Skill Changes: Difference between revisions

Jump to navigation Jump to search
(Scroll DC was changed to 20 in recent patch.)
mNo edit summary
Line 5: Line 5:
* Please note that skills requiring training (Animal Empathy, Perform, Tumble, Open Lock, Disable Device, Set Trap, Pick Pocket, UMD) will require at least 1 point spent on the skill for item bonuses to apply.  
* Please note that skills requiring training (Animal Empathy, Perform, Tumble, Open Lock, Disable Device, Set Trap, Pick Pocket, UMD) will require at least 1 point spent on the skill for item bonuses to apply.  
* Any skill not mentioned here is unchanged.  
* Any skill not mentioned here is unchanged.  


==Animal Empathy==
==Animal Empathy==
Line 34: Line 33:
Herbs will heal 1 hp/round based on a Heal check. Skill Focus: Heal adds an additional 1hp/round. The Rogue Perk "Physician" adds an additional 1hp/round.
Herbs will heal 1 hp/round based on a Heal check. Skill Focus: Heal adds an additional 1hp/round. The Rogue Perk "Physician" adds an additional 1hp/round.
* The total amount healed is the difference between your Heal check and the DC.
* The total amount healed is the difference between your Heal check and the DC.
* While out of combat, using a Medicinal Herb will roll 1d20+Heal vs DC 11 to determine the amount healed.  
* While out of combat, using a Medicinal Herb will roll 1d20 + Heal vs DC 11 to determine the amount healed.  
* While in combat, using a Medicinal Herb will roll 1d20+Heal vs DC 16 to determine the amount healed.  
* While in combat, using a Medicinal Herb will roll 1d20 + Heal vs DC 16 to determine the amount healed.  
* Higher quality herbs may add bonuses to the check. This will be visible in the log if so.  
* Higher quality herbs may add bonuses to the check. This will be visible in the log if so.  
* '''Example:''' Using a Medicinal Herb while out of combat with a roll of 17 will heal 6 hp over 6 rounds.
* '''Example:''' Using a Medicinal Herb while out of combat with a roll of 17 will heal 6 hp over 6 rounds.
Line 53: Line 52:
'''Antitoxins'''
'''Antitoxins'''


This item neutralizes poisons with a successful Heal check of 1d20+Heal vs DC.
This item neutralizes poisons with a successful Heal check of 1d20 + Heal vs DC.
* While out of combat, using Antitoxin will roll vs DC 15 to determine whether or not the poison is treated.
* While out of combat, using Antitoxin will roll vs DC 15 to determine whether or not the poison is treated.
* While in combat, using Antitoxin will roll vs DC 30 to determine whether or not the poison is treated.
* While in combat, using Antitoxin will roll vs DC 30 to determine whether or not the poison is treated.
Line 61: Line 60:
'''Salutatory Tonics'''
'''Salutatory Tonics'''


This item cures diseases with a successful Heal check of 1d20+Heal vs DC.
This item cures diseases with a successful Heal check of 1d20 + Heal vs DC.
* While out of combat, using Salutatory Tonic will roll vs DC 15 to determine whether or not the disease is treated.
* While out of combat, using Salutatory Tonic will roll vs DC 15 to determine whether or not the disease is treated.
* While in combat, using Salutatory Tonic will roll vs DC 30 to determine whether or not the disease is treated.
* While in combat, using Salutatory Tonic will roll vs DC 30 to determine whether or not the disease is treated.