Wizard: Difference between revisions
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'''Alignment:''' Any | '''Alignment:''' Any | ||
'''Hit Points:''' | '''Hit Points:''' 4+CON per level | ||
'''Proficiencies:''' Armor (none), Weapon (Wizard) | '''Proficiencies:''' Armor (none), Weapon (Wizard) |
Revision as of 19:25, 25 January 2019
General
Practitioners of the arcane who have devoted no small amount of time to studying the complexities of the weave. Ranging from mad magi delving into arcane secrets too much for them to handle to benign scholars hoping to use their knowledge for the good of Faerun.
Alignment: Any
Hit Points: 4+CON per level
Proficiencies: Armor (none), Weapon (Wizard)
Skill Points: 2+int modifier per level (2+int modifier)*4 at 1st level
Save Progression: Fort Low, Will High, Ref Low
Attack Bonus: +1/2 levels
Spellcasting
Arcane (spell failure from armor is a factor), intelligence-based (a base intelligence score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified intelligence, and the intelligence modifier affects spell DCs), and requires preparation. Wizards begin the game knowing all cantrips and four three + intelligence modifier 1st-level spells.
Custom Arcane Spells
We have introduced a number of new spells. Here is an exhaustive list of the custom spells which we have implemented to date for Wizards and Sorcerers.
Familiars
Familiars in EFU have been changed to creatures that more accurately reflect the setting.