Assassin: Difference between revisions

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[[file:Assassin.jpg]]
[[file:Assassin.jpg]]


Alignment: Any Evil (some exceptions possible)
==Mechanical Information==
Hit Points: d6
 
Proficiencies: Armor (Light), Weapon (Simple)
* '''Alignment''': Any Evil (some exceptions possible)
Skill Points: 4+int modifier per level
* '''Hit Dice''': 6 Hit Points + Con. modifier per level.
Save Progression: Fort Low, Will Low, Ref High
* '''Proficiencies''': Armor (Light), Weapon (Simple)
Attack Bonus: +3/4 levels
* '''Skill Points''': 6 + INT modifier per level.
* '''Save Progression''': Fort Low, Will Low, Ref High
* '''Attack Bonus''': +3/4 per level.
* '''Feat Changes:''' Evasion gained at level 2. Improved Initiative at level 3. Crippling Strike at level 4.
 
==General==


General:
The Assassin is the great equalizer between the strong and weak. No matter who you are those who can afford the services of the Assassin can pay to see their foes removed - for a price. Sometimes, rarely, Assassins kill for more than strictly greed such as Assassins working for a particular church, political agenda, or secret society.
The Assassin is the great equalizer between the strong and weak. No matter who you are those who can afford the services of the Assassin can pay to see their foes removed - for a price. Sometimes, rarely, Assassins kill for more than strictly greed such as Assassins working for a particular church, political agenda, or secret society.


Assassin Content: The Assassin class is basically unchanged from NWN. Before even submitting an application for a prestige class you should review the guidelines below under Earning.
==Bonus Feats==
* Level 2: Evasion
* Level 3: Improved Initiative
* Level 4: Crippling Strike
 
==Earning In-Game==
 
To begin earning Assassin the following is the recommended guideline to follow.
 
* Perform a minimum of one and ideally more targeted assassinations on behalf of some other party (i.e. you are not killing for yourself, but rather being assigned targets).
* This will be done specifically for gold, though in some cases it will be because you've been ordered to do so by a superior.
* Generally these will be FD (full death) kills, however in some cases subdual beatdowns will be acceptable.
* It is not okay to full damage when you would otherwise subdue just as a way to earn this prestige class.
 


Earning In Game: To begin earning Assassin the following are good guidelines to follow:
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Perform a minimum of one and ideally more targeted assassinations on behalf of some other party (i.e. you are not killing for yourself, but rather being assigned targets).
In most cases this will be done specifically for gold, in some cases it will be because you've been ordered to do so by a superior (i.e. a  Banite assassin taking out enemies of the faith as determined by a high ranking Priest).
Generally these will be FD (full death) kills, however in some cases subdual beatdowns will be acceptable.
It is not okay to full damage when you would otherwise subdue just as a way to earn this prestige class.

Latest revision as of 01:43, 20 November 2020

Assassin.jpg

Mechanical Information

  • Alignment: Any Evil (some exceptions possible)
  • Hit Dice: 6 Hit Points + Con. modifier per level.
  • Proficiencies: Armor (Light), Weapon (Simple)
  • Skill Points: 6 + INT modifier per level.
  • Save Progression: Fort Low, Will Low, Ref High
  • Attack Bonus: +3/4 per level.
  • Feat Changes: Evasion gained at level 2. Improved Initiative at level 3. Crippling Strike at level 4.

General

The Assassin is the great equalizer between the strong and weak. No matter who you are those who can afford the services of the Assassin can pay to see their foes removed - for a price. Sometimes, rarely, Assassins kill for more than strictly greed such as Assassins working for a particular church, political agenda, or secret society.

Bonus Feats

  • Level 2: Evasion
  • Level 3: Improved Initiative
  • Level 4: Crippling Strike

Earning In-Game

To begin earning Assassin the following is the recommended guideline to follow.

  • Perform a minimum of one and ideally more targeted assassinations on behalf of some other party (i.e. you are not killing for yourself, but rather being assigned targets).
  • This will be done specifically for gold, though in some cases it will be because you've been ordered to do so by a superior.
  • Generally these will be FD (full death) kills, however in some cases subdual beatdowns will be acceptable.
  • It is not okay to full damage when you would otherwise subdue just as a way to earn this prestige class.