handled by the DMs in an OOC manner. Players are advised to read the 'PvP Karma' forum thread when deliberating over whether or not to use Full Damage mode. Characters may not respawn from PvP.
* (40) If a major DM-supervised event is occurring in which multiple characters are dying, do not take advantage of the confusion to loot other characters. Likewise, on a DM quest, loot from the DM that is obviously intended to be shared should be shared fairly or in an appropriate IC way. For example, IC'ly mocking an enemy or non-contributing coward and deliberately not giving them a share or a reduced share is completely fine; quietly concealing loot and keeping it for yourself is not. If there is a plot significant item that your character would like to steal or conceal from others for some reason feel free to let the DM know and ask for permission to proceed.
 
'''PvP Karma''' is an important facet of EFU. When engaging in PvP, consider: whether your approach is reasonable; whether it is best to subdue, subdue and loot, or to kill; whether the PvP is fun and stylish; and, whether your attitude as a player is respectful and sporting.
 
===New Characters===
;  : Do not initiate PvP against level 2 or level 3 characters except in extreme circumstances.
 
===Reasonable Cause===
;  : PvP must always be initiated for IC and justifiable reasons. Insanity or a desire for random death may be considered as an excuse for griefing by the DM team.
 
===PvP Settings===
;  : You must always set your opponent to Dislike (hostile) before PvP. The dislike/like toggle is fully OOC. Seeing someone set you to Dislike should not be considered an IC act. Many players set the whole server to Dislike in preparation for PvP that may well have nothing to do with you, so you should not read too much into it if it happens. Be warned that if someone sets you to hostile, and you then relog, they will still see you as hostile/red whereas you will see them as non-hostile/blue. This is not their fault.
 
===DM Notification===
;  :  When beginning PvP, send a message via /dm indicating that PvP may begin in your area, or use the "/c pvp" command to send an automatic message declaring that.
 
===NPCs===
;  : Do not initiate PvP in an area with NPCs present without a DM present. You must obtain direct confirmation from a DM that they are overseeing before initiating PvP in these circumstances. Specific, narrow exceptions to this rule are indicated on signs and NPC descriptions.
 
===NPCs, Continued===
; : If a DM is not present, PvP begins in an area without NPCs present, and PvP transitions into an area with NPCs present, the PvP must stop. Specific, narrow exceptions to this rule are indicated on signs and NPC descriptions.
 
===Self-Defense===
;  : If your character is attacked, or if someone else is engaging in PvP, you may always respond IC with no confirmation from a DM.
 
===Availability===
;  : If you engage in PvP, remain in the server for a substantial period of time to give others an opportunity to respond to your actions.
 
===Traps===
;  : Traps must be used carefully in PvP. All players using them must review our trap policy on the forums. The following additional rules apply:
::  '''i.''' Traps should be used in moderation;
::  '''ii.''' Traps should not be used at transition points;
:: '''iii.''' Traps should not close all conceivable avenues of escape with high powered traps;
::  '''iv.''' Traps should never be stacked;
::  '''v.''' Traps are limited to one stunning/disabling trap and one damage-dealing trap being out at a time.
:::  '''a.''' Exceptions may be made, consult with a DM about your specific plan. If you believe you are the victim of bad-trap policy, please do not attempt to pause the PvP via OOC means, but rather consult with a DM during or after.
 
===Resting===
;  : Characters recently engaged in PvP may not rest without the permission of a DM.
 
===Transitions===
;  : Characters should minimize the use of transitions during PvP unless they are running away. Running away is always permitted. While it may be necessary in some exceptional circumstances, excessive “transition hopping” (repeatedly going back and forth) is highly discouraged and may constitute abuse.
 
===Transitions, Continued===
;  : Although it is fine to lay in ambush near a transition, it is not acceptable to attack people directly as before they have fully entered the area; you should wait until they have clearly loaded and are active.


* (41) DMs are forbidden to use quest spice or IC monsters as a method of punishing disliked characters or rule abuses. Spice should not be considered as a punishment, even if it may be very hard (usually reserved for strong characters that could benefit from the challenge or players we like!). If there is an issue DMs will instead use OOC methods: warning, deducting XP, retiring, banning, etc.
===Damage Modes===
;  : Players must observe nuances to damage modes in PvP:
::  '''i.''' If a character is attacking in Full Damage mode, and a target is sent into negative HPs immediately, that target is not Subdued - they can be healed, continue fighting, flee, etc.
::  '''ii.''' If a character is attacking in Subdual mode, a Subdued opponent is completely helpless, must remain on the ground, must cooperate with dropping_pack/giving over items/removing armor if ordered to do so, and may not re-engage or flee unless the PvP is finished and the victory has departed, gives verbal permission, or a DM gives permission.
:: '''iii.''' Using Blackout mode on a Subdued PC to steal or rescue a PC under the control of another character is forbidden unless you have specific DM permission to utilize this technique.
::  '''iv.''' If a character is attacking in Sparring damage mode, a Winded opponent is not completely helpless, but should roleplay the effects of having lost the bout of combat.  


* (42) All players, former-DMs, and current DMs have the right to fairly play characters anonymously. The practice of sleuthing out who plays who is completely forbidden.
===Monsters===
;  : Goblins, kobolds, and other "monstrous" subrace PCs can legitimately be killed by other characters just for being what they are. However, as always, if the PvP occurs in an area with NPCs there should be a DM supervising.


* (43) If the DM team believes that a character's stats are not being properly portrayed (i.e. low charisma but has lots of friends), we reserve the right to reshuffle stats according to how we see fit.
===Villainy===
;  : If you are roleplaying a dangerous monster or highly villainous character, you are expected to adhere to a higher standard of play than those you oppose. This means for example that, as a wanted criminal, you may be formally executed or otherwise fairly killed if caught, but that according to best practices you should not immediately slay everyone who goes after you, even if there is a high likelihood that those you spare will come after you again. If you are uncomfortable with this or with other aspects of playing a big villain, don't play one.


* (44) If something seems too good to be true, it probably is. If you discover a method to earn GP or XP that seems out of line with other methods, or can be used in some non-balanced way, please check with a DM to ensure it's legitimate or bug report the issue.
===Murder===
;  : Choosing to kill another character is a drastic action that should be undertaken with great care and a high degree of consideration. We ask that players aspire, whenever possible, to do so only after significant history and as the evolution of major conflict. Killing a player character should be viewed as the extremely grave, serious, and irreversible decision that it is.


* (45) The use of voice chat programs to communicate with team-mates while RP'ing on EFU is not allowed. Communication between characters/players must exclusively be through NWN while in-game.
===Assassination===
;  : Characters should treat the act of hiring assassins, placing bounties, or otherwise arranging for the deaths of other characters, with same degree of consideration that they would give the act of personally murdering that victim. Assassins are not required to have a relationship with their target (they are only expected to obtain an appropriately high, upfront payment, or down payment, and an unambiguous contract to kill). The burden of responsibility is squarely upon the purchaser; ordering an assassination must be understood as the severe decision that it is.  


* (46) If I have to constantly keep updating this list because of things you do, it may be a sign that you don't quite get the spirit of EFU. It's not a crime to be a bad fit for EFU, but it may be an indication that there are other more suitable gaming venues out there for you.
===Faction Doors===
;  : Characters may not utilize faction HQs or plot-locked (non-bashable/pickable) doors for the purposes of PvP unless they have permission from a DM. This includes law-enforcement PCs bringing a character into their faction for "questioning" with an intention to make a more significant arrest.


* (47) Players should generally be careful about their use of the sending system. Sendings should not be vulgar, pseudo-OOC, or in a trolling style. Sendings should not be made in a tone of anti-establishment unless done with DM supervision. Messenger NPCs should not be given messages that "roleplay" the NPC or would be reasonably considered as implausible (they deliver messages, they are not parrots or looking to make particularly controversial messages).
===Quest Baiting===
;  :  The practice of using the promise of a specific scripted quest as a method for luring a potential target for muggings, banditry, or assassinations requires DM supervision. Players are encouraged to pursue alternate and creative schemes to go after an enemy; but similarly players are advised that they should not consider quests as any kind of OOC shield from consequences or enemies.
* (48 ) If you have a group and want to do a quest, then do the quest. Please do not split up a large group into smaller groups in order for each to tackle a particular quest with the aim of getting more of a reward - this makes no sense and is a clear example of putting OOC ahead of IC. Note: if due to quest restrictions you are unable to take the entire group on a particular quest, then it would be OK to split up.


* (49) Players should generally use their best judgment when tackling scripted quests to do so in the manner that the designer clearly intended. For example, if there is a room with loot in it - you must defeat the monsters in that room to get the loot. Using stealth or invisibility or line of sight to avoid monsters while taking their plunder is not appropriate in a non-DM monitored situation.
===Quest Camping===
;  : Ambushing a party returning from a quest by attacking them immediately outside of the quest area is prohibited without permission from a DM.


* (50) If your character has engaged in a PvP encounter please do not rest mid-PvP or break off to rest and re-engage without seeking DM permission to do so.
===Combat Looting===
;  : Looting packs during an active PvP encounter is prohibited without permission from a DM. Likewise, do not loot packs during a DM event without permission from the overseeing DM. Discussing your intentions with an overseeing DM beforehand is encouraged.


* (51) There are some nuances to damage modes and subdual in EFU PvP. If a character is attacking in full damage mode, and a target is sent into negative HPs immediately, that target is not subdued - they can be healed, continue fighting, flee, etc. If, however, a player is demonstrating OOC courtesy by using the Subdual damage mode - a subdued opponent is completely helpless, must remain on the ground, must cooperate with dropping_pack/giving over items/removing armor if ordered to do so, and may not re-engage or flee unless the PvP is finished and the victory has departed, gives verbal permission, or a DM gives permission. Note that sometimes an observing DM will give permission to attempt to flee or re-engage if we deem it appropriate.
===Unearned Looting===
;  : Looting the packs of characters that you did not have an active hand in defeating is prohibited without permission of a DM. Discussing your intentions with an overseeing DM beforehand is encouraged.


* (52) Players are urged to respect the RP involved in hostage situations and not immediately default to attacking hostage-keepers without due consideration of other alternatives. A subdued hostage may however be healed as part of a rescue operation, however the hostage must remain down and helpless and not activate any defensive damage modes (i.e. no switching on expertise or equipping shield). Hostage keepers are advised to take precautions like stripping their opponents of defensive armor, etc.
===Stealth===
;  : Characters must be judicious in their use of stealth in PvP encounters. Note that:
::  '''i.''' "Corner-sneaking," the exploitation of momentarily breaking line of sight to re-enter stealth, is permitted only once as a method to escape from a PvP situation and may not be tactically reused during a combat encounter;
::  '''ii.''' Other methods can be used to re-enter stealth mid-combat. These include invisibility, darkness, dust of disappearance, and similar effects;
:: '''iii.''' Players should avoid applying stealth after transitioning if being closely followed during a PvP situation;
::  '''iv.''' Due to a NWN bug, stealthed characters may briefly appear upon entering a new area, this is not IC knowledge; and,
::  '''v.''' Characters may not use stealth to trespass into, spy on, or steal from private faction areas without the presence of a DM.


* (53) Using blackout mode on a subdued PC to steal or rescue a PC under the control of another character is forbidden unless you have specific DM permission to utilize this technique.
===Indirect PvP===
;  : Certain nonviolent actions qualify as initiating PvP and require the presence of a DM to use in populated areas, including:
::  '''i.''' Using the rogue’s Cut Purse tool in an attempt to pickpocket another PC;
::  '''ii.''' Throwing rotten fruit or otherwise engaging in extreme provocations.
:: '''iii.''' Before engaging in such actions, you should set your status to be hostile toward anyone you reasonably expect to offend.


* (54) The practice of skill point banking (saving skill points in order to dump them into a class skill at a later level) is generally forbidden. When multiclassing roughly evenly, players may save their skillpoints every-other level as needed in order to keep a primary skill maxed. Other situations of modest skill banking may be permissible depending upon the build, but egregious examples of (for example) taking a single rogue level at a high level in order to maximize tumble/UMD is something we reserve the right to crack down upon.
==Server Conduct and Discord Rules==


* (55) Application-based, subrace, faction, prominent/semi-prominent or high level PCs who are not played for an extensive period of time (1 month+) should not return to active play after this break unless permission is given from a DM or you submit an application to do so. We're eager to welcome back players to EFU but it can be highly disruptive for characters that have long been missing to make a return. That said, there may be exceptions - you simply need to check with us first.
===Ban Evasion===
;  : Banned players may not circumvent their bans; they may apply to return on the forums or contact a member of the staff to discuss their request to return.


* (56) The practice of playing "alts" (alternative characters) is discouraged but not strictly forbidden. Although we understand it may take a while for players to find themselves with a character that they really enjoy, long experience suggests that playing alts can lead to incidents of unintentional metagaming, unfairness, and perhaps most importantly degrades the playing experience. Cycling from alt to alt and concept to concept can be an easy trap to fall into but will likely lead to a very unsatisfying playing experience. We reserve the right to retire alts if they get mixed up in each other's affairs.
===Evasion Reporting===
;  : Players must inform the DM team of banned players that are playing under alternate identities.


* (57) Characters may not utilize faction HQs or plot-locked (non-bashable/pickable) doors for the purposes of PvP unless they have permission from a DM. This includes law-enforcement PCs bringing a character into their faction for "questioning" or something seemingly innocuous yet with an intention to make a more significant arrest. The basic principle to adhere to is that characters should always have the right to attempt to resist a serious arrest, and as such is basically impossible in a HQ without a DM supervising, the moment of decision whether to cooperate or otherwise needs to happen outside of the Faction HQ.
===Sleuthing===
;  : Do not attempt to identify the identity of a player that is playing under an unknown GSID or Discord handle.


* (58 ) Blood Vial labels are OOC unless the PC who made the vial would have labeled them (check this first through tells if necessary). Characters may, however, always recognize a sample of their own blood. PCs with high-heal or affinity with blood-magic also potentially recognize blood vials if they come from special kinds of creatures (consult a DM if in doubt; generally however we hope that players would rely on good judgment for some of these minor questions).
===Fishing===
;  : Do not publicly speculate as to who may be playing a specific character or reveal who is playing a specific character.
__NOEDITSECTION__


* (59) Taking advantage of a chaotic PvP environment to heavily loot characters that you had little to do with defeating is to be avoided without consultation with a DM.
* (60) Using OOC methods to learn information about other characters (for example, "GSID Peeping" - logging in to the login screen of someone else's account) is strictly forbidden.


* Not every rule is written or can be, and the DM team reserves the right to adjust anything and everything as we see fit and according to the best interests of the server. If you have difficulty operating in the grey area of EFU common sense, please consult with a DM before proceeding with something that you think may be considered an exploit or unbalanced.


* Again, use your common sense and you should do fine on this server. Please do not hesitate to ask questions, and remember to have fun.
<big>Remember, players - Don't get too salty!</big>
[[File:Saltfighter.png|150px]]

Latest revision as of 18:17, 20 March 2024

General Principles

The mission of the EFU persistent world is to maintain a thriving, welcoming, and supportive online role-playing community. We believe in the importance of creative self-expression and think that our role-playing and story-based world can provide value for those who choose to play here. Demonstrating tolerance and out of character respect for all players is mandatory for all who join our community. Discriminatory or bigoted statements, personal attacks, or any manifestation of trolling will not be permitted. Basic standards of decency and civil conduct are expected from all community members.

Roleplaying

EFU maintains a very high standard and level of roleplaying for all players. While those players who are new to roleplaying can expect a patient and welcoming community, it is important to understand that our standard is set very high. All players are expected to fully engage with the roleplaying and story-telling expectations of our world. It is essential to be able to separate the out of character (“OOC”) from the in-character (“IC”)

Conflict

We believe that meaningful conflict is a necessary condition for interesting stories. In EFU, characters are expected to sometimes engage in conflict with other characters. While this does not exclusively mean PvP combat, this does mean that sometimes characters will permanently kill other characters.

Players should be familiar with our rules & principles regarding character conflict and play with good sportsmanship, whether winning or losing. When death happens, as it will, it is important to draw a line between in-character (“IC”) and OOC events. While the end of a character's story can be an emotional experience, it is important to remember that there are real, breathing people behind GSIDs and discord handles: OOC hostility relating to IC events is not allowed.

Honesty

Players are expected to be honest (OOC) with each other and with members of the DM team. Cheating and metagaming is not permitted and will result in being banned from our community.

The Fine Print

Understanding and accepting the above general principles are all that is required of new players, but after 15+ years we have found it best to also maintain a complete set of rules that addresses various specific cases and situations. We ask that long-time members of our community eventually become familiar with the following...

Overview

These rules are intended to provide a non-exhaustive list of required or prohibited behaviors. It is possible to violate the general principles expressed above without violating a specific rule articulated below. The word of in-game DMs is binding on player behavior at all times.

DMs will punish rule breaking in the place, time, and manner of their choosing. All punishments for rule breaking are at the discretion of the DM team. Punishments may include mechanical consequences, such as the loss of experience, loss of permanent experience, loss of prestige, or loss of items. Punishments may also include the retirement of PCs, temporary bans, or permanent bans. Appeals may be made through contacting the DM team via Discord or our Application forum.

Game Exploits

Barter Abuse

Item transferring between different PCs belonging to the same player, or helping another player do the same, is strictly forbidden. There are no exceptions to this rule, including remaking a character, unless a DM assists you in an approved character remake.

AI Abuse

Exploiting monster AI in unrealistic ways is forbidden. Avoid situations where monsters behave in a completely implausible manner. Specific prohibitions include, but are not limited to:
i. "Luring", the practice of drawing a single monster away from others with a ranged weapon or dragging groups of monsters from a fortified position to march at your party single file;
ii. “Trapping” monsters on cliffs or other impassable areas and then killing them with ranged weapons; and,
iii. "Backpedaling" to hiccup a NPC's ability to attacking you.

Logout Abuse

Logging off to avoid imminent death is forbidden. This includes both PvP and non-PvP death. This includes logging off while bleeding. If you feel you are being griefed, please contact a DM.

Sidestep Abuse

Sidestepping to avoid encumbrance (or other movement penalties) is forbidden.

Unsummon Abuse

Unsummoning wounded arcane familiars (and similar companions) to avoid XP loss is forbidden.

Multiboxing

Concurrently playing as multiple separate characters.

OOC Tools

Abuse OOC tools to gain unfair or unrealistic advantages. Specific prohibitions include, but are not limited to:
i. The use of "/c recall" is intended to assist with controlling summons; it is not acceptable to use it as a free teleport or regroup spell; and,
ii. The practice of sneaking ahead invisibly or in stealth and to then use "/c recall" to teleport your summons on top of monsters or enemy PCs.
iii. Manipulating like/dislike setting to avoid attacks of opportunity, spell effects, and other consequences of hostility.

Other Exploits

If something seems too good to be true, it probably is. If you discover a method to earn GP or XP that seems out of line with other methods or can be used in some non-balanced way, please check with a DM to ensure it's legitimate or bug report the issue.

Out of Character Behavior

Harassment

All players must be respectful to one another in OOC communications. Insulting tells are forbidden. OOC and IC are two separate spheres of existence: OOC disrespect is completely unacceptable, IC disrespect and conflict is fully encouraged. Players should not confuse the two.

Powergaming

"Power-gaming" is not allowed. For the purposes of our server, we define power-gaming as any activity that has no IC rationale and is done for OOC reasons. It is okay -- and even encouraged -- to have a character that wants to get rich or powerful, and accomplishes this through various IC means. In contrast, it is not acceptable to perform an act such as repeatedly "farming" a single spawn of monsters or other such activities.

Metagaming

Meta-gaming is not allowed. This means that you can not take advantage of the knowledge that you as a player might have but your character does not. Always think about what sort of knowledge is IC (in character) as opposed to OOC (out of character).

Metagaming in PvP

Players may never use tells or other methods of OOC communication to coordinate PvP or other tactics.

Metagaming in PvE

Repeatable scripted quests should be considered a new experience when repeated. While every effort has been made to randomize and produce very large amounts of varied content, EFU still has many static quests that should be approached as a new experience. Your character does not remember the location of traps, spawns, dangerous rooms, etc.

Neutral NPCs

Players may not attack named blue NPCs unless they have received permission from a DM. This specifically does not include (for example) wandering animals with no specific name.

Roleplaying and In-Character Behavior

Suspension of Disbelief

Always stay in-character. Do not break immersion for other players. Inserting real-life references into your RP, including abbreviations or smileys into IC talk, acting in a ridiculous or OOC manner is not acceptable.

Impending PvP

The like/dislike toggle is entirely OOC. Do not construe a character that appears red as hostile unless there are IC justifications to consider them a threat.

Ability Scores

Players must roleplay their character’s stats and skills, especially if a stat is below 10. Having a character with low charisma "smell bad" or be "ugly" but otherwise be a well-liked leader is discouraged.

Class Expectations

Players must roleplay their class according to the guidelines detailed in the guidelines pages for each class. This is particularly important for Clerics, Druids, and Paladins.

Content Expectations

Players must roleplay within a basic level of decorum and refrain from creating egregious content. They must understand that:
i. Any depiction or insinuation of sexual violence is strictly prohibited.
ii. Graphic depictions of torture are prohibited. Where extreme violence does occur, players must avoid detailed descriptions of harms inflicted.
iii. Explicit sexual acts are prohibited. Although characters may make references to the existence of sexuality, relationship roleplay is frowned upon unless handled with an extreme level of care.
iv. All characters in EFU are adults. Playing children is not permitted. This means that characters must be above the age of eighteen, or the age of majority for their race if it is more than eighteen, regardless of their race or background.

Language

There is a single universal language that everyone can speak. Using racial languages is optional, but overuse is discouraged as disruptive. Written languages are handled by scripted lore checks or through a DM.

Public Broadcasts

Players should be careful in their use of the sending and town crier systems. This includes the following prohibitions:
i. Sendings should not be vulgar, pseudo-OOC, or in a trolling style;
ii. Sendings should not be made in a tone of anti-establishment unless done with DM supervision; and,
iii. Town crier and messenger NPCs should not be given messages that "roleplay" the NPC or would be reasonably considered as implausible (they will not relay inane or particularly controversial messages).

Faction Trespassing

Players may not break into faction areas without the supervision of a DM. Taking items from faction storage when you are not a member of the faction should be done with the supervision of a DM.

Faction Items

If a player finds faction equipment, including keys, they should contact a DM if your character decides to keep it or use it.

Questing

Players must observe good IC and OOC conduct around quests. This includes the following rules:
i. Roleplaying during quests and when organizing quests is required;
ii. OOC methods should not be used to organize and strategize during quests;
iii. Do not split up a large group into smaller groups in order for each to tackle a particular quest with the aim of getting more of a reward;
a. It is acceptable to split a group where an OOC limit on the number of participating characters prevents the whole group from attempting it at once,
iv. Do not use stealth or invisibility to obtain quest rewards without engaging the monsters unless doing so is clearly indicated as permissible by the quest itself;
v. Do not steal loot from other members of the party without emoting or otherwise indicating by some IC means that you are doing so;
vi. Do not enter into a Quest Area with a group unless all members of the group are aware and give consent that you are mechanically added to the quest with them.
a. The only exception to this rule is if you have contacted a DM and the DM has allowed you to enter the Quest Area.

Burglary

Using stealth or invisibility to gather the treasure of random explorable areas without defeating the monsters is prohibited. If your character(s) engage(s) the monsters, fail and are unable to defeat the foe, feel free to consult with a DM if it would be appropriate to attempt to use stealth and trickery to plunder the area.

Spoilers, OOC

Do not share IC secrets through OOC methods.

Spoilers, IC

Do not share IC secrets lightly through IC methods. Although it is fine and encouraged to roleplay as a teacher instructor and share information, some secrets are best kept quiet in order to allow for other players the same enjoyment of solving mysteries.

Spoilers, Crafting

Information about in-game crafting recipes may not be shared through OOC methods.
i. If you learn something about in-game crafting with one character, you can not use it with another unless likewise learned through IC methods.
ii. Most recipes should not be shared lightly but rather roleplayed as being a treasured secret to be gifted perhaps only to the most trusted allies.

Hostages

Players should respect the RP involved in hostage situations and not immediately default to attacking hostage-keepers without due consideration of other alternatives. Note that:
i. A subdued hostage may be healed as part of a rescue operation; however,
ii. The hostage must remain down and helpless and not activate any defensive damage modes (i.e. no switching on expertise or equipping shield).

Blood Vials

Blood Vial labels are OOC. Limited exceptions exist:
i. If the PC who made the vial would have labelled them (check this first through tells if necessary);
ii. Characters will recognize a sample of their own blood; and,
iii. Characters with high-Heal or affinity with blood-magic also potentially recognize blood vials if they come from special kinds of creatures (consult a DM if in doubt).

Animal Companions

Strange or unusual animal companions should not be brought into civilized areas without the permission of a DM.

Invisible Characters

Players should respect the RP involved in the invisibility effect. Mistakes happen, but it should be generally recognized that:
i. Characters who are invisible can only be heard, not seen;
ii. Invisibility is indicated by a transparent model with a white outline, disappearing when out of listening range, etc;
iii. The effect of See Invisibility or of True Seeing is required to visually recognize such characters; otherwise,
iv. Please be conscious that, although it is obvious someone is there, it is difficult to identify them or details about them.

Property and Furniture

When characters purchase or rent properties, any previous furniture placed by a previous owner will remain in the property, ownership of the furniture is not transferable so a new owner can either leave the furniture as is, or destroy it. DMs will not intervene to change ownership of the furniture to a new holder of the property.
i. If the existing owner of furniture is alive and able to transfer ownership of the furniture to the new holder, and the characters wish to exchange furniture in this way in an in character manner, that is permitted.
ii. When interacting with furniture, the owner name is displayed, however this alone is not sufficient to know IC who the owner is and should be considered OOC information
iii. Characters should not destroy furniture that is in line of sight or near blue NPCs without first notifying a DM

Character Creation and Levelling Rules

Cosmetics

Characters must have appropriate names and appearance for their race and subrace. This includes, but is not limited to, the following restrictions:
i. Humans may not have the horned head appearance;
ii. Standard elves may not have drow skin coloring;
iii. Character names must make sense for the setting;
iv. Character names must not be directly copied from a well known fictional or real-life person;
v. Including titles or honorifics in the character name requires DM permission.

Divine Classes

Paladins, Druids, and Clerics must be created according to specific guidelines detailed in the guidelines pages for each class.

Wizard School Specialization, Spell Focus, and Greater Spell Focus

Wizards who choose a school specialization should not take a Spell Focus or a Greater Spell Focus in a school outside of their specialization without first taking a Spell Focus or Greater Spell Focus respectively in the wizard's chosen specialization. For example, a Wizard who chooses Illusion School specialization would first need to take the feat Spell Focus: Illusion, before taking Spell Focus: Transmutation. They would need to take Greater Spell Focus: Illusion before taking Greater Spell Focus: Transmutation.

Minmaxing

Optimizing characters to an extreme extent is highly discouraged; stats should generally be selected according to the concept. It is important for players to fairly and ably portray their character’s strengths and weaknesses, whatever they may be.

Point Banking

Skill point banking is forbidden. Skill point banking is the practice of saving skill points in order to put them into a class skill at a later level. There are limited exceptions:
i. When multiclassing roughly evenly, players may save their skill points every-other level as needed in order to keep a primary skill maxed; and,
ii. Other situations of modest skill banking may be permissible depending upon the build, but egregious examples of (for example) taking a single rogue level at a high level in order to maximize tumble/UMD are not permitted.

Deliberate Deaths

i. Low level content can be particularly rewarding to help characters get started or recover from bad luck. Deliberately dying simply to farm low level content is not acceptable.
ii. Taking levels in one class in order to gain access to perks or other bonuses and then deliberately dying to re-level in a different class while preserving the benefits of the first class is not acceptable.

Long Absences

Application-based, subrace, faction, prominent/semi-prominent or high-level PCs who are not played for over a month should not return to active play unless permission is given from a DM or through application. We are eager to welcome back players to EFU but it can be highly disruptive for characters that have long been missing to make a return.

Alts

Creating "alts" (alternative characters) is discouraged but not strictly forbidden, as playing alts can lead to incidents of unintentional metagaming, unfairness, and perhaps most importantly degrades the playing experience. Alts may not:
i. Be involved in one another’s affairs;
ii. Be involved in factions that are in conflict;
iii. Be involved in separate ringrunning groups; and,
iv. Communicate with one another in any way.

Alts, Continued

Do not play “alternate” characters if you are roleplaying a high-conflict character that has regularly engaged in PvP.

PvP Combat Rules

EFU is a full-player-versus-player (“PvP”), conflict-oriented setting. If you perform PvP, you must be prepared to face the IC consequences of the IC action. OOC issues or concerns are always handled by the DMs in an OOC manner. Players are advised to read the 'PvP Karma' forum thread when deliberating over whether or not to use Full Damage mode. Characters may not respawn from PvP.

PvP Karma is an important facet of EFU. When engaging in PvP, consider: whether your approach is reasonable; whether it is best to subdue, subdue and loot, or to kill; whether the PvP is fun and stylish; and, whether your attitude as a player is respectful and sporting.

New Characters

Do not initiate PvP against level 2 or level 3 characters except in extreme circumstances.

Reasonable Cause

PvP must always be initiated for IC and justifiable reasons. Insanity or a desire for random death may be considered as an excuse for griefing by the DM team.

PvP Settings

You must always set your opponent to Dislike (hostile) before PvP. The dislike/like toggle is fully OOC. Seeing someone set you to Dislike should not be considered an IC act. Many players set the whole server to Dislike in preparation for PvP that may well have nothing to do with you, so you should not read too much into it if it happens. Be warned that if someone sets you to hostile, and you then relog, they will still see you as hostile/red whereas you will see them as non-hostile/blue. This is not their fault.

DM Notification

When beginning PvP, send a message via /dm indicating that PvP may begin in your area, or use the "/c pvp" command to send an automatic message declaring that.

NPCs

Do not initiate PvP in an area with NPCs present without a DM present. You must obtain direct confirmation from a DM that they are overseeing before initiating PvP in these circumstances. Specific, narrow exceptions to this rule are indicated on signs and NPC descriptions.

NPCs, Continued

If a DM is not present, PvP begins in an area without NPCs present, and PvP transitions into an area with NPCs present, the PvP must stop. Specific, narrow exceptions to this rule are indicated on signs and NPC descriptions.

Self-Defense

If your character is attacked, or if someone else is engaging in PvP, you may always respond IC with no confirmation from a DM.

Availability

If you engage in PvP, remain in the server for a substantial period of time to give others an opportunity to respond to your actions.

Traps

Traps must be used carefully in PvP. All players using them must review our trap policy on the forums. The following additional rules apply:
i. Traps should be used in moderation;
ii. Traps should not be used at transition points;
iii. Traps should not close all conceivable avenues of escape with high powered traps;
iv. Traps should never be stacked;
v. Traps are limited to one stunning/disabling trap and one damage-dealing trap being out at a time.
a. Exceptions may be made, consult with a DM about your specific plan. If you believe you are the victim of bad-trap policy, please do not attempt to pause the PvP via OOC means, but rather consult with a DM during or after.

Resting

Characters recently engaged in PvP may not rest without the permission of a DM.

Transitions

Characters should minimize the use of transitions during PvP unless they are running away. Running away is always permitted. While it may be necessary in some exceptional circumstances, excessive “transition hopping” (repeatedly going back and forth) is highly discouraged and may constitute abuse.

Transitions, Continued

Although it is fine to lay in ambush near a transition, it is not acceptable to attack people directly as before they have fully entered the area; you should wait until they have clearly loaded and are active.

Damage Modes

Players must observe nuances to damage modes in PvP:
i. If a character is attacking in Full Damage mode, and a target is sent into negative HPs immediately, that target is not Subdued - they can be healed, continue fighting, flee, etc.
ii. If a character is attacking in Subdual mode, a Subdued opponent is completely helpless, must remain on the ground, must cooperate with dropping_pack/giving over items/removing armor if ordered to do so, and may not re-engage or flee unless the PvP is finished and the victory has departed, gives verbal permission, or a DM gives permission.
iii. Using Blackout mode on a Subdued PC to steal or rescue a PC under the control of another character is forbidden unless you have specific DM permission to utilize this technique.
iv. If a character is attacking in Sparring damage mode, a Winded opponent is not completely helpless, but should roleplay the effects of having lost the bout of combat.

Monsters

Goblins, kobolds, and other "monstrous" subrace PCs can legitimately be killed by other characters just for being what they are. However, as always, if the PvP occurs in an area with NPCs there should be a DM supervising.

Villainy

If you are roleplaying a dangerous monster or highly villainous character, you are expected to adhere to a higher standard of play than those you oppose. This means for example that, as a wanted criminal, you may be formally executed or otherwise fairly killed if caught, but that according to best practices you should not immediately slay everyone who goes after you, even if there is a high likelihood that those you spare will come after you again. If you are uncomfortable with this or with other aspects of playing a big villain, don't play one.

Murder

Choosing to kill another character is a drastic action that should be undertaken with great care and a high degree of consideration. We ask that players aspire, whenever possible, to do so only after significant history and as the evolution of major conflict. Killing a player character should be viewed as the extremely grave, serious, and irreversible decision that it is.

Assassination

Characters should treat the act of hiring assassins, placing bounties, or otherwise arranging for the deaths of other characters, with same degree of consideration that they would give the act of personally murdering that victim. Assassins are not required to have a relationship with their target (they are only expected to obtain an appropriately high, upfront payment, or down payment, and an unambiguous contract to kill). The burden of responsibility is squarely upon the purchaser; ordering an assassination must be understood as the severe decision that it is.

Faction Doors

Characters may not utilize faction HQs or plot-locked (non-bashable/pickable) doors for the purposes of PvP unless they have permission from a DM. This includes law-enforcement PCs bringing a character into their faction for "questioning" with an intention to make a more significant arrest.

Quest Baiting

The practice of using the promise of a specific scripted quest as a method for luring a potential target for muggings, banditry, or assassinations requires DM supervision. Players are encouraged to pursue alternate and creative schemes to go after an enemy; but similarly players are advised that they should not consider quests as any kind of OOC shield from consequences or enemies.

Quest Camping

Ambushing a party returning from a quest by attacking them immediately outside of the quest area is prohibited without permission from a DM.

Combat Looting

Looting packs during an active PvP encounter is prohibited without permission from a DM. Likewise, do not loot packs during a DM event without permission from the overseeing DM. Discussing your intentions with an overseeing DM beforehand is encouraged.

Unearned Looting

Looting the packs of characters that you did not have an active hand in defeating is prohibited without permission of a DM. Discussing your intentions with an overseeing DM beforehand is encouraged.

Stealth

Characters must be judicious in their use of stealth in PvP encounters. Note that:
i. "Corner-sneaking," the exploitation of momentarily breaking line of sight to re-enter stealth, is permitted only once as a method to escape from a PvP situation and may not be tactically reused during a combat encounter;
ii. Other methods can be used to re-enter stealth mid-combat. These include invisibility, darkness, dust of disappearance, and similar effects;
iii. Players should avoid applying stealth after transitioning if being closely followed during a PvP situation;
iv. Due to a NWN bug, stealthed characters may briefly appear upon entering a new area, this is not IC knowledge; and,
v. Characters may not use stealth to trespass into, spy on, or steal from private faction areas without the presence of a DM.

Indirect PvP

Certain nonviolent actions qualify as initiating PvP and require the presence of a DM to use in populated areas, including:
i. Using the rogue’s Cut Purse tool in an attempt to pickpocket another PC;
ii. Throwing rotten fruit or otherwise engaging in extreme provocations.
iii. Before engaging in such actions, you should set your status to be hostile toward anyone you reasonably expect to offend.

Server Conduct and Discord Rules

Ban Evasion

Banned players may not circumvent their bans; they may apply to return on the forums or contact a member of the staff to discuss their request to return.

Evasion Reporting

Players must inform the DM team of banned players that are playing under alternate identities.

Sleuthing

Do not attempt to identify the identity of a player that is playing under an unknown GSID or Discord handle.

Fishing

Do not publicly speculate as to who may be playing a specific character or reveal who is playing a specific character.



Remember, players - Don't get too salty! Saltfighter.png