Master Scout (Harper Scout): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 27: | Line 27: | ||
* Search for then study distant, exotic, and rarely seen places | * Search for then study distant, exotic, and rarely seen places | ||
* Become a renowned expert in navigating the world | * Become a renowned expert in navigating the world | ||
* Play an important part in | * Play an important part in major setting discoveries | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
__NOTOC__ | __NOTOC__ |
Revision as of 11:14, 17 May 2020
Mechanical Information
- Alignment: Any
- Hit Dice: 6 Hit Points + CON modifier per level.
- Proficiencies: Armor Proficiency (Light), Weapon Proficiency (Simple)
- Skill Points: 6 + int modifier per level.
- Save Progression: Low Fort, High Reflex, High Will.
- Attack Bonus: +3/4 per level.
General
For the Master Scout, life can only be lived on the road. Through sights never before seen. By treading in ancient and forgotten places. They are urged ever onward by a bright, sincere, and irrepressible wanderlust.
Skills
- In addition to the standard loadout, Disable Trap, Open Lock, Search, and Use Magic Device are class skills for Master Scouts.
Bonus Feats
- Level 1: Skill Mastery
- Level 2: Evasion
- Level 3: Defensive Roll
- Level 4: Slippery Mind
Earning In-Game
To begin earning Master Scout, it is recommended that you...
- Search for then study distant, exotic, and rarely seen places
- Become a renowned expert in navigating the world
- Play an important part in major setting discoveries