Barbarian Perks: Difference between revisions
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'''Level 1''' | '''Level 1''' | ||
*+2 saves vs Death | *+2 saves vs Death | ||
*When raging, the Blightwalker | *When raging, the Blightwalker applies half of their STR and CON (rounded down) to nearby friendly undead. | ||
'''Level 5''' | '''Level 5''' |
Revision as of 15:46, 13 March 2023
Mountain Man
Level 1
- Can rest in the wilderness without needing a campfire (in addition to not requiring a bedroll).
Level 5
- +10% Cold immunity
- +2 saves vs Cold
Level 8
- +3 Survival
- +3 Athletics
Gutter Guerilla
Level 1
- +2 vs Poison/Disease
- While in a Gutters area, barbarian gets +2 acid damage, +4 saves vs. Disease/Poison and +5% bonus movement speed.
Level 5
- +10% Acid immunity
- +2 saves vs Acid
Level 8
- +5 Search
Thug
Level 1
- +3 Intimidate
- Thug as a bonus feat
Level 5
- +5% Piercing Immunity
Level 8
- +1d6 Sneak Attack
Blightwalker
Evil only
Level 1
- +2 saves vs Death
- When raging, the Blightwalker applies half of their STR and CON (rounded down) to nearby friendly undead.
Level 5
- 5/- Negative Energy Resistance
- +100 Summoning Points
- Animate Dead 2/day
Level 8
- +100 Summoning Points
- Spell Focus: Necromancy as a bonus feat
Gladiator
Level 1
- Cleave as a bonus feat.
Level 5
- When raging, gain +5% Physical Damage Immunity.
Level 8
- While raging inside an arena, HP cannot be reduced below 1.
Punisher
Level 1
- 1d4 Damage Shield, Piercing
- While raging, lose an additional -2 AC and gain no bonus to Strength.
- While raging, become immune to Critical Hits.
- While raging, gain 1d4 Damage Shield, Slashing
Level 5
- While raging, Damage Shield is increased by 1d4 for each step of the barbarian's base Charisma. (14 CHA shields with 3d4 Slashing Damage, 16 CHA shields with 4d4 Slashing Damage, etc)
Level 8
- Chaos Shield (Level 1) on self.
Huscarl
Level 1
- +5 Concentration
Level 5
- +5% Physical Damage Immunity applied as a temporary bonus to shield
- Shield cannot be traded while modified
Level 8
- Toughness as a bonus feat
Nomad
Level 1
- +3 Search
- +3 Listen
- No longer need food to rest in wilderness.
- While raging, receive no bonus to Strength
- While raging, receive a bonus to Dexterity instead
Level 5
- -5% Physical Damage Immunity
- +5% Movement speed
Level 8
- Explorable zones can be opened without a companion
Steppes Archer
Level 1
- Point Blank Shot as a bonus feat.
- +3 Ride
- No bonus to Constitution while raging.
- Strength bonus from raging is applied to equipped bow as a temporary "Mighty" property.
Level 5
- +3 Spot
- +3 Listen
- 1/day Bundle of Arrows
- Access to Tracking, as though a Ranger
Level 8
- +2 Dexterity
Medicine Man
Level 1
- +3 Discipline
- +3 Heal
- Instead of Charisma, Intelligence is used to calculate scaling rage bonus.
- Rage is disabled. Instead, there is a 30% chance that rage will be triggered automatically when suffering a critical hit.
- There is no limit to the number of times rage can be triggered.
Level 5
- +3 Lore
- +5 Herbalism
Level 8
- When using medicinal herbs, the regeneration ticks at 2 HP per round, up from 1 HP.