Divine Champion: Difference between revisions
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* '''Attack Bonus''': +1 per level. | * '''Attack Bonus''': +1 per level. | ||
* '''Requirements''': Weapon focus in the deity's chosen weapon (or a suitable equivalent approved by the DMs). | * '''Requirements''': Weapon focus in the deity's chosen weapon (or a suitable equivalent approved by the DMs). | ||
*'''Feat Changes:''' Divine Might and Divine Shield gained at level 2. | |||
== Skills == | |||
Concentration added as a class skill. | |||
==General== | ==General== | ||
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* The Divine Champion may be of any deity, not just of Torm. | * The Divine Champion may be of any deity, not just of Torm. | ||
==Earning In-Game== | ==Earning In-Game== |
Revision as of 16:42, 4 April 2020
Mechanical Information
- Alignment: Dependent on Deity.
- Hit Dice: 10 Hit Points + Con. modifier per level.
- Proficiencies: Weapons(Simple and Martial), Armor(Light and Medium), Shields.
- Skill Points: 2 + int modifier per level.
- Save Progression: High Fort, High Reflex, Low Will.
- Attack Bonus: +1 per level.
- Requirements: Weapon focus in the deity's chosen weapon (or a suitable equivalent approved by the DMs).
- Feat Changes: Divine Might and Divine Shield gained at level 2.
Skills
Concentration added as a class skill.
General
Divine champion is a prestige class in Faerun whose members are the holy warriors of various churches, dedicated to the protection of the holy sites, priests and pilgrims, as well as the leaders of the crusades. Most of them have a military background. Every single church can have divine champions and the battles between champions of opposing faiths are legendary.
- The Divine Champion may be of any deity, not just of Torm.
Earning In-Game
To begin earning Divine Champion the following is the recommended guideline to follow.
In order to earn this prestige class, the following is helpful: * Accomplishing some or multiple things on behalf of your deity. * Having a reputation for being a major supporter of your faith. * Having the support/sanction of your Church/institutional faith. * These are guidelines, not rules. Creativity is always best.