Sorcerer Perks: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
mNo edit summary
Line 195: Line 195:
*Syphon Magic: When a creature with a magic level dies, there's a 10% of a 1st circle slot being restored. Same racial rules apply as for Syphon Life.
*Syphon Magic: When a creature with a magic level dies, there's a 10% of a 1st circle slot being restored. Same racial rules apply as for Syphon Life.
'''Level 5'''  
'''Level 5'''  
*+1 saves vs death
*Syphon Life: If the sorcerer is fully healed, a non-enemy creature nearby will be healed instead
*Syphon Life: If the sorcerer is fully healed, a non-enemy creature nearby will be healed instead
*Syphon Magic: When a creature with a magic level dies, there's a 20% of a 1st circle and 10% of a 2nd circle slot being restored.
*Syphon Magic: When a creature with a magic level dies, there's a 20% of a 1st circle and 10% of a 2nd circle slot being restored.
'''Level 8'''  
'''Level 8'''  
*+2 saves vs death (2 total)
*Syphon Life: 2% chance of a lesser restoration being applied on the Sorcerer
*Syphon Life: 2% chance of a lesser restoration being applied on the Sorcerer
*Syphon Magic: When a creature with a magic level dies, there's a 40% of a 1st circle, 20% of a 2nd circle, and 10% of a 3rd circle slot being restored.
*Syphon Magic: When a creature with a magic level dies, there's a 40% of a 1st circle, 20% of a 2nd circle, and 10% of a 3rd circle slot being restored.
667

edits

Navigation menu