Shadowdancer: Difference between revisions
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==Earning In-Game== | ==Earning In-Game== | ||
To begin earning Shadowdancer the following is the recommended guideline to follow. | |||
* For a concept to be accepted, you must explain how you will use the "Hide in Plain Sight" ability and how it will foster more interesting stories. | * For a concept to be accepted, you must explain how you will use the "Hide in Plain Sight" ability and how it will foster more interesting stories. | ||
* Applications should include details about your build. | * Applications should include details about your build. | ||
Revision as of 11:42, 27 January 2019
Mechanical Requirements
- Alignment: Any
- Hit Dice: 8 Hit Points + Con. modifier per level.
- Proficiencies: Armor (Light) Weapon (Simple)
- Skill Points: + int modifier per level (4+int modifier)*4 at 1st level.
- Save Progression: Fort Low, Will Low, Ref High
- Attack Bonus: +3/4 per level.
General
Shadowdancers are mysterious people who for one reason or another have a close kinship to the shadows either out of respect, a kind of pact or something else entirely.
- This class is basically unchanged from the NWN rules.
- This is an extremely difficult prestige class to earn.
Earning In-Game
To begin earning Shadowdancer the following is the recommended guideline to follow.
- For a concept to be accepted, you must explain how you will use the "Hide in Plain Sight" ability and how it will foster more interesting stories.
- Applications should include details about your build.
- You must impress us with a creative and interesting concept. Being interested in shadows and wanting to be very sneaky is not sufficient.
- This is a very difficult prestige class to earn.
