Master Scout (Harper Scout): Difference between revisions

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* Search for then study distant, exotic, and rarely seen places
* Search for then study distant, exotic, and rarely seen places
* Achieve substantial progress in Ringrunning challenges
* Become a renowned expert in navigating the world
* Become a renowned expert in navigating the world
* Play an important part in a major setting discovery
* Play an important part in major setting discoveries


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Revision as of 11:14, 17 May 2020

Masterscout.png

Mechanical Information

  • Alignment: Any
  • Hit Dice: 6 Hit Points + CON modifier per level.
  • Proficiencies: Armor Proficiency (Light), Weapon Proficiency (Simple)
  • Skill Points: 6 + int modifier per level.
  • Save Progression: Low Fort, High Reflex, High Will.
  • Attack Bonus: +3/4 per level.

General

For the Master Scout, life can only be lived on the road. Through sights never before seen. By treading in ancient and forgotten places. They are urged ever onward by a bright, sincere, and irrepressible wanderlust.

Skills

  • In addition to the standard loadout, Disable Trap, Open Lock, Search, and Use Magic Device are class skills for Master Scouts.

Bonus Feats

  • Level 1: Skill Mastery
  • Level 2: Evasion
  • Level 3: Defensive Roll
  • Level 4: Slippery Mind

Earning In-Game

To begin earning Master Scout, it is recommended that you...

  • Search for then study distant, exotic, and rarely seen places
  • Become a renowned expert in navigating the world
  • Play an important part in major setting discoveries