Fighter: Difference between revisions
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*[[Fighter_Perks#BodyGuard|Body Guard]] | *[[Fighter_Perks#BodyGuard|Body Guard]] | ||
*[[Fighter_Perks#Bounty_Hunter|Bounty Hunter]] | *[[Fighter_Perks#Bounty_Hunter|Bounty Hunter]] | ||
*[[Fighter_Perks#Executioner|Bravo]] | |||
*[[Fighter_Perks#Brawler|Brawler]] | *[[Fighter_Perks#Brawler|Brawler]] | ||
*[[Fighter_Perks#Cutthroat|Cutthroat]] | *[[Fighter_Perks#Cutthroat|Cutthroat]] | ||
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*[[Fighter_Perks#Dual-wielder|Dual-wielder]] | *[[Fighter_Perks#Dual-wielder|Dual-wielder]] | ||
*[[Fighter_Perks#Duelist|Duelist]] | *[[Fighter_Perks#Duelist|Duelist]] | ||
*[[Fighter_Perks#Executioner|Executioner]] | |||
*[[Fighter_Perks#Houndmaster|Houndmaster]] | *[[Fighter_Perks#Houndmaster|Houndmaster]] | ||
*[[Fighter_Perks#Lay Sword|Lay Sword]] | *[[Fighter_Perks#Lay Sword|Lay Sword]] | ||
Revision as of 10:46, 19 August 2021
General
Alignment: Any
Hit Points: 10+CON per level
Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapon (Simple, Martial)
Skill Points: 2+int modifier per level (2+int modifier)*4 at 1st level
Save Progression: Fort High, Will Low, Ref Low
Attack Bonus: +1/level
Other: Bonus feats at level 1 and every even number of Fighter levels after (2, 4, 6, 8, etc).
Perks
Like many classes fighters have their own unique set of EfU perks. You must remain pure fighter to take advantage of these (except for prestige classes). You can find a complete list of perks here.
- Body Guard
- Bounty Hunter
- Bravo
- Brawler
- Cutthroat
- Desert Warrior
- Drill Sergeant
- Dual-wielder
- Duelist
- Executioner
- Houndmaster
- Lay Sword
- Man-at-arms
- Marksman
- Pit Fighter
- Rebel
- Self-taught
- Sellsword
- Sharpshooter
- Slaver
- Squire
- Vagabond
- Vigilante
- Watchman
- Witchhunter
