Fighter: Difference between revisions
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Like many classes fighters have their own unique set of EfU perks. You must remain pure fighter to take advantage of these (except for prestige classes). | Like many classes fighters have their own unique set of EfU perks. You must remain pure fighter to take advantage of these (except for prestige classes). | ||
---- | ---- | ||
*[[Fighter_Perks#BodyGuard]] | *[[Fighter_Perks#BodyGuard|BodyGuard]] | ||
*[[Fighter_Perks#Bounty Hunter]] | *[[Fighter_Perks#Bounty_Hunter|Bounty Hunter]] | ||
*[[Fighter_Perks#Brawler]]]] | *[[Fighter_Perks#Brawler|Brawler]]]] | ||
*[[Fighter_Perks#Cutthroat]] | *[[Fighter_Perks#Cutthroat|Cutthroat]] | ||
*[[Fighter_Perks#Desert Warrior]] | *[[Fighter_Perks#Desert Warrior|Desert Warrior]] | ||
*[[Fighter_Perks#Drill Sergeant]] | *[[Fighter_Perks#Drill Sergeant|Drill Sergeant]] | ||
*[[Fighter_Perks#Dual-wielder]] | *[[Fighter_Perks#Dual-wielder|Dual-wielder]] | ||
*[[Fighter_Perks#Duelist]] | *[[Fighter_Perks#Duelist|Duelist]] | ||
*[[Fighter_Perks#Houndmaster]] | *[[Fighter_Perks#Houndmaster|Houndmaster]] | ||
*[[Fighter_Perks#Lay Sword]] | *[[Fighter_Perks#Lay Sword|Lay Sword]] | ||
*[[Fighter_Perks#Man-at-arms]] | *[[Fighter_Perks#Man-at-arms|Man-at-arms]] | ||
*[[Fighter_Perks#Marksman]] | *[[Fighter_Perks#Marksman|Marksman]] | ||
*[[Fighter_Perks#Pit Fighter]] | *[[Fighter_Perks#Pit_Fighter|Pit Fighter]] | ||
*[[Fighter_Perks#Rebel]] | *[[Fighter_Perks#Rebel|Rebel]] | ||
*[[Fighter_Perks#Self-taught]] | *[[Fighter_Perks#Self-taught|Self-taught]] | ||
*[[Fighter_Perks#Sellsword]] | *[[Fighter_Perks#Sellsword|Sellsword]] | ||
*[[Fighter_Perks#Sharpshooter]] | *[[Fighter_Perks#Sharpshooter|Sharpshooter]] | ||
*[[Fighter_Perks#Slaver]] | *[[Fighter_Perks#Slaver|Slaver]] | ||
*[[Fighter_Perks#Squire]] | *[[Fighter_Perks#Squire|Squire]] | ||
*[[Fighter_Perks#Vagabond]] | *[[Fighter_Perks#Vagabond|Vagabond]] | ||
*[[Fighter_Perks#Vigilante]] | *[[Fighter_Perks#Vigilante|Vigilante]] | ||
*[[Fighter_Perks#Watchman]] | *[[Fighter_Perks#Watchman|Watchman]] | ||
[[Category:Character Classes]] | [[Category:Character Classes]] |
Revision as of 06:38, 18 January 2019
General
Alignment: Any
Hit Die: d10
Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapon (Simple, Martial)
Skill Points: 2+int modifier per level (2+int modifier)*4 at 1st level
Save Progression: Fort High, Will Low, Ref Low
Attack Bonus: +1/level
Other: Bonus feats at level 1 and every even number of Fighter levels after (2, 4, 6, 8, etc).
Perks
Like many classes fighters have their own unique set of EfU perks. You must remain pure fighter to take advantage of these (except for prestige classes).