Barbarian Rage (City of Rings): Difference between revisions

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6  CHA = 2, 3, or 4
6  CHA = 2, 3, or 4
8  CHA = 3 or 4
8  CHA = 3 or 4
10 CHA = Always 4
10 CHA = Always 4
12 CHA = 4 or 5 (2 or more barb levels)
12 CHA = 4 or 5 (2 or more barb levels)
14 CHA = 4, 5, or 6 (4 or more barb levels)
14 CHA = 4, 5, or 6 (4 or more barb levels)
16 CHA = 4, 5, 6, or 7 (6 or more barb levels)
16 CHA = 4, 5, 6, or 7 (6 or more barb levels)


An so forth...
An so forth...

Revision as of 07:51, 17 January 2019

In EFU we have implemented extensive changes to Barbarian Rage.

These changes have some key objectives we hope the playerbase will welcome with the barbarian class.

These are:

  • Diverse, non-magical and easily understood effects
  • Multiple options for greater benefits in exchange for clear tradeoffs
  • New unique takes on rages and themes
  • Barbarians primarily receive benefit in embracing their inner rage. By choosing a number of bonuses for entering the fray called “Barbarian Furors”, they are able to customize their battle frenzy. These furors generally apply when a barbarian rage is used, with some exceptions.

Basic Barbarian Bonuses

  • Level 5: +10% damage immunity
  • Level 7: +10% movement speed becomes +15% movement speed
  • Level 8: +10% damage immunity becomes +15% damage immunity

Base Properties of Barbarian Rage

The barbarian rage has the following base properties:

+4 Strength +4 Constitution +2 Will Save -2 Armor Class

  • The barbarian rage is a free action.
  • The duration of the barbarian rage is equal to 10 rounds modified by an equivalent number of rounds to the barbarian’s wisdom modifier determined at initial use of the barbarian rage.
  • The intensity of the barbarian rage has a chance to be improved or penalized by charisma score by how low or high the modifier is proportionally upon initial use of rage.

Barbarian Rage and Charisma Modifier

  • If the barbarian has a positive charisma modifier at the initial use of rage, they roll 1d(X+1), where X is equal to their charisma modifier, for strength and constitution separately. They then subtract one from that result and receive it as a bonus equal to that number for the related ability scores. The bonus cannot exceed one point for every two barbarian levels.
  • If the barbarian has a negative charisma modifier at the initial use of rage, they roll 1d(X+1), where X is the integer of the negative modifier, for strength and constitution separately. They then subtract one from that result and receive it as a penalty equal to that number for the related ability scores.

This results in the most common rolls being akin to the following, before other modifications:

6 CHA = 2, 3, or 4

8 CHA = 3 or 4

10 CHA = Always 4

12 CHA = 4 or 5 (2 or more barb levels)

14 CHA = 4, 5, or 6 (4 or more barb levels)

16 CHA = 4, 5, 6, or 7 (6 or more barb levels)


An so forth...

Barbarian Rage Cooldown Properties

By default, barbarian rage can be used on a 20 minute cooldown.

The barbarian rage can be used indefinitely between cooldown periods, though this is affected by a number of factors:

  • Cooldown starts counting at the start of using a barbarian rage. This cooldown cannot be less than 5 minutes.
  • For every barbarian class level the barbarian has, this cooldown is decreased by 1 minute.
  • For every non-barbarian class level the barbarian has, the cooldown is increased by 1 minute.
  • The cooldown is modified by an equivalent number of minutes to the barbarian’s wisdom modifier, whether positive or negative, including buffs, determined at the initial usage of a barbarian rage.
  • The feat “Thug” decreases the cooldown of barbarian rage by an additional 2 minutes.
  • When a barbarian rage ends, the barbarian receives an additional point of what is known as exhaustion.
  • When cooldown is determined at the start of a barbarian rage, for every point of exhaustion the barbarian has, add another 1d10 minutes to the cooldown.
  • After resting, all points of exhaustion are removed from the barbarian.
  • Barbarian Furors and rare gear may affect the cooldown and exhaustion points, or have effects depending on exhaustion levels...

Cooldown Examples

Barbarian A

Barbarian A is a level 6 barbarian with 14 wisdom. The first usage of their barbarian rage induces a cooldown of 12 minutes (20 - 6[barbarian level] - 2[positive wisdom modifier]) between the first and second rage. Provided nothing else changes, the cooldown between the second and third rage would be 12 + 1d10 minutes. Between the third and fourth, 12 + 2d10 minutes.

Barbarian B

Barbarian B is a level 7 rogue and level 1 barbarian with 6 wisdom. The first usage of their rage induces a cooldown of 28 minutes (20 + 7[rogue level] - 1[barbarian level] + 2[negative wisdom modifier]) between the first and second rage. Before their next rage, they use a Potion of Owl’s Wisdom, increasing their wisdom to 11. This causes their negative wisdom modifier to be removed, and upon using their next rage, causing the cooldown between the second and third to be 26 + 1d10 minutes. If the extra wisdom is lost, then between the third and fourth, 28 + 2d10 minutes.

Barbarian C

Barbarian C is a level 10 barbarian who buffs up to 22 wisdom. They also have the Thug feat. The first usage of their barbarian rage induces a cooldown of 5 minutes. (20 - 10[barbarian levels] - 6[wisdom modifier] - 2[thug perk], though minimum of 5 minutes) between the first and second rage. Provided nothing else changes, the cooldown between the second and third rage would be 2 minutes + 1d10 minutes, though with a minimum of 5 minutes. Between the third and fourth, 2 + 2d10 minutes, with a minimum of 5 minutes.