Fighter: Difference between revisions
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*[[Fighter_Perks#Vigilante|Vigilante]] | *[[Fighter_Perks#Vigilante|Vigilante]] | ||
*[[Fighter_Perks#Watchman|Watchman]] | *[[Fighter_Perks#Watchman|Watchman]] | ||
*[[Fighter_PErks#Witchhunter|Witchhunter]] | |||
[[Category:Character Classes]] | [[Category:Character Classes]] | ||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Revision as of 12:54, 8 March 2020
General
Alignment: Any
Hit Points: 10+CON per level
Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapon (Simple, Martial)
Skill Points: 2+int modifier per level (2+int modifier)*4 at 1st level
Save Progression: Fort High, Will Low, Ref Low
Attack Bonus: +1/level
Other: Bonus feats at level 1 and every even number of Fighter levels after (2, 4, 6, 8, etc).
Perks
Like many classes fighters have their own unique set of EfU perks. You must remain pure fighter to take advantage of these (except for prestige classes). You can find a complete list of perks here.
- Body Guard
- Bounty Hunter
- Brawler
- Cutthroat
- Desert Warrior
- Drill Sergeant
- Dual-wielder
- Duelist
- Houndmaster
- Lay Sword
- Man-at-arms
- Marksman
- Pit Fighter
- Rebel
- Self-taught
- Sellsword
- Sharpshooter
- Slaver
- Squire
- Vagabond
- Vigilante
- Watchman
- Witchhunter