Fighter: Difference between revisions

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*[[Fighter_Perks#BodyGuard|Body Guard]]
*[[Fighter_Perks#BodyGuard|Body Guard]]
*[[Fighter_Perks#Bounty_Hunter|Bounty Hunter]]
*[[Fighter_Perks#Bounty_Hunter|Bounty Hunter]]
*[[Fighter_Perks#Executioner|Bravo]]
*[[Fighter_Perks#Brawler|Brawler]]
*[[Fighter_Perks#Brawler|Brawler]]
*[[Fighter_Perks#Cutthroat|Cutthroat]]
*[[Fighter_Perks#Cutthroat|Cutthroat]]
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*[[Fighter_Perks#Dual-wielder|Dual-wielder]]
*[[Fighter_Perks#Dual-wielder|Dual-wielder]]
*[[Fighter_Perks#Duelist|Duelist]]
*[[Fighter_Perks#Duelist|Duelist]]
*[[Fighter_Perks#Executioner|Executioner]]
*[[Fighter_Perks#Houndmaster|Houndmaster]]
*[[Fighter_Perks#Houndmaster|Houndmaster]]
*[[Fighter_Perks#Lay Sword|Lay Sword]]
*[[Fighter_Perks#Lay Sword|Lay Sword]]

Revision as of 10:46, 19 August 2021

General

Fighter.jpg

Alignment: Any

Hit Points: 10+CON per level

Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapon (Simple, Martial)

Skill Points: 2+int modifier per level (2+int modifier)*4 at 1st level

Save Progression: Fort High, Will Low, Ref Low

Attack Bonus: +1/level

Other: Bonus feats at level 1 and every even number of Fighter levels after (2, 4, 6, 8, etc).


Perks

Like many classes fighters have their own unique set of EfU perks. You must remain pure fighter to take advantage of these (except for prestige classes). You can find a complete list of perks here.