Barbarian Furors: Difference between revisions

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#REDIRECT [[Barbarian Rage#Barbarian Furors]]
Furors are the modifiers to barbarian rage which can be earned by various actions found in game. Barbarians can unlock an additional furor when reaching either 5 or 7 levels of barbarian. Tasks may be attempted any number of times, once per reset, though they will, of course, likely have their own risks.
 
=Basic Furors=
Here is a list of basic furors available in game. Rarer, more powerful furors can be found through in-game means, exploration and adventure. Get looking!
 
==Exhilarating Rage==
Provide an additional 1dX strength and constitution for the duration of the rage, where X is equal to the barbarian’s charisma modifier, provided it is positive. The roll is done separately for strength and constitution. This specific bonus to both stats cannot exceed +1 per two barbarian levels, though stacks with the base rage charisma bonus.
 
==Inspiring Rage==
Apply the barbarian’s charisma modifier to strength and constitution to nearby allies in a gargantuan radius for the duration of the rage, provided it is positive. The bonus to both stats cannot exceed +1 per two barbarian levels.
 
==Everlasting Rage==
Provide an additional bonus to the duration of each rage equal to the barbarian’s wisdom modifier, provided it is positive. The bonus to duration cannot exceed one round per two barbarian level.
 
==Enduring Rage==
The increased duration of barbarian rage cooldown provided per exhaustion point becomes 1dX, where X is equal to 10 - wisdom modifier, instead of 1d10, provided the wisdom modifier is positive.
 
==Terrifying Rage==
Upon initial use of barbarian rage, enemies in a gargantuan radius receive -1 attack bonus, -1 damage, and -1 will for the duration of the rage. Then those enemies must make a will save VS fear with a DC equal to 10 + Y, where Y is the barbarian’s intimidate skill divided by 3 rounded down. If they fail, they are feared for 1dX rounds, where X is equal to the amount of barbarian levels.
 
==Ear-Shattering Rage==
Upon initial use of barbarian rage, enemies in a gargantuan radius take sonic damage equal to 2dX, where X is equal the amount of barbarian levels. Then those enemies must make a will save VS sonic with a DC equal to 10 + Y, where Y is the barbarian’s intimidate skill divided by 3 rounded down. If they fail, they are dazed for 1dX rounds, then deafened for 1dX rounds, rolled separately. Already deafened foes are not afflicted by these effects.
 
==Panicking Rage==
Upon initial use of barbarian rage, the barbarian fears themselves for 1d3 rounds, receives X dodge AC for 1dX rounds, where X is equal to the amount of barbarian levels. The barbarian receives +20% movement speed for the duration of the rage.
 
==Bloodcrazed Rage==
Provides vampiric regeneration +1dX to the barbarian’s equipped melee weapon for the duration of the rage, where X is equal to the amount of barbarian levels.
 
==Punishing Rage==
Provides the barbarian’s armor a damage shield which causes slashing damage equal to 1dX on hit for the duration of the rage, where X is the barbarian level.
 
==Stalker Rage==
Upon initial use of barbarian rage, provide +X to the skills Hide, Listen, Move Silently, Search, Spot, and Tumble equal to the amount of barbarian levels for the duration of the rage.
 
==Agile Rage==
All applications of strength in the barbarian rage instead applies that value to dexterity, minus 2.
 
==Berserker Rage==
Provides an additional +1d4 strength and constitution for the duration of the rage, rolled separately, but also induces a fatigue period for one turn after the rage which causes -2 strength, constitution, armor class, and will save.

Latest revision as of 18:11, 21 September 2019