Knight (Purple Dragon Knight): Difference between revisions

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* '''Save Progression''': High Fort, Low Reflex, Low Will.
* '''Save Progression''': High Fort, Low Reflex, Low Will.
* '''Attack Bonus''': +1 per level.  
* '''Attack Bonus''': +1 per level.  
==Skills==
* In addition to the standard loadout, Concentration has been added as a class skill for Knights.


==General==  
==General==  
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* Have an interesting code of conduct that is rigorously adhered to and clearly explain this code in your application
* Have an interesting code of conduct that is rigorously adhered to and clearly explain this code in your application
* Be "Knighted" by a NPC or PC with the privilege of doing so (i.e. anything from a noble Lord to a devilish Arch Duke)
* Be "Knighted" by a NPC or PC with the privilege of doing so (i.e. anything from a noble Lord to a devilish Arch Duke)
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Latest revision as of 21:16, 14 April 2020

Knight.jpg

Mechanical Information

  • Alignment: Any
  • Hit Dice: 10 Hit Points + Con. modifier per level.
  • Proficiencies: No additional proficiencies are gained.
  • Skill Points: 2 + int modifier per level.
  • Save Progression: High Fort, Low Reflex, Low Will.
  • Attack Bonus: +1 per level.

Skills

  • In addition to the standard loadout, Concentration has been added as a class skill for Knights.

General

Knights are regarded as exemplars of disciplined, skilled, loyal warriors, regardless of their chosen lord or lady. Knights develop uncanny skills relating to coordinating and leading soldiers.

  • In EfU, the standard prestige class Purple Dragon Knight has no mechanical requirements and should be considered simply as "Knight"

Earning In-Game

To begin earning Knight the following is the recommended guideline to follow.

  • Have a creative and interesting concept
  • Have an interesting code of conduct that is rigorously adhered to and clearly explain this code in your application
  • Be "Knighted" by a NPC or PC with the privilege of doing so (i.e. anything from a noble Lord to a devilish Arch Duke)