Master Scout (Harper Scout): Difference between revisions
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To begin earning Master Scout, it is recommended that you... | To begin earning Master Scout, it is recommended that you... | ||
* Search for | * Search for distant, exotic, and rarely seen places | ||
* Become a renowned expert in navigating the world | * Become a renowned expert in navigating the world | ||
* Play an important part in major setting discoveries | * Play an important part in major setting discoveries |
Latest revision as of 10:15, 17 May 2020
Mechanical Information
- Alignment: Any
- Hit Dice: 6 Hit Points + CON modifier per level.
- Proficiencies: Armor Proficiency (Light), Weapon Proficiency (Simple)
- Skill Points: 6 + int modifier per level.
- Save Progression: Low Fort, High Reflex, High Will.
- Attack Bonus: +3/4 per level.
General
For the Master Scout, life can only be lived on the road. Through sights never before seen. By treading in ancient and forgotten places. They are urged ever onward by a bright, sincere, and irrepressible wanderlust.
Skills
- In addition to the standard loadout, Disable Trap, Open Lock, Search, and Use Magic Device are class skills for Master Scouts.
Bonus Feats
- Level 1: Skill Mastery
- Level 2: Evasion
- Level 3: Defensive Roll
- Level 4: Slippery Mind
Earning In-Game
To begin earning Master Scout, it is recommended that you...
- Search for distant, exotic, and rarely seen places
- Become a renowned expert in navigating the world
- Play an important part in major setting discoveries