Fighter: Difference between revisions

From EfU Wiki
Jump to navigation Jump to search
No edit summary
Line 20: Line 20:
Like many classes fighters have their own unique set of EfU perks.  You must remain pure fighter to take advantage of these (except for prestige classes).
Like many classes fighters have their own unique set of EfU perks.  You must remain pure fighter to take advantage of these (except for prestige classes).
----
----
*[[Fighter_Perks#BodyGuard]]
*[[Fighter_Perks#BodyGuard|BodyGuard]]
*[[Fighter_Perks#Bounty Hunter]]
*[[Fighter_Perks#Bounty_Hunter|Bounty Hunter]]
*[[Fighter_Perks#Brawler]]]]
*[[Fighter_Perks#Brawler|Brawler]]]]
*[[Fighter_Perks#Cutthroat]]
*[[Fighter_Perks#Cutthroat|Cutthroat]]
*[[Fighter_Perks#Desert Warrior]]
*[[Fighter_Perks#Desert Warrior|Desert Warrior]]
*[[Fighter_Perks#Drill Sergeant]]
*[[Fighter_Perks#Drill Sergeant|Drill Sergeant]]
*[[Fighter_Perks#Dual-wielder]]
*[[Fighter_Perks#Dual-wielder|Dual-wielder]]
*[[Fighter_Perks#Duelist]]
*[[Fighter_Perks#Duelist|Duelist]]
*[[Fighter_Perks#Houndmaster]]
*[[Fighter_Perks#Houndmaster|Houndmaster]]
*[[Fighter_Perks#Lay Sword]]
*[[Fighter_Perks#Lay Sword|Lay Sword]]
*[[Fighter_Perks#Man-at-arms]]
*[[Fighter_Perks#Man-at-arms|Man-at-arms]]
*[[Fighter_Perks#Marksman]]
*[[Fighter_Perks#Marksman|Marksman]]
*[[Fighter_Perks#Pit Fighter]]
*[[Fighter_Perks#Pit_Fighter|Pit Fighter]]
*[[Fighter_Perks#Rebel]]
*[[Fighter_Perks#Rebel|Rebel]]
*[[Fighter_Perks#Self-taught]]
*[[Fighter_Perks#Self-taught|Self-taught]]
*[[Fighter_Perks#Sellsword]]
*[[Fighter_Perks#Sellsword|Sellsword]]
*[[Fighter_Perks#Sharpshooter]]
*[[Fighter_Perks#Sharpshooter|Sharpshooter]]
*[[Fighter_Perks#Slaver]]
*[[Fighter_Perks#Slaver|Slaver]]
*[[Fighter_Perks#Squire]]
*[[Fighter_Perks#Squire|Squire]]
*[[Fighter_Perks#Vagabond]]
*[[Fighter_Perks#Vagabond|Vagabond]]
*[[Fighter_Perks#Vigilante]]
*[[Fighter_Perks#Vigilante|Vigilante]]
*[[Fighter_Perks#Watchman]]
*[[Fighter_Perks#Watchman|Watchman]]
[[Category:Character Classes]]
[[Category:Character Classes]]

Revision as of 06:38, 18 January 2019

General

Fighter.jpg

Alignment: Any

Hit Die: d10

Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapon (Simple, Martial)

Skill Points: 2+int modifier per level (2+int modifier)*4 at 1st level

Save Progression: Fort High, Will Low, Ref Low

Attack Bonus: +1/level

Other: Bonus feats at level 1 and every even number of Fighter levels after (2, 4, 6, 8, etc).


Perks

Like many classes fighters have their own unique set of EfU perks. You must remain pure fighter to take advantage of these (except for prestige classes).