Barbarian Perks
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Mountain Man
Level 1
- Can rest in the wilderness without needing a campfire (in addition to not requiring a bedroll).
- While in a Canyon area, barbarian gets +2 cold damage, +5% bonus movement speed, and automatic success on climbing checks.
Level 5
- +3 Survival
- +2 saves vs Cold
Level 8
- 5/- Cold resist
Gutter Guerilla
Level 1
- +2 vs Poison/Disease
- While in a Gutters area, barbarian gets +2 acid damage, +4 saves vs. Disease/Poison and +5% bonus movement speed.
Level 5
- +5 Search
- +2 saves vs Acid
Level 8
- Acid 5/- resist
Thug
Level 1
- +3 Intimidate
- Thug as a bonus feat
Level 5
- +5% Piercing Immunity
Level 8
- +1d6 Sneak Attack
Blightwalker
Evil only
Level 1
- +2 saves vs Death
- When raging, the Blightwalker applies their rage bonuses to STR and CON to nearby friendly undead.
Level 5
- 5/- Negative Energy Resistance
- +100 Summoning Points
- Animate Dead 2/day
Level 8
- +100 Summoning Points
- Spell Focus: Necromancy as a bonus feat
Gladiator
Level 1
- Cleave as a bonus feat.
Level 5
- When raging, gain +5% Physical Damage Immunity.
Level 8
- While raging ONCE per rest, if HP is brought below 1 the barbarian is healed instead with cure critical wounds
Punisher
Level 1
- 1d4 Damage Shield, Piercing
- While raging, lose an additional -2 AC and gain no bonus to Strength.
- While raging, become immune to Critical Hits.
- While raging, gain 1d4 Damage Shield, Slashing
- +1 rage per day
Level 5
- While raging, Damage Shield is increased by 1d4 for each step of the barbarian's base Charisma. (14 CHA shields with 3d4 Slashing Damage, 16 CHA shields with 4d4 Slashing Damage, etc)
Level 8
- Chaos Shield (Level 2) on self.
Huscarl
Level 1
- +5 Concentration
Level 5
- +5% Physical Damage Immunity applied as a temporary bonus to shield
- Shield cannot be traded while modified
Level 8
- Toughness as a bonus feat
Nomad
Level 1
- +3 Search
- +3 Listen
- No longer need food to rest in wilderness.
- While raging, receive no bonus to Strength
- While raging, receive a bonus to Dexterity instead
Level 5
- +5% Movement speed
Level 8
- Explorable zones can be opened without a companion
Steppes Archer
Level 1
- Point Blank Shot as a bonus feat.
- +3 Ride
- No bonus to Constitution while raging.
- Strength bonus from raging is applied to equipped bow as a temporary "Mighty" property.
- +1 rage per day
Level 5
- +3 Spot
- +3 Listen
- 1/day Bundle of Arrows
- Access to Tracking, as though a Ranger
Level 8
- +2 Dexterity
Medicine Man
Level 1
- +3 Discipline
- +3 Heal
- Instead of Charisma, Intelligence is used to calculate scaling rage bonus.
- Rage is disabled. Instead, there is a 30% chance that rage will be triggered automatically when suffering a critical hit.
- There is no limit to the number of times rage can be triggered.
Level 5
- +3 Lore
- +5 Herbalism
Level 8
- When using medicinal herbs, the regeneration ticks at 2 HP per round, up from 1 HP.