New Character's Backstory: Difference between revisions

From EfU Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
==Welcome to EFU: City of Rings==
==Welcome to EFU: Sands of Intrigue==


EFU5 represents a break from previous chapter story-telling; any events that were described in Chapters 1-4 may be safely considered as irrelevant to your character's backstory or knowledge.
Outside of special preludes, there are only two permitted origins for a new character.


This chapter begins with your character awakening in some distant, enormous City. The '''precise date is unknown''', but your character fell into a slumber sometime around the year Dale Reckoning 1370 to 1375 - prior to most of the events described in chapters 1-4 of EFU. Your character's '''memory is somewhat patchy and confused''' but a desire to return to your home is a perfectly appropriate character goal. It is '''unknown how you have arrived''' in the City of Rings.
New players are strongly encouraged to emerge as Awoken.


==The City==
==The Awoken==
The City of Rings is '''located on the prime material plane''', but seems to be '''far distant''' from any recognized realm or country. It is an enormous, violent, disorganized and divided 'f many millions. Although there are legends of a King, the City lacks any kind of central governance and most of the City is a lawless place - punctuated by occasional neighbourhoods (known as "Wards") where a local peace is kept.


Your character originates from somewhere in the Forgotten Realms, most likely a nation of Toril.


The Awakening begins with your character emerging in some faraway, enormous wasteland. The '''precise date is unknown,''' but your character fell into a deep slumber sometime around the year Dale Reckoning 1370 to 1375. Your character's '''memories are somewhat patchy and confused,''' but a desire to return to your home or to rediscover your past are perfectly acceptable character goals. It is '''unknown how you have arrived here.''' The Ash Waste is '''located on the Prime Material Plane,''' but seems to be '''far distant''' from any recognized realm or country. It is enormous, violent, divided, and unquestionably dangerous


==Exploration and Adventure==
==The Refugees==


The City also seems to be a '''focal place for Planar Travel''' and is filled with '''ever-shifting portals''' (called “Seams”) leading to '''planar realms of endless variety'''. '''Planar Prospecting''' and '''Travel''' is a common feature of the City, however a slow "[[Planar Sickness]]" prevents residents of the City from permanently residing in the planes.
Your character originates from somewhere in the City-That-Was, most likely coming to this new land as a refugee fleeing the doom of your home.


Our module is focused on those areas and neighbourhoods adjacent to the Gates of Ring 99. Here you will find three separate neighbourhood-hubs: [[Ticker Square]] (a cosmopolitan neighbourhood ruled by Merchants), [[The Peerage]] (a rigidly pro-human neighbourhood dominated by self-proclaimed local Nobles and their Houses), and [[Pauper Ponds]] (a lawless camp for the desperate, the eccentric, monsters and exiles). The residents of each neighbourhood-hub tend to view the others with suspicion and downright hostility.
You may remember a '''decaying, labyrinthine metropolis''' that contained millions of miserable inhabitants, consisting of the Awoken and their descendants. The City was divided by a '''serious of concentric walls,''' and '''passage from one to another''' was often '''extremely difficult,''' limited by special keys or puzzles or similarly strange games. Some sections of the City were fully urban, but others were more similar to '''decayed ruins,''' overgrown parks, festering swamps, or even '''great mountains''' that stood in defiance of the miles of pavement which surrounded them.


Development of this chapter represents a huge leap forward for EFU in every conceivable way.
Ten years ago, a '''terrible storm of darkness''' destroyed your homeland and forced you to flee through many challenges, many hardships, through the tyrannical reigns of many intermediate warlords. Yours was a desperate struggle to survive; most of your friends and family did not.


We have built this place for you and hope you enjoy it.
Although that storm was eventually banished by some '''great, shining miracle,''' the damage is incalculable. The City behind you is a '''desiccated husk, drained of color,''' where the air itself is poison, and where '''unending storms of ash''' burn and torment those unfortunate enough to be left behind.


Thus, you have arrived here, amidst the Sands of Intrigue, as a suffering refugee, and must make the best you can of your difficult circumstances.


__NOEDITSECTION__
__NOEDITSECTION__

Revision as of 16:37, 12 February 2023

Welcome to EFU: Sands of Intrigue

Outside of special preludes, there are only two permitted origins for a new character.

New players are strongly encouraged to emerge as Awoken.

The Awoken

Your character originates from somewhere in the Forgotten Realms, most likely a nation of Toril.

The Awakening begins with your character emerging in some faraway, enormous wasteland. The precise date is unknown, but your character fell into a deep slumber sometime around the year Dale Reckoning 1370 to 1375. Your character's memories are somewhat patchy and confused, but a desire to return to your home or to rediscover your past are perfectly acceptable character goals. It is unknown how you have arrived here. The Ash Waste is located on the Prime Material Plane, but seems to be far distant from any recognized realm or country. It is enormous, violent, divided, and unquestionably dangerous

The Refugees

Your character originates from somewhere in the City-That-Was, most likely coming to this new land as a refugee fleeing the doom of your home.

You may remember a decaying, labyrinthine metropolis that contained millions of miserable inhabitants, consisting of the Awoken and their descendants. The City was divided by a serious of concentric walls, and passage from one to another was often extremely difficult, limited by special keys or puzzles or similarly strange games. Some sections of the City were fully urban, but others were more similar to decayed ruins, overgrown parks, festering swamps, or even great mountains that stood in defiance of the miles of pavement which surrounded them.

Ten years ago, a terrible storm of darkness destroyed your homeland and forced you to flee through many challenges, many hardships, through the tyrannical reigns of many intermediate warlords. Yours was a desperate struggle to survive; most of your friends and family did not.

Although that storm was eventually banished by some great, shining miracle, the damage is incalculable. The City behind you is a desiccated husk, drained of color, where the air itself is poison, and where unending storms of ash burn and torment those unfortunate enough to be left behind.

Thus, you have arrived here, amidst the Sands of Intrigue, as a suffering refugee, and must make the best you can of your difficult circumstances.