Barbarian Rage (City of Rings): Difference between revisions

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====Terrifying Rage====
====Terrifying Rage====
Upon initial use of barbarian rage, enemies in a gargantuan radius must make a will save VS fear with a DC equal to 10 + Y, where Y is the barbarian’s intimidate skill divided by 3 rounded down. If they fail, for the duration of the rage they receive a -X penalty to attack and saves, and -2*X penalty to damage, where X is equal to the barbarian's charisma modifier.
Upon initial use of barbarian rage, enemies in a gargantuan radius must make a will save VS fear with a DC equal to 10 + Y, where Y is the barbarian’s intimidate skill divided by 3 rounded down. If they fail, for the duration of the rage they receive a -X penalty to attack and saves, and -2*X penalty to damage, where X is equal to the barbarian's charisma modifier. The save is only against fear for the purposes of the AB and damage penalties, a fear debuff is not applied.


====Ear-Shattering Rage====
====Ear-Shattering Rage====

Revision as of 11:37, 3 June 2020

Barbarian Rage has been extensively changed on EFU to give the class a dynamic playstyle and a unique sense of progression. Rage remains a non-magical ability, but can be customized through a diverse list of furors that blur the line of what is or isn't mystical.

Base Properties of Barbarian Rage

The barbarian rage has the following base properties:

+4 Strength +4 Constitution +2 Will Save -2 Armor Class

  • The barbarian rage is a free action activated using a player tool.
  • The duration of the barbarian rage is equal to 10 rounds, plus a number of rounds equal to the barbarian’s wisdom modifier when the rage starts. If the modifier is negative, the rage is shortened instead.
  • The intensity of the barbarian rage has a chance to be enhanced relative to a barbarian's charisma modifier .

Barbarian Rage and Charisma Modifier

  • If the barbarian has a positive charisma modifier at the initial use of rage, they roll 1dX, where X is equal to their charisma modifier plus one. They receive the result as a bonus to Strength and Constitution, minus 1. The bonus is capped at one point for every two barbarian levels.
  • If the barbarian has a negative charisma modifier at the initial use of rage, they roll 1dX, where X is the integer of their charisma modifier plus one. They receive the result as a reduction to Strength and Constitution, plus 1.

This results in the most common rolls being akin to the following, before other modifications:

6 CHA = 2, 3, or 4
8 CHA = 3 or 4
10 CHA = Always 4
12 CHA = 4 or 5 (2 or more barb levels)
14 CHA = 4, 5, or 6 (4 or more barb levels)
16 CHA = 4, 5, 6, or 7 (6 or more barb levels)

And so forth...

Barbarian Rage Cooldown Properties

By default, barbarian rage can be used on a 20 minute cooldown.

The barbarian rage can be used indefinitely between cooldown periods, though this is affected by a number of factors:

  • Cooldown starts counting at the start of using a barbarian rage. This cooldown cannot be less than 5 minutes.
  • For every barbarian class level the barbarian has, this cooldown is decreased by 1 minute.
  • For every non-barbarian class level the barbarian has, the cooldown is increased by 1 minute.
  • The cooldown is modified by an equivalent number of minutes to the barbarian’s wisdom modifier, whether positive or negative, determined at the initial usage of a barbarian rage.
  • The feat “Thug” decreases the cooldown of barbarian rage by an additional 2 minutes.
  • When a barbarian rage ends, the barbarian receives an additional point of what is known as exhaustion.
  • When cooldown is determined at the start of a barbarian rage, for every point of exhaustion the barbarian has, add another 1d10 minutes to the cooldown.
  • After resting, all points of exhaustion are removed from the barbarian.
  • Barbarian Furors and rare gear may affect the cooldown and exhaustion points, or have effects depending on exhaustion levels...

Example Barbarian A

Barbarian A is a level 6 barbarian with 14 wisdom. The first usage of their barbarian rage induces a cooldown of 12 minutes (20 - 6[barbarian level] - 2[positive wisdom modifier]) between the first and second rage. Provided nothing else changes, the cooldown between the second and third rage would be 12 + 1d10 minutes. Between the third and fourth, 12 + 2d10 minutes.

Example Barbarian B

Barbarian B is a level 7 rogue and level 1 barbarian with 6 wisdom. The first usage of their rage induces a cooldown of 28 minutes (20 + 7[rogue level] - 1[barbarian level] + 2[negative wisdom modifier]) between the first and second rage. Before their next rage, they use a Potion of Owl’s Wisdom, increasing their wisdom to 11. This causes their negative wisdom modifier to be removed, and upon using their next rage, causing the cooldown between the second and third to be 26 + 1d10 minutes. If the extra wisdom is lost, then between the third and fourth, 28 + 2d10 minutes.

Example Barbarian C

Barbarian C is a level 10 barbarian who has an incredible 20 wisdom. They also have the Thug feat. The first usage of their barbarian rage induces a cooldown of 5 minutes. (20 - 10[barbarian levels] - 5[wisdom modifier] - 2[thug perk], forcing the minimum cooldown of 5 minutes) between the first and second rage. Provided nothing else changes, the cooldown between the second and third rage would be 2 minutes + 1d10 minutes, though with a minimum of 5 minutes. Between the third and fourth, 2 + 2d10 minutes, with a minimum of 5 minutes.

Barbarian Furors

By embracing their inner rage, barbarians can enhance and modify its effects with "furors." Furors can be learned from wandering barbarian mentors or by performing particularly bold deeds in-game. Barbarians unlock one new furor slot upon reaching levels 5 and 7 of barbarian. Learned furors can be overwritten by new furors any number of times, once per server reset. Furors generally apply when a barbarian rage is activated, but their text should be read carefully for exceptions.

The most common furors are listed below for your convenience, but there are others; rare, strange furors have been hidden deep within the City of Rings, waiting to be discovered by an intrepid barbarian.

Exhilarating Rage

Provide an additional 1dX strength and constitution for the duration of the rage, where X is equal to the barbarian’s charisma modifier, provided it is positive. The roll is done separately for strength and constitution. This specific bonus to both stats cannot exceed +1 per two barbarian levels, though stacks with the base rage charisma bonus.

Inspiring Rage

Apply the barbarian’s charisma modifier to strength and constitution to nearby allies in a gargantuan radius for the duration of the rage, provided it is positive. The bonus to both stats cannot exceed +1 per two barbarian levels.

Everlasting Rage

Provide an additional bonus to the duration of each rage equal to the barbarian’s wisdom modifier, provided it is positive. The bonus to duration cannot exceed one round per two barbarian level.

Enduring Rage

The increased duration of barbarian rage cooldown provided per exhaustion point becomes 1dX, where X is equal to 10 - wisdom modifier, instead of 1d10, provided the wisdom modifier is positive.

Terrifying Rage

Upon initial use of barbarian rage, enemies in a gargantuan radius must make a will save VS fear with a DC equal to 10 + Y, where Y is the barbarian’s intimidate skill divided by 3 rounded down. If they fail, for the duration of the rage they receive a -X penalty to attack and saves, and -2*X penalty to damage, where X is equal to the barbarian's charisma modifier. The save is only against fear for the purposes of the AB and damage penalties, a fear debuff is not applied.

Ear-Shattering Rage

Upon initial use of barbarian rage, enemies in a gargantuan radius take sonic damage equal to 2dX, where X is equal the amount of barbarian levels. Then those enemies must make a will save VS sonic with a DC equal to 10 + Y, where Y is the barbarian’s intimidate skill divided by 3 rounded down. If they fail, they are dazed for 1dX rounds, then deafened for 1dX rounds, rolled separately. Already deafened foes are not afflicted by these effects.

Panicking Rage

Upon initial use of barbarian rage, the barbarian fears themselves for 1d3 rounds, receives X dodge AC for 1dX rounds, where X is equal to the amount of barbarian levels. The barbarian receives +20% movement speed for the duration of the rage.

Bloodcrazed Rage

Provides vampiric regeneration +1dX to the barbarian’s equipped melee weapon for the duration of the rage, where X is equal to the amount of barbarian levels.

Punishing Rage

Provides the barbarian’s armor a damage shield which causes slashing damage equal to 1dX on hit for the duration of the rage, where X is the barbarian level.

Stalker Rage

Upon initial use of barbarian rage, provide +X to the skills Hide, Listen, Move Silently, Search, Spot, and Tumble equal to the amount of barbarian levels for the duration of the rage.

Agile Rage

All applications of strength in the barbarian rage instead applies that value to dexterity, minus 2.

Berserker Rage

Provides an additional +1d4 strength and constitution for the duration of the rage, rolled separately, but also induces a fatigue period for one turn after the rage which causes -2 strength, constitution, armor class, and will save.