Assassin: Difference between revisions

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[[file:Assassin.jpg]]
[[file:Assassin.jpg]]


Alignment: Any Evil (some exceptions possible)
* '''Alignment''': Any Evil (some exceptions possible)
Hit Points: d6
* '''Hit Dice''': 6 Hit Points + Con. modifier per level.
Proficiencies: Armor (Light), Weapon (Simple)
* '''Proficiencies''': Armor (Light), Weapon (Simple)
Skill Points: 4+int modifier per level
* '''Skill Points''': 4 int modifier per level (4+int modifier)*4 at 1st level.
Save Progression: Fort Low, Will Low, Ref High
* '''Save Progression''': Fort Low, Will Low, Ref High
Attack Bonus: +3/4 levels
* '''Attack Bonus''': +3/4 per level.
 
==General==


General:
The Assassin is the great equalizer between the strong and weak. No matter who you are those who can afford the services of the Assassin can pay to see their foes removed - for a price. Sometimes, rarely, Assassins kill for more than strictly greed such as Assassins working for a particular church, political agenda, or secret society.
The Assassin is the great equalizer between the strong and weak. No matter who you are those who can afford the services of the Assassin can pay to see their foes removed - for a price. Sometimes, rarely, Assassins kill for more than strictly greed such as Assassins working for a particular church, political agenda, or secret society.


Assassin Content: The Assassin class is basically unchanged from NWN. Before even submitting an application for a prestige class you should review the guidelines below under Earning.
* The Assassin class is basically unchanged from NWN.
 
==Earning In Game==
 
To begin earning Assassin the following is the recommended guideline to follow.


Earning In Game: To begin earning Assassin the following are good guidelines to follow:
* Perform a minimum of one and ideally more targeted assassinations on behalf of some other party (i.e. you are not killing for yourself, but rather being assigned targets).
 
* This will be done specifically for gold, though in some cases it will be because you've been ordered to do so by a superior.  
Perform a minimum of one and ideally more targeted assassinations on behalf of some other party (i.e. you are not killing for yourself, but rather being assigned targets).
* Generally these will be FD (full death) kills, however in some cases subdual beatdowns will be acceptable.
In most cases this will be done specifically for gold, in some cases it will be because you've been ordered to do so by a superior (i.e. a  Banite assassin taking out enemies of the faith as determined by a high ranking Priest).
* It is not okay to full damage when you would otherwise subdue just as a way to earn this prestige class.
Generally these will be FD (full death) kills, however in some cases subdual beatdowns will be acceptable.
It is not okay to full damage when you would otherwise subdue just as a way to earn this prestige class.




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Revision as of 11:16, 27 January 2019

Assassin.jpg

  • Alignment: Any Evil (some exceptions possible)
  • Hit Dice: 6 Hit Points + Con. modifier per level.
  • Proficiencies: Armor (Light), Weapon (Simple)
  • Skill Points: 4 int modifier per level (4+int modifier)*4 at 1st level.
  • Save Progression: Fort Low, Will Low, Ref High
  • Attack Bonus: +3/4 per level.

General

The Assassin is the great equalizer between the strong and weak. No matter who you are those who can afford the services of the Assassin can pay to see their foes removed - for a price. Sometimes, rarely, Assassins kill for more than strictly greed such as Assassins working for a particular church, political agenda, or secret society.

  • The Assassin class is basically unchanged from NWN.

Earning In Game

To begin earning Assassin the following is the recommended guideline to follow.

  • Perform a minimum of one and ideally more targeted assassinations on behalf of some other party (i.e. you are not killing for yourself, but rather being assigned targets).
  • This will be done specifically for gold, though in some cases it will be because you've been ordered to do so by a superior.
  • Generally these will be FD (full death) kills, however in some cases subdual beatdowns will be acceptable.
  • It is not okay to full damage when you would otherwise subdue just as a way to earn this prestige class.