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=EFUSS=
=EFU Secondary Skills (EFUSS)=
 
EFUSS or EFU Secondary Skills are available to all PCs, accessible via the [[Voice Commands|Voice Command]] "/c efuss --help"


With each level, you will be granted a number of points to spend on custom skills. All of them can be used like regular skills but most will not have scripted uses (many do!). Some will also never have scripted uses, but they help to define your characters even so. In other words, while some skills will have clear uses, the bottom line is that you should not take skills expecting to use them a lot, necessarily. Kind of like Craft Armor and Craft Weapon until now. Of course, you're all encouraged to think of uses for these skills, potential new skills (although we will likely not be adding many of these), and general improvements to the system.
With each level, you will be granted a number of points to spend on custom skills. All of them can be used like regular skills but most will not have scripted uses (many do!). Some will also never have scripted uses, but they help to define your characters even so. In other words, while some skills will have clear uses, the bottom line is that you should not take skills expecting to use them a lot, necessarily. Kind of like Craft Armor and Craft Weapon until now. Of course, you're all encouraged to think of uses for these skills, potential new skills (although we will likely not be adding many of these), and general improvements to the system.
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You may spend or bank them as you please, and there is no level cap but a hardcap at 10 per skill. If you lose a level, all skill points spent at that level are stripped and you're given back however many unspent skill points you had when you attained your current level. There are trained and untrained skills, all of which work as if they were "class skills," and effective rank is modified by class and racial adjustments (not ability modifiers). Only the base rank, not the effective rank, is subject to the skill cap.
You may spend or bank them as you please, and there is no level cap but a hardcap at 10 per skill. If you lose a level, all skill points spent at that level are stripped and you're given back however many unspent skill points you had when you attained your current level. There are trained and untrained skills, all of which work as if they were "class skills," and effective rank is modified by class and racial adjustments (not ability modifiers). Only the base rank, not the effective rank, is subject to the skill cap.
==EFUSS Chat Commands==
EFU Secondary Skills are available to all PCs, accessible via the [[Voice Commands|Voice Command]] "/c efuss --help"
===EFUSS List===
You can get a complete listing of all available EFUSS skills by using the command:
"/c efuss list"
===Adding Points===
You can add more points by starting with the command:
"/c efuss add alchemy X"
Replacing X with the desired value of points you want to allocate will increase that specific skill. Alchemy in EFUSS can only increase up to 10, but other sources such as Lore and Spellcraft, will enhance them. Only the points allocated specifically by this system.
===Rolling Checks===
You can roll an EFUSS stat just like any other skill, but a little differently. An example of this is:
"/c efuss roll alchemy"
This will cause your PC to roll 1d20 + Alchemy, or simply show off the stat to other players in a way to reveal your proficiency. A good such use is while you are managing beakers, reagents, or performing alchemy itself in front of others. This can help other player characters and DMs see how much you have put into a specific stat. It is also something that a DM might request of you, for example, if you are performing alchemy as part of an event they are directly overseeing. These checks will include all other sources and give out the final result. An example for Alchemy is that your Spellcraft, Lore, and any direct bonuses from items, will be added into the calculations.


=Available Secondary Skills=
=Available Secondary Skills=