Knight (Purple Dragon Knight): Difference between revisions

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* '''Save Progression''': High Fort, Low Reflex, Low Will.
* '''Save Progression''': High Fort, Low Reflex, Low Will.
* '''Attack Bonus''': +1 per level.  
* '''Attack Bonus''': +1 per level.  
==Skills==
Concentration added as a class skill.


==General==  
==General==  

Revision as of 16:43, 4 April 2020

Knight.jpg

Mechanical Information

  • Alignment: Any
  • Hit Dice: 10 Hit Points + Con. modifier per level.
  • Proficiencies: No additional proficiencies are gained.
  • Skill Points: 2 + int modifier per level.
  • Save Progression: High Fort, Low Reflex, Low Will.
  • Attack Bonus: +1 per level.

Skills

Concentration added as a class skill.

General

Knights are regarded as exemplars of disciplined, skilled, loyal warriors, regardless of their chosen lord or lady. Knights develop uncanny skills relating to coordinating and leading soldiers.

  • In EfU, the standard prestige class Purple Dragon Knight has no mechanical requirements and should be considered simply as "Knight"

Earning In-Game

To begin earning Knight the following is the recommended guideline to follow.

  • Have a creative and interesting concept
  • Have an interesting code of conduct that is rigorously adhered to and clearly explain this code in your application
  • Be "Knighted" by a NPC or PC with the privilege of doing so (i.e. anything from a noble Lord to a devilish Arch Duke)