Knight (Purple Dragon Knight): Difference between revisions
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* '''Save Progression''': High Fort, Low Reflex, Low Will. | * '''Save Progression''': High Fort, Low Reflex, Low Will. | ||
* '''Attack Bonus''': +1 per level. | * '''Attack Bonus''': +1 per level. | ||
==Skills== | |||
Concentration added as a class skill. | |||
==General== | ==General== |
Revision as of 16:43, 4 April 2020
Mechanical Information
- Alignment: Any
- Hit Dice: 10 Hit Points + Con. modifier per level.
- Proficiencies: No additional proficiencies are gained.
- Skill Points: 2 + int modifier per level.
- Save Progression: High Fort, Low Reflex, Low Will.
- Attack Bonus: +1 per level.
Skills
Concentration added as a class skill.
General
Knights are regarded as exemplars of disciplined, skilled, loyal warriors, regardless of their chosen lord or lady. Knights develop uncanny skills relating to coordinating and leading soldiers.
- In EfU, the standard prestige class Purple Dragon Knight has no mechanical requirements and should be considered simply as "Knight"
Earning In-Game
To begin earning Knight the following is the recommended guideline to follow.
- Have a creative and interesting concept
- Have an interesting code of conduct that is rigorously adhered to and clearly explain this code in your application
- Be "Knighted" by a NPC or PC with the privilege of doing so (i.e. anything from a noble Lord to a devilish Arch Duke)