Assassin: Difference between revisions
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Alignment: Any Evil (some exceptions possible) | Alignment: Any Evil (some exceptions possible) |
Revision as of 10:58, 27 January 2019
Alignment: Any Evil (some exceptions possible) Hit Points: d6 Proficiencies: Armor (Light), Weapon (Simple) Skill Points: 4+int modifier per level Save Progression: Fort Low, Will Low, Ref High Attack Bonus: +3/4 levels
General: The Assassin is the great equalizer between the strong and weak. No matter who you are those who can afford the services of the Assassin can pay to see their foes removed - for a price. Sometimes, rarely, Assassins kill for more than strictly greed such as Assassins working for a particular church, political agenda, or secret society.
Assassin Content: The Assassin class is basically unchanged from NWN. Before even submitting an application for a prestige class you should review the guidelines below under Earning.
Earning In Game: To begin earning Assassin the following are good guidelines to follow:
Perform a minimum of one and ideally more targeted assassinations on behalf of some other party (i.e. you are not killing for yourself, but rather being assigned targets). In most cases this will be done specifically for gold, in some cases it will be because you've been ordered to do so by a superior (i.e. a Banite assassin taking out enemies of the faith as determined by a high ranking Priest). Generally these will be FD (full death) kills, however in some cases subdual beatdowns will be acceptable. It is not okay to full damage when you would otherwise subdue just as a way to earn this prestige class.