Familiars: Difference between revisions
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This is a list of current familiars. Some of these are completely custom for EfU, while a few others have been extensively modified for balance purposes. For familiars, please note that spellcasters need not have a familiar that shares their alignment, but deliberately picking a familiar with a diametrical opposite alignment is discouraged. | This is a list of current familiars. Some of these are completely custom for EfU, while a few others have been extensively modified for balance purposes. For familiars, please note that spellcasters need not have a familiar that shares their alignment, but deliberately picking a familiar with a diametrical opposite alignment is discouraged. | ||
=Bat= | =Bat= | ||
'''Alignment:''' True Neutral | '''Alignment:''' True Neutral | ||
The nightshrieker possesses an ability few can emulate: sonar. This allows the bat to strike with surgical precision, but it sadly lacks momentum to be of much use against big opponents. On the other hand, the sonar also grants a near perfect nightvision which is excellent for reconnaissance. | The nightshrieker possesses an ability few can emulate: sonar. This allows the bat to strike with surgical precision, but it sadly lacks momentum to be of much use against big opponents. On the other hand, the sonar also grants a near perfect nightvision which is excellent for reconnaissance. | ||
=Rat= | =Rat= | ||
'''Substitutes:''' Panther | '''Substitutes:''' Panther | ||
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A traditional choice for arcane spellcasters, centuries have proven the rat a faithful companion. Often Underestimated due to it's size, the rat is capable of going places and seeing things that others cannot. With proper care, it won't even smell. Very much. | A traditional choice for arcane spellcasters, centuries have proven the rat a faithful companion. Often Underestimated due to it's size, the rat is capable of going places and seeing things that others cannot. With proper care, it won't even smell. Very much. | ||
=Floating Skull= | =Floating Skull= | ||
'''Substitutes:''' Hell Hound | '''Substitutes:''' Hell Hound | ||
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This familiar is capable of intelligent conversation. | This familiar is capable of intelligent conversation. | ||
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=Monkey= | |||
'''Alignment:''' Lawful Evil | '''Alignment:''' Lawful Evil | ||
Small but insidious | Small but insidious simians often bound to the service of sorcerers and wizards. They are known to have expert memorization abilities and a resourceful talent for tool use, but are incapable of human speech. | ||
=Gull= | =Gull= | ||
'''Substitutes:''' Fire Mephit | '''Substitutes:''' Fire Mephit | ||
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Highly intelligent coastal birds that have learned to co-exist with civilization in a scavenger role. Though most people find them incredibly annoying in their endless quest for food, wizards and sorcerers who bind them find them to be extremely loyal. As long as they keep a scrap of food tucked away. | Highly intelligent coastal birds that have learned to co-exist with civilization in a scavenger role. Though most people find them incredibly annoying in their endless quest for food, wizards and sorcerers who bind them find them to be extremely loyal. As long as they keep a scrap of food tucked away. | ||
=Parrot= | =Parrot= | ||
'''Substitutes:''' Ice Mephit | '''Substitutes:''' Ice Mephit | ||
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This familiar can memorize a few simple phrases, but not lead an intelligent conversation. | This familiar can memorize a few simple phrases, but not lead an intelligent conversation. | ||
=Chicken= | =Chicken= | ||
'''Substitutes:''' Pixie | '''Substitutes:''' Pixie | ||
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This familiar can memorize a few simple phrases, but not lead an intelligent conversation. | This familiar can memorize a few simple phrases, but not lead an intelligent conversation. | ||
=Snake= | =Snake= | ||
'''Substitutes:''' Faerie Dragon | '''Substitutes:''' Faerie Dragon |