General Changes & Feat Changes: Difference between revisions

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(added table of weapon groups)
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|Arcane Physician || 5 ranks of Heal || Increase amount healed by Cure Wounds Spells by 1 points per 5 heal skill
|Arcane Physician || 5 ranks of Heal || Increase amount healed by Cure Wounds Spells by 1 points per 5 heal skill
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|Torch Fighter || None || You are an intrepid explorer accustomed to delving into dark and forgotten places. You have learned to turn your trusty torch, and source of light, into a deadly weapon. While holding a torch your melee attacks deal 1d6 fire damage. Monks cannot use this ability while fighting unarmed.
|Torch Fighter || None || You are an intrepid explorer accustomed to delving into dark and forgotten places. You have learned to turn your trusty torch, and source of light, into a deadly weapon. While holding a torch your melee attacks deal 1d6 fire damage. You cannot use this ability while fighting unarmed.
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|Practiced Spellcaster || None || Your caster level increases by 4, but no higher than your total character level.
|Practiced Spellcaster || None || Your caster level increases by 4, but no higher than your total character level.