Cleric

From EfU Wiki
Revision as of 02:27, 18 January 2019 by Halfbrood (talk | contribs)
Jump to navigation Jump to search

Clerics in EFU: City of Rings

Clerics in EFU: City of Rings do not receive their ability to cast spells directly from a deity, but rather instead channel their ability to cast divine magic through a specific relic kept within their possession.

Some Clerics may well consider themselves a devoted servant to a particular deity, however their capacity to offer blessings and spells is fully contingent upon them keeping a relic of that deity or its portfolio in their possession.

Players are advised that while canonical FR religions certainly exists within the Rings (particularly among those who have recently awoken), the conventional religions as practiced in the Forgotten Realms are diminished in importance in favor of new beliefs, codes, and idolatry of different powers.

Choosing Domains

Mechanically, players of a Cleric must select 1 appropriate domain each from the Primary and Secondary Domain Pools.

Primary Domains

Air, Death, Earth, Evil, Fire, Good, Water, Chaos, Law, Knowledge, Magic, Destruction, Drow, Elf, Dwarf, Halfling, Gnome, Orc.

Secondary Domains

Animal, Healing, Strength, Sun, Travel, Trickery, War, Luck, Ooze, Cavern, Darkness, Metal, Portal, Spider, Illusion, Spells, Reptilian, Undeath, Sea Caves, Renewal, Repose, Retribution, Rune, Storm, Suffering, Trade, Planning, Charm, Nobility, Fungus, Protection, Plant, Fate, Hatred.

Casting Spells

In order to be able to cast spells, they must then attune (via player tool) to an appropriate Relic that matches either of the domains they selected.

Players are advised to select domains according to desired theme and flair, the mechanically best choice may not have the best relics associated with it.

Domain Alignment Table

Expand and consult the following table for information to see which domains are equivalent to each other for Relic Type.