Death in EFU

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Revision as of 10:19, 22 January 2019 by Hauteville (talk | contribs)
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You are Dead

Your character has had its hitpoints reduced to -11 and is thus considered "dead."

As a matter of IC, your character is perhaps still alive IC and you have the option of respawning. This should be roleplayed as recovery from a near-death experience.

Respawning

In order to maintain the difficulty of the server, respawning comes with a penalty. You will lose approximately 1/3 of your current XP. A portion of the XP will be returned to you over time as you spend time in game. This XP will be returned with the penalty of annoying motivational messages.

You have several options for respawning:

Respawn to corpse

Respawning directly to your corpse places you back where you died. Please make sure to confirm that it's safe to do so - i.e. there are no remaining monsters or traps - prior to selecting this option.

Respawn to a safe place

You can respawn to a "safe" place in Ring 99.

In EFU:R, you DO NOT drop your pack when you respawn to a safe place, no matter your level.

Permanent Death

At times within EFU you may find yourself in a situation that may have the possibility of permanently ending your character.

Death from PvP

If you died to PvP, your character is marked as permanently ("truly") dead. Escaping from here will thus require action from someone still alive (i.e. certain spells or abilities) or from a DM.

Death on a DM Event

If you died during a DM quest or event in which the DM announced that perma-death rules applied, you are likewise stuck here and should not respawn even if able to do so. Feel free to consult with the DM that ran the event for more information.