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*Syphon Magic: When a creature with a magic level dies, there's a 10% of a 1st circle slot being restored. Same racial rules apply as for Syphon Life. | *Syphon Magic: When a creature with a magic level dies, there's a 10% of a 1st circle slot being restored. Same racial rules apply as for Syphon Life. | ||
'''Level 5''' | '''Level 5''' | ||
*+1 saves vs death | |||
*Syphon Life: If the sorcerer is fully healed, a non-enemy creature nearby will be healed instead | *Syphon Life: If the sorcerer is fully healed, a non-enemy creature nearby will be healed instead | ||
*Syphon Magic: When a creature with a magic level dies, there's a 20% of a 1st circle and 10% of a 2nd circle slot being restored. | *Syphon Magic: When a creature with a magic level dies, there's a 20% of a 1st circle and 10% of a 2nd circle slot being restored. | ||
'''Level 8''' | '''Level 8''' | ||
*+2 saves vs death (2 total) | |||
*Syphon Life: 2% chance of a lesser restoration being applied on the Sorcerer | *Syphon Life: 2% chance of a lesser restoration being applied on the Sorcerer | ||
*Syphon Magic: When a creature with a magic level dies, there's a 40% of a 1st circle, 20% of a 2nd circle, and 10% of a 3rd circle slot being restored. | *Syphon Magic: When a creature with a magic level dies, there's a 40% of a 1st circle, 20% of a 2nd circle, and 10% of a 3rd circle slot being restored. |
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