Shadowdancer: Difference between revisions

From EfU Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 18: Line 18:
==Earning In-Game==
==Earning In-Game==


To begin earning Shadowdancer the following is the recommended guideline to follow.
To begin earning Shadowdancer the following is the recommended guideline to follow.


* For a concept to be accepted, you must explain how you will use the "Hide in Plain Sight" ability and how it will foster more interesting stories.
* For a concept to be accepted, you must explain how you will use the "Hide in Plain Sight" ability and how it will foster more interesting stories.

Revision as of 01:54, 20 November 2020

ShadowDancer.jpg

Mechanical Information

  • Alignment: Any.
  • Hit Dice: 8 Hit Points + Con. modifier per level.
  • Proficiencies: Armor (Light) Weapon (Simple).
  • Skill Points: 6 + int modifier per level.
  • Save Progression: Fort Low, Will Low, Ref High.
  • Attack Bonus: +3/4 per level.

General

Shadowdancers are mysterious people who for one reason or another have a close kinship to the shadows either out of respect, a kind of pact or something else entirely.

  • This class is basically unchanged from the NWN rules.
  • This is an extremely difficult prestige class to earn.

Earning In-Game

To begin earning Shadowdancer the following is the recommended guideline to follow.

  • For a concept to be accepted, you must explain how you will use the "Hide in Plain Sight" ability and how it will foster more interesting stories.
  • Applications should include details about your build.
  • You must impress us with a creative and interesting concept. Being interested in shadows and wanting to be very sneaky is not sufficient.
  • This is a very difficult prestige class to earn.